110 only!
G4013LKarl7(Axis)v.Degrasse(Allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Amur to 16 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 39 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 cruisers and 1 transport
Americans roll dice for 1 bomber in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 cruisers and 1 transport in 39 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the Americans lost in 39 Sea Zone
Japanese win with 2 cruisers and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier placed in 10 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
10 Sea Zone : 1 carrier
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 infantry
United Kingdom : 3 bombers
86 Sea Zone : 1 transport
101 Sea Zone : 4 transports
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 54 / 72
Russians : 22 / 28
Japanese : 51 / 70
Americans : 54 / 74
Chinese : 18 / 19
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Kweichow to Yunnan
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 26 PUs; end with 27 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 2 infantry
Kiangsu : 2 infantry
Kiangsi : 3 infantry
Manchuria : 2 infantry
Yunnan : 11 infantry
Kweichow : 1 fighter and 3 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantryProduction/PUs Summary :
Germans : 54 / 72
Russians : 22 / 28
Japanese : 43 / 70
Americans : 54 / 74
Chinese : 26 / 27
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Tunisia to Algeria
British take Algeria from Germans
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Tunisia to Algeria
British take Algeria from Germans
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to West IndiaCombat - British
Battle in Norway
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 armour and 5 mech_infantrys moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Norway to 125 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 carrier and 1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
British Somaliland : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 1 artillery and 3 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 2 artilleries and 2 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour
Norway : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 3 infantry
125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Eire : 1 flag
109 Sea Zone : 1 carrier and 1 transport
99 Sea Zone : 1 submarine
97 Sea Zone : 2 submarines
Iraq : 1 armour and 1 mech_infantry
92 Sea Zone : 1 cruiser
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 3 armour, 1 factory_minor, 2 fighters, 9 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 48 / 72
Russians : 24 / 28
Japanese : 43 / 70
Americans : 54 / 74
Chinese : 26 / 27
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.150
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Rostov to Tambov
1 bomber moved from Southern Italy to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Western Ukraine
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from France to Northern Italy
2 armour moved from France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 4 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 4 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 72
Russians : 23 / 28
Japanese : 43 / 70
Americans : 54 / 74
Chinese : 26 / 27
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 16 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 72
Russians : 23 / 28
Japanese : 43 / 70
Americans : 54 / 74
Chinese : 26 / 27
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 16 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
21 armour, 9 artilleries, 1 bomber, 3 fighters, 37 infantry, 12 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayCombat - Germans
Battle in Russia
Germans attack with 26 armour, 9 artilleries, 2 bombers, 4 fighters, 37 infantry, 13 mech_infantrys and 6 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 21 artilleries, 1 factory_major, 2 fighters, 61 infantry and 1 tactical_bomber
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 2 bombers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 9 armour, 9 artilleries, 2 fighters, 37 infantry and 13 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 21 artilleries, 2 fighters, 61 infantry and 1 tactical_bomber
Battle in Norway
Germans attack with 2 infantry
British defend with 1 mech_infantry
Germans win, taking Norway from British with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
2 fighters and 6 tactical_bombers moved from Russia to Bryansk
1 bomber moved from Russia to Germany
1 bomber moved from Russia to Bryansk
1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 armour and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
2 fighters and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,6,3,3,2,6,2,2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2
Germans collect 47 PUs (7 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
RUSSLAND EST GEFALLEN!
the battles was right at odds I think. I think I rolled poorly round 1, but the rest looked standard.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Smolensk to Belarus
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Tambov
5 infantry moved from Samara to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Smolensk to Belarus
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Tambov
5 infantry moved from Samara to TambovCombat - Russians
Battle in Rostov
Russians attack with 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Tambov
Russians attack with 1 armour and 5 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour and 5 infantry in Tambov, round 2 : 2/6 hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanTurn Complete - Russians
Territory Summary for Russians :
Yakut S.S.R. : 2 infantry
Kazakhstan : 2 aaGuns and 3 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Rostov : 1 mech_infantry
Archangel : 1 infantry
Tambov : 1 armour and 4 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 90
Russians : 24 / 0
Japanese : 43 / 70
Americans : 54 / 74
Chinese : 26 / 27
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 13 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 infantry moved from India to West India
6 armour and 2 mech_infantrys moved from India to Yunnan
1 bomber moved from Burma to West India
1 bomber and 5 tactical_bombers moved from Burma to Yunnan
2 infantry moved from India to 39 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 6 armour, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 5 tactical_bombers
Chinese defend with 11 infantry
Japanese win, taking Yunnan from Chinese with 6 armour, 1 artillery, 1 bomber, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for Chinese: 11 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 4 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in Ceylon
Battle in West India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Ceylon from UK_Pacific, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from West India to India
1 bomber and 5 tactical_bombers moved from Yunnan to India
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in India
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
3 bombers moved from Western United States to 25 Sea Zone -
Western Germany bombing raid, do your two fighters want to intercept the three bombers?
-
no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
3 bombers moved from Western United States to 25 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany rolls: 8,7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 9 damage total. Damaged units is as follows: factory_major = 3, airfield = 6
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
4 bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western Germany to United KingdomPlace Units - Americans
1 destroyer placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 4 bombers, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
10 Sea Zone : 2 destroyers and 2 transports
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery and 2 infantry
United Kingdom : 3 bombers
Morocco : 4 artilleries and 4 infantry
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 53 / 90
Russians : 24 / 0
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 25 / 27
British : 35 / 43
UK_Pacific : 0 / 0
Italians : 13 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
3 infantry moved from Kiangsi to Hunan
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Manchuria to JeholPlace Units - Chinese
9 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Chinese collect 25 PUs; end with 25 PUs totalTerritory Summary for Chinese :
Kwangsi : 4 infantry
Kiangsu : 1 infantry
Kiangsi : 2 infantry
Jehol : 1 infantry
Manchuria : 1 infantry
Kweichow : 1 fighter and 11 infantry
Hunan : 3 infantry
Szechwan : 1 infantry
Kwangtung : 1 flag, 1 harbourProduction/PUs Summary :
Germans : 53 / 90
Russians : 24 / 0
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 25 / 25
British : 35 / 43
UK_Pacific : 0 / 0
Italians : 13 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 109 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 113 Sea Zone
1 armour moved from Tunisia to Tobruk
2 submarines moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Persia to West India
2 fighters and 1 tactical_bomber moved from Persia to West India
1 fighter moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 109 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 113 Sea Zone
1 armour moved from Tunisia to Tobruk
2 submarines moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Persia to West India
2 fighters and 1 tactical_bomber moved from Persia to West India
1 fighter moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea ZoneCombat - British
Battle in 113 Sea Zone
British attack with 4 fighters
Germans defend with 1 battleship, 1 carrier and 1 transport
British roll dice for 4 fighters in 113 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Germans and 2 fighters owned by the British lost in 113 Sea Zone
British roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 battleship, 1 carrier and 1 transport
Casualties for British: 3 fighters
Battle in Norway
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Norway, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in West India
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from West India to Persia
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 125 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
4 infantry moved from United Kingdom to Scotland
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 6 mech_infantrys moved from Persia to CaucasusPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour and 2 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 artillery and 3 infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Ethiopia : 1 flag
Rostov : 2 infantry
Caucasus : 1 armour, 1 infantry and 6 mech_infantrys
112 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
125 Sea Zone : 1 flag
94 Sea Zone : 1 destroyer
93 Sea Zone : 2 submarines
Eire : 1 flag
109 Sea Zone : 1 transport
99 Sea Zone : 1 submarine
92 Sea Zone : 1 cruiser
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 50 / 90
Russians : 24 / 0
Japanese : 46 / 58
Americans : 52 / 67
Chinese : 25 / 25
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 13 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.083
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Western Ukraine to Southern ItalyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Cyprus
Battle in Syria
Battle in CreteNon Combat Move - Italians
1 armour moved from France to Northern Italy
1 aaGun moved from Bryansk to Russia
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,4
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total





