@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40L13Karl(Axis)v.Cow(Allies +8) Rematch
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nah that is okay.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 bomber moved from Novgorod to Russia
2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
3 tactical_bombers moved from Tambov to Bryansk
5 armour and 4 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 artilleries and 4 infantry moved from Ukraine to Bryansk
4 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
6 infantry moved from Novgorod to Belarus
2 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Ukraine to Rostov
4 armour moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
1 factory_minor placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,5,4,4,5,5,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Kansu to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Volgograd
1 armour and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Italian SomalilandNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Vologda to Russia
2 aaGuns and 17 infantry moved from Korea to AmurPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,5,1,1,1
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total -
How come Russia is not making NO money?
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24 production -3 convoy = 21. Then 4 NOs from originally pro axis territories owned by Russia +12 = 33.
When I look at objective tab it does not show Russia having the NO from Iraq, tobruk, ethiopia, or somaliland.
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Just want to make sure I am not missing something before I just add +12 to Russia.
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tell Veq. is it the new version?
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Some thoughts.
Maybe the convoy is subtracting NO money or has something to do with it. It works for all my other games, but not this one.
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is there a glitch?
you should get +3 for every original Axis/pro axis Europe territory…
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yeah one of us can just add it on. If you forget I will remember on USA turn.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 4 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kiangsi to Kiangsu
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 6 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 3 tactical_bombers moved from Philippines to Japan -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
2 bombers moved from Japan to Kiangsu
1 artillery and 4 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo China
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 2 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
2 bombers moved from Japan to Kiangsu
1 artillery and 4 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo China
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters and 6 infantry
British defend with 3 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Kiangsu
Japanese attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter and 3 tactical_bombers moved from Philippines to Kwangtung
2 bombers moved from Kiangsu to Kwangtung
1 aaGun, 5 artilleries, 5 infantry and 1 mech_infantry moved from Kiangsi to KwangtungPlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
3 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Malta to Ukraine
1 mech_infantry moved from Libya to Tunisia
Americans take Tunisia from Italians
2 bombers moved from Malta to Southern Italy -
I am going all in on Japan sz 6 waters.
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I assume you scramble 3 fighters to protect your major fleet.
You still have kamikaze rolls I believe.
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I await scramble and kami orders!
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Holy Smokes!? Did I forget to put in a dd block? Also, I see I did not even take the time to load my carriers… :-P :-P Was out late last night… must of had 1 too many drinks… :lol:
Don’t bother, you win.
I would say good game, but it was really kind of dumbly played by me.
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I have not won already. There are still lots of germans and russians that need to have a showdown.





