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G40L13Karl(Axis)v.Cow(Allies +8) Rematch

  • TripleA

    nah that is okay.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                3 fighters moved from Bryansk to Russia
                1 bomber moved from Bryansk to Russia
                1 bomber moved from Novgorod to Russia
                2 tactical_bombers moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 fighters moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                3 tactical_bombers moved from Tambov to Bryansk
                5 armour and 4 mech_infantrys moved from Bryansk to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                2 artilleries and 4 infantry moved from Ukraine to Bryansk
                4 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                3 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                6 infantry moved from Novgorod to Belarus
                2 artilleries moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Ukraine to Rostov
                4 armour moved from Germany to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 submarine moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 armour placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,5,4,4,5,5,3
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 20 PUs;
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters moved from Kansu to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Samara to Volgograd
                1 armour and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Italian Somaliland

    Non Combat Move - Russians
                1 tactical_bomber moved from Volgograd to Russia
                2 fighters moved from Vologda to Russia
                2 aaGuns and 17 infantry moved from Korea to Amur

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,5,1,1,1
                Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total

  • TripleA

    How come Russia is not making NO money?

  • TripleA

    24 production -3 convoy = 21. Then 4 NOs from originally pro axis territories owned by Russia +12 = 33.

    When I look at objective tab it does not show Russia having the NO from Iraq, tobruk, ethiopia, or somaliland.

  • TripleA

    Just want to make sure I am not missing something before I just add +12 to Russia.

  • 12

    tell Veq.  is it the new version?

  • TripleA

    Some thoughts.

    Maybe the convoy is subtracting NO money or has something to do with it. It works for all my other games, but not this one.

  • 22 20 19 18 17 16 15 14 12

    is there a glitch?

    you should get +3 for every original Axis/pro axis Europe territory…

  • TripleA

    yeah one of us can just add it on. If you forget I will remember on USA turn.

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 4 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Kiangsi to Kiangsu
                4 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 armour and 2 infantry moved from Java to 42 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 armour and 6 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 3 tactical_bombers moved from Philippines to Japan

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kiangsu
                2 bombers moved from Japan to Kiangsu
                1 artillery and 4 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                4 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 2 infantry moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from 42 Sea Zone to French Indo China
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 armour and 2 infantry moved from 36 Sea Zone to French Indo China

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kiangsu
                2 bombers moved from Japan to Kiangsu
                1 artillery and 4 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                4 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 2 infantry moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from 42 Sea Zone to French Indo China
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 armour and 2 infantry moved from 36 Sea Zone to French Indo China

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 armour, 2 fighters and 6 infantry
                    British defend with 3 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Kiangsu
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Kiangsu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                2 fighters moved from French Indo China to 36 Sea Zone
                1 fighter and 3 tactical_bombers moved from Philippines to Kwangtung
                2 bombers moved from Kiangsu to Kwangtung
                1 aaGun, 5 artilleries, 5 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung

    Place Units - Japanese
                3 destroyers and 3 submarines placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                3 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                6 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                1 bomber moved from Malta to Ukraine
                1 mech_infantry moved from Libya to Tunisia
                      Americans take Tunisia from Italians
                2 bombers moved from Malta to Southern Italy

  • TripleA

    I am going all in on Japan sz 6 waters.

  • TripleA

    I assume you scramble 3 fighters to protect your major fleet.

    You still have kamikaze rolls I believe.

  • TripleA

    I await scramble and kami orders!

  • 12

    @Cow:

    I am going all in on Japan sz 6 waters.

    Easy to do AFTER YOU ALREADY HAVE THE GAME WON  :lol:

  • 22 20 19 18 17 16 15 14 12

    Holy Smokes!? Did I forget to put in a dd block?  Also, I see I did not even take the time to load my carriers…  :-P :-P Was out late last night… must of had 1 too many drinks…  :lol:

    Don’t bother, you win.

    I would say good game, but it was really kind of dumbly played by me.

  • TripleA

    I have not won already. There are still lots of germans and russians that need to have a showdown.

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