@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40L13Karl(Axis)v.Cow(Allies +8) Rematch
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yeah one of us can just add it on. If you forget I will remember on USA turn.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 4 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kiangsi to Kiangsu
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 6 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 3 tactical_bombers moved from Philippines to Japan -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
2 bombers moved from Japan to Kiangsu
1 artillery and 4 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo China
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 2 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
2 bombers moved from Japan to Kiangsu
1 artillery and 4 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo China
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters and 6 infantry
British defend with 3 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Kiangsu
Japanese attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter and 3 tactical_bombers moved from Philippines to Kwangtung
2 bombers moved from Kiangsu to Kwangtung
1 aaGun, 5 artilleries, 5 infantry and 1 mech_infantry moved from Kiangsi to KwangtungPlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
3 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Malta to Ukraine
1 mech_infantry moved from Libya to Tunisia
Americans take Tunisia from Italians
2 bombers moved from Malta to Southern Italy -
I am going all in on Japan sz 6 waters.
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I assume you scramble 3 fighters to protect your major fleet.
You still have kamikaze rolls I believe.
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I await scramble and kami orders!
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Holy Smokes!? Did I forget to put in a dd block? Also, I see I did not even take the time to load my carriers… :-P :-P Was out late last night… must of had 1 too many drinks… :lol:
Don’t bother, you win.
I would say good game, but it was really kind of dumbly played by me.
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I have not won already. There are still lots of germans and russians that need to have a showdown.
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oh… I didn’t notice one of your carriers was not fully loaded…
well I would not attack that if it was loaded.
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I can do my turn differently.
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You will allow me to load cvs?
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Well yeah…
Then again I did make the mistake of keeping anzac loaded on the USA carrier. My 2 china air units cannot make the fight.
Still it is probably better I just go fight for islands.
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We can have a big pacific showdown or not. It is up to you.
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Take your time to think about it.
Depending on kamikaze rolls it is a fight that could favor you. Plus it is a fight to the death for me… I win my fighters crash. I lose my fighters crash. LOL.
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I am going out so I won’t be able to post till tom
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So I am clear, if I load my cvs, you will not attack. If I do not, you will attack but the battle you think is about even?
Hmmm, my only chance is delay, so I will load. That is very gentlemanly of you. :-D
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Re: Why I think I lost.
My thinking on G40 is that the Allies have the advantage. I know that is against conventional wisdom, but I almost never lose as the Allies, and usually my allies losses are from dumb errors. It seems to Allies every time can crunch Japan before Germany gets even close to killing Russia. Then the allied fighters land once Japan is contained and there is no chance. I am starting to think that Germany may really need to go after the UK to draw off pressure from Japan. My Axis strategy has been basically all out against the USSR. But as stated, it never works as the Allies see that and crunch Japan. But then if I threatened UK and really boosted Italy, Russia would become a behemoth. Hmm, I am not the best Axis player, so maybe I just need to go back to the drawing board. Another big Axis thing that shuts them down is luck. Bad luck in the first couple rounds is a game ender for the Axis. -
I will send you a pm as to why the axis is stronger than most people realize.





