Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
G40L13Karl(Axis)v.Cow(Allies +8) Rematch
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Kansu to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Volgograd
1 armour and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Italian SomalilandNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Vologda to Russia
2 aaGuns and 17 infantry moved from Korea to AmurPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,5,1,1,1
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total -
How come Russia is not making NO money?
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24 production -3 convoy = 21. Then 4 NOs from originally pro axis territories owned by Russia +12 = 33.
When I look at objective tab it does not show Russia having the NO from Iraq, tobruk, ethiopia, or somaliland.
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Just want to make sure I am not missing something before I just add +12 to Russia.
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tell Veq. is it the new version?
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Some thoughts.
Maybe the convoy is subtracting NO money or has something to do with it. It works for all my other games, but not this one.
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is there a glitch?
you should get +3 for every original Axis/pro axis Europe territory…
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yeah one of us can just add it on. If you forget I will remember on USA turn.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 4 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kiangsi to Kiangsu
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 6 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 3 tactical_bombers moved from Philippines to Japan -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
2 bombers moved from Japan to Kiangsu
1 artillery and 4 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo China
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 2 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
2 bombers moved from Japan to Kiangsu
1 artillery and 4 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo China
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters and 6 infantry
British defend with 3 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Kiangsu
Japanese attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter and 3 tactical_bombers moved from Philippines to Kwangtung
2 bombers moved from Kiangsu to Kwangtung
1 aaGun, 5 artilleries, 5 infantry and 1 mech_infantry moved from Kiangsi to KwangtungPlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
3 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Malta to Ukraine
1 mech_infantry moved from Libya to Tunisia
Americans take Tunisia from Italians
2 bombers moved from Malta to Southern Italy -
I am going all in on Japan sz 6 waters.
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I assume you scramble 3 fighters to protect your major fleet.
You still have kamikaze rolls I believe.
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I await scramble and kami orders!
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Holy Smokes!? Did I forget to put in a dd block? Also, I see I did not even take the time to load my carriers… :-P :-P Was out late last night… must of had 1 too many drinks… :lol:
Don’t bother, you win.
I would say good game, but it was really kind of dumbly played by me.
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I have not won already. There are still lots of germans and russians that need to have a showdown.
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oh… I didn’t notice one of your carriers was not fully loaded…
well I would not attack that if it was loaded.
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I can do my turn differently.





