Panther's TripleA pre-release test thread


  • Test summary from TripleA, engine version: 1.9, time: 21:11:17


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Norway: 1 airfield
                EDIT: Adding Technology Rockets Advance for Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 30 PUs;

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in Norway roll: 1

    Combat - Germans

    Turn Complete - Germans
                Germans collect 30 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    triplea_31084_Ger1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding Technology Rockets Advance for Germans
                EDIT: Adding units owned by Germans to Norway: 1 airfield
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 30 PUs;

    Combat Move - Germans
                Rocket attack in United Kingdom does 5 damage to factory_major owned by British
                    Rockets in Western Germany roll: 5
                Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                    Rockets in Norway roll: 4

    Combat - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Germans collect 30 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    triplea_31084_Ger1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding Technology Rockets Advance for Germans
                EDIT: Adding units owned by Germans to Norway: 1 airfield
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 30 PUs;

    Combat Move - Germans
                Rocket attack in United Kingdom does 6 damage to airfield owned by British
                    Rockets in Western Germany roll: 6
                Rocket attack in United Kingdom does 6 damage to factory_major owned by British
                    Rockets in Norway roll: 6
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 2 infantry
                    British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
                        Germans roll dice for 2 infantry in United Kingdom, round 2 : 0/2 hits, 0,33 expected hits
                        British roll dice for 4 aaGuns, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/9 hits, 3,83 expected hits
                        2 infantry owned by the Germans lost in United Kingdom
                    British win with 4 aaGuns, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Germans

    Turn Complete - Germans
                Germans collect 30 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        British : 0,17

    triplea_31084_Ger1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding Technology Rockets Advance for Germans
                EDIT: Adding units owned by Germans to Norway: 1 airfield
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 30 PUs;

    Combat Move - Germans
                Rocket attack in Southern France does 5 damage to harbour owned by French
                    Rockets in Western Germany roll: 5
                Rocket attack in France does 2 damage to airfield owned by French
                    Rockets in Norway roll: 2
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles to create a battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 transport
                    British defend with 1 fighter; French defend with 1 fighter
                        British roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        2 infantry owned by the Germans lost in United Kingdom
                    British win with 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 transport
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans

    Turn Complete - Germans
                Germans collect 30 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    British : 0,67

    triplea_31084_Ger1.tsvg


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 31 PUs; 0 techTokens;

    Combat Move - Germans
                COMMENT: Moved thre Inf - comment added
                3 infantry moved from Germany to Czechoslovakia Hungary

    Non Combat Move - Germans
                COMMENT: Landed a Plane - comment added
                1 fighter moved from Northwestern Europe to Bulgaria Romania

    Turn Complete - Germans
                Germans collect 31 PUs; end with 62 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    triplea_31084_Ger1.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 22:34:21


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 17:27:39
    Savegame


  • Simulating an attack with Dicebot.

    at 1
    [dice 6d6]

    at 2
    [dice 3d6]

    at 3
    [dice 2d6]

    at 4
    [dice 3d4]


  • 1d6: 2
    3d4: 1, 4, 2
    7d10: 6, 7, 1, 3, 2, 4, 7
    6d6: 1, 3, 2, 1, 1, 3
    3d6: 3, 2, 6
    2d6: 3, 4


  • Simulating an attack with Dicebot.

    at 1
    [dice 60d6]

    at 2
    [dice 30d6]

    at 3
    [dice 20d6]

    at 4
    [dice 30d4]


  • 60d6: 5, 3, 4, 6, 5, 6, 5, 2, 4, 5, 2, 2, 2, 3, 3, 5, 6, 3, 2, 3, 6, 5, 3, 3, 4, 4, 1, 1, 6, 4, 6, 6, 4, 6, 4, 2, 2, 3, 3, 3, 2, 2, 5, 4, 4, 2, 2, 1, 2, 6, 5, 6, 3, 5, 4, 6, 3, 3, 6, 5
    30d6: 1, 1, 4, 2, 6, 2, 6, 3, 5, 5, 6, 5, 4, 2, 4, 1, 3, 3, 6, 3, 3, 3, 6, 1, 4, 2, 4, 3, 5, 1
    20d6: 1, 4, 6, 3, 5, 5, 4, 2, 4, 3, 6, 2, 3, 1, 3, 3, 4, 6, 4, 4
    30d4: 3, 1, 3, 1, 2, 4, 3, 4, 1, 2, 4, 3, 1, 3, 2, 1, 2, 4, 3, 4, 1, 3, 3, 4, 3, 1, 4, 2, 2, 3


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.18907, time: 17:18:00
    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France
            1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
            2 bombers and 1 tactical_bomber moved from Germany to France
            3 armour moved from Greater Southern Germany to France
    
        Combat - Germans
            Air Battle in France
                Germans attacks with 3 units heading to France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in France
                    French roll AA dice in France : 1/3 hits, 0,50 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in France rolls: 5,7 and causes: 6 damage to unit: airfield
                Bombing raid in France causes 6 damage total. 
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 11/26 hits, 9,83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/22 hits, 9,17 expected hits
                    French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Germans: 4 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Cleaning up after air battles
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 3 tactical_bombers moved from France to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    French regular : -1,00
    Germans regular : 2,00
    French AA : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France
            1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
            2 bombers and 1 tactical_bomber moved from Germany to France
            3 armour moved from Greater Southern Germany to France
    
        Combat - Germans
            Air Battle in France
                Germans attacks with 3 units heading to France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in France
                    French roll AA dice in France : 1/3 hits, 0,50 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in France rolls: 5,7 and causes: 6 damage to unit: airfield
                Bombing raid in France causes 6 damage total. 
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 11/26 hits, 9,83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/22 hits, 9,17 expected hits
                    French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Germans: 4 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Cleaning up after air battles
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 3 tactical_bombers moved from France to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    French regular : -1,00
    Germans regular : 2,00
    French AA : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Russia to Western Ukraine
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.18907, time: 17:26:05
    Savegame


  • TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/10 hits, 6,00 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
    
        Non Combat Move - Germans
            2 bombers moved from 111 Sea Zone to Norway
            4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Norway
    
        Place Units - Germans
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    British regular : -0,17
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.18931, time: 17:44:13
    Savegame

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