Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Panther's TripleA pre-release test thread
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TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - FreeCities
FreeCities buy 2 Unsullieds and 1 WaterDancer; Remaining resources: 0 PUs;Combat Move - FreeCities
2 Archers moved from Volantis to Selhoru Marsh
3 Unsullieds moved from Volantis to Selhoru Marsh
1 Unsullied moved from Volantis to Selhoru Marsh
4 Unsullieds moved from Volantis to Volaena Marsh
6 Unsullieds moved from The Flatlands to Ny Sar
FreeCities take Ny Sar from Neutral
2 Archers, 7 Unsullieds and 1 WaterDancer moved from Pentos to Ghoyan Drohe
FreeCities take Ghoyan Drohe from NeutralCombat - FreeCities
Battle in Volaena Marsh
FreeCities attack with 4 Unsullieds
Neutral defend with 2 Unsullieds
FreeCities win, taking Volaena Marsh from Neutral with 3 Unsullieds remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Unsullieds
Casualties for FreeCities: 1 Unsullied
Battle in Selhoru Marsh
FreeCities attack with 2 Archers and 4 Unsullieds
Neutral defend with 2 Unsullieds
FreeCities win, taking Selhoru Marsh from Neutral with 2 Archers and 4 Unsullieds remaining. Battle score for attacker is 4
Casualties for Neutral: 2 UnsulliedsNon Combat Move - FreeCities
1 Unsullied moved from The Orange Shore to Volantis
5 Unsullieds moved from The Disputed Lands to The Golden Fields
1 Unsullied moved from The Disputed Lands to The Golden Fields
2 Archers, 1 FacelessMan, 8 Unsullieds and 1 WaterDancer moved from Myr to The Flatlands
1 Archer and 2 Unsullieds moved from Hills of Norvos to Norvos
5 Unsullieds moved from Andalos to Norvos
2 Archers, 2 FacelessMans, 4 Unsullieds and 5 WaterDancers moved from Braavos to AndalosPlace Units - FreeCities
2 Unsullieds and 1 WaterDancer placed in BraavosTurn Complete - FreeCities
FreeCities collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Freefolk
Freefolk buy 2 Archers and 1 Troll; Remaining resources: 0 PUs;Combat Move - Freefolk
1 Archer and 1 Wildling moved from Craster’s Keep to The Wall
1 Archer and 3 Wildlings moved from Hardhome to The Wall
1 Archer, 1 Giant and 5 Wildlings moved from Fist of the First Men to The WallCombat - Freefolk
Battle in The Wall
Freefolk attack with 3 Archers, 1 Giant and 9 Wildlings
Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
Freefolk win, taking The Wall from Neutral with 1 Giant and 9 Wildlings remaining. Battle score for attacker is 23
Casualties for Freefolk: 3 Archers
Casualties for Neutral: 4 Archers, 2 Catapults and 1 TrebuchetNon Combat Move - Freefolk
2 Archers, 2 Trolls and 6 Wildlings moved from The Haunted Forest to Fist of the First Men
3 Archers, 2 Giants, 2 Mammoths, 4 Trolls and 9 Wildlings moved from The Milkwater to Fist of the First Men
1 Archer, 2 Trolls and 5 Wildlings moved from The Frostfangs to Fist of the First Men
1 Archer and 1 Wildling moved from The Frozen Shore to The FrostfangsPlace Units - Freefolk
2 Archers and 1 Troll placed in The MilkwaterTurn Complete - Freefolk
Freefolk collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Greyjoy
Greyjoy buy 1 Longship and 1 Raft; Remaining resources: 0 PUs;Combat Move - Greyjoy
2 Archers and 1 Sellsword moved from Harlaw to Ironmans Bay
2 Archers, 1 Greatship, 1 Longship, 1 Raft and 1 Sellsword moved from Ironmans Bay to Bay of Eagles
2 Archers and 1 Sellsword moved from Orkmont to The Iron Islands
2 Archers, 1 Greatship, 1 Longship, 1 Raft and 1 Sellsword moved from The Iron Islands to Bay of Eagles
4 Archers and 2 Sellswords moved from Bay of Eagles to Flint’s FingerCombat - Greyjoy
Battle in Flint’s Finger
Greyjoy attack with 4 Archers and 2 Sellswords
Stark defend with 1 Archer and 1 Sellsword
Greyjoy win, taking Flint’s Finger from Stark with 2 Archers and 2 Sellswords remaining. Battle score for attacker is -1
Casualties for Stark: 1 Archer and 1 Sellsword
Casualties for Greyjoy: 2 ArchersNon Combat Move - Greyjoy
Place Units - Greyjoy
1 Longship and 1 Raft placed in Kraken SoundTurn Complete - Greyjoy
Greyjoy collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: Minimap, version: 1.2
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from red middle 2 to blue middle 2
1 bomber and 2 fighters moved from red capitol to blue middle 2Combat - Russians
Battle in blue middle 2
Russians attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 1 bomber, 2 fighters and 2 infantry in blue middle 2, round 2 : 2/5 hits
Italians roll dice for 2 infantry in blue middle 2, round 2 : 0/2 hits
2 infantry owned by the Italians lost in blue middle 2
Russians win, taking blue middle 2 from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 bomber and 2 fighters moved from blue middle 2 to red middle 2
1 artillery and 2 infantry moved from red middle 1 to red middle 2Place Units - Russians
8 infantry placed in red capitolTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
red capitol : 1 aaGun, 3 armour, 3 artilleries, 1 factory and 15 infantry
red north 1 : 1 artillery and 2 infantry
red north 2 : 2 infantry
red middle 2 : 1 artillery, 1 bomber, 2 fighters and 2 infantry
red south 1 : 1 artillery and 2 infantry
red south 2 : 2 infantry
blue middle 2 : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 33 / 33
Italians : 29 / 44Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Minimap, version: 1.2
Game History
Round: 1
Purchase Units - Italians
Italians buy 8 armour; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from blue middle 1 to blue middle 2Combat - Italians
Battle in blue middle 2
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in blue middle 2, round 2 : 2/3 hits
Russians roll dice for 2 infantry in blue middle 2, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in blue middle 2
Italians win, taking blue middle 2 from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun, 3 armour, 3 artilleries, 1 bomber, 2 fighters and 7 infantry moved from blue capitol to blue middle 1Place Units - Italians
8 armour placed in blue capitolTurn Complete - Italians
Italians collect 31 PUs; end with 35 PUs totalTerritory Summary for Italians :
blue capitol : 8 armour and 1 factory
blue north 1 : 1 artillery and 2 infantry
blue north 2 : 2 infantry
blue middle 1 : 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 2 fighters and 7 infantry
blue middle 2 : 1 artillery and 1 infantry
blue south 1 : 1 artillery and 2 infantry
blue south 2 : 2 infantryProduction/PUs Summary :
Russians : 31 / 33
Italians : 31 / 35Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Russians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: Minimap, version: 1.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Place Units - Russians
10 infantry placed in red capitol
1 infantry were produced but were not placedTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Lannister
Lannister buy 6 GoldCloaks and 2 Knights; Remaining resources: 0 PUs;Combat Move - Lannister
1 Archer, 1 GoldCloak and 1 Sellsword moved from Banefort to Riverlands
1 Archer, 1 GoldCloak and 1 Sellsword moved from Ashemark to Riverlands
1 Archer, 6 GoldCloaks, 1 Knight and 1 Sellsword moved from Golden Tooth to Riverlands
1 Archer, 1 GoldCloak and 2 Sellswords moved from Hornvale to Pinkmaiden
1 Archer, 1 GoldCloak and 1 Sellsword moved from Deep Den to Stoney Sept
1 Archer, 5 GoldCloaks, 1 Knight and 1 Sellsword moved from Silverhall to Stoney Sept
1 Knight moved from Lannisport to Stoney Sept
1 Knight moved from Sarsfield to PinkmaidenCombat - Lannister
Battle in Riverlands
Lannister attack with 3 Archers, 8 GoldCloaks, 1 Knight and 3 Sellswords
Tully defend with 3 Archers and 8 Sellswords
Lannister roll dice for 3 Archers, 8 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 2 : 5/15 hits
Tully roll dice for 3 Archers and 8 Sellswords in Riverlands, round 2 : 4/11 hits
4 GoldCloaks owned by the Lannister and 5 Sellswords owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 4 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 3 : 1/11 hits
Tully roll dice for 3 Archers and 3 Sellswords in Riverlands, round 3 : 2/6 hits
2 GoldCloaks owned by the Lannister and 1 Sellsword owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 2 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 4 : 1/9 hits
Tully roll dice for 3 Archers and 2 Sellswords in Riverlands, round 4 : 1/5 hits
1 GoldCloak owned by the Lannister and 1 Sellsword owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 1 GoldCloak, 1 Knight and 3 Sellswords in Riverlands, round 5 : 0/8 hits
Tully roll dice for 3 Archers and 1 Sellsword in Riverlands, round 5 : 1/4 hits
1 GoldCloak owned by the Lannister lost in Riverlands
Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 6 : 3/7 hits
Tully roll dice for 3 Archers and 1 Sellsword in Riverlands, round 6 : 0/4 hits
2 Archers owned by the Tully and 1 Sellsword owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 7 : 0/7 hits
Tully roll dice for 1 Archer in Riverlands, round 7 : 0/1 hits
Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 8 : 1/7 hits
Tully roll dice for 1 Archer in Riverlands, round 8 : 0/1 hits
1 Archer owned by the Tully lost in Riverlands
Lannister win, taking Riverlands from Tully with 3 Archers, 1 Knight and 3 Sellswords remaining. Battle score for attacker is 12
Casualties for Lannister: 8 GoldCloaks
Casualties for Tully: 3 Archers and 8 Sellswords
Battle in Stoney Sept
Lannister attack with 2 Archers, 6 GoldCloaks, 2 Knights and 2 Sellswords
Tully defend with 1 Archer, 1 Knight and 1 Sellsword
Lannister roll dice for 2 Archers, 6 GoldCloaks, 2 Knights and 2 Sellswords in Stoney Sept, round 2 : 4/12 hits
Tully roll dice for 1 Archer, 1 Knight and 1 Sellsword in Stoney Sept, round 2 : 1/3 hits
1 Archer owned by the Tully , 1 GoldCloak owned by the Lannister , 1 Knight owned by the Tully and 1 Sellsword owned by the Tully lost in Stoney Sept
Lannister win, taking Stoney Sept from Tully with 2 Archers, 5 GoldCloaks, 2 Knights and 2 Sellswords remaining. Battle score for attacker is 10
Casualties for Lannister: 1 GoldCloak
Casualties for Tully: 1 Archer, 1 Knight and 1 Sellsword
Battle in Pinkmaiden
Lannister attack with 1 Archer, 1 GoldCloak, 1 Knight and 2 Sellswords
Tully defend with 1 Archer, 1 Knight and 1 Sellsword
Lannister roll dice for 1 Archer, 1 GoldCloak, 1 Knight and 2 Sellswords in Pinkmaiden, round 2 : 2/5 hits
Tully roll dice for 1 Archer, 1 Knight and 1 Sellsword in Pinkmaiden, round 2 : 1/3 hits
1 Archer owned by the Tully , 1 GoldCloak owned by the Lannister and 1 Sellsword owned by the Tully lost in Pinkmaiden
Lannister roll dice for 1 Archer, 1 Knight and 2 Sellswords in Pinkmaiden, round 3 : 1/4 hits
Tully roll dice for 1 Knight in Pinkmaiden, round 3 : 1/1 hits
1 Sellsword owned by the Lannister and 1 Knight owned by the Tully lost in Pinkmaiden
Lannister win, taking Pinkmaiden from Tully with 1 Archer, 1 Knight and 1 Sellsword remaining. Battle score for attacker is 7
Casualties for Lannister: 1 GoldCloak and 1 Sellsword
Casualties for Tully: 1 Archer, 1 Knight and 1 SellswordNon Combat Move - Lannister
1 Archer, 1 GoldCloak and 3 Sellswords moved from Cornfield to Silverhall
2 Archers, 7 GoldCloaks and 4 Sellswords moved from Lannisport to Silverhall
5 Archers, 2 Catapults, 11 GoldCloaks and 2 Trebuchets moved from Casterly Rock to Lannisport
1 Archer, 1 GoldCloak and 2 Sellswords moved from Sarsfield to Golden Tooth
1 Archer, 1 GoldCloak and 1 Sellsword moved from The Crag to Banefort
1 Archer, 2 GoldCloaks, 1 Knight and 3 Sellswords moved from Kayce to Lannisport
1 GoldCloak moved from Crakehall to CornfieldPlace Units - Lannister
2 GoldCloaks placed in Casterly Rock
4 GoldCloaks and 2 Knights placed in LannisportTurn Complete - Lannister
Lannister collect 49 PUs; end with 49 PUs totalTerritory Summary for Lannister :
Banefort : 1 Archer, 1 GoldCloak and 1 Sellsword
Casterly Rock : 1 Castle and 2 GoldCloaks
Crakehall : 1 Archer, 1 GoldCloak, 1 Knight and 4 Sellswords
Cornfield : 1 GoldCloak
Golden Tooth : 1 Archer, 1 GoldCloak and 2 Sellswords
Silverhall : 3 Archers, 8 GoldCloaks and 7 Sellswords
Faircastle : 1 GoldCloak and 1 Sellsword
Lannisport : 6 Archers, 1 Castle, 2 Catapults, 17 GoldCloaks, 3 Knights, 3 Sellswords and 2 Trebuchets
Stoney Sept : 1 flag, 2 Archers, 5 GoldCloaks, 2 Knights and 2 Sellswords
Pinkmaiden : 1 flag, 1 Archer, 1 Knight and 1 Sellsword
Riverlands : 1 flag, 3 Archers, 1 Knight and 3 Sellswords
Port of Lannisport : 2 Galleys and 1 RaftProduction/PUs Summary :
Arryn : 34 / 34
Baratheon : 48 / 48
Dothraki : 31 / 33
FreeCities : 55 / 55
Freefolk : 17 / 17
Greyjoy : 16 / 16
Lannister : 49 / 49
Martell : 32 / 17
Stark : 40 / 13
Targaryen : 27 / 10
Tully : 22 / 22
Tyrell : 53 / 31Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 23 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3,573
Median : 4,000
Variance : 0,228
Standard Deviation : 0,477
Total rolls : 124Lannister Combat
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3,471
Median : 3,000
Variance : 0,345
Standard Deviation : 0,588
Total rolls : 85Tully Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,795
Median : 4,000
Variance : 0,447
Standard Deviation : 0,669
Total rolls : 39 -
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Martell
Martell buy 2 HorseArchers, 1 Spearman and 1 Spearthrower; Remaining resources: 0 PUs;Combat Move - Martell
2 Spearmen moved from Sunspear to Through of Lys
1 Galley, 1 GreenbloodBoat and 2 Spearmen moved from Through of Lys to South Narrow Sea
2 Spearmen moved from South Narrow Sea to The Disputed Lands
Martell take The Disputed Lands from FreeCitiesCombat - Martell
Non Combat Move - Martell
3 Spearmen and 3 Spearthrowers moved from Sandstone to Starfall
3 Spearmen and 2 Spearthrowers moved from Blackmont to Starfall
3 HorseArchers moved from Skyreach to Starfall
2 Spearmen and 2 Spearthrowers moved from Skyreach to Starfall
2 HorseArchers moved from Yronwood to Starfall
1 HorseArcher moved from Vaith to Skyreach
1 Spearman and 1 Spearthrower moved from Hellholt to Skyreach
5 Spearmen and 4 Spearthrowers moved from Yronwood to Wyl
2 Spearmen and 1 Spearthrower moved from Vaith to Yronwood
1 HorseArcher moved from Godsgrace to Yronwood
1 HorseArcher moved from Lemonwood to Yronwood
2 Spearmen and 1 Spearthrower moved from Godsgrace to Yronwood
3 Spearmen and 1 Spearthrower moved from Lemonwood to Godsgrace
3 HorseArchers moved from Sunspear to Yronwood
4 Spearmen and 4 Spearthrowers moved from Sunspear to Godsgrace
1 HorseArcher moved from Ghost Hall to YronwoodPlace Units - Martell
2 HorseArchers, 1 Spearman and 1 Spearthrower placed in YronwoodTurn Complete - Martell
Martell collect 36 PUs; end with 36 PUs total -
Test summary from TripleA, engine version: 1.7.0.3, time: 17:53:00
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 21:13:36
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Russians
Russians buy nothing; Remaining resources: 24 PUs;Combat Move - Russians
1 artillery, 1 fighter and 4 infantry moved from Karelia S.S.R. to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from Finland to Karelia S.S.R.Turn Complete - Russians
Russians collect 25 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 41 PUs;Combat Move - Germans
1 armour, 1 artillery and 3 infantry moved from West Russia to Karelia S.S.R.
3 infantry moved from Belorussia to Karelia S.S.R.
1 armour and 1 infantry moved from Baltic States to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 artillery and 7 infantry
Russians defend with 1 factory and 1 fighter
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighterNon Combat Move - Germans
Turn Complete - Germans
Germans collect 42 PUs; end with 83 PUs total -
Test summary from TripleA, engine version: 1.7.0.3, time: 21:43:33
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Test summary from TripleA, engine version: 1.7.0.3, time: 10:47:39
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Russia to West Russia
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
2 infantry moved from Karelia S.S.R. to West Russia
1 artillery, 1 fighter and 2 infantry moved from Karelia S.S.R. to Baltic States
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
2 armour moved from Russia to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 1 armour, 1 artillery and 7 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
2 armour owned by the Russians retreated to Caucasus
Germans win with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 fighter moved from Ukraine S.S.R. to Caucasus
1 aaGun moved from Russia to West Russia
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Kazakh S.S.R. to Szechwan
1 submarine moved from 4 Sea Zone to 7 Sea ZonePlace Units - Russians
1 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 28 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 29 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 32 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 31 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 30 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 38 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - Germans
1 destroyer moved from 32 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 32 Sea Zone
1 destroyer moved from 31 Sea Zone to 29 Sea Zone
1 destroyer moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 28 Sea Zone to 31 Sea Zone
1 destroyer moved from 38 Sea Zone to 31 Sea ZonePlace Units - Germans
10 infantry placed in Germany
3 infantry placed in ItalyTurn Complete - Germans
Germans collect 37 PUs; end with 39 PUs total -
Test summary from TripleA, engine version: 1.8, time: 17:44:11
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Test summary from TripleA, engine version: 1.8, time: 19:58:42
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TripleA Turn Summary for game: Civil War: A House Divided, version: 2.2.3
Game History
Round: 1
Turn Complete - AI_Confederate_Commanders
AI_Confederate_Commanders collect 0 PUs; end with 0 PUs total