Is this your worst Axis round 1 ever?
13L G40 JWW axis v Wheatbeer (+10) allies
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@JWW:
so basically you would have a CR to roll for in the last round since we already rolled for the cv and missed……so if we proceed with the last round attack you are owed a 1-3 defensive dice…correct?
no, I fcuked this up to….you have a 5 to hit one unit…which is what you rolled so therefore I need to lose a unit and sink the fleet or leave the tilted cv & cr and trn’s in the sea zone…
I consider myself an intelligent person but this has me a bit confused. i think I have it right now…
ask for OOL, always
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Ok, I am just going to lose the other ITA fgt and put an end to this. the allied navy is gone and the ita navy lost 2fgt’s, cv, dd & tiled a BB.
use this file.
thanks for the lesson and very gracious offer of the LL option. I owe you one too……oh no…
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You can reroll the last die since it’s not fair for me to have seen it ahead of time. Not a good chance to avoid the hit, but you might.
I admit I’m more picky about OOL than most players here.
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Also, might be a silly moment to mention :lol: , but in low luck, submarines are rolled separately. Both because they can get surprise attacks (Italy might have) and because it will affect what units are allowable casualties.
I didn’t even think about that until now … it actually makes low luck potentially more erratic in small-to-medium sized naval battles like this.
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We don’t need to redo the whole thing unless you want to, just for future reference.
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And it’s totally my fault for not thinking of that since you haven’t rolled low luck before :oops:
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Also, might be a silly moment to mention� :lol: , but in low luck, submarines are rolled separately. Both because they can get surprise attacks (Italy might have) and because it will affect what units are allowable casualties.
I didn’t even think about that until now … it actually makes low luck potentially more erratic in small-to-medium sized naval battles like this.
oh brother……so ss’s don’t work towards the total in LL, you need to roll them i.e. they have to roll a 1-2 since there are two of them and then subtract the two from the 1st allied total? My head is spinning…this doesn’t make sense to me but that is ok…we can carry on with the file I sent. I don’t need to re-roll…you are just trying to make this painful now aren’t you?
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Since both sides began with destroyers I doubt the sub thing would have made much difference.
In a battle with a lot of subs or where one side lacks a destroyer, it could make a big difference though.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 bomber moved from New Guinea to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 40 / 50
Russians : 19 / 34
Japanese : 61 / 65
Americans : 54 / 74
Chinese : 0 / 2
British : 30 / 66
UK_Pacific : 6 / 7
Italians : 27 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
Production/PUs Summary :
Germans : 40 / 50
Russians : 19 / 34
Japanese : 61 / 65
Americans : 54 / 74
Chinese : 0 / 2
British : 30 / 66
UK_Pacific : 6 / 7
Italians : 27 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Also don’t be too paranoid about owing me a low luck reroll. I probably won’t even use it in this match since I don’t think the Allies are looking that good long run.
I have a nasty habit of Paris surviving G1, so I’m more likely to use if for something like that.
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The more I look at the map, I think even if my Rome plan had gone flawlessly, it would probably just add 5-10 turns to the game without altering the outcome.
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The more I look at the map, I think even if my Rome plan had gone flawlessly, it would probably just add 5-10 turns to the game without altering the outcome.
then, you know much more about this game than I do.
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if that is the case the allied bid should be much greater
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western UkraineAirborne Attack Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western UkraineAirborne Attack Move - Germans
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from Ukraine to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Novgorod to Archangel
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Archangel
4 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Eastern Poland
1 aaGun moved from Novgorod to Belarus
1 aaGun, 2 artilleries and 9 infantry moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Bryansk
6 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Western Germany to Slovakia Hungary
3 infantry moved from Germany to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 fighter, 1 tactical_bomber and 1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
1 armour and 2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Romania : 1 fighter and 1 tactical_bomber
Germany : 1 factory_major
Southern Italy : 5 fighters and 1 tactical_bomber
Belarus : 1 aaGun, 1 artillery and 10 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 infantry
Nenetsia : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 artillery and 7 infantry
Eastern Poland : 1 mech_infantry
Ukraine : 4 aaGuns, 8 armour, 9 artilleries, 34 infantry and 13 mech_infantrys
Western Ukraine : 1 flag, 2 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 60
Russians : 14 / 34
Japanese : 61 / 65
Americans : 54 / 74
Chinese : 0 / 2
British : 30 / 66
UK_Pacific : 6 / 7
Italians : 27 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
if that is the case the allied bid should be much greater
Just when I’m playing them :lol:
In seriousness, I don’t think the Allies necessarily need a larger bid. I just think I’ve under-invested in the Pacific.
My biggest weakness is in choosing what proportion of the US income should go to what side of the map. I think we’re about equally matched skill-wise (I hope that’s not insulting), so this has been a very helpful game for me to learn from.
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(I hope that’s not insulting),
PLEASE……
I did think the same thing about your allied income distribution. I have never encountered so much spent on bmb’s by the usa…but it seems that when one side spends heavy on one specific thing, art or mech or trn’s that it gains an advantage…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 artillery and 3 infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
2 infantry moved from Samara to Volgograd
1 aaGun moved from Samara to Volgograd
2 artilleries moved from Tambov to Volgograd
5 infantry moved from Samara to Tambov
5 infantry moved from Samara to Russia
5 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Novosibirsk to SamaraPlace Units - Russians
10 infantry placed in Russia
1 artillery placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 43 / 60
Russians : 19 / 31
Japanese : 60 / 65
Americans : 54 / 74
Chinese : 0 / 2
British : 30 / 66
UK_Pacific : 6 / 7
Italians : 25 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
2 infantry moved from Tsinghai to Kazakhstan
2 bombers moved from French Indo China to Kazakhstan
1 artillery and 2 infantry moved from Yunnan to Burma
2 artilleries and 4 infantry moved from Shan State to Burma
3 mech_infantrys moved from Yunnan to Burma
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Siam to 43 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone





