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13L G40 JWW axis v Wheatbeer (+10) allies

  • 17

    tilt cv and lose 2 fighters for my round 2 casualties

    At the end of round two the Allies have a tilted carrier and a cruiser left.

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    so I will put the cr back and the trn’s for you……and I would then still lose two units in the last phase of combat and therefore, retreating, I would lose both fgt’s and save the cv…

    you will get your “pot shot” at the german planes…

    I was wondering if you agreed with my loses, when I asked, not yours. I wouldn’t have thought that you would want the allied OOL to go that way but I can see why that makes sense playing LL.

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    @wheatbeer:

    tilt cv and lose 2 fighters for my round 2 casualties

    At the end of round two the Allies have a tilted carrier and a cruiser left.

    GOT it, sorry I made this so complicated….

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    so basically you would have a CR to roll for in the last round since we already rolled for the cv and missed……so if we proceed with the last round attack you are owed a 1-3 defensive dice…correct?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    so basically you would have a CR to roll for in the last round since we already rolled for the cv and missed……so if we proceed with the last round attack you are owed a 1-3 defensive dice…correct?

    no, I fcuked this up to….you have a 5 to hit one unit…which is what you rolled so therefore I need to lose a unit and sink the fleet or leave the tilted cv & cr and trn’s in the sea zone…

    I consider myself an intelligent person but this has me a bit confused. i think I have it right now…

    ask for OOL, always

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Ok, I am just going to lose the other ITA fgt and put an end to this. the allied navy is gone and the ita navy lost 2fgt’s, cv, dd & tiled a BB.

    use this file.

    thanks for the lesson and very gracious offer of the LL option. I owe you one too……oh no…

  • 17

    You can reroll the last die since it’s not fair for me to have seen it ahead of time. Not a good chance to avoid the hit, but you might.

    I admit I’m more picky about OOL than most players here.

  • 17

    Also, might be a silly moment to mention  :lol: , but in low luck, submarines are rolled separately. Both because they can get surprise attacks (Italy might have) and because it will affect what units are allowable casualties.

    I didn’t even think about that until now … it actually makes low luck potentially more erratic in small-to-medium sized naval battles like this.

  • 17

    We don’t need to redo the whole thing unless you want to, just for future reference.

  • 17

    And it’s totally my fault for not thinking of that since you haven’t rolled low luck before  :oops:

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Also, might be a silly moment to mention� :lol: , but in low luck, submarines are rolled separately. Both because they can get surprise attacks (Italy might have) and because it will affect what units are allowable casualties.

    I didn’t even think about that until now … it actually makes low luck potentially more erratic in small-to-medium sized naval battles like this.

    oh brother……so ss’s don’t work towards the total in LL, you need to roll them i.e. they have to roll a 1-2 since there are two of them and then subtract the two from the 1st allied total? My head is spinning…this doesn’t make sense to me but that is ok…we can carry on with the file I sent. I don’t need to re-roll…you are just trying to make this painful now aren’t you?

  • 17

    Since both sides began with destroyers I doubt the sub thing would have made much difference.

    In a battle with a lot of subs or where one side lacks a destroyer, it could make a big difference though.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 bomber moved from New Guinea to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 19 / 34
        Japanese : 61 / 65
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 30 / 66
        UK_Pacific : 6 / 7
        Italians : 27 / 27
        ANZAC : 19 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria

    Turn Complete - French

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 19 / 34
        Japanese : 61 / 65
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 30 / 66
        UK_Pacific : 6 / 7
        Italians : 27 / 27
        ANZAC : 19 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Also don’t be too paranoid about owing me a low luck reroll.  I probably won’t even use it in this match since I don’t think the Allies are looking that good long run.

    I have a nasty habit of Paris surviving G1, so I’m more likely to use if for something like that.

  • 17

    The more I look at the map, I think even if my Rome plan had gone flawlessly, it would probably just add 5-10 turns to the game without altering the outcome.

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    @wheatbeer:

    The more I look at the map, I think even if my Rome plan had gone flawlessly, it would probably just add 5-10 turns to the game without altering the outcome.

    then, you know much more about this game than I do.

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    if that is the case the allied bid should be much greater

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine

    Airborne Attack Move - Germans

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine

    Airborne Attack Move - Germans

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from 112 Sea Zone to Southern Italy
                1 tactical_bomber moved from Ukraine to Southern Italy
                2 fighters moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                2 transports moved from 115 Sea Zone to 112 Sea Zone
                1 artillery and 4 infantry moved from Novgorod to Archangel
                6 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Archangel
                4 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Eastern Poland
                1 aaGun moved from Novgorod to Belarus
                1 aaGun, 2 artilleries and 9 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Ukraine to Bryansk
                6 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                3 infantry moved from Germany to Western Germany
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 fighter, 1 tactical_bomber and 1 transport placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Western Germany
                1 armour and 2 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Romania : 1 fighter and 1 tactical_bomber
        Germany : 1 factory_major
        Southern Italy : 5 fighters and 1 tactical_bomber
        Belarus : 1 aaGun, 1 artillery and 10 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 infantry
        Nenetsia : 1 flag, 1 armour
        Vyborg : 1 flag
        Archangel : 1 artillery and 7 infantry
        Eastern Poland : 1 mech_infantry
        Ukraine : 4 aaGuns, 8 armour, 9 artilleries, 34 infantry and 13 mech_infantrys
        Western Ukraine : 1 flag, 2 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
        125 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 14 / 34
        Japanese : 61 / 65
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 30 / 66
        UK_Pacific : 6 / 7
        Italians : 27 / 27
        ANZAC : 19 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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