13L G40 JWW axis v Wheatbeer (+10) allies

  • 17

    Pretty much. Add up all the attack values, divide by 6, if there’s a remainder roll 1 die and if it’s the same or lower, that’s an extra hit.

    1 dd, 1 ca, 1 bb = 2+3+4 = 9 attack
    9/6 = 1 remainder 3

    then roll 1@3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 17

    In the above example, that would mean they hit twice … once automatically, then once for the remainder roll

    It isn’t necessary to do manually though, it’s a feature in tripleA too, you can check the low luck box within game options after loading the save file but before clicking “start PBEM”.  Then the program will automatically do it.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    this is a very fine and generous offer. I found myself laughing at the pain and consternation it caused me all last night and even when I awoke it was bothering me.  :lol: It’s funny what impact this game has on me and I think my life must be pretty damn good if my major concerns seem to be having an italian navy in the med or not!?!

    I will accept you very gracious offer but wonder if I am making a deal with the devil,  :evil:?

    So If I understand correctly…my N.ITA forces (3inf & art) attack the lone brit arm and they auto hit because they equal 6. Therefore your arm defends and needs a 1,2,3 to hit… I will roll here;DiceRolls: 1@3; Total Hits: 01@3: (6)

    The naval battle, ITA BB, CV, 2 fgt, 2 cr & dd = 18 therefore 3 hits, you will lose the 2 ss & dd & assume. Your naval force, 2ss, dd, cr, cv & 2 fgt = 17…therefore you hit twice and need a 1-5 to hit a third which I will roll here;DiceRolls: 1@5; Total Hits: 11@5: (5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    so S.ITA is taken w/out loss and the naval battle each side loses three. ss, ss & dd for the allies, and tilt BB, tilt cv & loss of dd for ita…

    2nd round ita attacks w/16 therefore 2hits plus the need to roll 1-4 for a third hit, which I will roll here:DiceRolls: 1@4; Total Hits: 11@4: (2)& the allies D equals 13 or two hits plus the need to roll a 1 for a third hit which I will roll here.DiceRolls: 1@1; Total Hits: 01@1: (4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    The allies will then lose the CR & 2 fgt, since they have no where to land the fgt’s if the cv is hit.

    Ita will lose a fgt and cv.

    the 3rd wave of the attack would have the ita BB, fgt & 2 CR which equals 13, so therefore they have two hits and sink the allies fleet.

    The allies have the cv and need a 1-2 to score a hit which I will roll hereDiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    That’s not the best OOL

    I would sink the carrier and lose 1 fighter

  • 17

    Still a miss anyways  :lol:

    But better to risk one plane dying and get a roll @3 than ensure both planes die and get a roll @2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I think I did that correctly?

    I will send an updated map & I hope I don’t rue the day I made this decision.

    do you feel I should have selected my losses differently? I struggled with the decision to lose the cv? I just was afraid to get diced….

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Still a miss anyways  :lol:

    But better to risk one plane dying and get a roll @3 than ensure both planes die and get a roll @2

    but if that was the case I would have retreated and the fgt’s would have been destroyed anyway, right?

  • 17

    actually, I would have had two rolls, the cruiser and fighter … Italy can retreat, in which case, the surviving fighter falls in the ocean and my cruiser survives (to take a pot shot at the Germans)

  • 17

    Saving the Allied carrier makes no sense to me because it’s weaker defense if Italy presses the attack for round 3 and also weaker defense against Germany if Italy retreats.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    the new file

  • 17

    Tilting my carrier and losing 2 fighters would also have been a better OOL than sinking the cruiser and both fighters.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    so in the second round you would have lost the cv & a fgt and saved the CR & fgt…… but actually losing it because I would have then retreated w/CV, BB, 2cr & fgt? right, I need to check again.

    I guess this goes to show ME, that I must ask for my opponents to select their casualties and not assume anything.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Tilting my carrier and losing 2 fighters would also have been a better OOL than sinking the cruiser and both fighters.

    really? So tilt the cv in rd 1 or rd 2?

    sorry just tell me what you want me to do.

  • 17

    tilt cv and lose 2 fighters for my round 2 casualties

    At the end of round two the Allies have a tilted carrier and a cruiser left.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    so I will put the cr back and the trn’s for you……and I would then still lose two units in the last phase of combat and therefore, retreating, I would lose both fgt’s and save the cv…

    you will get your “pot shot” at the german planes…

    I was wondering if you agreed with my loses, when I asked, not yours. I wouldn’t have thought that you would want the allied OOL to go that way but I can see why that makes sense playing LL.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    tilt cv and lose 2 fighters for my round 2 casualties

    At the end of round two the Allies have a tilted carrier and a cruiser left.

    GOT it, sorry I made this so complicated….

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    so basically you would have a CR to roll for in the last round since we already rolled for the cv and missed……so if we proceed with the last round attack you are owed a 1-3 defensive dice…correct?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    so basically you would have a CR to roll for in the last round since we already rolled for the cv and missed……so if we proceed with the last round attack you are owed a 1-3 defensive dice…correct?

    no, I fcuked this up to….you have a 5 to hit one unit…which is what you rolled so therefore I need to lose a unit and sink the fleet or leave the tilted cv & cr and trn’s in the sea zone…

    I consider myself an intelligent person but this has me a bit confused. i think I have it right now…

    ask for OOL, always

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