13L G40 JWW axis v Wheatbeer (+10) allies

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    awful dice for Italy on the counter attack. I would be happy to re-roll….

    in fact I forgot to change my Italy inf, in n.ita from ger to ita. and then I wouldn’t had brought my fgt into the s.ita attack…auggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

    I am an idiot.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I did an ool for you based on what I would have done. assumed you would fly the French fgt onto the cv, therefore I kept the cv from harm, also you had no where to land the your fgt’s if you took the hit.

    I should have had an extra fgt in that attack from the beginning.

    I continue to miss the small details, in all games, it seems. I should have attacked s.ita w/4inf & art vs the arm.

    it is amazing how the small details matter. I should have changed those troops right when you offered.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    really upsetting…I don’t think I could have fcuked that up worse. I should have gotten out of that fight w/three hits on your navy and then retreated with the two hits and saved my entire navy. Then, regardless of your French fgt support, I could have mopped up with the 5 ger fgt’s…

    kept my navy and you would have lost yours. now my best bet is to hope to get to your navy with my fgt’s but without the entire ita navy…augghhhhh, real disgusted.

    very, very upset with myself…and I am not even drinking!!!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I think I have said this 5-6 times this year, I keep snatching defeat from the jaws of victory. The worse one was a game against karl where I had him down and out and then I dow on Mongolia because I had nothing better to do with japan, not knowing that all the neutrals would turn pro allies…

    3 turns later Spain and turkey were American and british and german fell like a house of cards…this is almost as bad.

  • 17

    You can redo Italy on low luck if you like as well as change the Germans to Italians, so long as you grant me a low luck turn or battle do-over in the future (either in this game or in a league rematch, assuming you want a second game).

    I know what you mean about snatching defeat from the jaws of victory … one league game I had totally wrapped up, except for forgetting Poland was a VC  :lol:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    You can redo Italy on low luck if you like as well as change the Germans to Italians, so long as you grant me a low luck turn or battle do-over in the future (either in this game or in a league rematch, assuming you want a second game).

    I know what you mean about snatching defeat from the jaws of victory … one league game I had totally wrapped up, except for forgetting Poland was a VC  :lol:

    low luck…ie BB + art = 6 to hit therefore it scores one hit and if it was an inf & BB it would hit at 5 therefore you roll a dice and it hits as long as you don’t roll a six? etc…Never played low luck before but I believe that is the way it goes?

  • 17

    Pretty much. Add up all the attack values, divide by 6, if there’s a remainder roll 1 die and if it’s the same or lower, that’s an extra hit.

    1 dd, 1 ca, 1 bb = 2+3+4 = 9 attack
    9/6 = 1 remainder 3

    then roll 1@3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 17

    In the above example, that would mean they hit twice … once automatically, then once for the remainder roll

    It isn’t necessary to do manually though, it’s a feature in tripleA too, you can check the low luck box within game options after loading the save file but before clicking “start PBEM”.  Then the program will automatically do it.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    this is a very fine and generous offer. I found myself laughing at the pain and consternation it caused me all last night and even when I awoke it was bothering me.  :lol: It’s funny what impact this game has on me and I think my life must be pretty damn good if my major concerns seem to be having an italian navy in the med or not!?!

    I will accept you very gracious offer but wonder if I am making a deal with the devil,  :evil:?

    So If I understand correctly…my N.ITA forces (3inf & art) attack the lone brit arm and they auto hit because they equal 6. Therefore your arm defends and needs a 1,2,3 to hit… I will roll here;DiceRolls: 1@3; Total Hits: 01@3: (6)

    The naval battle, ITA BB, CV, 2 fgt, 2 cr & dd = 18 therefore 3 hits, you will lose the 2 ss & dd & assume. Your naval force, 2ss, dd, cr, cv & 2 fgt = 17…therefore you hit twice and need a 1-5 to hit a third which I will roll here;DiceRolls: 1@5; Total Hits: 11@5: (5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    so S.ITA is taken w/out loss and the naval battle each side loses three. ss, ss & dd for the allies, and tilt BB, tilt cv & loss of dd for ita…

    2nd round ita attacks w/16 therefore 2hits plus the need to roll 1-4 for a third hit, which I will roll here:DiceRolls: 1@4; Total Hits: 11@4: (2)& the allies D equals 13 or two hits plus the need to roll a 1 for a third hit which I will roll here.DiceRolls: 1@1; Total Hits: 01@1: (4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    The allies will then lose the CR & 2 fgt, since they have no where to land the fgt’s if the cv is hit.

    Ita will lose a fgt and cv.

    the 3rd wave of the attack would have the ita BB, fgt & 2 CR which equals 13, so therefore they have two hits and sink the allies fleet.

    The allies have the cv and need a 1-2 to score a hit which I will roll hereDiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    That’s not the best OOL

    I would sink the carrier and lose 1 fighter

  • 17

    Still a miss anyways  :lol:

    But better to risk one plane dying and get a roll @3 than ensure both planes die and get a roll @2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I think I did that correctly?

    I will send an updated map & I hope I don’t rue the day I made this decision.

    do you feel I should have selected my losses differently? I struggled with the decision to lose the cv? I just was afraid to get diced….

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Still a miss anyways  :lol:

    But better to risk one plane dying and get a roll @3 than ensure both planes die and get a roll @2

    but if that was the case I would have retreated and the fgt’s would have been destroyed anyway, right?

  • 17

    actually, I would have had two rolls, the cruiser and fighter … Italy can retreat, in which case, the surviving fighter falls in the ocean and my cruiser survives (to take a pot shot at the Germans)

  • 17

    Saving the Allied carrier makes no sense to me because it’s weaker defense if Italy presses the attack for round 3 and also weaker defense against Germany if Italy retreats.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    the new file

  • 17

    Tilting my carrier and losing 2 fighters would also have been a better OOL than sinking the cruiser and both fighters.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    so in the second round you would have lost the cv & a fgt and saved the CR & fgt…… but actually losing it because I would have then retreated w/CV, BB, 2cr & fgt? right, I need to check again.

    I guess this goes to show ME, that I must ask for my opponents to select their casualties and not assume anything.

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