@axis-dominion sounds good fire it up whenever you want
13 L G40 EGGMAN (allies +7) v JWW
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 armour and 3 mech_infantrys moved from Bulgaria to Greece
1 armour and 2 mech_infantrys moved from Yugoslavia to Greece
1 fighter and 2 tactical_bombers moved from Southern Italy to 112 Sea Zone
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Novgorod to Archangel
1 bomber moved from Southern Italy to Western Ukraine
1 bomber moved from France to 112 Sea Zone
1 bomber moved from France to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to NorwayCombat - Germans
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 6 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 4 armour and 5 mech_infantrys
Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 4 armour and 5 mech_infantrys in Greece, round 1 : 4/9 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 1 : 2/3 hits
1 artillery owned by the Americans , 1 armour owned by the Americans , 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
Germans win, taking Greece from Americans with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
British defend with 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 3 submarines and 2 transports
Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 submarines in 112 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 1 : 3/10 hits
Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 112 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans and 2 submarines owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 3/10 hits
Americans roll dice for 2 fighters and 3 transports in 112 Sea Zone, round 3 : 1/2 hits
2 fighters owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 79
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 3 submarines and 2 transports
Battle in Norway
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Norway, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Norway to Finland
2 bombers moved from 112 Sea Zone to Western Germany
1 transport moved from 109 Sea Zone to 112 Sea Zone
3 aaGuns, 10 artilleries, 28 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Southern France to FrancePlace Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 artillery, 1 fighter and 1 infantry placed in Western Germany
4 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Romania : 1 artillery and 1 infantry
Germany : 1 factory_major, 4 infantry and 3 mech_infantrys
Norway : 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 3 aaGuns, 11 artilleries, 1 bomber, 31 infantry and 2 mech_infantrys
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 2 mech_infantrys
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Eire : 1 flag
Greece : 1 flag, 4 armour and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 53
Russians : 27 / 38
Japanese : 61 / 70
Americans : 50 / 82
Chinese : 6 / 8
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 12 / 17
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 20 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 22 times
6 was rolled 15 times
Average roll : 3.535
Median : 4.000
Variance : 0.908
Standard Deviation : 0.953
Total rolls : 99Germans Combat
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.529
Median : 4.000
Variance : 1.420
Standard Deviation : 1.192
Total rolls : 70Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.476
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21 -
I didn’t stop the horrendous rolling to ask you for your OOL because I was going all the way to the end regardless and after only hit for 3 on the first turn it was an easy decision.
If you want me to reroll I will or do soemthing different, I am cool with that, just let me know.
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@JWW:
If you want me to reroll I will or do soemthing different, I am cool with that, just let me know.
No worries, I just wish I had something more to use to go after those juicy damaged ships, but them’s the breaks…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 10 artilleries, 32 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
9 infantry moved from Korea to Amur
3 artilleries and 8 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry in Western Ukraine, round 1 : 12/56 hits
Germans roll dice for 2 infantry in Western Ukraine, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour, 13 artilleries, 38 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Amur, round 1 : 2/9 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to Kazakhstan
2 artilleries and 8 infantry moved from Russia to Smolensk
4 aaGuns moved from Ukraine to Western Ukraine
1 fighter moved from Belarus to Smolensk
1 fighter moved from Archangel to Smolensk
1 tactical_bomber moved from Archangel to SmolenskPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 31 / 33
Japanese : 60 / 70
Americans : 50 / 82
Chinese : 6 / 8
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 12 / 17
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.744
Median : 4.000
Variance : 0.894
Standard Deviation : 0.946
Total rolls : 86Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 17 times
Average roll : 3.872
Median : 4.000
Variance : 1.039
Standard Deviation : 1.019
Total rolls : 78 -
I wasn’t too thrilled with saying goodbye to another Allied fleet, but knocking down a Major IC was too tempting to pass up. I debated taking out the Italian one instead, but they seldom need that excess capacity anyway.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from Anhwe to Amur
2 fighters moved from 19 Sea Zone to Amur
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from Anhwe to Amur
2 fighters moved from 19 Sea Zone to Amur
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in Sumatra
Battle in Dutch New Guinea
Battle in Amur
Japanese attack with 1 artillery, 5 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 8 infantry
Japanese roll dice for 1 artillery, 5 fighters, 4 infantry and 3 tactical_bombers in Amur, round 1 : 6/13 hits
Russians roll dice for 8 infantry in Amur, round 1 : 2/8 hits
6 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Amur, round 2 : 3/11 hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Sumatra from Dutch, taking Dutch New Guinea from ANZAC, taking Amur from Russians with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for Russians: 8 infantry
Battle in KoreaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 infantry
EDIT: Adding units owned by Japanese to Java: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to Siberia
1 carrier and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Amur to Manchuria
1 artillery and 1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Yunnan to Chahar
1 mech_infantry moved from India to Yunnan
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries, 3 infantry and 2 mech_infantrys placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Korea : 1 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Manchuria : 3 fighters and 3 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery, 1 infantry and 1 tactical_bomber
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
45 Sea Zone : 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
16 Sea Zone : 1 destroyer
5 Sea Zone : 2 transports
6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports
West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 53
Russians : 26 / 33
Japanese : 69 / 79
Americans : 50 / 82
Chinese : 6 / 8
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 12 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
the game wouldn’t let me ncm my inf in java onto a trn??
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@JWW:
the game wouldn’t let me ncm my inf in java onto a trn??
Sometimes the game doesn’t correctly render SZs as non-hostile. Check the
ownerof the SZ you wanted to move into, if it’s an Allied power, that is probably the issue. This comes up every so often off the coast of Canada too, if the Germans have their subs sitting off Quebec and they are later removed. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea ZoneNon Combat Move - Americans
1 carrier, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
7 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 bomber and 1 fighter placed in Eastern United States
1 fighter placed in Western United States
3 destroyers and 2 submarines placed in 101 Sea Zone
Americans undo move 3.
1 destroyer and 2 submarines placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 26 / 33
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 6 / 8
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 12 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 26 / 33
Japanese : 67 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 12 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
2 artilleries moved from Iraq to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
2 artilleries and 2 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 4 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 4 infantry in West India, round 1 : 2/8 hits
Japanese roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from Persia to Eastern Persia
1 aaGun moved from Iraq to Persia
2 aaGuns and 5 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 83 Sea Zone to 70 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from 98 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 26 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 35 / 40
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 12 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Denmark
2 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Denmark
2 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Denmark, round 1 : 2/4 hits
British roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Denmark to Northern Italy
1 bomber moved from Denmark to Southern Italy
1 artillery and 1 infantry moved from Albania to Bulgaria
1 aaGun moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Eastern Poland to PolandPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for Italians :
Slovakia Hungary : 1 mech_infantry
Romania : 1 aaGun and 1 artillery
Poland : 1 aaGun and 1 mech_infantry
Denmark : 2 infantry
Northern Italy : 1 armour, 1 factory_major, 1 fighter, 4 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 infantry
Bulgaria : 1 flag, 1 artillery and 1 infantry
Yugoslavia : 4 infantryProduction/PUs Summary :
Germans : 50 / 53
Russians : 26 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 12 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
Game History
Combat Move - Italians
1 bomber moved from Southern Italy to Denmark
2 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to DenmarkWhat, the Germans are too good to liberate their own territory?
-
Can’t trust the italians to be successful doing anything else.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 cruiser and 3 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from 82 Sea Zone to French Equatorial Africa
3 fighters moved from Suiyuyan to HopeiPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 50 / 53
Russians : 26 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - French
3 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 53
Russians : 26 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
3 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Archangel
2 bombers moved from Western Germany to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
3 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Archangel
2 bombers moved from Western Germany to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 1 : 3/6 hits
Russians roll dice for 3 infantry in Archangel, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 1 : 2/5 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from Ukraine to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
1 tactical_bomber moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Romania to Eastern Poland
4 armour and 3 mech_infantrys moved from Greece to Romania
3 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
2 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Western Germany to Germany
2 fighters moved from Western Germany to Novgorod
1 fighter and 2 tactical_bombers moved from Western Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 3.
Germans undo move 1.
1 mech_infantry placed in Novgorod
Germans undo move 1.
2 infantry placed in Germany
1 infantry and 1 mech_infantry placed in Novgorod
8 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Romania : 4 armour and 3 mech_infantrys
Poland : 4 infantry
Germany : 1 factory_major, 4 infantry and 8 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 3 aaGuns, 12 artilleries, 3 bombers, 2 fighters, 32 infantry, 3 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
Greece : 1 flag
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 57
Russians : 24 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





