Yeah, full scramble.
13 L G40 EGGMAN (allies +7) v JWW
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I wasn’t too thrilled with saying goodbye to another Allied fleet, but knocking down a Major IC was too tempting to pass up. I debated taking out the Italian one instead, but they seldom need that excess capacity anyway.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from Anhwe to Amur
2 fighters moved from 19 Sea Zone to Amur
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from Anhwe to Amur
2 fighters moved from 19 Sea Zone to Amur
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in Sumatra
Battle in Dutch New Guinea
Battle in Amur
Japanese attack with 1 artillery, 5 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 8 infantry
Japanese roll dice for 1 artillery, 5 fighters, 4 infantry and 3 tactical_bombers in Amur, round 1 : 6/13 hits
Russians roll dice for 8 infantry in Amur, round 1 : 2/8 hits
6 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Amur, round 2 : 3/11 hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Sumatra from Dutch, taking Dutch New Guinea from ANZAC, taking Amur from Russians with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for Russians: 8 infantry
Battle in KoreaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 infantry
EDIT: Adding units owned by Japanese to Java: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to Siberia
1 carrier and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Amur to Manchuria
1 artillery and 1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Yunnan to Chahar
1 mech_infantry moved from India to Yunnan
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries, 3 infantry and 2 mech_infantrys placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Korea : 1 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Manchuria : 3 fighters and 3 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery, 1 infantry and 1 tactical_bomber
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
45 Sea Zone : 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
16 Sea Zone : 1 destroyer
5 Sea Zone : 2 transports
6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports
West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 53
Russians : 26 / 33
Japanese : 69 / 79
Americans : 50 / 82
Chinese : 6 / 8
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 12 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
the game wouldn’t let me ncm my inf in java onto a trn??
-
@JWW:
the game wouldn’t let me ncm my inf in java onto a trn??
Sometimes the game doesn’t correctly render SZs as non-hostile. Check the
owner
of the SZ you wanted to move into, if it’s an Allied power, that is probably the issue. This comes up every so often off the coast of Canada too, if the Germans have their subs sitting off Quebec and they are later removed. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea ZoneNon Combat Move - Americans
1 carrier, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
7 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 bomber and 1 fighter placed in Eastern United States
1 fighter placed in Western United States
3 destroyers and 2 submarines placed in 101 Sea Zone
Americans undo move 3.
1 destroyer and 2 submarines placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 26 / 33
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 6 / 8
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 12 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 26 / 33
Japanese : 67 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 12 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
2 artilleries moved from Iraq to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
2 artilleries and 2 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 4 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 4 infantry in West India, round 1 : 2/8 hits
Japanese roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from Persia to Eastern Persia
1 aaGun moved from Iraq to Persia
2 aaGuns and 5 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 83 Sea Zone to 70 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from 98 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 26 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 35 / 40
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 12 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Denmark
2 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Denmark
2 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Denmark, round 1 : 2/4 hits
British roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Denmark to Northern Italy
1 bomber moved from Denmark to Southern Italy
1 artillery and 1 infantry moved from Albania to Bulgaria
1 aaGun moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Eastern Poland to PolandPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for Italians :
Slovakia Hungary : 1 mech_infantry
Romania : 1 aaGun and 1 artillery
Poland : 1 aaGun and 1 mech_infantry
Denmark : 2 infantry
Northern Italy : 1 armour, 1 factory_major, 1 fighter, 4 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 infantry
Bulgaria : 1 flag, 1 artillery and 1 infantry
Yugoslavia : 4 infantryProduction/PUs Summary :
Germans : 50 / 53
Russians : 26 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 12 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
Game History
Combat Move - Italians
1 bomber moved from Southern Italy to Denmark
2 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to DenmarkWhat, the Germans are too good to liberate their own territory?
-
Can’t trust the italians to be successful doing anything else.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 cruiser and 3 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from 82 Sea Zone to French Equatorial Africa
3 fighters moved from Suiyuyan to HopeiPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 50 / 53
Russians : 26 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - French
3 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 53
Russians : 26 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
3 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Archangel
2 bombers moved from Western Germany to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
3 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Archangel
2 bombers moved from Western Germany to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 1 : 3/6 hits
Russians roll dice for 3 infantry in Archangel, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 1 : 2/5 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from Ukraine to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
1 tactical_bomber moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Romania to Eastern Poland
4 armour and 3 mech_infantrys moved from Greece to Romania
3 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
2 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Western Germany to Germany
2 fighters moved from Western Germany to Novgorod
1 fighter and 2 tactical_bombers moved from Western Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 3.
Germans undo move 1.
1 mech_infantry placed in Novgorod
Germans undo move 1.
2 infantry placed in Germany
1 infantry and 1 mech_infantry placed in Novgorod
8 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Romania : 4 armour and 3 mech_infantrys
Poland : 4 infantry
Germany : 1 factory_major, 4 infantry and 8 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 3 aaGuns, 12 artilleries, 3 bombers, 2 fighters, 32 infantry, 3 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
Greece : 1 flag
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 57
Russians : 24 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
2 fighters moved from Smolensk to Archangel
1 tactical_bomber moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
2 armour, 13 artilleries, 38 infantry and 1 mech_infantry moved from Western Ukraine to BryanskCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 1 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 13 artilleries, 38 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 13 artilleries, 38 infantry and 1 mech_infantry in Bryansk, round 1 : 13/54 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 13 artilleries, 38 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Western Ukraine to Bryansk
2 infantry moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 artillery and 5 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Archangel to SmolenskPlace Units - Russians
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 49 / 57
Russians : 27 / 33
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.627
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 67Germans Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.651
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 63 -
I should get to this tomorrow
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 factory_minors, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
3 fighters and 3 tactical_bombers moved from Manchuria to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from India to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 factory_minors, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
3 fighters and 3 tactical_bombers moved from Manchuria to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from India to 79 Sea Zone
1 fighter moved from India to 79 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 bomber and 1 fighter
British defend with 2 destroyers and 2 transports
Japanese roll dice for 1 bomber and 1 fighter in 79 Sea Zone, round 1 : 1/2 hits
British roll dice for 2 destroyers and 2 transports in 79 Sea Zone, round 1 : 2/2 hits
1 bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 79 Sea Zone
British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for British: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
ANZAC defend with 3 fighters; Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Hopei, round 1 : 5/12 hits
Chinese roll dice for 3 fighters and 5 infantry in Hopei, round 1 : 7/8 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese , 5 infantry owned by the Chinese , 2 fighters owned by the Japanese , 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 3 fighters remaining. Battle score for attacker is -26
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports moved from 45 Sea Zone to 42 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 artilleries moved from 41 Sea Zone to Sumatra
1 infantry moved from Korea to 6 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to India
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 fighter and 4 tactical_bombers moved from Hopei to ChaharPlace Units - Japanese
3 infantry placed in India
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
Japanese undo move 2.
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kiangsu
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Korea : 2 infantry and 2 mech_infantrys
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Manchuria : 1 artillery and 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Hunan : 1 flag
Chahar : 1 flag, 1 fighter and 4 tactical_bombers
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 2 artilleries and 1 infantry
41 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports
44 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports
6 Sea Zone : 1 carrier, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 49 / 57
Russians : 26 / 33
Japanese : 66 / 78
Americans : 50 / 70
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.042
Median : 2.000
Variance : 1.913
Standard Deviation : 1.383
Total rolls : 24Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14British Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8