Well, that was incredibly annoying to be stymied by 1 Italian inf…
G40L Zhukov4 vs JWW (Allies+8)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from 76 Sea Zone to Iraq
1 mech_infantry moved from Ethiopia to British Somaliland
1 artillery and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Shan State
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Ethiopia to British Somaliland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from 76 Sea Zone to Iraq
1 mech_infantry moved from Ethiopia to British Somaliland
1 artillery and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Shan State
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Ethiopia to British SomalilandCombat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 1 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 fighter in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Shan State, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Somaliland
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 cruisers in British Somaliland, round 1 : 0/2 hits
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in British Somaliland, round 1 : 1/5 hits
Italians roll dice for 1 infantry in British Somaliland, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Iraq to 76 Sea Zone
1 aaGun moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to India
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from New Brunswick Nova Scotia to 91 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to United Kingdom
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from 109 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 transport moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
British undo move 1.
1 transport placed in 106 Sea Zone
1 destroyer placed in 109 Sea Zone
1 airfield placed in GibraltarTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 aaGun and 1 mech_infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
British Somaliland : 1 artillery, 2 infantry and 1 mech_infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 artillery
Tanganyika Territory : 2 infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 transport
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour
72 Sea Zone : 1 transport
Persia : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 46 / 50
Americans : 52 / 72
Chinese : 7 / 6
British : 33 / 33
UK_Pacific : 6 / 6
Italians : 11 / 18
ANZAC : 10 / 21
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.600
Median : 4.000
Variance : 0.795
Standard Deviation : 0.892
Total rolls : 45Neutral_Axis Combat
1 was rolled 3 times
4 was rolled 1 times
Average roll : 1.750
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.867
Median : 4.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 30Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
those dice were complete BS
use this map…for some reason the game wouldn’t let me ncm, the canada inf, art onto the brit trn??
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sorry forget something else…was so pissed after the dice I went on tilt. forgot a ncm…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Alexandria to Egypt
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 cruisers and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Egypt
1 armour moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 battleship moved from 93 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 1 : 2/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 1 : 2/8 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 bomber moved from Tunisia to Southern Italy
3 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 2 infantry
Alexandria : 1 flag, 2 fighters
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 artillery
Romania : 1 armour, 1 infantry and 2 mech_infantrys
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 2 artilleries and 4 infantry
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 46 / 50
Americans : 52 / 72
Chinese : 7 / 6
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 10 / 21
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 5 times
Average roll : 3.444
Median : 3.500
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
54 Sea Zone : 1 cruiser
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 46 / 50
Americans : 52 / 72
Chinese : 7 / 6
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 10 / 11
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Central Africa: 1 infantry
EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 46 / 50
Americans : 52 / 72
Chinese : 7 / 6
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 10 / 11
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 bomber moved from Alexandria to Bessarabia
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Iraq
1 fighter and 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
2 artilleries and 9 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 3/16 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 1/2 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Anglo Egyptian Sudan
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 artillery
Battle in Iraq
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 1 : 2/3 hits
British roll dice for 1 armour in Iraq, round 1 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Germans lost in Iraq
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for British: 1 armour
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Bessarabia to Romania
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Egypt
3 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to France
1 aaGun moved from Normandy Bordeaux to France
5 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Germany to Poland
3 artilleries moved from Poland to Eastern Poland
6 artilleries and 19 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
2 armour and 2 mech_infantrys moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Southern France to Southern ItalyPlace Units - Germans
2 armour and 3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
3 armour and 2 mech_infantrys placed in Germany
Germans undo move 3.
1 mech_infantry placed in Western Germany
3 armour and 1 mech_infantry placed in Germany
Germans undo move 4.
1 armour placed in Western Germany
2 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Trans-Jordan : 3 fighters and 2 tactical_bombers
Egypt : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 1 harbour and 5 mech_infantrys
Romania : 1 bomber
Poland : 5 mech_infantrys
Germany : 3 armour, 1 factory_major and 2 mech_infantrys
Northern Italy : 3 armour and 2 mech_infantrys
Southern Italy : 1 mech_infantry and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 2 aaGuns, 6 artilleries and 20 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 8 infantry and 6 mech_infantrys
Bessarabia : 1 flag, 2 infantry
113 Sea Zone : 1 cruiser, 1 submarine and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 37
Japanese : 46 / 50
Americans : 52 / 72
Chinese : 7 / 6
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 10 / 11
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.536
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
wow, af attacking ground units alone again!
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it probably wouldn’t seem like such a bad move if the dice were better.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 fighter moved from Novgorod to 113 Sea Zone
1 artillery and 5 infantry moved from Novgorod to Vyborg
5 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 fighter moved from Novgorod to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia -
it probably wouldn’t seem like such a bad move if the dice were better.
of course….typically that seems a move of last resort, of course that was in the revised & aa40 games. Perhaps I need to get with the times?
I have a question…in AAA, if I attack a sz which has nothing but a trnny, with a fgt and then move ships into the same sz to bombard an isle, it doesn’t seem that the game allows that? Am I doing something wrong?
attached are scramble orders for you
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@JWW:
it probably wouldn’t seem like such a bad move if the dice were better.
of course….typically that seems a move of last resort, of course that was in the revised & aa40 games. Perhaps I need to get with the times?
I have a question…in AAA, if I attack a sz which has nothing but a trnny, with a fgt and then move ships into the same sz to bombard an isle, it doesn’t seem that the game allows that? Am I doing something wrong?
attached are scramble orders for you
No I guess it won’t allow that since you are attacking the tranny. Is it technically legal to attack a sz and bombard at the same time?
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Also there’s a new feature that posts the combat moves on the forum…ideal for asking about scramble calls (that way I don’t have to open the file).
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no scramble, submerge.
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….typically that seems a move of last resort, of course that was in the revised & aa40 games. Perhaps I need to get with the times?
It’s a much safer tactic in low luck, but riskier in dice. For the most part, I try to only do strafes if there is some kind of economic reason to do so–if getting rid of some unit will produce economic benefits later on. Also, I’ve been known to strafe Yunnan or Schew on J2, because alot of times the jap planes can destroy as many ipcs worth of units as they will lose, and control of Yunnan is a critical strategically.
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No I guess it won’t allow that since you are attacking the tranny. Is it technically legal to attack a sz and bombard at the same time?
why would it not be allowed? trn’s can’t stop the bombardment or amphib. I can’t believe this hasn’t come up before?
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@JWW:
No I guess it won’t allow that since you are attacking the tranny. Is it technically legal to attack a sz and bombard at the same time?
why would it not be allowed? trn’s can’t stop the bombardment or amphib. I can’t believe this hasn’t come up before?
http://www.axisandallies.org/forums/index.php?topic=28562.msg1074614#new
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@JWW:
No I guess it won’t allow that since you are attacking the tranny. Is it technically legal to attack a sz and bombard at the same time?
why would it not be allowed? trn’s can’t stop the bombardment or amphib. I can’t believe this hasn’t come up before?
http://www.axisandallies.org/forums/index.php?topic=28562.msg1074614#new
doesn’t make sense but there it is……thanks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 fighter moved from Novgorod to 113 Sea Zone
1 artillery and 5 infantry moved from Novgorod to Vyborg
5 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 fighter moved from Novgorod to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia





