13L G40 Ziggurat (Axis) vs JWW (Allies +10)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 aaGun, 2 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Buryatia to Amur
                13 infantry moved from Buryatia to Amur
                2 infantry moved from Baltic States to Poland
                2 fighters and 2 tactical_bombers moved from Novgorod to Poland

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 1 :  3/6 hits
                        Germans roll dice for 2 infantry in Poland, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Amur
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 17 infantry in Amur, round 1 :  2/17 hits
                        Japanese roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Amur
                2 fighters and 2 tactical_bombers moved from Poland to Romania
                1 artillery moved from Eastern Poland to Romania
                3 infantry moved from Bessarabia to Romania
                3 mech_infantrys moved from Western Ukraine to Romania
                3 armour moved from Western Ukraine to Romania
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Rostov to Ukraine
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                2 armour and 6 mech_infantrys moved from Russia to Belarus
                1 destroyer moved from 126 Sea Zone to 112 Sea Zone
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 aaGun and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 armour, 1 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Romania : 1 flag, 3 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
        Poland : 1 flag, 2 infantry
        Belarus : 2 armour and 6 mech_infantrys
        Baltic States : 1 aaGun and 2 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 4 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 1 infantry and 4 mech_infantrys
        Ukraine : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Volgograd : 1 aaGun, 1 factory_minor and 2 infantry
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        112 Sea Zone : 1 destroyer
        114 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 42
        Russians : 42 / 53
        Japanese : 57 / 88
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 33 / 0
        UK_Pacific : 7 / 4
        Italians : 10 / 10
        ANZAC : 9 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.923
            Median : 4.000
            Variance : 1.040
            Standard Deviation : 1.020
            Total rolls : 26

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.739
            Median : 4.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 3 destroyers, 1 harbour, 6 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries moved from 62 Sea Zone to New South Wales
                1 infantry moved from 62 Sea Zone to New South Wales
                1 fighter moved from 62 Sea Zone to New South Wales
                1 tactical_bomber moved from 62 Sea Zone to New South Wales
                2 bombers moved from Java to New South Wales
                2 infantry moved from French Indo China to Shan State
                2 fighters moved from Anhwe to Shan State
                2 tactical_bombers moved from Anhwe to Shan State

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        AA guns fire in New South Wales :  2/3 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 1 :  0/2 hits
                        Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in New South Wales, round 1 :  2/5 hits
                        ANZAC roll dice for 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in New South Wales, round 1 :  1/4 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 2 artilleries and 2 bombers in New South Wales, round 2 :  2/4 hits
                        ANZAC roll dice for 1 armour, 1 artillery and 1 mech_infantry in New South Wales, round 2 :  3/3 hits
                        2 bombers owned by the Japanese , 1 artillery owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 artillery in New South Wales, round 3 :  1/1 hits
                        ANZAC roll dice for 1 armour in New South Wales, round 3 :  0/1 hits
                        1 armour owned by the ANZAC lost in New South Wales
                    Japanese captures 11PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery remaining. Battle score for attacker is -30
                    Casualties for Japanese: 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 1 :  0/4 hits
                        Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 1 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 :  1/4 hits
                        Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 2 :  0/1 hits
                        1 aaGun owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 :  3/4 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 aaGun and 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 :  3/6 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from French Indo China to Kwangsi
                1 aaGun, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers moved from Anhwe to Kiangsi
                1 artillery moved from Malaya to 37 Sea Zone
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 fighters moved from Kiangsi to Kwangsi
                2 tactical_bombers moved from Kiangsi to Kwangsi
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 artilleries moved from 36 Sea Zone to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 armour moved from French Indo China to Kwangsi
                2 fighters moved from Shan State to Siam
                2 tactical_bombers moved from Shan State to Siam
                1 fighter moved from Java to 62 Sea Zone
                1 tactical_bomber moved from Java to 62 Sea Zone
                2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                2 carriers and 4 fighters moved from 6 Sea Zone to 26 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                2 artilleries and 2 infantry placed in Japan
                3 destroyers and 2 transports placed in 6 Sea Zone
                1 harbour placed in Western Australia

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Kwangsi : 1 armour, 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
        Korea : 2 infantry
        Kiangsi : 1 aaGun, 2 artilleries and 7 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Siam : 2 fighters and 2 tactical_bombers
        Hainan : 1 harbour
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Western Australia : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 airfield and 1 harbour
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 transports
        39 Sea Zone : 2 submarines
        26 Sea Zone : 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
        6 Sea Zone : 3 destroyers and 2 transports
        62 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 41 / 42
        Russians : 42 / 53
        Japanese : 61 / 88
        Americans : 49 / 70
        Chinese : 7 / 7
        British : 33 / 0
        UK_Pacific : 6 / 4
        Italians : 10 / 10
        ANZAC : 7 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • …… I nearly had a conniption fit in NSW… talk about a time for the dice to turn on me… I’m giving that artillery a medal… and your AA gun deserves every posthumous honor possible

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Ziggurat:

    …… I nearly had a conniption fit in NSW… talk about a time for the dice to turn on me… I’m giving that artillery a medal… and your AA gun deserves every posthumous honor possible

    yes that was exciting….just reading it.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Scotland to United Kingdom
                2 transports moved from 109 Sea Zone to 108 Sea Zone
                1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom
                3 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Scotland to United Kingdom
                2 transports moved from 109 Sea Zone to 108 Sea Zone
                1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom
                3 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in United Kingdom
                    Americans attack with 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in United Kingdom, round 1 :  0/1 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 1 :  1/9 hits
                        Germans roll dice for 2 infantry in United Kingdom, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in United Kingdom
                        Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 2 :  0/9 hits
                        Germans roll dice for 1 infantry in United Kingdom, round 2 :  0/1 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 3 :  2/9 hits
                        Germans roll dice for 1 infantry in United Kingdom, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
                    Americans win, taking United Kingdom from Germans with 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 :  0/4 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 aaGun moved from Scotland to United Kingdom
                1 bomber moved from Eire to Western United States
                1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 submarine moved from 101 Sea Zone to 11 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                3 fighters moved from 110 Sea Zone to 109 Sea Zone
                2 transports moved from 108 Sea Zone to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 transports moved from 107 Sea Zone to 106 Sea Zone
                2 infantry moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                4 infantry placed in Eastern United States
                1 armour, 2 fighters, 6 infantry and 1 mech_infantry placed in Western United States
                Americans undo move 2.
                1 infantry placed in Eastern United States
                1 armour, 3 fighters, 5 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        11 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 2 infantry
        United Kingdom : 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys
        106 Sea Zone : 1 aaGun, 5 infantry and 6 transports
        86 Sea Zone : 1 transport
        Eire : 1 flag, 1 airfield and 1 harbour
        109 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
        Brazil : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 35 / 42
        Russians : 42 / 53
        Japanese : 61 / 88
        Americans : 51 / 66
        Chinese : 7 / 7
        British : 39 / 0
        UK_Pacific : 6 / 4
        Italians : 10 / 10
        ANZAC : 7 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.892
            Median : 4.000
            Variance : 0.972
            Standard Deviation : 0.986
            Total rolls : 37

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.161
            Standard Deviation : 1.078
            Total rolls : 32

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Tsinghai to Kweichow

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Tsinghai to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 1 fighter
        Yunnan : 1 infantry
        Kweichow : 1 artillery and 6 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 35 / 42
        Russians : 42 / 53
        Japanese : 58 / 88
        Americans : 51 / 66
        Chinese : 10 / 16
        British : 39 / 0
        UK_Pacific : 6 / 4
        Italians : 10 / 10
        ANZAC : 7 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.892
            Median : 4.000
            Variance : 0.972
            Standard Deviation : 0.986
            Total rolls : 37

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.161
            Standard Deviation : 1.078
            Total rolls : 32

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - British
                1 destroyer moved from 124 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Germans
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from India to Shan State

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 124 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Germans
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Northern Italy
                    British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_major and 3 infantry
                        British roll dice for 1 battleship and 2 cruisers in Northern Italy, round 1 :  3/3 hits
                        British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 1 :  4/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 1 :  0/4 hits
                        1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Shan State
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 1 :  1/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 armour and 9 infantry moved from Yunnan to Burma
                1 armour moved from Burma to India
                1 aaGun moved from India to Burma
                1 infantry moved from Iraq to Trans-Jordan
                1 aaGun moved from Tunisia to Libya
                1 infantry moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
                1 artillery and 2 infantry moved from Bulgaria to Romania

    Turn Complete - British
                British collect 45 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,5,5
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Kweichow : 1 aaGun and 1 infantry
        Hunan : 1 infantry
        Shan State : 1 artillery
        Burma : 1 aaGun and 9 infantry
        India : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Romania : 1 artillery and 2 infantry
        Tobruk : 1 flag
        Albania : 1 flag
        Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Libya : 1 flag, 1 aaGun
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 transport
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 33 / 42
        Russians : 42 / 53
        Japanese : 56 / 88
        Americans : 51 / 66
        Chinese : 11 / 16
        British : 45 / 50
        UK_Pacific : 7 / 6
        Italians : 6 / 10
        ANZAC : 7 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 17 times
                3 was rolled 13 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.613
            Median : 4.000
            Variance : 0.824
            Standard Deviation : 0.908
            Total rolls : 75

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.882
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Italians Combat
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 5.250
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.161
            Standard Deviation : 1.078
            Total rolls : 32

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that german ss……unbelievable.


  • Not trying to be too forthright but, what is your plan to retake a VC before J7? Hope I’m not missing something :P.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Believe it or not but I wasn’t even looking at VC’? How many do the axis need to win? And why before J7? wouldn’t it be at the end of entire turn i.e……with the french?


  • It’s 8 on Europe board or 6 on Pacific board. The requirement is to hold >8(6) for one complete round. I.e. from the power that captured back to the start of same powers next turn.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I guess ignorance is bliss…. :oops:

    I assumed it was some total number. I did realize that you recently got two from japan but I figured you lost one with the UK. I thought it was a pretty high total number. I really should read the rules.

    If what you say is correct there is NO way that I could retake haw or aus since there aren’t any allied trn’s in the pacific!

    I will try to review the rules on this…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    yep, six VC’s for the axis in the pacific.

    well that stinks for me. will triple A declare the winner like it typically does? I imagine so….

    another game where I snatched defeat from the jaws of victory!

    I was winning a game against Karl and I decided to DOW on the mongols, cause I had nothing better to do with the japs at the time and suddenly I was fighting every country! Disaster 3 turns later. Crazy…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    pretty silly my last usa purchase!  :roll:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    rematch?


  • Sorry man, I thought you had a grand plan to swoop in at the last minute and prevent me from keeping one of the VCs. Feel kinda crappy winning that way :(. Though that does explain your purchases…. And yeah, I’d be up for a rematch. Rebid or stay at 10?


  • I imagine your Japanese in that game against Karl were surprised why the Swedes/Spanish cared what you did to the Mongols…. Our nomadic brethren!?!?

Suggested Topics

  • 39
  • 47
  • 17
  • 55
  • 169
  • 116
  • 110
  • 100
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

18.0k

Users

40.8k

Topics

1.8m

Posts