13L G40 Ziggurat (Axis) vs JWW (Allies +10)

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    @Ziggurat:

    Yeah… that was bloody…

    you are a hitting machine……you hardly missed with any dice…a few german inf missed and one ss but damn…at least you rolled in kind for the battle in ROM.


  • Yeah, I was getting ready to apologize for my Round 1 roll on Romania, then I saw yours… “naw, to hell with that” :P. I’m getting diced so hard in one of my other games, feels nice to have above average rolls.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Ziggurat:

    Yeah, I was getting ready to apologize for my Round 1 roll on Romania,

    Dice aren’t ever a reason to apologize. I’ve been here long enough, seen some crazy dice. Sometimes the dice gods bless you and other times they laugh at you. It’s part of the game. Unfortunately, it seems, the only place to vent is in the thread. I’ve tried to vent to my wife when I get “DICED” but she has no clue.  :lol:

    I am really enjoying this game. lots of twists.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 aaGun, 2 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Buryatia to Amur
                13 infantry moved from Buryatia to Amur
                2 infantry moved from Baltic States to Poland
                2 fighters and 2 tactical_bombers moved from Novgorod to Poland

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 aaGun, 2 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Buryatia to Amur
                13 infantry moved from Buryatia to Amur
                2 infantry moved from Baltic States to Poland
                2 fighters and 2 tactical_bombers moved from Novgorod to Poland

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 1 :  3/6 hits
                        Germans roll dice for 2 infantry in Poland, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Amur
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 17 infantry in Amur, round 1 :  2/17 hits
                        Japanese roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Amur
                2 fighters and 2 tactical_bombers moved from Poland to Romania
                1 artillery moved from Eastern Poland to Romania
                3 infantry moved from Bessarabia to Romania
                3 mech_infantrys moved from Western Ukraine to Romania
                3 armour moved from Western Ukraine to Romania
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Rostov to Ukraine
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                2 armour and 6 mech_infantrys moved from Russia to Belarus
                1 destroyer moved from 126 Sea Zone to 112 Sea Zone
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 aaGun and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 armour, 1 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Romania : 1 flag, 3 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
        Poland : 1 flag, 2 infantry
        Belarus : 2 armour and 6 mech_infantrys
        Baltic States : 1 aaGun and 2 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 4 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 1 infantry and 4 mech_infantrys
        Ukraine : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Volgograd : 1 aaGun, 1 factory_minor and 2 infantry
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        112 Sea Zone : 1 destroyer
        114 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 42
        Russians : 42 / 53
        Japanese : 57 / 88
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 33 / 0
        UK_Pacific : 7 / 4
        Italians : 10 / 10
        ANZAC : 9 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.923
            Median : 4.000
            Variance : 1.040
            Standard Deviation : 1.020
            Total rolls : 26

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.739
            Median : 4.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 3 destroyers, 1 harbour, 6 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries moved from 62 Sea Zone to New South Wales
                1 infantry moved from 62 Sea Zone to New South Wales
                1 fighter moved from 62 Sea Zone to New South Wales
                1 tactical_bomber moved from 62 Sea Zone to New South Wales
                2 bombers moved from Java to New South Wales
                2 infantry moved from French Indo China to Shan State
                2 fighters moved from Anhwe to Shan State
                2 tactical_bombers moved from Anhwe to Shan State

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        AA guns fire in New South Wales :  2/3 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 1 :  0/2 hits
                        Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in New South Wales, round 1 :  2/5 hits
                        ANZAC roll dice for 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in New South Wales, round 1 :  1/4 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 2 artilleries and 2 bombers in New South Wales, round 2 :  2/4 hits
                        ANZAC roll dice for 1 armour, 1 artillery and 1 mech_infantry in New South Wales, round 2 :  3/3 hits
                        2 bombers owned by the Japanese , 1 artillery owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 artillery in New South Wales, round 3 :  1/1 hits
                        ANZAC roll dice for 1 armour in New South Wales, round 3 :  0/1 hits
                        1 armour owned by the ANZAC lost in New South Wales
                    Japanese captures 11PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery remaining. Battle score for attacker is -30
                    Casualties for Japanese: 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 1 :  0/4 hits
                        Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 1 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 :  1/4 hits
                        Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 2 :  0/1 hits
                        1 aaGun owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 :  3/4 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 aaGun and 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 :  3/6 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from French Indo China to Kwangsi
                1 aaGun, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers moved from Anhwe to Kiangsi
                1 artillery moved from Malaya to 37 Sea Zone
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 fighters moved from Kiangsi to Kwangsi
                2 tactical_bombers moved from Kiangsi to Kwangsi
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 artilleries moved from 36 Sea Zone to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 armour moved from French Indo China to Kwangsi
                2 fighters moved from Shan State to Siam
                2 tactical_bombers moved from Shan State to Siam
                1 fighter moved from Java to 62 Sea Zone
                1 tactical_bomber moved from Java to 62 Sea Zone
                2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                2 carriers and 4 fighters moved from 6 Sea Zone to 26 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                2 artilleries and 2 infantry placed in Japan
                3 destroyers and 2 transports placed in 6 Sea Zone
                1 harbour placed in Western Australia

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Kwangsi : 1 armour, 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
        Korea : 2 infantry
        Kiangsi : 1 aaGun, 2 artilleries and 7 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Siam : 2 fighters and 2 tactical_bombers
        Hainan : 1 harbour
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Western Australia : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 airfield and 1 harbour
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 transports
        39 Sea Zone : 2 submarines
        26 Sea Zone : 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
        6 Sea Zone : 3 destroyers and 2 transports
        62 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 41 / 42
        Russians : 42 / 53
        Japanese : 61 / 88
        Americans : 49 / 70
        Chinese : 7 / 7
        British : 33 / 0
        UK_Pacific : 6 / 4
        Italians : 10 / 10
        ANZAC : 7 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • …… I nearly had a conniption fit in NSW… talk about a time for the dice to turn on me… I’m giving that artillery a medal… and your AA gun deserves every posthumous honor possible

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    @Ziggurat:

    …… I nearly had a conniption fit in NSW… talk about a time for the dice to turn on me… I’m giving that artillery a medal… and your AA gun deserves every posthumous honor possible

    yes that was exciting….just reading it.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Scotland to United Kingdom
                2 transports moved from 109 Sea Zone to 108 Sea Zone
                1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom
                3 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Scotland to United Kingdom
                2 transports moved from 109 Sea Zone to 108 Sea Zone
                1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom
                3 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in United Kingdom
                    Americans attack with 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in United Kingdom, round 1 :  0/1 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 1 :  1/9 hits
                        Germans roll dice for 2 infantry in United Kingdom, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in United Kingdom
                        Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 2 :  0/9 hits
                        Germans roll dice for 1 infantry in United Kingdom, round 2 :  0/1 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 3 :  2/9 hits
                        Germans roll dice for 1 infantry in United Kingdom, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
                    Americans win, taking United Kingdom from Germans with 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 :  0/4 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 aaGun moved from Scotland to United Kingdom
                1 bomber moved from Eire to Western United States
                1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 submarine moved from 101 Sea Zone to 11 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                3 fighters moved from 110 Sea Zone to 109 Sea Zone
                2 transports moved from 108 Sea Zone to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 transports moved from 107 Sea Zone to 106 Sea Zone
                2 infantry moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                4 infantry placed in Eastern United States
                1 armour, 2 fighters, 6 infantry and 1 mech_infantry placed in Western United States
                Americans undo move 2.
                1 infantry placed in Eastern United States
                1 armour, 3 fighters, 5 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        11 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 2 infantry
        United Kingdom : 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys
        106 Sea Zone : 1 aaGun, 5 infantry and 6 transports
        86 Sea Zone : 1 transport
        Eire : 1 flag, 1 airfield and 1 harbour
        109 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
        Brazil : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 35 / 42
        Russians : 42 / 53
        Japanese : 61 / 88
        Americans : 51 / 66
        Chinese : 7 / 7
        British : 39 / 0
        UK_Pacific : 6 / 4
        Italians : 10 / 10
        ANZAC : 7 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.892
            Median : 4.000
            Variance : 0.972
            Standard Deviation : 0.986
            Total rolls : 37

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.161
            Standard Deviation : 1.078
            Total rolls : 32

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Tsinghai to Kweichow

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Tsinghai to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 1 fighter
        Yunnan : 1 infantry
        Kweichow : 1 artillery and 6 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 35 / 42
        Russians : 42 / 53
        Japanese : 58 / 88
        Americans : 51 / 66
        Chinese : 10 / 16
        British : 39 / 0
        UK_Pacific : 6 / 4
        Italians : 10 / 10
        ANZAC : 7 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.892
            Median : 4.000
            Variance : 0.972
            Standard Deviation : 0.986
            Total rolls : 37

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.161
            Standard Deviation : 1.078
            Total rolls : 32

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - British
                1 destroyer moved from 124 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Germans
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from India to Shan State

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 124 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Germans
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Northern Italy
                    British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_major and 3 infantry
                        British roll dice for 1 battleship and 2 cruisers in Northern Italy, round 1 :  3/3 hits
                        British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 1 :  4/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 1 :  0/4 hits
                        1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Shan State
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 1 :  1/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 armour and 9 infantry moved from Yunnan to Burma
                1 armour moved from Burma to India
                1 aaGun moved from India to Burma
                1 infantry moved from Iraq to Trans-Jordan
                1 aaGun moved from Tunisia to Libya
                1 infantry moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
                1 artillery and 2 infantry moved from Bulgaria to Romania

    Turn Complete - British
                British collect 45 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,5,5
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Kweichow : 1 aaGun and 1 infantry
        Hunan : 1 infantry
        Shan State : 1 artillery
        Burma : 1 aaGun and 9 infantry
        India : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Romania : 1 artillery and 2 infantry
        Tobruk : 1 flag
        Albania : 1 flag
        Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Libya : 1 flag, 1 aaGun
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 transport
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 33 / 42
        Russians : 42 / 53
        Japanese : 56 / 88
        Americans : 51 / 66
        Chinese : 11 / 16
        British : 45 / 50
        UK_Pacific : 7 / 6
        Italians : 6 / 10
        ANZAC : 7 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 17 times
                3 was rolled 13 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.613
            Median : 4.000
            Variance : 0.824
            Standard Deviation : 0.908
            Total rolls : 75

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.882
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Italians Combat
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 5.250
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.161
            Standard Deviation : 1.078
            Total rolls : 32

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that german ss……unbelievable.


  • Not trying to be too forthright but, what is your plan to retake a VC before J7? Hope I’m not missing something :P.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Believe it or not but I wasn’t even looking at VC’? How many do the axis need to win? And why before J7? wouldn’t it be at the end of entire turn i.e……with the french?


  • It’s 8 on Europe board or 6 on Pacific board. The requirement is to hold >8(6) for one complete round. I.e. from the power that captured back to the start of same powers next turn.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I guess ignorance is bliss…. :oops:

    I assumed it was some total number. I did realize that you recently got two from japan but I figured you lost one with the UK. I thought it was a pretty high total number. I really should read the rules.

    If what you say is correct there is NO way that I could retake haw or aus since there aren’t any allied trn’s in the pacific!

    I will try to review the rules on this…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    yep, six VC’s for the axis in the pacific.

    well that stinks for me. will triple A declare the winner like it typically does? I imagine so….

    another game where I snatched defeat from the jaws of victory!

    I was winning a game against Karl and I decided to DOW on the mongols, cause I had nothing better to do with the japs at the time and suddenly I was fighting every country! Disaster 3 turns later. Crazy…

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