@axis-dominion sounds good fire it up whenever you want
13L G40 Ziggurat (Axis) vs JWW (Allies +10)
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Yeah… that was bloody…
you are a hitting machine……you hardly missed with any dice…a few german inf missed and one ss but damn…at least you rolled in kind for the battle in ROM.
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Yeah, I was getting ready to apologize for my Round 1 roll on Romania, then I saw yours… “naw, to hell with that” :P. I’m getting diced so hard in one of my other games, feels nice to have above average rolls.
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Yeah, I was getting ready to apologize for my Round 1 roll on Romania,
Dice aren’t ever a reason to apologize. I’ve been here long enough, seen some crazy dice. Sometimes the dice gods bless you and other times they laugh at you. It’s part of the game. Unfortunately, it seems, the only place to vent is in the thread. I’ve tried to vent to my wife when I get “DICED” but she has no clue. :lol:
I am really enjoying this game. lots of twists.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Buryatia to Amur
13 infantry moved from Buryatia to Amur
2 infantry moved from Baltic States to Poland
2 fighters and 2 tactical_bombers moved from Novgorod to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Buryatia to Amur
13 infantry moved from Buryatia to Amur
2 infantry moved from Baltic States to Poland
2 fighters and 2 tactical_bombers moved from Novgorod to PolandCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 1 : 3/6 hits
Germans roll dice for 2 infantry in Poland, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Amur, round 1 : 2/17 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 fighters and 2 tactical_bombers moved from Poland to Romania
1 artillery moved from Eastern Poland to Romania
3 infantry moved from Bessarabia to Romania
3 mech_infantrys moved from Western Ukraine to Romania
3 armour moved from Western Ukraine to Romania
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 armour and 6 mech_infantrys moved from Russia to Belarus
1 destroyer moved from 126 Sea Zone to 112 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 aaGun and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour, 1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Romania : 1 flag, 3 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Poland : 1 flag, 2 infantry
Belarus : 2 armour and 6 mech_infantrys
Baltic States : 1 aaGun and 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 4 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 infantry and 4 mech_infantrys
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Volgograd : 1 aaGun, 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 destroyer
114 Sea Zone : 1 destroyer
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 41 / 42
Russians : 42 / 53
Japanese : 57 / 88
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 0
UK_Pacific : 7 / 4
Italians : 10 / 10
ANZAC : 9 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.923
Median : 4.000
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.739
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 destroyers, 1 harbour, 6 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries moved from 62 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
1 tactical_bomber moved from 62 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
2 infantry moved from French Indo China to Shan State
2 fighters moved from Anhwe to Shan State
2 tactical_bombers moved from Anhwe to Shan StateCombat - Japanese
Battle in New South Wales
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
AA guns fire in New South Wales : 2/3 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 1 : 0/2 hits
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in New South Wales, round 1 : 2/5 hits
ANZAC roll dice for 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in New South Wales, round 1 : 1/4 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries and 2 bombers in New South Wales, round 2 : 2/4 hits
ANZAC roll dice for 1 armour, 1 artillery and 1 mech_infantry in New South Wales, round 2 : 3/3 hits
2 bombers owned by the Japanese , 1 artillery owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in New South Wales
Japanese roll dice for 1 artillery in New South Wales, round 3 : 1/1 hits
ANZAC roll dice for 1 armour in New South Wales, round 3 : 0/1 hits
1 armour owned by the ANZAC lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery remaining. Battle score for attacker is -30
Casualties for Japanese: 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 1 : 0/4 hits
Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 1 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits
Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 aaGun owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 3/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 infantry moved from French Indo China to Kwangsi
1 aaGun, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers moved from Anhwe to Kiangsi
1 artillery moved from Malaya to 37 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 fighters moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Kiangsi to Kwangsi
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
2 fighters moved from Shan State to Siam
2 tactical_bombers moved from Shan State to Siam
1 fighter moved from Java to 62 Sea Zone
1 tactical_bomber moved from Java to 62 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 carriers and 4 fighters moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 artilleries and 2 infantry placed in Japan
3 destroyers and 2 transports placed in 6 Sea Zone
1 harbour placed in Western AustraliaTurn Complete - Japanese
Japanese collect 61 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Kwangsi : 1 armour, 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Korea : 2 infantry
Kiangsi : 1 aaGun, 2 artilleries and 7 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Siam : 2 fighters and 2 tactical_bombers
Hainan : 1 harbour
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 airfield and 1 harbour
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 transports
39 Sea Zone : 2 submarines
26 Sea Zone : 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
6 Sea Zone : 3 destroyers and 2 transports
62 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 41 / 42
Russians : 42 / 53
Japanese : 61 / 88
Americans : 49 / 70
Chinese : 7 / 7
British : 33 / 0
UK_Pacific : 6 / 4
Italians : 10 / 10
ANZAC : 7 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
…… I nearly had a conniption fit in NSW… talk about a time for the dice to turn on me… I’m giving that artillery a medal… and your AA gun deserves every posthumous honor possible
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…… I nearly had a conniption fit in NSW… talk about a time for the dice to turn on me… I’m giving that artillery a medal… and your AA gun deserves every posthumous honor possible
yes that was exciting….just reading it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 transports moved from 109 Sea Zone to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
3 fighters moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 transports moved from 109 Sea Zone to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
3 fighters moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in United Kingdom
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 1 : 1/9 hits
Germans roll dice for 2 infantry in United Kingdom, round 1 : 0/2 hits
1 infantry owned by the Germans lost in United Kingdom
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 2 : 0/9 hits
Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 3 : 2/9 hits
Germans roll dice for 1 infantry in United Kingdom, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 : 0/4 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Scotland to United Kingdom
1 bomber moved from Eire to Western United States
1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
3 fighters moved from 110 Sea Zone to 109 Sea Zone
2 transports moved from 108 Sea Zone to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 transports moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
4 infantry placed in Eastern United States
1 armour, 2 fighters, 6 infantry and 1 mech_infantry placed in Western United States
Americans undo move 2.
1 infantry placed in Eastern United States
1 armour, 3 fighters, 5 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
11 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 2 infantry
United Kingdom : 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys
106 Sea Zone : 1 aaGun, 5 infantry and 6 transports
86 Sea Zone : 1 transport
Eire : 1 flag, 1 airfield and 1 harbour
109 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Brazil : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 35 / 42
Russians : 42 / 53
Japanese : 61 / 88
Americans : 51 / 66
Chinese : 7 / 7
British : 39 / 0
UK_Pacific : 6 / 4
Italians : 10 / 10
ANZAC : 7 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.892
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 1.161
Standard Deviation : 1.078
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 1 fighter
Yunnan : 1 infantry
Kweichow : 1 artillery and 6 infantry
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 35 / 42
Russians : 42 / 53
Japanese : 58 / 88
Americans : 51 / 66
Chinese : 10 / 16
British : 39 / 0
UK_Pacific : 6 / 4
Italians : 10 / 10
ANZAC : 7 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.892
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 1.161
Standard Deviation : 1.078
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from India to Shan StateCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Northern Italy
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_major and 3 infantry
British roll dice for 1 battleship and 2 cruisers in Northern Italy, round 1 : 3/3 hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 1 : 4/6 hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 1 : 0/4 hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour and 9 infantry moved from Yunnan to Burma
1 armour moved from Burma to India
1 aaGun moved from India to Burma
1 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Tunisia to Libya
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to RomaniaTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,5,5
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Kweichow : 1 aaGun and 1 infantry
Hunan : 1 infantry
Shan State : 1 artillery
Burma : 1 aaGun and 9 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Romania : 1 artillery and 2 infantry
Tobruk : 1 flag
Albania : 1 flag
Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Libya : 1 flag, 1 aaGun
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 transport
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 33 / 42
Russians : 42 / 53
Japanese : 56 / 88
Americans : 51 / 66
Chinese : 11 / 16
British : 45 / 50
UK_Pacific : 7 / 6
Italians : 6 / 10
ANZAC : 7 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.613
Median : 4.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 75Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.882
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5.250
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 1.161
Standard Deviation : 1.078
Total rolls : 32 -
that german ss……unbelievable.
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Not trying to be too forthright but, what is your plan to retake a VC before J7? Hope I’m not missing something :P.
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Believe it or not but I wasn’t even looking at VC’? How many do the axis need to win? And why before J7? wouldn’t it be at the end of entire turn i.e……with the french?
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It’s 8 on Europe board or 6 on Pacific board. The requirement is to hold >8(6) for one complete round. I.e. from the power that captured back to the start of same powers next turn.
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I guess ignorance is bliss…. :oops:
I assumed it was some total number. I did realize that you recently got two from japan but I figured you lost one with the UK. I thought it was a pretty high total number. I really should read the rules.
If what you say is correct there is NO way that I could retake haw or aus since there aren’t any allied trn’s in the pacific!
I will try to review the rules on this…
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yep, six VC’s for the axis in the pacific.
well that stinks for me. will triple A declare the winner like it typically does? I imagine so….
another game where I snatched defeat from the jaws of victory!
I was winning a game against Karl and I decided to DOW on the mongols, cause I had nothing better to do with the japs at the time and suddenly I was fighting every country! Disaster 3 turns later. Crazy…





