Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - ANZAC
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - ANZAC
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in New South Wales, round 1 : 4/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in New South Wales, round 1 : 2/4 hits
2 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tunisia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2,6,1,1,2,5,3
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 infantry
Egypt : 1 infantry
Tunisia : 1 infantry
Production/PUs Summary :
Germans : 39 / 43
Russians : 43 / 59
Japanese : 58 / 88
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 0
UK_Pacific : 7 / 4
Italians : 10 / 10
ANZAC : 9 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 1.931
Standard Deviation : 1.390
Total rolls : 30
Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 2.500
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Morocco : 1 infantry
109 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 43
Russians : 43 / 59
Japanese : 58 / 88
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 0
UK_Pacific : 7 / 4
Italians : 10 / 10
ANZAC : 9 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 1.931
Standard Deviation : 1.390
Total rolls : 30
Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 2.500
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
7 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Western Germany to Romania
4 bombers moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
3 infantry moved from Germany to Poland
1 infantry moved from Norway to Finland
Germans take Finland from Russians
2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Poland
Germans attack with 3 infantry
Russians defend with 1 artillery
Germans roll dice for 3 infantry in Poland, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Poland, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Romania
Germans attack with 4 bombers, 2 fighters, 7 infantry and 1 tactical_bomber
British defend with 3 fighters; Russians defend with 1 aaGun, 4 armour and 4 mech_infantrys
AA guns fire in Romania : 0/3 hits
Germans roll dice for 4 bombers, 2 fighters, 7 infantry and 1 tactical_bomber in Romania, round 1 : 8/14 hits
Russians roll dice for 1 aaGun, 4 armour, 3 fighters and 4 mech_infantrys in Romania, round 1 : 8/11 hits
3 armour owned by the Russians , 7 infantry owned by the Germans , 4 mech_infantrys owned by the Russians , 1 aaGun owned by the Russians and 1 fighter owned by the Germans lost in Romania
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Romania, round 2 : 5/6 hits
Russians roll dice for 1 armour and 3 fighters in Romania, round 2 : 3/4 hits
1 armour owned by the Russians , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the Germans lost in Romania
Germans win with 3 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 3 fighters
Casualties for Russians: 1 aaGun, 4 armour and 4 mech_infantrys
Battle in 113 Sea Zone
Germans attack with 2 carriers, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 113 Sea Zone, round 1 : 2/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
6 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
7 infantry moved from Germany to Slovakia Hungary
3 bombers moved from Romania to Western Germany
2 aaGuns moved from Germany to Slovakia Hungary
1 fighter moved from 111 Sea Zone to Western Germany
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 infantry placed in United Kingdom
1 artillery and 9 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 artillery
EDIT: Adding units owned by Germans to Finland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,4,1,2,2,6,5,2,2,4,1,2,1,3
Germans collect 37 PUs (6 lost to blockades); end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 5 aaGuns and 7 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Poland : 2 infantry
Germany : 1 artillery, 1 factory_major and 9 infantry
Norway : 1 infantry
Holland Belgium : 1 airfield
113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 1 infantry
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 42
Russians : 39 / 59
Japanese : 58 / 88
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 0
UK_Pacific : 7 / 4
Italians : 10 / 10
ANZAC : 9 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Yeah… that was bloody…
Yeah… that was bloody…
you are a hitting machine……you hardly missed with any dice…a few german inf missed and one ss but damn…at least you rolled in kind for the battle in ROM.
Yeah, I was getting ready to apologize for my Round 1 roll on Romania, then I saw yours… “naw, to hell with that” :P. I’m getting diced so hard in one of my other games, feels nice to have above average rolls.
Yeah, I was getting ready to apologize for my Round 1 roll on Romania,
Dice aren’t ever a reason to apologize. I’ve been here long enough, seen some crazy dice. Sometimes the dice gods bless you and other times they laugh at you. It’s part of the game. Unfortunately, it seems, the only place to vent is in the thread. I’ve tried to vent to my wife when I get “DICED” but she has no clue. :lol:
I am really enjoying this game. lots of twists.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Buryatia to Amur
13 infantry moved from Buryatia to Amur
2 infantry moved from Baltic States to Poland
2 fighters and 2 tactical_bombers moved from Novgorod to Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Buryatia to Amur
13 infantry moved from Buryatia to Amur
2 infantry moved from Baltic States to Poland
2 fighters and 2 tactical_bombers moved from Novgorod to Poland
Combat - Russians
Battle in Poland
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 1 : 3/6 hits
Germans roll dice for 2 infantry in Poland, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Amur, round 1 : 2/17 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 fighters and 2 tactical_bombers moved from Poland to Romania
1 artillery moved from Eastern Poland to Romania
3 infantry moved from Bessarabia to Romania
3 mech_infantrys moved from Western Ukraine to Romania
3 armour moved from Western Ukraine to Romania
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 armour and 6 mech_infantrys moved from Russia to Belarus
1 destroyer moved from 126 Sea Zone to 112 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 aaGun and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour, 1 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Romania : 1 flag, 3 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Poland : 1 flag, 2 infantry
Belarus : 2 armour and 6 mech_infantrys
Baltic States : 1 aaGun and 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 4 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 infantry and 4 mech_infantrys
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Volgograd : 1 aaGun, 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 destroyer
114 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 41 / 42
Russians : 42 / 53
Japanese : 57 / 88
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 0
UK_Pacific : 7 / 4
Italians : 10 / 10
ANZAC : 9 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.923
Median : 4.000
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.739
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 destroyers, 1 harbour, 6 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries moved from 62 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
1 tactical_bomber moved from 62 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
2 infantry moved from French Indo China to Shan State
2 fighters moved from Anhwe to Shan State
2 tactical_bombers moved from Anhwe to Shan State
Combat - Japanese
Battle in New South Wales
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
AA guns fire in New South Wales : 2/3 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 1 : 0/2 hits
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in New South Wales, round 1 : 2/5 hits
ANZAC roll dice for 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in New South Wales, round 1 : 1/4 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries and 2 bombers in New South Wales, round 2 : 2/4 hits
ANZAC roll dice for 1 armour, 1 artillery and 1 mech_infantry in New South Wales, round 2 : 3/3 hits
2 bombers owned by the Japanese , 1 artillery owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in New South Wales
Japanese roll dice for 1 artillery in New South Wales, round 3 : 1/1 hits
ANZAC roll dice for 1 armour in New South Wales, round 3 : 0/1 hits
1 armour owned by the ANZAC lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery remaining. Battle score for attacker is -30
Casualties for Japanese: 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 1 : 0/4 hits
Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 1 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits
Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 aaGun owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 3/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from French Indo China to Kwangsi
1 aaGun, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers moved from Anhwe to Kiangsi
1 artillery moved from Malaya to 37 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 fighters moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Kiangsi to Kwangsi
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
2 fighters moved from Shan State to Siam
2 tactical_bombers moved from Shan State to Siam
1 fighter moved from Java to 62 Sea Zone
1 tactical_bomber moved from Java to 62 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 carriers and 4 fighters moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 artilleries and 2 infantry placed in Japan
3 destroyers and 2 transports placed in 6 Sea Zone
1 harbour placed in Western Australia
Turn Complete - Japanese
Japanese collect 61 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Kwangsi : 1 armour, 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Korea : 2 infantry
Kiangsi : 1 aaGun, 2 artilleries and 7 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Siam : 2 fighters and 2 tactical_bombers
Hainan : 1 harbour
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 airfield and 1 harbour
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 transports
39 Sea Zone : 2 submarines
26 Sea Zone : 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
6 Sea Zone : 3 destroyers and 2 transports
62 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 41 / 42
Russians : 42 / 53
Japanese : 61 / 88
Americans : 49 / 70
Chinese : 7 / 7
British : 33 / 0
UK_Pacific : 6 / 4
Italians : 10 / 10
ANZAC : 7 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
…… I nearly had a conniption fit in NSW… talk about a time for the dice to turn on me… I’m giving that artillery a medal… and your AA gun deserves every posthumous honor possible
…… I nearly had a conniption fit in NSW… talk about a time for the dice to turn on me… I’m giving that artillery a medal… and your AA gun deserves every posthumous honor possible
yes that was exciting….just reading it.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 transports moved from 109 Sea Zone to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
3 fighters moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 transports moved from 109 Sea Zone to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
3 fighters moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in United Kingdom
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 1 : 1/9 hits
Germans roll dice for 2 infantry in United Kingdom, round 1 : 0/2 hits
1 infantry owned by the Germans lost in United Kingdom
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 2 : 0/9 hits
Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 3 : 2/9 hits
Germans roll dice for 1 infantry in United Kingdom, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 : 0/4 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 aaGun moved from Scotland to United Kingdom
1 bomber moved from Eire to Western United States
1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
3 fighters moved from 110 Sea Zone to 109 Sea Zone
2 transports moved from 108 Sea Zone to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 transports moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
4 infantry placed in Eastern United States
1 armour, 2 fighters, 6 infantry and 1 mech_infantry placed in Western United States
Americans undo move 2.
1 infantry placed in Eastern United States
1 armour, 3 fighters, 5 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
11 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 2 infantry
United Kingdom : 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys
106 Sea Zone : 1 aaGun, 5 infantry and 6 transports
86 Sea Zone : 1 transport
Eire : 1 flag, 1 airfield and 1 harbour
109 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Brazil : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 35 / 42
Russians : 42 / 53
Japanese : 61 / 88
Americans : 51 / 66
Chinese : 7 / 7
British : 39 / 0
UK_Pacific : 6 / 4
Italians : 10 / 10
ANZAC : 7 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.892
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Americans Combat
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 1.161
Standard Deviation : 1.078
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Shensi : 1 fighter
Yunnan : 1 infantry
Kweichow : 1 artillery and 6 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 35 / 42
Russians : 42 / 53
Japanese : 58 / 88
Americans : 51 / 66
Chinese : 10 / 16
British : 39 / 0
UK_Pacific : 6 / 4
Italians : 10 / 10
ANZAC : 7 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.892
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Americans Combat
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 1.161
Standard Deviation : 1.078
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Northern Italy
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_major and 3 infantry
British roll dice for 1 battleship and 2 cruisers in Northern Italy, round 1 : 3/3 hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 1 : 4/6 hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 1 : 0/4 hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour and 9 infantry moved from Yunnan to Burma
1 armour moved from Burma to India
1 aaGun moved from India to Burma
1 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Tunisia to Libya
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Romania
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,5,5
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
Kweichow : 1 aaGun and 1 infantry
Hunan : 1 infantry
Shan State : 1 artillery
Burma : 1 aaGun and 9 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Romania : 1 artillery and 2 infantry
Tobruk : 1 flag
Albania : 1 flag
Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Libya : 1 flag, 1 aaGun
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 transport
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 33 / 42
Russians : 42 / 53
Japanese : 56 / 88
Americans : 51 / 66
Chinese : 11 / 16
British : 45 / 50
UK_Pacific : 7 / 6
Italians : 6 / 10
ANZAC : 7 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.613
Median : 4.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 75
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.882
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Italians Combat
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5.250
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 1.161
Standard Deviation : 1.078
Total rolls : 32
that german ss……unbelievable.