Scramble Normandy and 114. Not 113.
G40 L JWW (axis +0) v Karl7
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 61 Sea Zone to 60 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Shensi to Szechwan
4 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Shensi to Szechwan
4 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from French Equatorial Africa to Egypt
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 fighter moved from 80 Sea Zone to Trans-Jordan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 bomber moved from United Kingdom to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from French Equatorial Africa to Egypt
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 fighter moved from 80 Sea Zone to Trans-Jordan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 bomber moved from United Kingdom to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to KenyaCombat - British
Battle in Egypt
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 artillery and 1 harbour
British win, taking Egypt from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British win, taking Belgian Congo from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kenya
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Kenya from Italians, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 aaGun moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Shan State to India
2 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs (3 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 artillery and 7 infantry -
Had to edit some stuff because I jumped to placement before ncms were over, but map should be right.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to Egypt
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Alexandria to Egypt
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to Egypt
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Alexandria to Egypt
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to AlgeriaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 cruiser in Egypt, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Egypt, round 1 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Alexandria
1 bomber moved from Egypt to Southern Italy
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to LibyaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag, 1 fighter
Egypt : 1 flag, 1 aaGun, 1 armour, 1 harbour and 3 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 armour
Syria : 1 flag
Tunisia : 1 flag, 1 artillery
Slovakia Hungary : 1 flag, 1 mech_infantry
Romania : 1 flag, 1 aaGun
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 1 infantry
Libya : 1 flag, 1 mech_infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 armour
97 Sea Zone : 1 flag, 1 battleship and 3 destroyers
92 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 flag, 2 cruisers and 3 transportsProduction/PUs Summary :
Germans : 44 / 56
Russians : 37 / 42
Japanese : 44 / 51
Americans : 50 / 71
Chinese : 8 / 8
British : 31 / 31
UK_Pacific : 15 / 14
Italians : 19 / 34
ANZAC : 13 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
very glad to see that worked, map posting etc….
Again so sorry about the last JPN issue. I will be more careful and hopefully we can limit all the edits etc…
I hate reviewing them. It always brings up questions.
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No prob. I’m pretty trusting about this stuff. I mean, why would anyone come on here, spend all this time, to win by cheating… what would be the point? :lol:
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone -
whoops, forgot about the kamikaze abilities… let me redo this cms here…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea Zone
2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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whoops, forgot about the kamikaze abilities… let me redo this cms here…
hey how does that work, kamikazes? haven’t ever used it? Can you explain briefly, thanks
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If I attack Japanese surface ships a sea zone with the rising sun symbol, you get 6 free shots at my attacking surface ships before combat begins. Japan gets to chose his targets, hitting at 2 or less. Thus if I attacked a Japanese destroyer with a US battleship, you could roll say 3 Kamikazes at my battleship before the battle starts. If you get 2 hits my battleship is dead. If not, then I get to proceed with the attack. You then would only have 3 Kamikazes left to be used in any further battles.
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I should say up to 6 free shots. The use of Kamikaze’s is completely discretionary. Also, they can’t his subs or transports
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I should say up to 6 free shots. The use of Kamikaze’s is completely discretionary. Also, they can’t his subs or transports
they can’t hit transports! I guess that would make them too powerful a weapon? OK thanks