@Most:
The problem with this game is this: 2 people sit down to play it that have never played before and they will find it near impossible to win as the Allies. If it is supposed to be an introductory game for newbies then it will fail miserably. If however it was designed to be bought by hardcore A&A fans who either A: want to indoctrinate newbies into the A&A world by letting them be Axis and win all the time, then request something more complicated, or B: want to have some cool new sculpts. Then it will succeed albeit in a much smaller market share. If they wanted rookies to have fun with this simple and quick game they should have balanced it more to the detriment of ANY historical accuracy. Barring that a reprint of 42 or Classic would have done the trick to get new people into the game. As it is only with the help of veteran A&A folk will this game see any table time. That’s fine for us but WotC really dropped the ball on this opportunity to get fresh blood in any significant numbers.
That said, I love it and can’t wait to get some time with it to tweak it into a game worth playing when the hour gets late and there’s too much time to quit for the day and not enough time to play anything else.
agreed! First thing I did was drop everything in price down by 1, except arty and inf, and I added arty. Secondly I added the home capital of every country by 1 so having 16 with germany meant you could actually buy 5 units!