de5a19a9-05fd-44f7-a451-680ea747861c-Sub stay and fight.tsvg
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech(rematch)
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I can check regularly, so if there is any doubt whatsoever, it might be a good idea not to assume my casualties.
Also, friendly reminder that fighters in 110 cannot hit subsMay you lose in 106 and may your tac get shot down over Paris!
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yes, battle ship is staying back… so this is a more risky posture
hmm, I wouldn’t mind dumbing down Anzac’s Nos. �I don’t know. �I think larry did a good job “balancing the game” – its pretty close with the current set up, maybe an Axis edge. �But who cares about balance. �I’ll play chess if I want balance. �A&A should be the Axis are militarily strong but economically weak with the allies the opposite, such that time is the enemy of the Axis. �In this game the Axis can expand, sit on its butt and actually achieve economic parity with the allies… blah!
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cc
yeah, I am stretching a little here…
ok so
sz106
A
Rolls: 10@2; Total Hits: 310@2: (6, 4, 5, 6, 1, 6, 2, 4, 3, 1)
D
Rolls: 10@2; Total Hits: 410@2: (3, 6, 3, 2, 1, 2, 1, 4, 6, 6)first to hit
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bad omen… 106 holds
111
A
Rolls: 2@2 1@3 2@4; Total Hits: 12@2: (4, 6)1@3: (6)2@4: (2, 5)
D
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (5)1@3: (5)2@4: (1, 6) -
what!?
uh, ok….
so ool?
I could assume hit to bb… but…
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Oops 13 minutes - sorry
Yes, hit battleship -
Wailing on the French will bring a whole new feeling of satisfaction, no? :-)
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bah, so much for relying on luck. So now its even. That’s not good.
Let me think about this.
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While we’re waiting, I’d like to tell you I was mystified and not happy when he nerfed heavy bombers with AA50 in midstream. Best of 2 dice just sucks. It’s almost as bad as advanced artillery or mech infantry now.
But thank goodness he finally saw the light and made long range aircraft +1! I used to house rule it to that in AA50. Unfortunately it’s still a ridiculous +2 in AA50, but I don’t usually play tech anymore anyway in AA50. Sigh
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Believe it or not, I am going to pull back
ss to 124 air to 112
I figure my air force is more valuable to me than your ships…
110
A
Rolls: 2@2 3@3 4@4; Total Hits: 52@2: (5, 4)3@3: (2, 2, 4)4@4: (3, 6, 2, 3)
D
Rolls: 2@3 4@4; Total Hits: 42@3: (1, 3)4@4: (6, 1, 1, 6) -
ool?
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yeah, heavy bombers were the best in old classic… 3 dice!
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You should have rolled the battleship separately.
But I guess both cruisers hit so you can take off your subs, so the dice were merciful to you that way.
Let’s see…. -
Classic heavy bombers were a blast. I had one game where we both got them, and we both had one of the other’s capitals and the game went on for a long time. We blasted things off the board as fast as we could buy them - it was a wasteland.
Keep the French fighter and the damaged battleship for round 2.
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I lose 2ss, ftr, 2tacb
rd2
A
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 3)2@4: (6, 4)
D
Rolls: 2@4; Total Hits: 12@4: (6, 1) -
I only hit you 4 times, then 1 more
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duh… sorry trying to do this while making dinner
ok so you go 5 total
meaning I am down 2ss, 1tac, 2ftr… don’t that makes any difference for the rollsnow france.
aa fire (please! no hit!)
Rolls: 1@1; Total Hits: 01@1: (2) -
ok France
A
Rolls: 7@1 6@2 6@3 1@4; Total Hits: 77@1: (1, 4, 2, 1, 5, 1, 4)6@2: (4, 3, 4, 3, 5, 5)6@3: (2, 5, 1, 3, 2, 4)1@4: (5)
D
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (2, 6, 6, 1, 3, 5, 1, 6)2@3: (1, 6)1@4: (4) -
assuming lose aa first
france 2
A
Rolls: 2@1 6@2 6@3 1@4; Total Hits: 52@1: (5, 3)6@2: (2, 6, 5, 2, 5, 5)6@3: (1, 1, 6, 4, 4, 6)1@4: (3)
D
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (2, 3)2@3: (5, 6)1@4: (5) -
hmm France was kind of a rout.
France falls, collect 19
yugo
A
Rolls: 7@1 4@2 4@3; Total Hits: 47@1: (2, 4, 5, 3, 2, 2, 2)4@2: (2, 6, 2, 1)4@3: (6, 5, 5, 2)
D
Rolls: 5@2; Total Hits: 15@2: (6, 3, 6, 3, 1)





