Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs12L LuckyL (+9) v JWW
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Soviet turn 12
Purchase
35 IPC
6 repair to CAU
8 infantry
tankCombat Moves
PER (bomber, 16 infantry, 3 artillery, 11 tanks, 2 fighters) v 27 infantry, 10 tanks (CAU), 3 tanks, 3 fighters, bomber (RUS)
dice…
It’s now or never for the Allies.
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PER AA gun
3 fighters
Rolls: 3@1; Total Hits: 03@1: (2, 5, 6)1 bomber
Rolls: 1@1; Total Hits: 01@1: (4) -
PER attack
A - 27 infantry, 13 tanks, 3 fighters, bomber
Rolls: 27@1 16@3 1@4; Total Hits: 827@1: (4, 6, 3, 2, 1, 1, 5, 4, 2, 2, 2, 3, 1, 5, 3, 5, 1, 4, 4, 5, 6, 4, 5, 4, 5, 4, 2)16@3: (1, 6, 5, 2, 4, 4, 4, 6, 5, 5, 4, 2, 6, 5, 4, 3)1@4: (6) -
absolutely miserable attack - i mean really, what does it take for these allies to get anything to go right.
you will obviously lose 8 infantry with that horrible attack.
PER defense
Rolls: 1@1 19@2 11@3 2@4; Total Hits: 141@1: (1)19@2: (3, 2, 2, 4, 5, 4, 4, 1, 3, 1, 1, 3, 4, 1, 4, 6, 1, 4, 1)11@3: (4, 6, 2, 2, 2, 5, 6, 6, 6, 6, 5)2@4: (1, 2)we all know what’s coming here. i predict at LEAST 15 hits.
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bomber hits and you were probably upper 15% again after I was lower 15% or worse… joke.
PER round 2
A - 13 infantry, 13 tanks, 3 fighters, bomber
Rolls: 13@1 16@3 1@4; Total Hits: 813@1: (2, 4, 4, 5, 6, 2, 2, 3, 1, 2, 6, 3, 1)16@3: (4, 6, 3, 4, 5, 6, 6, 3, 4, 5, 2, 2, 4, 6, 4, 1)1@4: (2)
D - bomber, 8 infantry, 3 artillery, 11 tanks, 2 fighters
Rolls: 1@1 8@2 11@3 2@4; Total Hits: 101@1: (3)8@2: (2, 5, 6, 1, 4, 1, 2, 6)11@3: (2, 4, 6, 4, 4, 3, 3, 1, 6, 2, 6)2@4: (6, 4) -
if i wasn’t seeing it i wouldn’t believe it.
PER round 3
A - 3 infantry, 13 tanks, 3 fighters, bomber
Rolls: 3@1 16@3 1@4; Total Hits: 123@1: (6, 2, 1)16@3: (1, 2, 4, 2, 6, 2, 5, 4, 2, 3, 3, 5, 2, 1, 1, 6)1@4: (1)
D - bomber, 3 artillery, 11 tanks, 2 fighters -
if that had happened in the first round we could have still had a game…
your only real casualty choice here is whether to keep the bomber or not. it rolled a 3 in the second round so an infantry would have missed as well.
since I’m probably retreating after this round let’s just see your defense and you can pick your round 3 casualties later…
PER round 3 defense
Rolls: 1@1 3@2 11@3 2@4; Total Hits: 91@1: (3)3@2: (2, 2, 2)11@3: (4, 2, 6, 4, 4, 2, 2, 6, 6, 2, 4)2@4: (2, 3) -
very disappointing. probably my last good chance to make a dent in your advantage and I went backwards.
fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.
retreat to CAU with 7 tanks
Noncombat Moves
3 fighters from PER to NOV
infantry from RUS to KAZ
bomber from PER to RUS
3 infantry from RUS to NOV
AA gun from KAR to BSTMobilize
3 infantry, tank in CAU
5 infantry in RUSIncome
23
If you’d rather have a Japanese tank than an Italian bomber you can switch it out (the bomber coming off wouldn’t have given you any more hits since it rolled a 3 in rounds two and three).
Cheers
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not sure if I posted the right map, use this one.
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not to be a stick in the mud but you shorted me 3 inf in rd 2 where I should have had 11@2 vs the eight you rolled.
You then found or rolled correctly for my round 3 defense. So I should have a roll of 3@2 and if I hit you would have less inf to attack with on R3.
I can’t imagine I will hit with all three so whatever I roll I will just accept your inf attack results in rd3
Rolls: 3@2; Total Hits: 23@2: (5, 2, 1) -
So I will keep your 1 inf hit and let that unit live but I will take 2 arm out of your cau armor retreat.
Please review that battle to ensure I have’nt screwed up.
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fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.
to be clear, I didn’t say it was over a few rounds ago, I just proclaimed my feeling that the axis WOULD prevail. I understand your attacks into per and chi but I don’t think, even if they had been successful that it would have ultimately changed the outcome. This is only my opinion and I could certainly have been wrong in my assumption. Let me know what you find out concerning the last battle.
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@JWW:
fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.
to be clear, I didn’t say it was over a few rounds ago, I just proclaimed my feeling that the axis WOULD prevail. I understand your attacks into per and chi but I don’t think, even if they had been successful that it would have ultimately changed the outcome. This is only my opinion and I could certainly have been wrong in my assumption. Let me know what you find out concerning the last battle.
you’re right, i missed your rolls for the three artillery in round 2. take two more russian tanks, why not? probably takes your results from upper 10% to upper 3% in that battle :-P
literally EVERY big battle has blown up in my face (with the exception of your Japan attack on BUL which went slighly in my favor)… it’s quite difficult to believe but hey what can you do, it’s a risk that cannot be avoiided.
Cheers
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J12 purch 3 fgt, & 13 inf spend 69 (save 2)
combat
#1 ura (mt) v inf (eve) cwolncm:
z38 trn > z36
z38 trn > z34
sum inf, art > per
z34 2 trn .z 38
trj & ind stack > per
nin arm > chi
man 3 arm > nin
bur 2 arm > per
yak inf > eve
z16 2 fgt > fra
z34 cv > z38
z16 cv > z34
z62 fgt > nin
z62 fgt > z38
z19 ss > z 17
z16 3 trn > z34
remaining atl ss > z13
z16 dd > z34
z13 3 dd > z14
z16 remaing fleet > z 14placement fgt z38, 3 inf sum, 3inf ind, 2inf bur, 3inf man 2inf jpn, 2 fgt z62
jpn collects 52 + 15 + saved 2 = 69 -
Britain turn 12
Purchase
18 IPC
6 infantry
Combat Moves
POL (2 infantry, artillery) v 2 infantry (GBR), infantry, fighter (BST), *support shots with 2 cruisers
UKR (infantry) v 3 fighters (CAU)dice
POL AA
Rolls: 1@1; Total Hits: 01@1: (3) -
POL
A - 3 infantry, fighter, 2 cruisers
Rolls: 3@1 3@3; Total Hits: 33@1: (5, 3, 1)3@3: (2, 3, 5)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 03@2: (6, 4, 6) -
POL taken with 3 infantry
UKR
A - 3 fighters
Rolls: 3@3; Total Hits: 23@3: (6, 3, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
POL taken with 3 fighters
Noncombat Moves
3 fighters from UKR to CAU
fighter from POL to CAU
3 tanks from NOV to CAU
AA gun from NOV to RUS
3 infantry from GBR to BST
tank from RUS to CAU
infantry from BST to EPLMobilize
6 infantry in GBR
Income
18
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ita 12 purch 6 arm spend 30 (save3)
combat
#1 sbr CAU v bmb (ita)
#2 sbr MOS v bmb (per)
#3 epl (inf) v 2inf (bul) 2 fgt (z16)
#4 pol (3inf aa) v 3inf & 2 arm (bul)dice…
CAU aa
Rolls: 1@1; Total Hits: 01@1: (3)if misses the damage will be
Rolling 1:
(6)
MOS aa
Rolls: 1@1; Total Hits: 01@1: (3)if misses the dmg will be
Rolling 1:
(1) -
epl attack
Rolls: 2@3 2@1; Total Hits: 22@3: (6, 2)2@1: (1, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (6)





