@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L LuckyL (+9) v JWW
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still hot in POL
POL taken with infantry, fighter
BUL
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (3, 1, 2)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5) -
BUL taken with 3 infantry
KAZ
A - artillery, 4 fighters
Rolls: 1@2 4@3; Total Hits: 31@2: (2)4@3: (1, 5, 4, 1)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2) -
KAZ taken with 3 fighters
NOV
A - 3 tanks
Rolls: 3@3; Total Hits: 33@3: (1, 1, 3)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
NOV taken with 3 tanks
looks like this map doesn’t have the 4 US fighters in EUS that were placed last turn, I will add them.
Noncombat Moves
3 fighters from KAZ to CAU
tank from KAR to RUS
5 infantry from KAR to BST
AA gun from RUS to NOV
5 infantry, tank from GBR to BST
fighter from POL to BST
4 infantry from EPL to BSTMobilize
5 infantry in GBR
Income
18
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ITA 11 rpr 3 purch bmb, 2arm & 3 inf spend 34 (save 0)
combat
#1 cau sbr v bmb (fra)
#2 ukr (mt) v inf (blk) via trn
#3 bul (3inf) v 7inf & 10 arm (blk) inf (cze)#1 cau damage
Rolling 1:
(5)
#3 bul attack
Rolls: 10@3 8@1; Total Hits: 510@3: (4, 2, 5, 3, 5, 4, 1, 4, 6, 4)8@1: (1, 4, 3, 2, 1, 6, 5, 3)v 3inf
Rolls: 3@2; Total Hits: 13@2: (6, 3, 1) -
cau ic damaged by 5
bul twlo inf
ncm:
bmb > per
z14 ca & dd > z 34
z14 remaining fleet > z16ita collects 23 + 10 no = 33
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USA coming now.
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I don’t think it was a bad move but it was what I was hoping you would do.
Cheers
yeah, I was thinking of rolling the J & I fleets into the atl (z7) but changed my mind. Maybe in 2 more turns if we are still playing.
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America turn 11
Purchase
51 IPC
2 destroyers
ac
battleship
save 1 IPCCombat Moves
CHI (4 infantry, 3 tanks, 2 fighters) v 3 tanks, 6 fighters (RUS) blitz KAZ and enter through NOV as well, 3 fighters, bomber (CAU)
dice
CHI
A - 3 tanks, 9 fighters, bomber
Rolls: 12@3 1@4; Total Hits: 1012@3: (2, 2, 1, 5, 6, 5, 1, 3, 1, 1, 1, 1)1@4: (3)
D - 4 infantry, 3 tanks, 2 fighters
Rolls: 4@2 3@3 2@4; Total Hits: 84@2: (2, 1, 5, 2)3@3: (3, 1, 3)2@4: (2, 4) -
talk about getting kicked when you’re down… there is brutality in its finest form. oh well, I guess the dice are putting the finishing touches on me, any glimmer of hope by getting some great dice in battles like that are now gone - just plain insanity pure and simple there. :lol: :lol:
CHI taken with 4 fighters, bomber
Noncombat Moves
4 fighters, bomber from CHI to CAU
2 infantry from EPL to BST
destroyer, submarine, ac, fighter, 5 transports from Z1 to Z2
6 infantry, artillery, 3 tanks from ECA to GBR
fighter from Z1 to Z5
2 destroyers, 2 ac, 5 transports from Z5 to Z3
2 fighters from EUS to Z2
2 fighters from EUS to Z10
2 infantry from ECA to WCA
submarine from Z1 to Z10Mobilize
2 destroyers, ac, battleship in Z10
Income
39 + 5 NO + 1 saved = 45
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lots of hits there, on both sides, wow
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G12 purc art & 9inf spend 31 (save 0)
combat
#1 cau SBR v bmb (fra)
#2 pol (inf, aa) v 3inf & art (ger)dice
#1 cau damage
Rolling 1:
(1)
#2 pol attack
Rolls: 2@2 2@1; Total Hits: 42@2: (2, 2)2@1: (1, 1)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
cau damaged for 1
pol twlo inf
ncm:
bmb > bul
blk 2 fgt > per
blk stack > bul
ger inf nwe
ger 2 inf > fraG collects 27 + 5 NO = 32
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Soviet turn 12
Purchase
35 IPC
6 repair to CAU
8 infantry
tankCombat Moves
PER (bomber, 16 infantry, 3 artillery, 11 tanks, 2 fighters) v 27 infantry, 10 tanks (CAU), 3 tanks, 3 fighters, bomber (RUS)
dice…
It’s now or never for the Allies.
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PER AA gun
3 fighters
Rolls: 3@1; Total Hits: 03@1: (2, 5, 6)1 bomber
Rolls: 1@1; Total Hits: 01@1: (4) -
PER attack
A - 27 infantry, 13 tanks, 3 fighters, bomber
Rolls: 27@1 16@3 1@4; Total Hits: 827@1: (4, 6, 3, 2, 1, 1, 5, 4, 2, 2, 2, 3, 1, 5, 3, 5, 1, 4, 4, 5, 6, 4, 5, 4, 5, 4, 2)16@3: (1, 6, 5, 2, 4, 4, 4, 6, 5, 5, 4, 2, 6, 5, 4, 3)1@4: (6) -
absolutely miserable attack - i mean really, what does it take for these allies to get anything to go right.
you will obviously lose 8 infantry with that horrible attack.
PER defense
Rolls: 1@1 19@2 11@3 2@4; Total Hits: 141@1: (1)19@2: (3, 2, 2, 4, 5, 4, 4, 1, 3, 1, 1, 3, 4, 1, 4, 6, 1, 4, 1)11@3: (4, 6, 2, 2, 2, 5, 6, 6, 6, 6, 5)2@4: (1, 2)we all know what’s coming here. i predict at LEAST 15 hits.
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bomber hits and you were probably upper 15% again after I was lower 15% or worse… joke.
PER round 2
A - 13 infantry, 13 tanks, 3 fighters, bomber
Rolls: 13@1 16@3 1@4; Total Hits: 813@1: (2, 4, 4, 5, 6, 2, 2, 3, 1, 2, 6, 3, 1)16@3: (4, 6, 3, 4, 5, 6, 6, 3, 4, 5, 2, 2, 4, 6, 4, 1)1@4: (2)
D - bomber, 8 infantry, 3 artillery, 11 tanks, 2 fighters
Rolls: 1@1 8@2 11@3 2@4; Total Hits: 101@1: (3)8@2: (2, 5, 6, 1, 4, 1, 2, 6)11@3: (2, 4, 6, 4, 4, 3, 3, 1, 6, 2, 6)2@4: (6, 4) -
if i wasn’t seeing it i wouldn’t believe it.
PER round 3
A - 3 infantry, 13 tanks, 3 fighters, bomber
Rolls: 3@1 16@3 1@4; Total Hits: 123@1: (6, 2, 1)16@3: (1, 2, 4, 2, 6, 2, 5, 4, 2, 3, 3, 5, 2, 1, 1, 6)1@4: (1)
D - bomber, 3 artillery, 11 tanks, 2 fighters -
if that had happened in the first round we could have still had a game…
your only real casualty choice here is whether to keep the bomber or not. it rolled a 3 in the second round so an infantry would have missed as well.
since I’m probably retreating after this round let’s just see your defense and you can pick your round 3 casualties later…
PER round 3 defense
Rolls: 1@1 3@2 11@3 2@4; Total Hits: 91@1: (3)3@2: (2, 2, 2)11@3: (4, 2, 6, 4, 4, 2, 2, 6, 6, 2, 4)2@4: (2, 3)





