@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
12L LuckyL (+9) v JWW
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bul twlo 7fgt, 3inf & art
#2 nov attack
Rolls: 2@3 2@1; Total Hits: 12@3: (1, 4)2@1: (3, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
nov twol
ncm:
z14 cv 7 dd > z 16
kaz stack > per
ind stack > per
per 3inf & art > trj
bur 2 arm > per
bul 4 fgt > z 16
z34 cv > z 16
nov 2 fgt > z34
z38 2 trn > z 34
sum 3 inf > per
fic arm > ind
z36 trn > z38
yak inf > eve
stc stack > yak
z62 2 fgt > chi
nin 2 inf 3 arm > chi
man 3 arm > nin
z17 ss > z 19
z17 ss > z11
z17 ss > z9
z13 ss > z 8
z14 ss > z12
z17 3 dd > z13
bul 3 fgt > gerplacement 3 inf ind, 2arm bur, trn z38, 2inf & art sum, 2 fgt z62, 3 arm man
J collects 56 + 15 = 71
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that was a big price for the japs to pay but IMO it really clears the road for ITA & GER. It is a BIG burden off Germany’s back and hopefully eliminates the BIG NO for Russia.
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use this map, I forgot to take of the Russian 10 NO
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I don’t think it was a bad move but it was what I was hoping you would do.
Cheers
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Britain turn 11
Purchase
15 IPC
5 infantry
Combat Moves
POL (2 infantry, artillery) v 2 infantry (KAR), infantry (EPL), *support shots with 2 cruisers, fighter (RUS)
KAZ (infantry, tank) v artillery, 4 fighters (RUS)
NOV (2 infantry) v 3 tanks (RUS) blitz URA
BUL (tank) v 3 infantry (EPL)dice
POL AA gun
Rolls: 1@1; Total Hits: 01@1: (4) -
POL
A - 3 infantry, fighter, 2 cruisers
Rolls: 3@1 3@3; Total Hits: 23@1: (3, 2, 1)3@3: (6, 3, 6)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 13@2: (4, 1, 3) -
BUL round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (3)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (1) -
still hot in POL
POL taken with infantry, fighter
BUL
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (3, 1, 2)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5) -
BUL taken with 3 infantry
KAZ
A - artillery, 4 fighters
Rolls: 1@2 4@3; Total Hits: 31@2: (2)4@3: (1, 5, 4, 1)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2) -
KAZ taken with 3 fighters
NOV
A - 3 tanks
Rolls: 3@3; Total Hits: 33@3: (1, 1, 3)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
NOV taken with 3 tanks
looks like this map doesn’t have the 4 US fighters in EUS that were placed last turn, I will add them.
Noncombat Moves
3 fighters from KAZ to CAU
tank from KAR to RUS
5 infantry from KAR to BST
AA gun from RUS to NOV
5 infantry, tank from GBR to BST
fighter from POL to BST
4 infantry from EPL to BSTMobilize
5 infantry in GBR
Income
18
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ITA 11 rpr 3 purch bmb, 2arm & 3 inf spend 34 (save 0)
combat
#1 cau sbr v bmb (fra)
#2 ukr (mt) v inf (blk) via trn
#3 bul (3inf) v 7inf & 10 arm (blk) inf (cze)#1 cau damage
Rolling 1:
(5)
#3 bul attack
Rolls: 10@3 8@1; Total Hits: 510@3: (4, 2, 5, 3, 5, 4, 1, 4, 6, 4)8@1: (1, 4, 3, 2, 1, 6, 5, 3)v 3inf
Rolls: 3@2; Total Hits: 13@2: (6, 3, 1) -
cau ic damaged by 5
bul twlo inf
ncm:
bmb > per
z14 ca & dd > z 34
z14 remaining fleet > z16ita collects 23 + 10 no = 33
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USA coming now.
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I don’t think it was a bad move but it was what I was hoping you would do.
Cheers
yeah, I was thinking of rolling the J & I fleets into the atl (z7) but changed my mind. Maybe in 2 more turns if we are still playing.
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America turn 11
Purchase
51 IPC
2 destroyers
ac
battleship
save 1 IPCCombat Moves
CHI (4 infantry, 3 tanks, 2 fighters) v 3 tanks, 6 fighters (RUS) blitz KAZ and enter through NOV as well, 3 fighters, bomber (CAU)
dice
CHI
A - 3 tanks, 9 fighters, bomber
Rolls: 12@3 1@4; Total Hits: 1012@3: (2, 2, 1, 5, 6, 5, 1, 3, 1, 1, 1, 1)1@4: (3)
D - 4 infantry, 3 tanks, 2 fighters
Rolls: 4@2 3@3 2@4; Total Hits: 84@2: (2, 1, 5, 2)3@3: (3, 1, 3)2@4: (2, 4) -
talk about getting kicked when you’re down… there is brutality in its finest form. oh well, I guess the dice are putting the finishing touches on me, any glimmer of hope by getting some great dice in battles like that are now gone - just plain insanity pure and simple there. :lol: :lol:
CHI taken with 4 fighters, bomber
Noncombat Moves
4 fighters, bomber from CHI to CAU
2 infantry from EPL to BST
destroyer, submarine, ac, fighter, 5 transports from Z1 to Z2
6 infantry, artillery, 3 tanks from ECA to GBR
fighter from Z1 to Z5
2 destroyers, 2 ac, 5 transports from Z5 to Z3
2 fighters from EUS to Z2
2 fighters from EUS to Z10
2 infantry from ECA to WCA
submarine from Z1 to Z10Mobilize
2 destroyers, ac, battleship in Z10
Income
39 + 5 NO + 1 saved = 45
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lots of hits there, on both sides, wow
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G12 purc art & 9inf spend 31 (save 0)
combat
#1 cau SBR v bmb (fra)
#2 pol (inf, aa) v 3inf & art (ger)dice
#1 cau damage
Rolling 1:
(1)
#2 pol attack
Rolls: 2@2 2@1; Total Hits: 42@2: (2, 2)2@1: (1, 1)v inf
Rolls: 1@2; Total Hits: 11@2: (2)





