Quick rules question - I am attacking the German sub and transport in the Baltic with two UK fighters. The submarine cannot retreat right, as there are no friendly sea zones adjacent to it? So it must stay in combat forever?
12L LuckyL (+9) v JWW
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still hot in POL
POL taken with infantry, fighter
BUL
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (3, 1, 2)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5) -
BUL taken with 3 infantry
KAZ
A - artillery, 4 fighters
Rolls: 1@2 4@3; Total Hits: 31@2: (2)4@3: (1, 5, 4, 1)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2) -
KAZ taken with 3 fighters
NOV
A - 3 tanks
Rolls: 3@3; Total Hits: 33@3: (1, 1, 3)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
NOV taken with 3 tanks
looks like this map doesn’t have the 4 US fighters in EUS that were placed last turn, I will add them.
Noncombat Moves
3 fighters from KAZ to CAU
tank from KAR to RUS
5 infantry from KAR to BST
AA gun from RUS to NOV
5 infantry, tank from GBR to BST
fighter from POL to BST
4 infantry from EPL to BSTMobilize
5 infantry in GBR
Income
18
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ITA 11 rpr 3 purch bmb, 2arm & 3 inf spend 34 (save 0)
combat
#1 cau sbr v bmb (fra)
#2 ukr (mt) v inf (blk) via trn
#3 bul (3inf) v 7inf & 10 arm (blk) inf (cze)#1 cau damage
Rolling 1:
(5)
#3 bul attack
Rolls: 10@3 8@1; Total Hits: 510@3: (4, 2, 5, 3, 5, 4, 1, 4, 6, 4)8@1: (1, 4, 3, 2, 1, 6, 5, 3)v 3inf
Rolls: 3@2; Total Hits: 13@2: (6, 3, 1) -
cau ic damaged by 5
bul twlo inf
ncm:
bmb > per
z14 ca & dd > z 34
z14 remaining fleet > z16ita collects 23 + 10 no = 33
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USA coming now.
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I don’t think it was a bad move but it was what I was hoping you would do.
Cheers
yeah, I was thinking of rolling the J & I fleets into the atl (z7) but changed my mind. Maybe in 2 more turns if we are still playing.
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America turn 11
Purchase
51 IPC
2 destroyers
ac
battleship
save 1 IPCCombat Moves
CHI (4 infantry, 3 tanks, 2 fighters) v 3 tanks, 6 fighters (RUS) blitz KAZ and enter through NOV as well, 3 fighters, bomber (CAU)
dice
CHI
A - 3 tanks, 9 fighters, bomber
Rolls: 12@3 1@4; Total Hits: 1012@3: (2, 2, 1, 5, 6, 5, 1, 3, 1, 1, 1, 1)1@4: (3)
D - 4 infantry, 3 tanks, 2 fighters
Rolls: 4@2 3@3 2@4; Total Hits: 84@2: (2, 1, 5, 2)3@3: (3, 1, 3)2@4: (2, 4) -
talk about getting kicked when you’re down… there is brutality in its finest form. oh well, I guess the dice are putting the finishing touches on me, any glimmer of hope by getting some great dice in battles like that are now gone - just plain insanity pure and simple there. :lol: :lol:
CHI taken with 4 fighters, bomber
Noncombat Moves
4 fighters, bomber from CHI to CAU
2 infantry from EPL to BST
destroyer, submarine, ac, fighter, 5 transports from Z1 to Z2
6 infantry, artillery, 3 tanks from ECA to GBR
fighter from Z1 to Z5
2 destroyers, 2 ac, 5 transports from Z5 to Z3
2 fighters from EUS to Z2
2 fighters from EUS to Z10
2 infantry from ECA to WCA
submarine from Z1 to Z10Mobilize
2 destroyers, ac, battleship in Z10
Income
39 + 5 NO + 1 saved = 45
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lots of hits there, on both sides, wow
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G12 purc art & 9inf spend 31 (save 0)
combat
#1 cau SBR v bmb (fra)
#2 pol (inf, aa) v 3inf & art (ger)dice
#1 cau damage
Rolling 1:
(1)
#2 pol attack
Rolls: 2@2 2@1; Total Hits: 42@2: (2, 2)2@1: (1, 1)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
cau damaged for 1
pol twlo inf
ncm:
bmb > bul
blk 2 fgt > per
blk stack > bul
ger inf nwe
ger 2 inf > fraG collects 27 + 5 NO = 32
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Soviet turn 12
Purchase
35 IPC
6 repair to CAU
8 infantry
tankCombat Moves
PER (bomber, 16 infantry, 3 artillery, 11 tanks, 2 fighters) v 27 infantry, 10 tanks (CAU), 3 tanks, 3 fighters, bomber (RUS)
dice…
It’s now or never for the Allies.
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PER AA gun
3 fighters
Rolls: 3@1; Total Hits: 03@1: (2, 5, 6)1 bomber
Rolls: 1@1; Total Hits: 01@1: (4) -
PER attack
A - 27 infantry, 13 tanks, 3 fighters, bomber
Rolls: 27@1 16@3 1@4; Total Hits: 827@1: (4, 6, 3, 2, 1, 1, 5, 4, 2, 2, 2, 3, 1, 5, 3, 5, 1, 4, 4, 5, 6, 4, 5, 4, 5, 4, 2)16@3: (1, 6, 5, 2, 4, 4, 4, 6, 5, 5, 4, 2, 6, 5, 4, 3)1@4: (6) -
absolutely miserable attack - i mean really, what does it take for these allies to get anything to go right.
you will obviously lose 8 infantry with that horrible attack.
PER defense
Rolls: 1@1 19@2 11@3 2@4; Total Hits: 141@1: (1)19@2: (3, 2, 2, 4, 5, 4, 4, 1, 3, 1, 1, 3, 4, 1, 4, 6, 1, 4, 1)11@3: (4, 6, 2, 2, 2, 5, 6, 6, 6, 6, 5)2@4: (1, 2)we all know what’s coming here. i predict at LEAST 15 hits.
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bomber hits and you were probably upper 15% again after I was lower 15% or worse… joke.
PER round 2
A - 13 infantry, 13 tanks, 3 fighters, bomber
Rolls: 13@1 16@3 1@4; Total Hits: 813@1: (2, 4, 4, 5, 6, 2, 2, 3, 1, 2, 6, 3, 1)16@3: (4, 6, 3, 4, 5, 6, 6, 3, 4, 5, 2, 2, 4, 6, 4, 1)1@4: (2)
D - bomber, 8 infantry, 3 artillery, 11 tanks, 2 fighters
Rolls: 1@1 8@2 11@3 2@4; Total Hits: 101@1: (3)8@2: (2, 5, 6, 1, 4, 1, 2, 6)11@3: (2, 4, 6, 4, 4, 3, 3, 1, 6, 2, 6)2@4: (6, 4) -
if i wasn’t seeing it i wouldn’t believe it.
PER round 3
A - 3 infantry, 13 tanks, 3 fighters, bomber
Rolls: 3@1 16@3 1@4; Total Hits: 123@1: (6, 2, 1)16@3: (1, 2, 4, 2, 6, 2, 5, 4, 2, 3, 3, 5, 2, 1, 1, 6)1@4: (1)
D - bomber, 3 artillery, 11 tanks, 2 fighters -
if that had happened in the first round we could have still had a game…
your only real casualty choice here is whether to keep the bomber or not. it rolled a 3 in the second round so an infantry would have missed as well.
since I’m probably retreating after this round let’s just see your defense and you can pick your round 3 casualties later…
PER round 3 defense
Rolls: 1@1 3@2 11@3 2@4; Total Hits: 91@1: (3)3@2: (2, 2, 2)11@3: (4, 2, 6, 4, 4, 2, 2, 6, 6, 2, 4)2@4: (2, 3)





