JWW v JENN G40 training continues
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maybe it’s moot
1st to hit wins ss
Rolls: 5@2; Total Hits: 45@2: (5, 1, 1, 2, 2)v dd
Rolls: 5@2; Total Hits: 05@2: (5, 6, 3, 4, 4)
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z109 twlo ss
#5 z111
Rolls: 2@4 3@3 1@2; Total Hits: 32@4: (2, 1)3@3: (6, 3, 4)1@2: (3)v bb, ca
Rolls: 1@4 1@2; Total Hits: 11@4: (4)1@2: (5)
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z111 twlo fgt
Z112 attack
Rolls: 1@4 1@3; Total Hits: 21@4: (3)1@3: (3)v 2 ca
Rolls: 2@3; Total Hits: 12@3: (2, 5)
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z112 twol, hit to bb
YUGO attack
Rolls: 3@3 4@2 4@1; Total Hits: 13@3: (5, 6, 1)4@2: (4, 3, 6, 6)4@1: (2, 3, 4, 5)v 5inf
Rolls: 5@2; Total Hits: 25@2: (5, 5, 1, 1, 3)
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2nd wave attack
Rolls: 3@3 4@2 2@1; Total Hits: 43@3: (5, 4, 1)4@2: (4, 1, 2, 4)2@1: (1, 3)v 4inf
Rolls: 4@1; Total Hits: 14@1: (2, 2, 2, 1)
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yugo twlo 3inf
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ncm:
nor 2 inf > fin
rom 2 inf > bul
den 2inf > fin via trn
pol 3inf > hun
hun 2 inf > bul
ger stack > pol
wgr aa > gerneed to check where my planes came from
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fra af > Nita
wfr bmb & tac > wgr
z111 af > wgr -
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what do you think?
I think the brits might have trouble with all those ss’s no?
question, my G BB has the damage removed on t2 automatically if it is still living correct?
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If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
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@Cmdr:
If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
alpha 2
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@JWW:
@Cmdr:
If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
alpha 2
There does not exist an Airbase in N. Italy. That means if I attack the Italian fleet, you will only be allowed to scramble the 1 Italian Fighter from S. Italy.
Do you want to make adjustments before I post Russia?
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Russia:
Buy(37)
- 12 Infantry, Save 1
NCM:
Submarine from SZ 127 to SZ 111
3 Infantry from Vyborg to Novgorod
2 Infantry from Karelia to Novgorod
6 Infantry, Artillery from Novgorod to Belarus
Infantry from Arkhangelsk to BNelarus
2 Infantry from E. Poland to Belarus
3 Infantry from Baltic States to Belarus
Infantry, Artillery, Mech, Arm, AA from Russia to Bryansk
3 Infantry from S. Ukraine to N. Ukraine
2 Infantry from Bessarabia to N. Ukraine
6 Infantry from Amur to Bury
6 Infantry, AA From Sak to Bury
6 Infantry from Bury to Yak
Fig, Tac from Russia to Novgorod
Mech, Arm from Volgograd to Bryansk
2 INfantry from Caucasus to RostovBuild: 3 Infantry in S. Ukraine
Build: 3 Infantry in Novgorod
Build: 6 Infantry in RussiaCollect: 37 IPC + 1 Saved = 38 IPC
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@Cmdr:
@JWW:
@Cmdr:
If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
alpha 2
There does not exist an Airbase in N. Italy. That means if I attack the Italian fleet, you will only be allowed to scramble the 1 Italian Fighter from S. Italy.
Do you want to make adjustments before I post Russia?
didn’t think about that but I can only land one tac into sita as the fgt came from (hun) & the other tac from (pol)……so carry on.
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J1 purchase trn & cv spend 23 (save 3)
combat -
#1 YUN (4inf) v 3inf, art (kwa) fgt, tac (ksu)
#2 HUN (2inf) v 3inf, art (ksi) 2fgt & 2 tac (man) 2 bmb (jpn)
#3 cha (mt) v 2inf, art (jeh) cwol
#4 anh (mt) v 3inf, art (sha) cwoldice….
#1 YUN attackRolls: 1@4 1@3 2@2 2@1; Total Hits: 11@4: (6)1@3: (4)2@2: (1, 4)2@1: (4, 6)v 4inf
Rolls: 4@2; Total Hits: 04@2: (3, 4, 6, 3)
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2nd wave attack
Rolls: 1@4 1@3 2@2 2@1; Total Hits: 31@4: (1)1@3: (4)2@2: (6, 1)2@1: (1, 4)v 3inf
Rolls: 3@2; Total Hits: 03@2: (6, 6, 5)
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yun twol
#2 hun attack
Rolls: 4@4 2@3 2@2 2@1; Total Hits: 74@4: (2, 4, 6, 1)2@3: (2, 1)2@2: (2, 1)2@1: (3, 5)v 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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hun twol
ncm:
yun af > kwa
hun af > kwa
z19 fleet > z36
oki & ksu inf’s > kwa
ksu 2inf, art > ksi
z6 dd, cv, fgt & tac > z36
z6 remaining fleet > z33
iwo inf > car
z20 ca > z36
z20 trn > z6
jpn inf, arm > kor
for fgt > sia
man 2inf > jeh
man tech > anh
kor 4inf > man
kor fgt > jeh
jpn tac > jeh
z33 fgt > kwa
jpn fgt > z33
jpn fgt, tac > z6
oki fgt > jehplacement cv z& trn z6
J collects 10 NO _+ saved 3 + 30 =
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that’s 43 + map