good luck
JWW v JENN G40 training continues
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@Cmdr:
If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
alpha 2
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@JWW:
@Cmdr:
If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
alpha 2
There does not exist an Airbase in N. Italy. That means if I attack the Italian fleet, you will only be allowed to scramble the 1 Italian Fighter from S. Italy.
Do you want to make adjustments before I post Russia?
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Russia:
Buy(37)
- 12 Infantry, Save 1
NCM:
Submarine from SZ 127 to SZ 111
3 Infantry from Vyborg to Novgorod
2 Infantry from Karelia to Novgorod
6 Infantry, Artillery from Novgorod to Belarus
Infantry from Arkhangelsk to BNelarus
2 Infantry from E. Poland to Belarus
3 Infantry from Baltic States to Belarus
Infantry, Artillery, Mech, Arm, AA from Russia to Bryansk
3 Infantry from S. Ukraine to N. Ukraine
2 Infantry from Bessarabia to N. Ukraine
6 Infantry from Amur to Bury
6 Infantry, AA From Sak to Bury
6 Infantry from Bury to Yak
Fig, Tac from Russia to Novgorod
Mech, Arm from Volgograd to Bryansk
2 INfantry from Caucasus to RostovBuild: 3 Infantry in S. Ukraine
Build: 3 Infantry in Novgorod
Build: 6 Infantry in RussiaCollect: 37 IPC + 1 Saved = 38 IPC
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@Cmdr:
@JWW:
@Cmdr:
If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
alpha 2
There does not exist an Airbase in N. Italy. That means if I attack the Italian fleet, you will only be allowed to scramble the 1 Italian Fighter from S. Italy.
Do you want to make adjustments before I post Russia?
didn’t think about that but I can only land one tac into sita as the fgt came from (hun) & the other tac from (pol)……so carry on.
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J1 purchase trn & cv spend 23 (save 3)
combat -
#1 YUN (4inf) v 3inf, art (kwa) fgt, tac (ksu)
#2 HUN (2inf) v 3inf, art (ksi) 2fgt & 2 tac (man) 2 bmb (jpn)
#3 cha (mt) v 2inf, art (jeh) cwol
#4 anh (mt) v 3inf, art (sha) cwoldice….
#1 YUN attackRolls: 1@4 1@3 2@2 2@1; Total Hits: 11@4: (6)1@3: (4)2@2: (1, 4)2@1: (4, 6)v 4inf
Rolls: 4@2; Total Hits: 04@2: (3, 4, 6, 3)
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2nd wave attack
Rolls: 1@4 1@3 2@2 2@1; Total Hits: 31@4: (1)1@3: (4)2@2: (6, 1)2@1: (1, 4)v 3inf
Rolls: 3@2; Total Hits: 03@2: (6, 6, 5)
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yun twol
#2 hun attack
Rolls: 4@4 2@3 2@2 2@1; Total Hits: 74@4: (2, 4, 6, 1)2@3: (2, 1)2@2: (2, 1)2@1: (3, 5)v 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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hun twol
ncm:
yun af > kwa
hun af > kwa
z19 fleet > z36
oki & ksu inf’s > kwa
ksu 2inf, art > ksi
z6 dd, cv, fgt & tac > z36
z6 remaining fleet > z33
iwo inf > car
z20 ca > z36
z20 trn > z6
jpn inf, arm > kor
for fgt > sia
man 2inf > jeh
man tech > anh
kor 4inf > man
kor fgt > jeh
jpn tac > jeh
z33 fgt > kwa
jpn fgt > z33
jpn fgt, tac > z6
oki fgt > jehplacement cv z& trn z6
J collects 10 NO _+ saved 3 + 30 =
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that’s 43 + map
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USA:
Buy(52)
- 4 Transports, 2 Destroyers, Save 8
NCMs
Fleet SZ 35 to SZ 37
Fleet SZ 26 to SZ 10
Fighter Philippines to Burma
Fighters Hawaii to W. USA
Fighter to E. USABuild: 4 Transports, 2 Destroyers in SZ 101
Collect: 52 IPC + 8 Saved = 60 IPC
China:
Buy(12)
- 4 Infantry
Combat Moves:
3 INfantry, Fighter to Yunan
Attacker:
Rolls: 3@1 1@3; Total Hits: 23@1: (3, 5, 1)1@3: (2)
Defender:
Rolls: 4@2; Total Hits: 14@2: (6, 2, 6, 4)
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Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (5, 1)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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2 Infantry Sui to She
2 Infantry Kwe to She
2 Infantry Sze to She
Fighter Yun to SheBuild: 4 Infantry in Sze
Collect: 15 IPC
England/India
Buy(28/17)England: Minor Complex, 5 Infantry, Save 1
India: Transport, Destroyer, Save 2Combat Moves:
Infantry, Artillery from India to C. Persia
Destroyer, Cruiser, Tactical from SZ 98 to SZ 97
Infantry from Malta to Greece
Fighter from Malta to SZ 97
Fighter from Gibraltar to SZ 97
Infatnry W. India to E. PersiaFor the sake of argument, I am going to say you do not scramble the S. Italian fighter. If you want too, we can reroll the battle.
Attacker:
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (1)3@3: (5, 3, 6)1@4: (1)
Defender:
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)
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Cleared with loss of Tactical Bomber. (Saves me from having to land it on Malta to be counter attacked.)
NCM:
Fighter from Scotland to Gibraltar
2 Figthers from England to Gibraltar
Cruiser, Battleship from SZ 110 to SZ 92
Cruiser from SZ 91 ot SZ 92
2 Infantry, Artillery, Armor from Alexandria to Egypt
Infantry from Sudan to Kenya
Destroyer from SZ 71 to SZ 76
Destroyer, Cruiser from SZ 39 to SZ 76
Battleship from SZ 37 to SZ 39
3 Infantry, Fighter, Tactical, AA Gun from India to BUrma
3 Infantry from Malaya to Sham State
Infantry, Artillery from Ontario to QuebecBuild: Minor Complex in Egypt
Build: 5 Infantry in England
Build: Transport, Destroyer in SZ 39Collect:
E: 32 + 5 Originals - 2 UK - 3 Canada + 1 Saved = 33
I: 17 + 2 Saved = 19
Australia:
Buy(10)
- Transport, Save 3
Combat Move:
Infantry to Java
NCM
2 Infantry, Artillery, Fighter from Queensland to NSW
2 Fighters from New Zealand to NSW
Destroyer from SZ 62 to SZ 54
Cruiser from SZ 63 to SZ 62Build: Transport in SZ 62
Collect: 3 Saved + 14 TT = 17 IPC
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Italy 1 purchase - nada (save 10)
combat
#1 TUNIS (inf) v inf, arm (nita) inf, art (lib)
#2 alx (mt) v inf (tob) cwol
#3 z97 (fleet) v z95 fleet & all ITA AF
#4 sud (mt) v inf (eth) cwol
#5 ken (inf) v 2inf, art (eth, iso) -
#1 tun attack
Rolls: 1@3 2@2 1@1; Total Hits: 11@3: (6)2@2: (5, 6)1@1: (1)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
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tun cwol
#3 z97 attack
Rolls: 1@4 3@3 3@2; Total Hits: 41@4: (2)3@3: (5, 3, 5)3@2: (1, 3, 2)v cv, 2fgt, ca & dd
Rolls: 2@4 1@3 2@2; Total Hits: 32@4: (4, 3)1@3: (6)2@2: (6, 2)
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keeping your fgt as you could land it in greece
2nd wave attack
Rolls: 1@4 3@3; Total Hits: 11@4: (4)3@3: (6, 6, 4)v fgt
Rolls: 1@4; Total Hits: 11@4: (2)
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z97 cwlo italain fleet
#5 Ken attack
Rolls: 2@2 1@1; Total Hits: 02@2: (5, 3)1@1: (2)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
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2nd wave attack
Rolls: 2@2 1@1; Total Hits: 12@2: (2, 3)1@1: (3)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
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ken twol
ncm:
z97 af > tob
sita 4inf > nita
nita art > sitaITA collects 13 + saved 10 = 23