LOL would be fun to go to the back with a couple dollars and ask for pennies.
G40 JWW(Axis) vs Commander Jennifer(Allies)
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@Cmdr:
BTW, if England or Australia declare war on Japan, Japan can retalliate without inviting America to declare war on them.
Regardless, by the end of T3 the usa can delcare war as your previously stated. correct? So JApan needs toi have all it ducks in a row to go wil on T4! right?
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@JWW:
@Cmdr:
BTW, if England or Australia declare war on Japan, Japan can retalliate without inviting America to declare war on them.
Regardless, by the end of T3 the usa can delcare war as your previously stated. correct? So JApan needs toi have all it ducks in a row to go wil on T4! right?
Correct. America declares war then collects it’s income. The next round (Japan goes) then America can make combat moves.
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I like the idea of purchasing and putting down all of your pieces per turn like the game I saw you play. It kills me not to utilize all this jpn AF. I can’t imagine that a home rule like that would get much traction?
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I think I made a few mistakes…please clarify mech can’t blitz 2 spaces unless w/and arm? I had the jpn mech go two space through an unoccupied chi space?
And TAC aircraft ONLY attack @4 if they are attacking with FGT’s or arm? correct
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@JWW:
I think I made a few mistakes…please clarify mech can’t blitz 2 spaces unless w/and arm? I had the jpn mech go two space through an unoccupied chi space?
And TAC aircraft ONLY attack @4 if they are attacking with FGT’s or arm? correct
Yes on both accounts.
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OK revised J 2 purchase 2 cv spend 32 (save 0)
combat
#1 sui (mt) v inf (cha) cwol
#2 hop (mt) v inf (cha) cwol
#3 kwe (mt) v inf (anh (cwol)
#4 yun (2inf) v 2inf (hun, kwa) art (kwa) 2fgt & 2 tac (kwa) 2 bmb (ksi)dice….
yun attackRolls: 4@4 2@3 2@2 1@1; Total Hits: 64@4: (6, 2, 3, 3)2@3: (2, 2)2@2: (2, 4)1@1: (2)v 2inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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yun twol
ncm:
fic inf, art > sia
z36 tac > sia
ksi 2 inf > fic via trn
z36 cv, tac, bb, 2dd, ss & ca > z37
kwa fgt > z37
ksi inf > hun
anh 2inf, art > hun
kwa fgt > z20
z6 2 trn & cv > z36
jpn 2inf, aa & arm > kwa
anh mech > kwaplacement 2 cv z6
J collects 35
iwo & jpn inf > kor
ksi 2 fgt > man
jeh 2inf > cha
jeh 4inf, aert & aa > man
jeh fgt > man
ksi tac > man
kwa & car taC > Z6
PAU INF > CAR
YUN TAC > Z20
yun 2bmb, 2fgt & tac > sia -
jenn can a lone mech unit in combat drive through a territory under it’s countries or an allied countries control to then, on its second movement and attack the enemy?
or can it ncm two space w/out an arm?
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Sorry to interupt, but yes a m.inf can combat through your own territory 1 space then into a hostile space. It can also move 2 spaces in NCM. The term blitz refers to a tank moving through 2 hostiles spaces or moving into 1 hostile space and moving back to it original territory. A m.inf would have to be paired with a tank in the last 2 situations.
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thank u
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Sorry to interupt, but yes a m.inf can combat through your own territory 1 space then into a hostile space. It can also move 2 spaces in NCM. The term blitz refers to a tank moving through 2 hostiles spaces or moving into 1 hostile space and moving back to it original territory. A m.inf would have to be paired with a tank in the last 2 situations.
Agreed.
Note: Larry changed this rule in Alpha 3 to make Mechanized Infantry behave exactly like tanks in regards to combat movements. So in future games, which employ Alpha 3, you’ll be able to blitz your M.I. as per tank rules.
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Only if you have the required tech for it.
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you are up my dear
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USA:
Buy(52)
- 2 Tacticals
- 3 Infantry
- 1 Artillery
- 1 Transport
- 1 Armor
- 1 Save 4
NCM:
Fighter from E. USA to W. USA
2 Carriers, Submarine, Transport from SZ 10 to SZ 7
Destroyer, Submarine from SZ 35 to SZ 18
Fighter, Tactical, Carrier, Battleship, 2 Cruisers, 2 Destroyers, Submarine, Transport from SZ 26 to SZ 7
Fighter from Philippines to SZ 7
3 Fighters from Hawaii to SZ 7
Strategic to W. USABuild: 2 Tacticals in W. USA
Build: 1 Transport in SZ 10
Build: 2 Infantry, Artillery in C. USA
Build: Infantry, Armor in E. USACollect: 52 + 4 Saved = 56 IPC
China:
Buy(15)
- 5 Infantry
Combat Moves:
2 Infantry, Fighter to Hopeh
8 Infantry to SuiyuanCombat:
Hopeh:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Suiyuan:
Attacker:
Rolls: 8@1; Total Hits: 08@1: (3, 2, 5, 2, 2, 3, 4, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Suiyuan:
Attacker:
Rolls: 8@1; Total Hits: 28@1: (6, 1, 6, 4, 2, 4, 3, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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NCM:
Fighter from Hopeh to Kansu
Build: 5 Infantry in Suiyuan
Collect: 7 IPC
England/India
Buy(38/21)
England:- 3 Armor
- Save 20
India: - 2 Fighters
- Save 1
Combat Moves:
Infantry, Artillery, Tactical from Sudan to Egypt
Mech from Ethiopia to Egypt
Fighter from SZ 80 to Egypt
Infantry from Ethiopia to C. Persia
(Transport from SZ 76 to SZ 80)
Infantry, Artillery from Ethiopia to Italian Somaliland
Armor from Sudan to Italian Somaliland
Infantry from Sumtra to Celebes
(Transport from SZ 41 to SZ 44)
Destroyer from SZ 106 to SZ 109
5 Fighters from England to SZ 109Combat:
Italian Somaliland:
Attacker:
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Egypt:
Attacker:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (5)2@2: (4, 3)1@3: (2)1@4: (5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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Egypt:
Attacker:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 51@1: (1)2@2: (1, 1)1@3: (1)1@4: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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SZ 109:
Attacker:
Rolls: 1@2 5@3; Total Hits: 11@2: (3)5@3: (4, 6, 4, 2, 4)
Defender:
Rolls: 1@1; Total Hits: 01@1: (3)
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