G40 JWW(Axis) vs Commander Jennifer(Allies)


  • @Cmdr:

    BTW, if England or Australia declare war on Japan, Japan can retalliate without inviting America to declare war on them.

    Regardless, by the end of T3 the usa can delcare war as your previously stated. correct? So JApan needs toi have all it ducks in a row to go wil on T4! right?

  • '18 '17 '16 '11 Moderator

    @JWW:

    @Cmdr:

    BTW, if England or Australia declare war on Japan, Japan can retalliate without inviting America to declare war on them.

    Regardless, by the end of T3 the usa can delcare war as your previously stated. correct? So JApan needs toi have all it ducks in a row to go wil on T4! right?

    Correct.  America declares war then collects it’s income.  The next round (Japan goes) then America can make combat moves.


  • I like the idea of purchasing and putting down all of your pieces per turn like the game I saw you play. It kills me not to utilize all this jpn AF. I can’t imagine that a home rule like that would get much traction?


  • I think I made a few mistakes…please clarify mech can’t blitz 2 spaces unless w/and arm? I had the jpn mech go two space through an unoccupied  chi space?

    And TAC aircraft ONLY attack @4 if they are attacking with FGT’s or arm? correct

  • '18 '17 '16 '11 Moderator

    @JWW:

    I think I made a few mistakes…please clarify mech can’t blitz 2 spaces unless w/and arm? I had the jpn mech go two space through an unoccupied  chi space?

    And TAC aircraft ONLY attack @4 if they are attacking with FGT’s or arm? correct

    Yes on both accounts.


  • OK revised J 2 purchase 2 cv spend 32 (save 0)

    combat
    #1 sui (mt) v inf (cha) cwol
    #2 hop (mt) v inf (cha) cwol
    #3 kwe (mt) v inf (anh (cwol)
    #4 yun (2inf) v 2inf (hun, kwa) art (kwa) 2fgt & 2 tac (kwa) 2 bmb (ksi)

    dice….
    yun attackDiceRolls: 4@4 2@3 2@2 1@1; Total Hits: 64@4: (6, 2, 3, 3)2@3: (2, 2)2@2: (2, 4)1@1: (2)v 2infDiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • yun twol

    ncm:
    fic inf, art > sia
    z36 tac > sia
    ksi 2 inf > fic via trn
    z36 cv, tac, bb, 2dd, ss & ca > z37
    kwa fgt > z37
    ksi inf > hun
    anh 2inf, art > hun
    kwa fgt > z20
    z6 2 trn & cv > z36
    jpn 2inf, aa & arm > kwa
    anh mech > kwa

    placement 2 cv z6

    J collects 35
    iwo & jpn inf > kor
    ksi 2 fgt > man
    jeh 2inf > cha
    jeh 4inf, aert & aa > man
    jeh fgt > man
    ksi tac > man
    kwa & car taC > Z6
    PAU INF > CAR
    YUN TAC > Z20
    yun 2bmb, 2fgt & tac > sia

    Jenn_v_JWW_G40_02cJ.AAM


  • jenn can a lone mech unit in combat drive through a territory under it’s countries or an allied countries control to then, on its second movement and attack the enemy?

    or can it ncm two space w/out an arm?


  • Sorry to interupt, but yes a m.inf can combat through your own territory 1 space then into a hostile space. It can also move 2 spaces in NCM. The term blitz refers to a tank moving through 2 hostiles spaces or moving into 1 hostile space and moving back to it original territory. A m.inf would have to be paired with a tank in the last 2 situations.


  • thank u

  • '18 '17 '16 '11 Moderator

    @TheDefinitiveS:

    Sorry to interupt, but yes a m.inf can combat through your own territory 1 space then into a hostile space. It can also move 2 spaces in NCM. The term blitz refers to a tank moving through 2 hostiles spaces or moving into 1 hostile space and moving back to it original territory. A m.inf would have to be paired with a tank in the last 2 situations.

    Agreed.

    Note:  Larry changed this rule in Alpha 3 to make Mechanized Infantry behave exactly like tanks in regards to combat movements.  So in future games, which employ Alpha 3, you’ll be able to blitz your M.I. as per tank rules.


  • Only if you have the required tech for it.


  • you are up my dear

  • '18 '17 '16 '11 Moderator

    USA:

    Buy(52)

    • 2 Tacticals
    • 3 Infantry
    • 1 Artillery
    • 1 Transport
    • 1 Armor
    • 1 Save 4

    NCM:

    Fighter from E. USA to W. USA
    2 Carriers, Submarine, Transport from SZ 10 to SZ 7
    Destroyer, Submarine from SZ 35 to SZ 18
    Fighter, Tactical, Carrier, Battleship, 2 Cruisers, 2 Destroyers, Submarine, Transport from SZ 26 to SZ 7
    Fighter from Philippines to SZ 7
    3 Fighters from Hawaii to SZ 7
    Strategic to W. USA

    Build: 2 Tacticals in W. USA
    Build: 1 Transport in SZ 10
    Build: 2 Infantry, Artillery in C. USA
    Build: Infantry, Armor in E. USA

    Collect: 52 + 4 Saved = 56 IPC


    China:

    Buy(15)

    • 5 Infantry

    Combat Moves:

    2 Infantry, Fighter to Hopeh
    8 Infantry to Suiyuan

    Combat:

    Hopeh:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '18 '17 '16 '11 Moderator

    Suiyuan:
    Attacker:
    DiceRolls: 8@1; Total Hits: 08@1: (3, 2, 5, 2, 2, 3, 4, 2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    Suiyuan:
    Attacker:
    DiceRolls: 8@1; Total Hits: 28@1: (6, 1, 6, 4, 2, 4, 3, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    NCM:

    Fighter from Hopeh to Kansu

    Build: 5 Infantry in Suiyuan

    Collect: 7 IPC


    England/India

    Buy(38/21)
    England:

    • 3 Armor
    • Save 20
      India:
    • 2 Fighters
    • Save 1

    Combat Moves:

    Infantry, Artillery, Tactical from Sudan to Egypt
    Mech from Ethiopia to Egypt
    Fighter from SZ 80 to Egypt
    Infantry from Ethiopia to C. Persia
    (Transport from SZ 76 to SZ 80)
    Infantry, Artillery from Ethiopia to Italian Somaliland
    Armor from Sudan to Italian Somaliland
    Infantry from Sumtra to Celebes
    (Transport from SZ 41 to SZ 44)
    Destroyer from SZ 106 to SZ 109
    5 Fighters from England to SZ 109

    Combat:

    Italian Somaliland:
    Attacker:
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (2, 1)1@3: (6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Egypt:
    Attacker:
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (5)2@2: (4, 3)1@3: (2)1@4: (5)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

  • '18 '17 '16 '11 Moderator

    Egypt:
    Attacker:
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 51@1: (1)2@2: (1, 1)1@3: (1)1@4: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    SZ 109:
    Attacker:
    DiceRolls: 1@2 5@3; Total Hits: 11@2: (3)5@3: (4, 6, 4, 2, 4)
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (3)

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