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11L '41 Gamerman01(x) v JWW(12) no tech, 14 VC's, Game 1


  • @JWW:

    I know you aren’t interetsed, in my opinion, or on my take on this game. But I quite often struggle with my strategy, due to my overly conservative play at times. Perhaps, it is due to my age, or playing a million games etc…but I tend to, to a fault, avert overt risk. This hurts me quite often, as an overly aggressive player strikes at me rentlessly early and succeeds and gains a huge advantage in both material, territory etc… your G1 and J1, IMO, was quite aggressive and aspects of your early attacks failed, which I successfully exploited. That in a nutshell is “my game”, I do attack z35 on J1, but not z56. as often times one fails and I can’t afford both to “go south”, also I choose not to attack both z2 & EGY on G1 for the same reason. Now, if I did regularily, and both succeeded, against poor and skilled players alike, I would argue that I would have a GREAT early advantage and probably be quite successful regularily. But against a stronger player, which there are quite a few here, if one of these early, overly risky, IMO, strikes fail, then the advantage, with the proper allied bid, could ruin me immiedately.  There are many instances in this game, IMO, where you pushed, relentlessly, despite strong future allied aggression and this has come back to bite you on T4 or 5??  Regardless, of the outcome of this game Gamerman, you seem to be a quite worthy opponent and I hope you continue your success here and carry the crown at season end! I have found that it is best to simply play, let one’s record speak for itself and let your wake of destruction be your mantle of honor. You are nearly there. Continue to defeat the field. After this game perhaps we will meet again, honorably, where I play conservatively, you aggressively, and where I get lucky (??) again!!

    Hehe - now that is well said, and good analysis.  Now I understand where you’re coming from.

    As for aggressive play, I guess that’s relative.  My pal (most of the time) Bold is one of the most aggressive players I know, although he’s toned it down some the last year or so, which has improved his game.

    I consider myself a moderately aggressive player, believe it or not.  Actually, I am much more conservative when I am sure that I am much better than the other player because getting unlucky is the only way I’ll lose.  So if I am aggressive against you, you should consider that a compliment.  Seriously.

    And as always, the name of the game is fun, moreso than ultimately winning.  It was fun to give you the fighter target and have you take a shot at it, so it was a success.  The reason I went over the game and summarized it, and talked about Z35, Z56, and Manchuria, and TrJ, 11 damage on Berlin ….  :-P and others…  is because the sum total of these dice results has put me in a lot of trouble.  So I don’t regreat for a second the attack on Z56, Z35, TrJ, or Manchuria.  I had VASTLY superior odds in every single one of those battles.  I’ll take an approx 1/3 chance to lose a 10 IPC unit that I have too many of anyway (unless I get whittle down to FIVE) to sink a vitally important destroyer and transport of America and the UK EVERY TIME.  It’s a winning strategy, Jay Dub, and I will not change my openings one bit as a result of this unusual game.  :-)

    No one can win EVERY time!  :-)
    But anyway, a lot will be determined over the next few rounds!  You’ve got to seal the deal!  :-)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    UK 5 purchase dd, fgt & 5 inf spend 33 (save 0)

    combat
    #1 BST (aa, 4arm, art) v 2BB, 5 fgt (uk, z5 & bul) 5inf (gbr)
    #2 CAR (inf) v art (z46) restlessed with this……but going for it…It has passed the JWW "worth the risk test:  :-D
    #3 Eaf (mt) v inf (rho) cwol
    #4 feq (mt) v inf sud) cwol

    #1 BST aaDiceRolls: 5@1; Total Hits: 35@1: (1, 6, 1, 1, 6)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    wow….

    BST attackDiceRolls: 2@4 2@3 5@1; Total Hits: 12@4: (6, 6)2@3: (5, 4)5@1: (6, 4, 1, 2, 6)v 4arm & artDiceRolls: 4@3 1@2; Total Hits: 24@3: (5, 2, 2, 4)1@2: (6)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    well that didn’t work…what were the odds of that?

    I think I need to try one more time

    DiceRolls: 2@3 3@1; Total Hits: 32@3: (2, 1)3@1: (3, 1, 3)v 4 armDiceRolls: 4@3; Total Hits: 34@3: (3, 3, 2, 4)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    2 fgt’s retreat z5

    BST holds w/ger arm & aa

    this was the risky battle I thought

    1st to hit wins……
    car attackDiceRolls: 8@2; Total Hits: 38@2: (6, 1, 2, 2, 3, 5, 6, 6)v infDiceRolls: 8@2; Total Hits: 48@2: (1, 6, 1, 6, 2, 4, 3, 1)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    loses everywhere

    car holds

    ncm:
    z12 dd > z 13
    z12 ca > z 7
    trj fgt > alg
    z5 cv > z 7

    placement fgt, dd z7, 5 inf gbr

    Uk collects 32 + 10 = 42

    11L_Gamerman01(x)_v_JWW(12)_1941_05d.AAM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that could not have gone much worse…… a opening perhaps?


  • @JWW:

    that could not have gone much worse…… a opening perhaps?

    Whoa.  Yeah, I’d say it’s an opening.  Probably an opening and a half.  The dice gods don’t want to see this game over in 7 rounds, I guess…  Sorry I sound like a broken record, but you’d better not let up on me for a second!

    It’s really weird.  Remember that Baltic States attack was a carefully designed hit and run.  There was only like a 9% chance that I would “accidentally” win.  Thank goodness I lost the German fighter in East Poland to stop the Russian blitzing to Baltic States, although that extra hit still hurt.  But it sure is weird how that 9%er led to that.

    I’ll check my calculator to see what the odds of that AA fire were.  I lost 3 of 5 in a critical attack of Bel on G2 against Bold and that really set me back hard.

    Like I said, you have to take your shots against a decent player, and there’s nothing you can do about the times you get diced but just hope it happens to the other guy…  Anyway, WHEW!  :-)  Germany isn’t nearly as suffocated now!


  • AA fire
    3.22% chance of losing 3
    3.55% chance of losing 3 or more

    Of course, that is one very very critical 3%er that I won

    Then the odds of only getting 0 or 1 hits in the first round - about 9%

    Yeah, that was a fantastic lucky break for me - not a moment too soon

    Gotta eat, then will play soon - yay, I have new hope!  Trying to keep J Dub from blemishing my 2011 record!!  :-P


  • @JWW:

    this was the risky battle I thought

    No way, man, flying five fighters over AA is much much riskier than an artillery on an infantry…  Tough luck - they both went badly for you…

    I5 with 13, buy 3 INF, ART
    It’s time for the Axis to push back…  I’m gonna turn this game around now  :wink:

    Combat moves -
    Egy - 2 INF (Ita) CA, BB (Z14)
    Z13 - SS, FTR (Z14)

    EgyDiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 3)1@3: (1)1@4: (1)DiceRolls: 1@3; Total Hits: 11@3: (3)


  • Oh jeez, just realized that was worth 7 IPC’s to UK and it’s impossible for you to take back Egypt by UK6…  A big step in the right direction.  Denying the USA France is another huge step in the right direction, and then kicking Russia out of Europe, maybe for good, and getting the German NO back…  Jeez, I think this game has hit a major turning point.  :-)

    Z13DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Pummeled by your defense yet again, but I got the hits I needed.  Good enough….

    Fra - 4 INF (Ger) Fuggedaboutit.  I see your carrier space in Z7 - nice try.
    Z14 - FTR (Z13) Forgot about that German transport…  Guess I’ll try to save it…

    Collect 8, 8 on hand

    Nearly made the mistake of counterattacking the Balkans with the Italians…  Not always the best move to take territory just because you can…

    11L_Gamerman01(x)_v_JWW(12)_1941_05e.AAM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    usa5 purchase  cv, 3trn, dd & 2 inF & ART spend 53 (save 0)
    china 5 get 1 inf

    china combat none

    us COMBAT
    #1 phi (MT) CWOL
    #2 Z48 (DD, TRN) V DD & 4 FGT (Z 46)
    #3 Z51 (TRN) V Z46 FLEET CWOL

    DICE……
    #2 Z 48 ATTACKDiceRolls: 4@3 1@2; Total Hits: 24@3: (4, 1, 4, 4)1@2: (2)v ddDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    lost all my ncm, I hate PC’s

    ncm: z46 dd > z 60
    z46 fleet > z 51
    z56 (less 1 fgt)  z 51
    bul fgt z > z 7
    trj fgt > alg
    z12 dd > z 13
    cng inf, art > bra
    z23 trn > z 18
    bmb > gbr
    alg inf, aa > gbr
    wus arm > eus
    wca inf > eca

    place,ent 2trn z 10, 2inf eus, art wus, cv, dd & trn z56

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    china ncm 2inf fgt > chi

    placement inf chi

    usa collects 60

    map

    11L_Gamerman01(x)_v_JWW(12)_1941_06a.AAM


  • I owe you a move!  Hopefully will get it in today, but if not will be tomorrow.  Probably today.


  • It is illegal to destroy the transport in Z51 and also make a combat move through Z51 to take the Phillipines.  You can only do one or the other.  Since Germany is next and is unaffected by Pacific things, you can resolve this when you’re doing your Russian turn.


  • It is also illegal to place the infantry in Chi.  You already have 3 Chinese units there.  The fighter counts as a Chinese unit.  I have placed the infantry in Sik.

    I am leaving the Jap transport in 51 assuming you want to take the Phillipines more than you want to destroy the transport.  If you decide you don’t want to take the Phillipines and you want to destroy the transport in 51, just say so during the Russian turn, that’s fine.

    2 illegal moves!  Gotta watch this guy!  :wink:


  • Your noncoms were almost perfect.  I think the only one you missed was tank from EUS to ECa.  G6 coming right up


  • G6 with 25, buy 7 INF, ART

    Combat moves -
    Lib - 2 INF (Ita)
    Blk - 3 INF, 2 ART (Ger) INF (Ita)
    Bul - INF (Cze) 4 INF, 2 ARM (Pol) ARM (BSt) ARM (Ger)
    EPl - 3 INF, FTR (Pol) FTR, BMB (Ger)

    BulDiceRolls: 5@1 4@3; Total Hits: 35@1: (2, 1, 2, 5, 4)4@3: (6, 3, 1, 4)DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 5)

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