0% for April
  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 22

    TripleA Turn Summary for game: World At War

    Game History

    Round: 22
    
        Combat Move - Yamamoto
            1 Elite moved from Tokyo to Chubu
            1 Elite moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Chubu
            1 Bomber moved from Tokyo to Chubu
            1 Bomber moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Chubu
            2 Infantrys moved from Mindanao to Davao
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Bunker, 1 Elite and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Chubu
                Yamamoto attack with 1 Bomber, 1 Elite and 2 Infantrys
                Anzac defend with 1 Factory and 3 Infantrys
                    Yamamoto roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Chubu, round 2 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 3 Infantrys in Chubu, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Chubu
                    1 Infantry owned by the Anzac lost in Chubu
                    Yamamoto roll dice for 1 Bomber, 1 Elite and 1 Infantry in Chubu, round 3 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 2 Infantrys in Chubu, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Chubu
                    Yamamoto roll dice for 1 Bomber, 1 Elite and 1 Infantry in Chubu, round 4 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Infantry in Chubu, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Chubu
                Yamamoto win, taking Chubu from Anzac with 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 3 Infantrys
            Battle in Tohoku
                Yamamoto attack with 1 Bomber, 1 Elite and 2 Infantrys
                Anzac defend with 3 Infantrys
                    Yamamoto roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Tohoku, round 2 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 3 Infantrys in Tohoku, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Tohoku
                    Yamamoto roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Tohoku, round 3 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 2 Infantrys in Tohoku, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Tohoku
                    Yamamoto roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Tohoku, round 4 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Infantry in Tohoku, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Tohoku
                Yamamoto win, taking Tohoku from Anzac with 1 Bomber, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Tohoku to Tokyo
            1 Bomber moved from Chubu to Tokyo
    
        Place Units - Yamamoto
            1 Adv.Fighter, 1 Bunker, 1 Elite and 6 Infantrys placed in Tokyo
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    Anzac regular : -3.00
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Chinese round 22

    TripleA Turn Summary for game: World At War

    Game History

    Round: 22
    
        Combat Move - Chinese
            1 Infantry moved from W.Qinghai to E.Qinghai
            16 Artillerys and 55 Infantrys moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in E.Qinghai
                Chinese attack with 16 Artillerys and 56 Infantrys
                Hisaichi defend with 1 AAGun, 10 ArmoredCars, 4 Bunkers, 8 Infantrys and 32 Tanks
                    Chinese roll dice for 16 Artillerys and 56 Infantrys in E.Qinghai, round 2 : 18/72 hits, 17,33 expected hits
                Units damaged: 4 Bunkers owned by the Hisaichi
                    Hisaichi roll dice for 10 ArmoredCars, 4 Bunkers, 8 Infantrys and 32 Tanks in E.Qinghai, round 2 : 27/54 hits, 22,33 expected hits
                    27 Infantrys owned by the Chinese lost in E.Qinghai
                    10 ArmoredCars owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in E.Qinghai
                    Chinese roll dice for 16 Artillerys and 29 Infantrys in E.Qinghai, round 3 : 8/45 hits, 12,83 expected hits
                    Hisaichi roll dice for 4 Bunkers, 4 Infantrys and 32 Tanks in E.Qinghai, round 3 : 19/40 hits, 19,33 expected hits
                    19 Infantrys owned by the Chinese lost in E.Qinghai
                    4 Tanks owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in E.Qinghai
                    Chinese roll dice for 16 Artillerys and 10 Infantrys in E.Qinghai, round 4 : 13/26 hits, 8,67 expected hits
                    Hisaichi roll dice for 4 Bunkers and 28 Tanks in E.Qinghai, round 4 : 16/32 hits, 16,00 expected hits
                    10 Infantrys owned by the Chinese and 6 Artillerys owned by the Chinese lost in E.Qinghai
                    13 Tanks owned by the Hisaichi lost in E.Qinghai
                    Chinese roll dice for 10 Artillerys in E.Qinghai, round 5 : 0/10 hits, 3,33 expected hits
                    Hisaichi roll dice for 4 Bunkers and 15 Tanks in E.Qinghai, round 5 : 7/19 hits, 9,50 expected hits
                    7 Artillerys owned by the Chinese lost in E.Qinghai
                    Chinese roll dice for 3 Artillerys in E.Qinghai, round 6 : 1/3 hits, 1,00 expected hits
                    Hisaichi roll dice for 4 Bunkers and 15 Tanks in E.Qinghai, round 6 : 10/19 hits, 9,50 expected hits
                    3 Artillerys owned by the Chinese lost in E.Qinghai
                    1 Tank owned by the Hisaichi lost in E.Qinghai
                Hisaichi win with 4 Bunkers and 14 Tanks remaining. Battle score for attacker is -30
                Casualties for Chinese: 16 Artillerys and 56 Infantrys
                Casualties for Hisaichi: 10 ArmoredCars, 8 Infantrys and 18 Tanks
    
        Non Combat Move - Chinese
            1 Infantry moved from E.Sinkiang to W.Qinghai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3,17
    Hisaichi regular : 2,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    @Karl7 I did that battle a few times locally… and it never went as bad as this!

  • 22 20 19 18 17 16 15 14 12

    @Elrood

    wow, what were odds?

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    looks like second round, the dice flipped

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 22

    TripleA Turn Summary for game: World At War

    Game History

    Round: 22
    
        Combat Move - Hisaichi
            4 units repaired.
            14 Tanks moved from E.Qinghai to Hsining
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 1 Bunker, 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hsining
                Hisaichi attack with 14 Tanks
                Chinese defend with 1 AAGun, 4 Bunkers, 1 Factory and 6 Infantrys
                    Hisaichi roll dice for 14 Tanks in Hsining, round 2 : 5/14 hits, 7.00 expected hits
                Units damaged: 4 Bunkers owned by the Chinese
                    Chinese roll dice for 4 Bunkers and 6 Infantrys in Hsining, round 2 : 2/10 hits, 4.00 expected hits
                    2 Tanks owned by the Hisaichi lost in Hsining
                    1 Infantry owned by the Chinese lost in Hsining
                    Hisaichi roll dice for 12 Tanks in Hsining, round 3 : 5/12 hits, 6.00 expected hits
                    Chinese roll dice for 4 Bunkers and 5 Infantrys in Hsining, round 3 : 2/9 hits, 3.67 expected hits
                    2 Tanks owned by the Hisaichi lost in Hsining
                    5 Infantrys owned by the Chinese lost in Hsining
                    Hisaichi roll dice for 10 Tanks in Hsining, round 4 : 5/10 hits, 5.00 expected hits
                    Chinese roll dice for 4 Bunkers in Hsining, round 4 : 1/4 hits, 2.00 expected hits
                    1 Tank owned by the Hisaichi lost in Hsining
                    4 Bunkers owned by the Chinese lost in Hsining
                Hisaichi captures 18PUs while taking Chinese capital
                Hisaichi win, taking Hsining from Chinese with 9 Tanks remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 5 Tanks
                Casualties for Chinese: 4 Bunkers and 6 Infantrys
    
        Non Combat Move - Hisaichi
            7 Tanks moved from Kirin to Changchun
            4 Artillerys and 14 Infantrys moved from Heilungchiang to Kirin
    
        Place Units - Hisaichi
            2 Adv.Fighters, 1 Bunker and 6 Infantrys placed in Changchun
            3 Mech.Infs placed in Peking
            3 Mech.Infs placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.67
    Hisaichi regular : -3.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    well, looks at it this way, I took China, and USA will take Hisaichi and get China’s money!

    LOL

  • 2026 25 24 22 19 17 15

    @Karl7 yep… that made the 35% attack pretty much mandatory…

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: British round 22

    TripleA Turn Summary for game: World At War

    Game History

    Round: 22
    
        Combat Move - British
            1 Bomber moved from Manchester to 2 Sea Zone
            6 Fighters moved from 21 Sea Zone to 10 Sea Zone
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery and 1 Elite moved from Manchester to 18 Sea Zone
            1 Artillery and 1 Elite moved from 18 Sea Zone to Dublin
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry and 1 Transport moved from 21 Sea Zone to 4 Sea Zone
            1 Infantry moved from 4 Sea Zone to Iceland
                  British take Iceland from Germans
    
        Combat - British
            Battle in 2 Sea Zone
                British attack with 1 Bomber
                Germans defend with 1 S.Submarine
                    British roll dice for 1 Bomber in 2 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                1 S.Submarine owned by the Germans lost in 2 Sea Zone
                British win with 1 Bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 S.Submarine
            Battle in 10 Sea Zone
                British attack with 6 Fighters
                Germans defend with 1 S.Submarine
                    British roll dice for 6 Fighters in 10 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                1 S.Submarine owned by the Germans lost in 10 Sea Zone
                British win with 6 Fighters remaining. Battle score for attacker is 10
                Casualties for Germans: 1 S.Submarine
            Battle in Dublin
                British attack with 1 Artillery and 1 Elite
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Elite in Dublin, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 Infantry in Dublin, round 2 : 1/1 hits, 0,33 expected hits
                    1 Elite owned by the British lost in Dublin
                    1 Infantry owned by the Germans lost in Dublin
                British win, taking Dublin from Germans with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 Elite
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - British
            5 Fighters moved from 10 Sea Zone to 21 Sea Zone
            1 Fighter moved from 10 Sea Zone to 21 Sea Zone
            1 Bomber moved from 2 Sea Zone to Greenland
            8 Adv.Fighters moved from 51 Sea Zone to Italian East Africa
            4 Infantrys moved from Lower Egypt to New Valley
            1 Infantry moved from New Valley to Mersa Matruh
            6 Infantrys moved from Cairo to Lower Egypt
            2 Infantrys moved from N.Saudi Arabia to Iraq
            2 Infantrys moved from Iraq to W.Iran
            1 Adv.Fighter moved from W.Iran to Delhi
            3 Infantrys moved from E.Iran to Baluchistan
            2 Infantrys moved from Baluchistan to Rajputana
            2 Infantrys moved from E.Iran to Baluchistan
            2 Infantrys moved from W.Iran to E.Iran
            4 Infantrys moved from Bihar to Delhi
            2 Adv.Fighters and 1 Infantry moved from Bihar to Delhi
            1 AAGun, 1 Elite and 9 Infantrys moved from Assam to Bihar
            1 AAGun and 5 Infantrys moved from Calcutta to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
    
        Turn Complete - British
            British collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    British regular : -0,50
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Anzac round 22

    TripleA Turn Summary for game: World At War

    Game History

    Round: 22
    
        Combat Move - Anzac
            1 Infantry moved from Hokkaido to Tohoku
            1 Elite and 2 Infantrys moved from Kyushu to 85 Sea Zone
            1 Elite and 2 Infantrys moved from 85 Sea Zone to Tohoku
            2 Adv.Fighters moved from 85 Sea Zone to Tohoku
            1 Transport moved from 85 Sea Zone to 93 Sea Zone
            2 Infantrys moved from Mindoro to 93 Sea Zone
            2 Infantrys and 1 Transport moved from 93 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Tohoku
            1 Elite moved from Hong Kong to Kwangtung
                  Anzac take Kwangtung from Hisaichi
            1 Infantry moved from Hong Kong to Kiangsi
                  Anzac take Kiangsi from Hisaichi
            1 Artillery and 1 Marine moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Marine moved from 84 Sea Zone to Liaoning
                  Anzac take Liaoning from Hisaichi
            1 Elite moved from British Borneo to 106 Sea Zone
            1 Elite and 1 Transport moved from 106 Sea Zone to 84 Sea Zone
            1 Elite moved from 84 Sea Zone to Shantung
                  Anzac take Shantung from Hisaichi
            1 S.Submarine moved from 93 Sea Zone to 94 Sea Zone
            1 Infantry moved from Saipan to 94 Sea Zone
            1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
                  Anzac take Shanghai from Hisaichi
            2 Elites moved from Broome to 67 Sea Zone
            1 Elite and 1 S.Submarine moved from 67 Sea Zone to 92 Sea Zone
            1 Elite and 1 S.Submarine moved from 67 Sea Zone to 92 Sea Zone
            1 Elite moved from 92 Sea Zone to N.French Indochina
                  French take N.French Indochina from Yamamoto
            1 Elite moved from 92 Sea Zone to Fukien
                  Anzac take Fukien from Yamamoto
            1 Infantry moved from Northern Territory to 113 Sea Zone
            1 Infantry and 1 Transport moved from 113 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 2 Adv.Fighters, 1 Carrier, 3 Elites and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Tohoku
                Anzac attack with 2 Adv.Fighters, 1 Elite and 5 Infantrys
                Yamamoto defend with 1 Elite and 2 Infantrys
                    Anzac roll dice for 5 Cruisers in Tohoku, round 2 : 1/5 hits, 2,50 expected hits
                    1 Infantry owned by the Yamamoto lost in Tohoku
                    Anzac roll dice for 2 Adv.Fighters, 1 Elite and 5 Infantrys in Tohoku, round 2 : 2/8 hits, 2,17 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Infantry in Tohoku, round 2 : 0/2 hits, 0,67 expected hits
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Tohoku
                Anzac win, taking Tohoku from Yamamoto with 2 Adv.Fighters, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Elite and 2 Infantrys
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Tohoku to 106 Sea Zone
            1 Carrier moved from 85 Sea Zone to 106 Sea Zone
            2 Fighters moved from 93 Sea Zone to Sumatra
            2 Infantrys moved from Canberra to 122 Sea Zone
            1 Infantry and 1 S.Submarine moved from 122 Sea Zone to 111 Sea Zone
            1 Infantry and 1 S.Submarine moved from 122 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Mindoro
            1 Artillery moved from Broome to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 67 Sea Zone to 93 Sea Zone
            1 Artillery and 2 Infantrys moved from 93 Sea Zone to Formosa
    
        Place Units - Anzac
            1 Carrier placed in 113 Sea Zone
            2 Adv.Fighters placed in 113 Sea Zone
            1 Transport placed in 67 Sea Zone
            2 Elites placed in Broome
            1 Elite placed in Port Moresby
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Port Moresby: 1 Infantry
            EDIT: Adding units owned by Anzac to West Papua: 1 Infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0,67
    Anzac regular : -1,67
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Dutch round 22

    TripleA Turn Summary for game: World At War

    Game History

    Round: 22
    
        Combat Move - Dutch
            1 Transport moved from 111 Sea Zone to 93 Sea Zone
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 Infantry and 1 Transport moved from 93 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Guam
                  Americans take Guam from Yamamoto
            1 Infantry moved from Kwangsi to 92 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Paramushir
                  Dutch take Paramushir from Yamamoto
    
        Purchase Units - Dutch
            Dutch buy 2 Elites and 3 Tanks; Remaining resources: 7 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            2 Infantrys moved from Hollandia to 112 Sea Zone
            2 Infantrys and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to British Borneo
            1 Destroyer moved from 67 Sea Zone to 93 Sea Zone
    
        Place Units - Dutch
            3 Tanks placed in West Borneo
            2 Elites placed in Hollandia
    
        Turn Complete - Dutch
            Dutch collect 25 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Dutch round 22

    TripleA Turn Summary for game: World At War

    Game History

    Round: 22
    
        Combat Move - Dutch
            1 Transport moved from 111 Sea Zone to 93 Sea Zone
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 Infantry and 1 Transport moved from 93 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Guam
                  Americans take Guam from Yamamoto
            1 Infantry moved from Kwangsi to 92 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Paramushir
                  Dutch take Paramushir from Yamamoto
    
        Purchase Units - Dutch
            Dutch buy 2 Elites and 3 Tanks; Remaining resources: 7 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            2 Infantrys moved from Hollandia to 112 Sea Zone
            2 Infantrys and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to British Borneo
            1 Destroyer moved from 67 Sea Zone to 93 Sea Zone
    
        Place Units - Dutch
            3 Tanks placed in West Borneo
            2 Elites placed in Hollandia
    
        Turn Complete - Dutch
            Dutch collect 25 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Finns round 22

    TripleA Turn Summary for game: World At War

    Game History

    Round: 22
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            3 Artillerys, 14 Infantrys and 2 Tanks moved from Chimkent to Alma Ata
            2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank moved from Kuybyshev to Chimkent
            1 Tank moved from Chimkent to Alma Ata
            2 Artillerys and 1 Elite moved from Kirov to Kuybyshev
            7 Infantrys moved from Kirov to Kuybyshev
            2 Tanks moved from Arkhangelsk to Kuybyshev
            2 Artillerys and 8 Infantrys moved from Arkhangelsk to Kirov
            5 Infantrys moved from S.Karelia to Arkhangelsk
            5 Infantrys moved from Leningrad to S.Karelia
            2 Tanks moved from Leningrad to Arkhangelsk
            3 Infantrys moved from Helsinki to 24 Sea Zone
            3 Infantrys moved from 24 Sea Zone to Leningrad
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 1 Infantry placed in Arkhangelsk
            2 Infantrys and 2 Tanks placed in Leningrad
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Romanians round 22

    TripleA Turn Summary for game: World At War

    Game History

    Round: 22
    
        Combat Move - Romanians
            3 Infantrys moved from Bursa to Ankara
            1 Adv.Fighter moved from Bursa to Ankara
            1 Fighter moved from Greece to Ankara
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Ankara
                Romanians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                French defend with 2 Infantrys
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Ankara, round 2 : 0/5 hits, 1.33 expected hits
                    French roll dice for 2 Infantrys in Ankara, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Ankara, round 3 : 1/5 hits, 1.33 expected hits
                    French roll dice for 2 Infantrys in Ankara, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in Ankara
                    1 Infantry owned by the French lost in Ankara
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ankara, round 4 : 2/4 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Ankara, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Ankara
                    1 Infantry owned by the French lost in Ankara
                Romanians win, taking Ankara from French with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Romanians: 2 Infantrys
                Casualties for French: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Ankara to Bursa
            1 Elite, 4 Infantrys and 3 Tanks moved from Istanbul to Bursa
            4 Infantrys moved from Bulgaria to Istanbul
            3 Tanks moved from E.Romania to Istanbul
            4 Infantrys moved from E.Romania to Bulgaria
            2 ArmoredCars moved from Bucharest to Bulgaria
            2 Infantrys moved from Bucharest to E.Romania
            4 Infantrys moved from Chimkent to Tashkent
    
        Place Units - Romanians
            2 Artillerys placed in Tashkent
            3 Tanks placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Romanians regular : -0.83
    

    Savegame


  • @Karl7 thai


  • @Karl7 said in World at War game 23:

    @Karl7

    well, looks at it this way, I took China, and USA will take Hisaichi and get China’s money!

    LOL

    yeah… that probably wasn’t a good move. Not only will the US get the money but Anzac has a bunch of territories on the mainland now.

T-shirts, Hats, and More

Suggested Topics

  • 512
  • 359
  • 440
  • 628
  • 177
  • 189
  • 515
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

13

Online

18.1k

Users

40.9k

Topics

1.8m

Posts