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L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2

  • 25

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Samara to Nenetsia
                  Italians take Nenetsia from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria to Greece
            1 infantry moved from Yugoslavia to Albania
            1 bomber moved from Russia to Southern Italy
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @BobbaRossa

    31e22623-5f9a-4606-b3df-0dddca7e1c66-triplea_42300_6Anz Fre.tsvg

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                1 transport owned by the ANZAC retreated to 45 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Caucasus: 2 infantry
            EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.67
    
  • 25

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 carriers, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from France to Holland Belgium
            1 fighter moved from Western Germany to 110 Sea Zone
            3 bombers moved from Southern Italy to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Holland Belgium
                Germans attack with 3 bombers, 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 3.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 artilleries and 2 infantry moved from France to Northern Italy
            2 fighters moved from Holland Belgium to 97 Sea Zone
            3 bombers moved from Holland Belgium to Southern Italy
            1 fighter moved from 110 Sea Zone to Western Germany
            2 tactical_bombers moved from Greece to 97 Sea Zone
            3 aaGuns, 7 artilleries and 8 infantry moved from Rostov to Caucasus
            10 armour and 7 mech_infantrys moved from Volgograd to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Bryansk to Caucasus
            2 artilleries moved from Tambov to Volgograd
            3 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
    
        Place Units - Germans
            2 carriers and 1 transport placed in 97 Sea Zone
            2 infantry placed in France
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs]
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : -1.33
    

    Savegame


  • @BobbaRossa

    bbcb7d72-ae98-4b3b-a7b6-6acddf7abc35-triplea_42300_7Russia.tsvg

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

  • 25

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 5 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 mech_infantrys moved from Shantung to Chahar
            2 fighters moved from Japan to Chahar
            1 mech_infantry moved from Kansu to Shensi
            1 mech_infantry moved from Hopei to Shensi
            2 mech_infantrys moved from Hopei to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 armour, 1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
            1 fighter moved from Philippines to 45 Sea Zone
            1 mech_infantry moved from Suiyuyan to Shensi
            1 mech_infantry moved from Tsinghai to Szechwan
            1 mech_infantry moved from Sikang to Szechwan
            2 bombers moved from French Indo China to Szechwan
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 artillery, 1 infantry and 1 transport
                    1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
            Battle in Dutch New Guinea
            Battle in Kweichow
                Japanese attack with 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 4 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 fighters and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Chahar, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers and 2 mech_infantrys
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 2 bombers and 2 mech_infantrys in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    2 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Szechwan, round 3 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 5 infantry in Jehol, round 2 : 3/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry; Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 mech_infantry owned by the British, 3 infantry owned by the Chinese and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Shensi
                Japanese attack with 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Szechwan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            3 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            2 fighters moved from Chahar to Anhwe
            1 mech_infantry moved from Sakha to Manchuria
            1 fighter moved from 45 Sea Zone to Philippines
            1 carrier moved from 20 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 submarines placed in 37 Sea Zone
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Japanese regular : 4.17
    

    Savegame


  • @BobbaRossa

    095bc710-26af-4938-ba3f-b2693f91d14e-triplea_42300_6 Anz & Fre.tsvg

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 9 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 9 : 0/0 hits, 0.00 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                1 transport owned by the ANZAC retreated to 45 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            2 infantry moved from Caucasus to Northwest Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -2.67
    

  • skip russia

  • 25

    @dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2:

    skip russia

    Looks like you posted AN/FR 6. We should be on US/China/UK 7


  • 25

    @dawgoneit Just a reminder that US/China/UK 7 is up.


  • @BobbaRossa
    sorry, it didnt show up in the notifications
    i’ll geter done today


  • @dawgoneit

    05019638-23ff-4226-a3da-3dcbbf7ffb0a-triplea_42300_7USA, Chi, UK.tsvg

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 6 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            11 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Gibraltar to Northwest Persia
    
        Place Units - Americans
            6 destroyers placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour and 1 fighter; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
    
        Non Combat Move - British
            2 armour, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Eastern Persia to Turkmenistan
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from 80 Sea Zone to Persia
            1 fighter moved from Union of South Africa to Egypt
            1 fighter moved from Gibraltar to Egypt
    
        Place Units - British
            2 armour and 1 fighter placed in Egypt
            1 armour placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 infantry
            EDIT: Adding units owned by British to Burma: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 29 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,2,1,1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 0.67
    
  • 25

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from Greece to 98 Sea Zone
            1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            1 infantry moved from Albania to Greece
            1 armour moved from Nenetsia to Samara
            1 bomber and 2 fighters moved from 98 Sea Zone to Southern Italy
            3 fighters moved from 98 Sea Zone to Greece
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    @dawgoneit Didn’t scramble in 98 since it was 100%. If that was incorrect, let me know and I’ll roll via forum for it.

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