@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Jehol to Chahar 1 artillery and 3 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Korea to Chahar 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar 1 fighter moved from Okinawa to Anhwe 1 fighter and 1 tactical_bomber moved from Japan to Anhwe Combat - Japanese Battle in Chahar Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/11 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 aaGun and 2 infantry Chinese roll AA dice in Hunan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Hunan Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits, 3.33 expected hits Chinese roll dice for 1 aaGun and 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese and 1 aaGun owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 1 aaGun and 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Chahar to Jehol 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi 2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from Korea to Manchuria Place Units - Japanese 1 factory_minor placed in Shantung 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -2.17 Chinese AA : 0.50 -
A couple of considerations. I think J1 is really hard to do with the current set up, so that is probably something to consider for future games. It looks like a J1 will leave china for china (with the extra chinese set up power). I have not studied it carefully so I can be wrong
As for bids. Bids depend on so many things and I think maybe the game was not designed for online play with battle calculator? My friend and I never use bid when we play face to face. Instead we use beer and wine. In addition we dont use battle calculator either so all “calculations” are just a best guess. With these limitations it is very possible for the allies to win this game with the OOB set-up
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@oysteilo Live play is definitely more “interesting” in that way to me, the lack of battle calcs lets you make more risky decisions (and sometimes miss things that are more of a “sure-shot” than your intuition would tell you)
One of our live Tournament games this past November with my teammate @mikawagunichi came down to a battle for Turkey or Spain, one was 70+% odds and the other was 55/45 for the attacker, the attackers picked the 55/45 without the benefit of a battle calculator
If I hadn’t rolled all misses round one, we might have won that one…haha
@crockett36 USA is up good sir
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@Stucifer said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:
@mikawagunichi you lost a chunk in France too! Nice opening for the Allies.
I will be surprised if Allies win all the games. Shocked, even.
I would wager on Gamerman and Booper in their match against Daaras and FranceNeedsMorePower. And I think we’re in for a rough time against mikawagunichi and Oysteilo, neither of them are slouches here!
And yes, I love the game for what it is, but I think the game was developed with a different focus.
Some of the A&A games are quite well balanced (Anniversary 1942 setup without National Objectives, and 1942 2nd Edition), while others are wildly unbalanced – 1940 Global and 1914. Classic was also heavily Allies-favored, without the Russia rule for round one.
I’m fine with that, I enjoy these games a lot. As a kid I would tinker with the pieces on the Classic map and make up different scenarios for a “WW3” style setup. The flexibility of the game mechanics being commutable to many different versions is a testament to the excellence of its design foundation. I’m more in the tinker & improve camp myself, I have spent countless hours making alternative setups, such as a 1942 setup for PtV and a 1942 setup for YoungGrasshopper’s Tournament edition.
I’m a tinkerer myself. As soon as you play test once, all rules look optional. You are right about our opponents being very good and that winning won’t be easy.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 1 destroyer moved from 35 Sea Zone to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 10 Sea Zone to 7 Sea Zone 1 battleship moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 10 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 5/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : -0.67 -
TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 5/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : -0.67 -
@crockett36 second please.
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@crockett36 Stu, you are up
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Need to coordinate some on China/UKP/USSR here but should be able to post soon.
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 1 destroyer moved from 35 Sea Zone to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 10 Sea Zone to 7 Sea Zone 1 battleship moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 10 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 5/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - British British buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter EDIT: Adding units owned by Chinese to Burma: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 fighter moved from India to 81 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 3 aaGuns, 1 artillery and 7 infantry moved from India to Burma 1 infantry moved from West India to India 1 tactical_bomber moved from India to Burma 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to 109 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 carrier and 2 submarines placed in 109 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Some Units in India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Chinese regular : 3.17 Italians regular : -0.33 Japanese regular : -0.67 British regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 1 destroyer moved from 35 Sea Zone to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 10 Sea Zone to 7 Sea Zone 1 battleship moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 10 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 5/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - British British buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter EDIT: Adding units owned by Chinese to Burma: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 fighter moved from India to 81 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 3 aaGuns, 1 artillery and 7 infantry moved from India to Burma 1 infantry moved from West India to India 1 tactical_bomber moved from India to Burma 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to 109 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 bomber moved from United Kingdom to French Equatorial Africa Place Units - British 1 carrier and 2 submarines placed in 109 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Some Units in India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Chinese regular : 3.17 Italians regular : -0.33 Japanese regular : -0.67 British regular : 1.33 -
@mikawagunichi use 2nd post please with the UK bomber moved to FEA
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to Southern France 4 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 93 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 transports French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 2 artilleries and 6 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 6 infantry in Southern France, round 2 : 4/8 hits, 2.00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 artillery and 3 infantry moved from Tobruk to Libya 1 armour moved from Northern Italy to Slovakia Hungary 1 armour moved from Albania to Romania 2 aaGuns moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to Northern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 14 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
French regular : -1.17 Italians regular : 1.33 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun moved from 42 Sea Zone to Java 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 47 Sea Zone 1 cruiser moved from 63 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Algeria to Morocco 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 3 artilleries and 16 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 6 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 battleship moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 2 artilleries moved from France to Holland Belgium 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 2 bombers moved from Western Germany to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 2 fighters, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 2 fighters, 5 infantry and 1 tactical_bomber in Greece, round 2 : 4/11 hits, 4.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for French: 1 infantry Battle in 115 Sea Zone Germans attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in 94 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 94 Sea Zone 1 destroyer owned by the British lost in 94 Sea Zone Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 94 Sea Zone to Southern Italy 2 bombers moved from 94 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy 2 artilleries and 4 infantry moved from Yugoslavia to Romania 3 aaGuns moved from Poland to Baltic States 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Vyborg 2 infantry moved from Norway to Finland 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 6 armour and 4 mech_infantrys moved from France to Germany 1 aaGun moved from France to Holland Belgium Place Units - Germans 1 destroyer placed in 113 Sea Zone 10 artilleries placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
French regular : 0.67 Neutral_Allies regular : -1.33 Russians regular : -0.50 Germans regular : -0.83 British regular : 0.67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Russia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 fighter moved from Eastern Poland to Belarus 2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Belarus 1 artillery and 7 infantry moved from Novgorod to Belarus 6 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 1 armour and 1 mech_infantry moved from Sikang to Caucasus 2 fighters and 1 tactical_bomber moved from Tsinghai to Caucasus 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 artillery and 6 infantry moved from Western Ukraine to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.33 -
will try to move tomorrow
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 mech_infantry moved from Kiangsi to Yunnan 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour moved from Kwangsi to Kwangtung 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters and 1 tactical_bomber moved from Jehol to Yunnan 2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan 2 battleships moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Borneo Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 cruisers in Philippines, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 18 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 1 aaGun and 12 infantry Chinese roll AA dice in Yunnan : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 11/23 hits, 11.17 expected hits Chinese roll dice for 1 aaGun and 12 infantry in Yunnan, round 2 : 6/12 hits, 4.00 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan 10 infantry owned by the Chinese and 1 aaGun owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 8 fighters and 6 tactical_bombers in Yunnan, round 3 : 8/17 hits, 9.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry Casualties for Chinese: 1 aaGun and 12 infantry Non Combat Move - Japanese 2 artilleries and 4 infantry moved from Anhwe to Hunan 1 infantry moved from Siam to French Indo China 2 bombers, 8 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 43 Sea Zone 2 destroyers moved from 33 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 1 infantry moved from Anhwe to Hunan 1 fighter moved from 18 Sea Zone to Japan Place Units - Japanese 3 mech_infantrys placed in Shantung 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.33 Japanese regular : -4.33 Chinese AA : -0.50 UK_Pacific regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 18 Sea Zone 1 fighter moved from 7 Sea Zone to 18 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 2 carriers moved from 10 Sea Zone to 7 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 10 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 48 Sea Zone to 26 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 cruiser and 2 destroyers Japanese defend with 1 submarine Americans roll dice for 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 18 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 18 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 18 Sea Zone 1 cruiser moved from 7 Sea Zone to 19 Sea Zone 1 fighter moved from 18 Sea Zone to Guam 1 bomber moved from 18 Sea Zone to GuamCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.83





