Please used J-5 with edited NCM. Moved a sub from 21 to 36.
2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)
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@Booper @gamerman01 @FranceNeedsMorePower What version are you guys running? AAA really doesn’t like switching between different version so id like us to be on the same page
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no scrambles btw
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OK, will execute the rolls later tonight.
My version is 2.6.14744 for this game - if you were able to open the file I posted, we should be fine.
I’ve also had to set-up a 2nd install of a recent 2.7 variant for another game I’m in. Most folks seem to still be on 2.6 though. Please let me know if there is a preference to move to 2.7. It would be best to set it up in 2.7 now if we want to go that way.
Either version is fine for me!
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2.7…14962 I don’t know if it will work back and forth but if need be I can probably use a different version
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Adding units owned by Russians to Eastern Poland: 1 fighter EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Adding units owned by British to 101 Sea Zone: 1 destroyer EDIT: Adding units owned by British to India: 1 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 aaGun EDIT: Adding units owned by Chinese to Shensi: 1 aaGun EDIT: Adding units owned by Chinese to Hunan: 1 aaGun EDIT: Adding units owned by Chinese to Chahar: 1 infantry EDIT: Adding units owned by Chinese to Anhwe: 1 infantry EDIT: Adding units owned by Chinese to Hopei: 1 infantry EDIT: Turning off Edit Mode Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to 110 Sea Zone 2 artilleries and 4 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 infantry moved from Romania to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 5/14 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 5 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/9 hits, 5.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British and 1 cruiser owned by the French lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 9/9 hits, 5.50 expected hits British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship and 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 3 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/3 hits, 0.50 expected hits Germans roll dice for 6 armour, 3 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 11/24 hits, 8.67 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits 5 infantry owned by the Germans lost in France 1 aaGun owned by the French, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 9/19 hits, 7.83 expected hits French roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in France 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 aaGun moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from France to Southern Italy 2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from France to Western Germany 1 tactical_bomber moved from France to Western Germany 1 tactical_bomber moved from France to Southern Italy 1 infantry moved from Denmark to Western Germany 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 3 aaGuns moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 1 submarine moved from 124 Sea Zone to 122 Sea Zone Place Units - Germans 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
French regular : 1.00 Neutral_Allies regular : -0.67 Germans regular : 5.17 British regular : 0.17 French AA : -0.50 -
Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
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@Booper I have issues with germany at 5.17 lol
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Novgorod to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 4 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 3 infantry moved from Baltic States to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Novgorod 1 artillery and 6 infantry moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Russia to Bryansk 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Caucasus to Rostov Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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Oh! It’s my turn.
Christmas event this afternoon, soon -
I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
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@gamerman01 Hello I will take my turn soon,. I’m quite busy. I will get to it this weekend, it’s a busy week for me.
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@gamerman01 Hello I will take my turn soon,. I’m quite busy. I will get to it this weekend, it’s a busy week for me.
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Really nice to have the notice,
No problem at all, I often don’t feel up to making a G40 move on weeknights -
I personally have no issues with this being a very slow game, especially given the time of year.
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@Daaras @gamerman01 Doesn’t taking Indo-China start war with the Allies or maybe I’m wrong.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield 11 Sea Zone : 1 cruiser, 1 destroyer and 1 transport 10 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports 56 Sea Zone : 1 destroyer and 1 submarine Central United States : 2 aaGuns, 1 artillery, 1 factory_minor, 1 infantry and 4 mech_infantrys Eastern United States : 1 airfield, 1 factory_minor and 1 harbour 101 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 39 / 68 Russians : 37 / 38 Japanese : 32 / 34 Americans : 52 / 52 Chinese : 8 / 12 British : 28 / 28 UK_Pacific : 17 / 17 Italians : 10 / 10 ANZAC : 10 / 10 French : 13 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 25 times 2 was rolled 36 times 3 was rolled 28 times 4 was rolled 35 times 5 was rolled 21 times 6 was rolled 15 times Average roll : 3.225 Median : 3.000 Variance : 2.071 Standard Deviation : 1.439 Total rolls : 160 Germans Combat 1 was rolled 12 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 19 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3.244 Median : 3.000 Variance : 1.350 Standard Deviation : 1.162 Total rolls : 82 British Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.250 Median : 3.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 8 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.467 Median : 3.000 Variance : 0.107 Standard Deviation : 0.327 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.800 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Chinese Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times Average roll : 3.182 Median : 3.000 Variance : 1.883 Standard Deviation : 1.372 Total rolls : 11 Japanese Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.026 Median : 3.000 Variance : 0.671 Standard Deviation : 0.819 Total rolls : 39 -
@FranceNeedsMorePower said in 2v2 Final: Daaras and FranceNeedsMorePower (X) vs Gamerman01 and Booper (L):
@Daaras @gamerman01 Doesn’t taking Indo-China start war with the Allies or maybe I’m wrong.
Yeah, no, France isn’t part of the Dutch/US/UK deal, but Japan loses the +10 NO immediately
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(And when I say UK of course that includes ANZAC because UK/ANZAC politics are coupled)
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Combat Move - British 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone 1 destroyer moved from 109 Sea Zone to 122 Sea Zone 1 fighter moved from Scotland to 122 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 2 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 3 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia Combat - BritishCombat Hit Differential Summary :
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scrambles?





