• '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Tsingnan to Gansu
            1 Infantry moved from N.Chunking to Chunking
                  Chinese take Chunking from Yamamoto
            2 Infantrys moved from Sian to Hanan
            1 EarlyFighter moved from Sian to Hanan
            2 Infantrys moved from Szechwan to Shangsi
            1 EarlyFighter moved from Sikang to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Infantry, 3 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Gansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Artillery in Gansu, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Gansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Gansu
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Hanan
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Sian
            1 Tank moved from Sikang to Sian
            2 Infantrys moved from Szechwan to Sian
            2 Artillerys moved from Sikang to Szechwan
            5 Infantrys moved from Sikang to Szechwan
            1 AAGun moved from Sikang to Szechwan
            1 Tank moved from Tsingnan to Szechwan
            3 Infantrys moved from Tsingnan to Sikang
            3 Infantrys moved from Gobi to Tsingnan
            1 Artillery moved from Gobi to Tsingnan
            4 Tankettes moved from Xining to Sikang
            2 Tanks moved from Xining to Sikang
            1 AAGun moved from Ming Jong to Xining
            1 EarlyFighter moved from Hanan to Sian
            2 Tankettes moved from Urumal to Gobi
            2 Tanks moved from Urumal to Gobi
    
        Place Units - Chinese
            1 Infantry and 5 Tankettes placed in Xining
            3 Mech.Infs and 1 Tankette placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Hisaichi regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Tank moved from S.Borneo to sz60
            1 Tank moved from sz60 to Java
                  Hisaichi take Java from Dutch
            2 Tanks moved from S.Borneo to E.Borneo
            1 Artillery, 1 Elite and 1 Tankette moved from Hongkong to sz67
            1 Artillery, 1 B.Transport, 1 Elite and 1 Tankette moved from sz67 to sz68
            1 Artillery, 1 Elite and 1 Tankette moved from sz68 to N.B
            2 Bombers moved from Phuket to N.B
            2 EarlyFighters moved from sz60 to N.B
            1 Battleship moved from sz60 to sz68
            1 Tank moved from Peking to Shansi
            2 Tankettes moved from Peking to Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 Infantry moved from E.Shansi to N.Shangsi
            6 Tankettes moved from Tientsin to Shansi
            2 Artillerys and 3 Infantrys moved from Tientsin to Hopeh
            1 Infantry moved from Fukien to Hankou
            1 Infantry moved from Hankou to Hanan
            1 Tank moved from Fukien to Hanan
            1 Infantry moved from Fukien to Hankou
            1 Infantry moved from Korea to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to N.B
            1 Infantry moved from Korea to Tientsin
            1 Artillery, 1 Marine and 1 Tankette moved from Seoul to Korea
            1 Tankette moved from Korea to Tientsin
            7 Transports moved from sz60 to sz74
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Destroyer, 1 EarlyFighter, 1 Fighter, 7 Infantrys, 3 Tanks and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in E.Borneo
                Hisaichi attack with 2 Tanks
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in E.Borneo, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in E.Borneo
                Hisaichi win, taking E.Borneo from Dutch with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Tank
                Casualties for Dutch: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hanan
                    Hisaichi roll dice for 1 Tank in Hanan, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.B
                Hisaichi attack with 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette
                British defend with 1 Infantry and 1 Tank; Anzac defend with 1 EarlyFighter
                    Hisaichi roll dice for 1 Battleship in N.B, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette in N.B, round 2 : 4/8 hits, 3.50 expected hits
                    British roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in N.B, round 2 : 0/3 hits, 1.33 expected hits
                    1 EarlyFighter owned by the Anzac, 1 Tank owned by the British and 1 Infantry owned by the British lost in N.B
                Hisaichi win, taking N.B from British with 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 15
                Casualties for British: 1 Infantry and 1 Tank
                Casualties for Anzac: 1 EarlyFighter
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from N.B to sz60
            2 Bombers moved from N.B to Phuket
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            2 Tanks and 4 Tankettes placed in Hongkong
            1 EarlyFighter and 1 Fighter placed in sz60
            2 Infantrys placed in S.Borneo
            5 Infantrys and 2 Tankettes placed in Seoul
            1 Destroyer placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    British regular : -1.33
    Dutch regular : 0.67
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            2 Infantrys moved from Soem to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz58
            2 Infantrys moved from sz58 to Celebs
    
        Combat - Dutch
            Battle in Celebs
                Dutch attack with 2 Infantrys
                Thai defend with 1 Artillery
                    Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                    Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Thai win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Dutch: 2 Infantrys
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    Dutch regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Destroyer moved from sz60 to sz58
            1 Marine moved from Phuket to sz73
            1 Marine and 1 T.Boat moved from sz73 to sz68
            1 Marine moved from sz68 to Mindor
            1 Artillery and 1 Infantry moved from Malaya to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68
            1 Artillery and 1 Infantry moved from sz68 to Mindor
            2 Artillerys, 9 Infantrys and 2 Tanks moved from Phuket to Thailand
            1 EarlyFighter moved from Phuket to sz66
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz58
                Thai attack with 1 Destroyer
                Dutch defend with 1 Transport
                    Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 4 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Thai lost in sz58
                Dutch win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Destroyer
            Battle in Mindor
                Thai attack with 1 Artillery, 1 Infantry and 1 Marine
                Americans defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Mindor, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Americans lost in Mindor
                Thai win, taking Mindor from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in sz66
                Thai attack with 1 EarlyFighter
                British defend with 1 Submarine
                    Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the British submerged
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz66 to Thailand
    
        Place Units - Thai
            1 Transport placed in sz73
            2 Artillerys, 1 Elite, 1 Infantry and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Thai regular : -1.33
    Dutch regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Destroyer moved from sz60 to sz58
            1 Marine moved from Phuket to sz73
            1 Marine and 1 T.Boat moved from sz73 to sz68
            1 Marine moved from sz68 to Mindor
            1 Artillery and 1 Infantry moved from Malaya to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68
            1 Artillery and 1 Infantry moved from sz68 to Mindor
            2 Artillerys, 9 Infantrys and 2 Tanks moved from Phuket to Thailand
            1 EarlyFighter moved from Phuket to sz66
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz58
                Thai attack with 1 Destroyer
                Dutch defend with 1 Transport
                    Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 4 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Thai lost in sz58
                Dutch win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Destroyer
            Battle in Mindor
                Thai attack with 1 Artillery, 1 Infantry and 1 Marine
                Americans defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Mindor, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Americans lost in Mindor
                Thai win, taking Mindor from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in sz66
                Thai attack with 1 EarlyFighter
                British defend with 1 Submarine
                    Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the British submerged
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz66 to Thailand
    
        Place Units - Thai
            1 Transport placed in sz73
            2 Artillerys, 1 Elite, 1 Infantry and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Thai regular : -1.33
    Dutch regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry moved from E.India to sz63
            4 Artillerys, 2 B.Transports, 1 Battleship and 2 Infantrys moved from sz63 to sz66
            4 Artillerys and 2 Infantrys moved from sz66 to Malaya
                  British take Malaya from Thai
            2 Transports moved from sz61 to sz63
            1 Carrier, 4 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz61 to sz66
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 EarlyFighter moved from Bengal to Burma
            1 Artillery and 2 Infantrys moved from Punjab to Agra
            2 Infantrys moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Battleship, 1 Destroyer, 4 Infantrys, 1 Tank, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Yamamoto defend with 1 Artillery
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Yamamoto with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - British
            1 EarlyFighter moved from Burma to Bengal
            1 Artillery and 6 Infantrys moved from E.India to Bengal
            1 AAGun and 2 Infantrys moved from Nepal to Bengal
    
        Place Units - British
            1 Battleship and 1 Destroyer placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
            1 Tank and 2 Tankettes placed in Dheli
            2 Artillerys placed in Moresby
            1 Transport placed in sz49
            2 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Neutral regular : 0.67
    British regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Tanks moved from W.Australia to sz50
            1 Artillery moved from Flores to sz50
            1 Artillery moved from Soem to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz56
            1 Infantry and 1 Tank moved from sz56 to Sumatra
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz56
            1 Infantry and 1 Tank moved from sz56 to Sumatra
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            2 EarlyFighters moved from sz50 to Sumatra
            1 Battleship moved from sz50 to sz56
            1 EarlyFighter moved from Darwin to sz59
            1 Carrier, 1 Destroyer and 2 Submarines moved from sz50 to sz56
            2 Infantrys moved from E.G to sz46
            2 Infantrys and 2 T.Boats moved from sz46 to sz49
            2 Infantrys moved from sz49 to S.G
            1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks
                Yamamoto defend with 2 Artillerys and 4 Tanks
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Sumatra, round 2 : 6/10 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 4 Tanks in Sumatra, round 2 : 2/6 hits, 2.67 expected hits
                    2 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 4 Tanks owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 24
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Artillerys and 4 Tanks
            Battle in sz59
                Anzac attack with 1 EarlyFighter
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 1 EarlyFighter in sz59, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Hisaichi submerged
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to Soem
            2 EarlyFighters moved from Sumatra to sz56
            1 AAGun moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            2 Artillerys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Infantry and 1 Tank moved from N.Canada to sz5
            2 Transports moved from sz4 to sz5
            1 Artillery and 1 Tank moved from N.Canada to sz5
            2 Infantrys moved from N.Canada to sz5
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz5 to sz4
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz4 to Palana
            1 Bomber moved from Kauai to Palana
    
        Purchase Units - Americans
            Americans buy 4 B.Transports, 1 Carrier, 2 Fighters and 8 Marines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Palana
                Americans attack with 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks
                Masaharu defend with 1 Artillery, 1 Infantry and 3 Tanks
                    Americans roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in Palana, round 2 : 5/7 hits, 2.67 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Palana, round 2 : 3/5 hits, 2.17 expected hits
                    1 Infantry owned by the Masaharu, 1 Artillery owned by the Masaharu, 3 Infantrys owned by the Americans and 3 Tanks owned by the Masaharu lost in Palana
                Americans win, taking Palana from Masaharu with 1 Artillery, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Americans: 3 Infantrys
                Casualties for Masaharu: 1 Artillery, 1 Infantry and 3 Tanks
    
        Non Combat Move - Americans
            1 Bomber moved from Palana to Magadan
            1 Artillery and 2 Infantrys moved from N.Canada to Anchorage
            2 Tanks moved from British Columbia to Anchorage
            3 Infantrys moved from British Columbia to N.Canada
            4 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Portland to Seattle
            1 Infantry moved from Nor Cal to Portland
            1 EarlyFighter moved from San Francisco to sz25
            1 EarlyFighter moved from Kauai to sz25
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz6
            8 Marines moved from sz6 to N.Canada
            1 Battleship, 1 Carrier, 6 Destroyers and 2 EarlyFighters moved from sz25 to sz20
    
        Place Units - Americans
            2 B.Transports placed in sz25
            1 Carrier placed in sz25
            2 B.Transports placed in sz4
            2 Fighters and 8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Masaharu regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Submarine moved from sz78 to sz79
            2 Infantrys moved from Manchuria to Hsingan
            1 Artillery moved from Manchuria to Belogorsk
            1 Tank moved from Amursk to Quingdao
            1 Infantry moved from Belogorsk to Quingdao
            1 Bomber moved from Belogorsk to Vostok
            1 Transport moved from sz2 to sz7
            1 Transport moved from sz2 to sz7
            2 Infantrys and 2 Tankettes moved from N.Japan to sz7
            2 Infantrys, 2 Tankettes and 2 Transports moved from sz7 to sz2
            2 Infantrys and 2 Tankettes moved from sz2 to Magadan
            2 Transports moved from sz2 to sz1
            1 T.Boat moved from sz1 to sz15
            3 Infantrys moved from N.Japan to sz1
            1 Infantry moved from N.Japan to sz1
            4 Infantrys moved from sz1 to Vostok
            2 Tankettes moved from Amursk to Quingdao
            1 Tankette moved from Akina to sz15
            1 Tankette moved from sz15 to Vladivostok
            5 Infantrys, 1 Tank and 1 Tankette moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 2 Elites, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Magadan
                Masaharu attack with 2 Infantrys and 2 Tankettes
                Americans defend with 1 Bomber; Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Infantrys and 2 Tankettes in Magadan, round 2 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Bomber and 1 Infantry in Magadan, round 2 : 1/2 hits, 0.50 expected hits
                    1 Bomber owned by the Americans, 1 Infantry owned by the Russians and 1 Tankette owned by the Masaharu lost in Magadan
                Masaharu win, taking Magadan from Russians with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 12
                Casualties for Masaharu: 1 Tankette
                Casualties for Americans: 1 Bomber
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 1 Bomber and 4 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Bomber and 4 Infantrys in Vostok, round 2 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Vostok, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Vostok to Belogorsk
    
        Place Units - Masaharu
            1 Tank and 2 Tankettes placed in Amursk
            2 Artillerys, 2 Elites and 4 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 3.67
    Russians regular : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to Angarsk
            1 Infantry moved from Ustkut to Irkutsk
            3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks moved from Ulaan Ude to Quingdao
            1 EarlyFighter and 4 Mech.Infs moved from Kaask to Quingdao
    
        Purchase Units - Russians
            Russians buy 3 Infantrys, 1 Mech.Inf and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 3 Artillerys, 2 EarlyFighters, 8 Infantrys, 4 Mech.Infs and 4 Tanks
                Masaharu defend with 3 Artillerys, 1 EarlyFighter, 3 Infantrys, 4 Tanks and 2 Tankettes
                    Russians roll dice for 3 Artillerys, 2 EarlyFighters, 8 Infantrys, 4 Mech.Infs and 4 Tanks in Quingdao, round 2 : 8/21 hits, 7.50 expected hits
                    Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 3 Infantrys, 4 Tanks and 2 Tankettes in Quingdao, round 2 : 5/13 hits, 4.83 expected hits
                    5 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu, 3 Artillerys owned by the Masaharu and 2 Tankettes owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Artillerys, 2 EarlyFighters, 3 Infantrys, 4 Mech.Infs and 4 Tanks in Quingdao, round 3 : 5/16 hits, 6.00 expected hits
                    Masaharu roll dice for 1 EarlyFighter and 4 Tanks in Quingdao, round 3 : 4/5 hits, 2.50 expected hits
                    3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 4 Tanks owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 2 Artillerys, 2 EarlyFighters, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 34
                Casualties for Russians: 1 Artillery and 8 Infantrys
                Casualties for Masaharu: 3 Artillerys, 1 EarlyFighter, 3 Infantrys, 4 Tanks and 2 Tankettes
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Quingdao to Ulaan Ude
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinan to Quingdao
            1 Artillery and 1 Infantry moved from Bratsk to Tulun
            1 Infantry moved from Jinquan to Kyzal
    
        Place Units - Russians
            3 Infantrys and 3 Tankettes placed in Kaask
            1 Mech.Inf and 3 Tankettes placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.67
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from Davao to sz70
            1 Infantry moved from sz70 to Boho
                  Yamamoto take Boho from Americans
            2 Destroyers moved from sz71 to sz70
            2 Tankettes moved from Frenchindochina to Malaya
            1 Tankette moved from N.French I. to Malaya
            2 Artillerys, 1 Infantry and 2 Tanks moved from Thailand to Malaya
            1 Transport moved from sz60 to sz68
            1 Infantry moved from Borneo to sz68
            1 Infantry moved from Spralty to sz68
            2 Infantrys and 1 Transport moved from sz68 to sz60
            2 Infantrys moved from sz60 to Malaya
            2 Artillerys and 2 Tanks moved from Nagasaki to sz74
            1 Artillery moved from S.Japan to sz74
            3 Infantrys moved from S.Japan to sz74
            1 Destroyer moved from sz15 to sz2
            1 Submarine moved from sz15 to sz2
            2 EarlyFighters moved from sz60 to Malaya
            3 Artillerys, 2 B.Transports, 3 Infantrys, 2 Tanks and 1 Transport moved from sz74 to sz60
            3 Artillerys, 3 Infantrys and 2 Tanks moved from sz60 to Sumatra
            1 Artillery and 1 Infantry moved from Kwangsi to sz67
            1 Infantry moved from Hainan to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz73
            1 Infantry moved from sz73 to Malaya
            2 B.Transports moved from sz73 to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
            5 Transports moved from sz60 to sz74
            1 Artillery and 1 Infantry moved from sz60 to Sumatra
            1 Infantry and 1 Tank moved from Shantung to Shansi
            1 Infantry and 1 Tank moved from Nagasaki to sz74
            1 Artillery, 5 Infantrys and 2 Tankettes moved from S.Japan to sz74
            2 Infantrys moved from S.Japan to sz74
            2 Infantrys moved from S.Japan to sz74
            2 Infantrys moved from S.Japan to sz74
            2 Infantrys moved from S.Japan to sz74
            5 Infantrys moved from Tokyo to S.Japan
            1 Artillery, 14 Infantrys, 1 Tank and 2 Tankettes moved from sz74 to Korea
            1 Battleship moved from sz74 to sz60
            1 Destroyer moved from sz74 to sz78
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 6 Artillerys, 1 B.Transport, 3 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 2 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Tanks and 3 Tankettes
                British defend with 4 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Tanks and 3 Tankettes in Malaya, round 2 : 4/13 hits, 4.33 expected hits
                    British roll dice for 4 Artillerys and 2 Infantrys in Malaya, round 2 : 4/6 hits, 2.00 expected hits
                    1 Infantry owned by the Yamamoto, 3 Artillerys owned by the British, 2 Infantrys owned by the British and 3 Tankettes owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 2 Tanks in Malaya, round 3 : 3/9 hits, 3.17 expected hits
                    British roll dice for 1 Artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Malaya
                Yamamoto win, taking Malaya from British with 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry and 3 Tankettes
                Casualties for British: 4 Artillerys and 2 Infantrys
            Battle in Sumatra
                Yamamoto attack with 4 Artillerys, 4 Infantrys and 2 Tanks
                Anzac defend with 2 Artillerys, 2 Infantrys and 2 Tanks
                    Yamamoto roll dice for 4 Artillerys, 4 Infantrys and 2 Tanks in Sumatra, round 2 : 2/10 hits, 3.67 expected hits
                    Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Sumatra, round 2 : 1/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 4 Artillerys, 3 Infantrys and 2 Tanks in Sumatra, round 3 : 3/9 hits, 3.33 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Tanks in Sumatra, round 3 : 0/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Anzac and 1 Tank owned by the Anzac lost in Sumatra
                    Yamamoto roll dice for 4 Artillerys, 3 Infantrys and 2 Tanks in Sumatra, round 4 : 2/9 hits, 3.33 expected hits
                    Anzac roll dice for 1 Tank in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Sumatra
                Yamamoto win, taking Sumatra from Anzac with 4 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 2 Artillerys, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from Malaya to sz60
            1 Artillery moved from Kwangsi to N.French I.
            1 Artillery moved from Kwangsi to N.French I.
            1 Infantry moved from Frenchindochina to N.French I.
            1 Tankette moved from Kwangsi to Thailand
            1 Infantry moved from Kwangsi to N.French I.
            1 Destroyer moved from sz70 to sz75
    
        Place Units - Yamamoto
            3 Destroyers placed in sz78
            1 B.Transport placed in sz70
            2 Artillerys and 1 Infantry placed in Davao
            4 Artillerys placed in S.Japan
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.50
    Anzac regular : -3.50
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Sian to Hanan
            2 EarlyFighters moved from Sian to Hanan
            1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
            5 Tankettes moved from Xining to Gansu
            1 Infantry moved from Szechwan to Shangsi
            1 Infantry moved from Szechwan to Shangsi
            4 Tankettes moved from Sikang to Shangsi
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Bunker, 5 Infantrys, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 Artillery, 3 Infantrys and 5 Tankettes
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery, 3 Infantrys and 5 Tankettes in Gansu, round 2 : 1/9 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 Artillery, 3 Infantrys and 5 Tankettes remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Hanan
                Chinese attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Hanan, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Hanan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Shangsi
                Chinese attack with 2 Infantrys and 4 Tankettes
                Hisaichi defend with 1 Infantry and 2 Tankettes
                    Chinese roll dice for 2 Infantrys and 4 Tankettes in Shangsi, round 2 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    2 Tankettes owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 2 Infantrys and 4 Tankettes in Shangsi, round 3 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Infantry and 4 Tankettes remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry and 2 Tankettes
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun, 2 Artillerys, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            2 Tanks moved from Sikang to Sian
            3 Infantrys moved from Sikang to Szechwan
            1 Infantry moved from Xining to Tsingnan
            2 Tanks moved from Gobi to Gansu
            2 Tankettes moved from Gobi to Gansu
            1 Tankette moved from Urumal to Gobi
            3 Mech.Infs moved from Urumal to Tsingnan
            2 EarlyFighters moved from Hanan to Sian
    
        Place Units - Chinese
            1 Bunker placed in Sian
            4 Infantrys and 2 Marines placed in Xining
            1 Infantry and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Hisaichi regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Hopeh to E.Shansi
            1 Tank and 2 Tankettes moved from Peking to Shansi
            1 Artillery, 2 Infantrys and 1 Tankette moved from Shansi to Shangsi
            1 Tankette moved from Shansi to Shangsi
            1 Artillery and 1 Marine moved from Korea to Tientsin
            5 Infantrys moved from Seoul to Korea
            1 Infantry moved from Hankou to Kiangsi
            1 Tank moved from Kwangsi to Burma
            1 Tank moved from E.Borneo to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Tank moved from Java to Lambok
                  Hisaichi take Bali from Dutch
                  Hisaichi take Lambok from Dutch
            1 Artillery, 1 Elite, 1 Infantry and 1 Tankette moved from N.B to sz68
            1 Artillery, 1 B.Transport, 1 Elite, 1 Infantry, 1 T.Boat and 1 Tankette moved from sz68 to sz60
            1 Artillery, 3 EarlyFighters, 1 Elite, 1 Fighter, 2 Infantrys, 1 Tank and 1 Tankette moved from sz60 to N.S
            2 Bombers moved from Phuket to N.S
            1 Infantry moved from Tientsin to sz74
            1 Infantry and 1 Transport moved from sz74 to sz60
            1 Infantry moved from S.Borneo to sz60
            2 Infantrys moved from sz60 to N.S
            2 Artillerys and 2 Infantrys moved from Hopeh to sz74
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            1 Destroyer moved from sz79 to sz1
            2 Tankettes moved from Seoul to Tientsin
            1 Tankette moved from Tientsin to E.Shansi
            1 Submarine moved from sz59 to sz58
            1 Destroyer moved from sz67 to sz60
            1 Submarine moved from sz60 to sz59
            1 Battleship moved from sz68 to sz60
            2 Tanks moved from Hongkong to Macau
            2 Tankettes moved from Hongkong to Fukien
            1 Tankette moved from Hongkong to Fukien
            1 Tankette moved from Hongkong to Macau
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 6 Infantrys, 3 Tanks and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz58
                Hisaichi attack with 1 Submarine
                Dutch defend with 1 Transport
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Hisaichi lost in sz58
                Dutch win with 1 Transport remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Submarine
            Battle in Shangsi
                Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tankettes
                Chinese defend with 1 Infantry and 4 Tankettes
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Shangsi, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 4 Tankettes in Shangsi, round 2 : 0/5 hits, 1.00 expected hits
                    1 Tankette owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Shangsi, round 3 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 3 Tankettes in Shangsi, round 3 : 0/4 hits, 0.83 expected hits
                    1 Tankette owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Shangsi, round 4 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 4 : 1/3 hits, 0.67 expected hits
                    2 Tankettes owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 14
                Casualties for Chinese: 1 Infantry and 4 Tankettes
                Casualties for Hisaichi: 1 Tankette
            Battle in Burma
                Hisaichi attack with 1 Tank
                British defend with 1 Artillery
                    Hisaichi roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                British win with 1 Artillery remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Tank
            Battle in N.S
                Hisaichi attack with 3 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite, 1 Fighter, 6 Infantrys, 1 Tank and 1 Tankette
                Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite, 1 Fighter, 6 Infantrys, 1 Tank and 1 Tankette in N.S, round 2 : 7/18 hits, 6.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank in N.S, round 2 : 2/6 hits, 2.50 expected hits
                    1 Artillery owned by the Dutch, 1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch, 1 Tank owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from Dutch with 3 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite, 1 Fighter, 4 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 23
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            3 EarlyFighters and 1 Fighter moved from N.S to sz60
            2 Bombers moved from N.S to S.Borneo
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            1 Tank and 2 Tankettes placed in Peking
            2 Tanks and 4 Tankettes placed in Hongkong
            4 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    British regular : 0.67
    Dutch regular : 0.33
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Artillery moved from Flores to sz58
            1 Infantry moved from Buru to sz58
            1 Artillery and 1 Infantry moved from sz58 to Celebs
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Combat - Dutch
            Battle in Celebs
                Dutch attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Artillery
                    Dutch roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                    Dutch roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Celebs
                Thai win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Dutch: 1 Artillery and 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    Dutch regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Marine moved from Mindor to Punay
            1 Artillery moved from Mindor to Punay
            1 Transport moved from sz68 to sz73
            2 Transports moved from sz73 to sz60
            1 T.Boat moved from sz68 to sz60
            2 Infantrys moved from Thailand to Burma
            1 EarlyFighter moved from Thailand to Burma
            1 Artillery moved from Thailand to Burma
            1 Artillery, 7 Infantrys and 2 Tanks moved from Thailand to Malaya
            2 Artillerys, 1 Elite, 1 Infantry and 1 Marine moved from Phuket to Malaya
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Punay
                Thai attack with 1 Artillery and 1 Marine
                Americans defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Marine in Punay, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Punay
                Thai win, taking Punay from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Burma
                Thai attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                British defend with 1 Artillery
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Burma, round 2 : 0/4 hits, 1.17 expected hits
                    British roll dice for 1 Artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Burma, round 4 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Burma to Malaya
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Thai regular : -0.00
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Bengal to Burma
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66
            2 B.Transports moved from sz66 to sz64
            2 Infantrys and 2 Tanks moved from Bengal to sz64
            2 Infantrys moved from Bengal to sz64
            2 B.Transports, 4 Infantrys and 2 Tanks moved from sz64 to sz66
            2 Artillerys, 2 EarlyFighters, 6 Infantrys and 2 Tanks moved from sz66 to N.S
            1 EarlyFighter moved from Bengal to Burma
            1 Infantry moved from W.Chunking to Chunking
            1 Infantry moved from Bengal to W.Chunking
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
                  British take Java from Hisaichi
            1 Infantry moved from New Guinea to Moresby
            1 Transport moved from sz4 to sz6
            2 Infantrys moved from Vancouver to sz6
            2 Infantrys moved from sz6 to N.Canada
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 2 B.Transports, 1 Bunker, 1 Factory, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 2 Artillerys, 2 EarlyFighters, 6 Infantrys and 2 Tanks
                Hisaichi defend with 3 Artillerys, 1 Elite, 4 Infantrys, 1 Tank and 1 Tankette
                    British roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 Artillerys, 2 EarlyFighters, 6 Infantrys and 2 Tanks in N.S, round 2 : 3/12 hits, 3.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 1 Tank and 1 Tankette in N.S, round 2 : 4/10 hits, 3.33 expected hits
                    1 Tankette owned by the Hisaichi, 4 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S
                    British roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks in N.S, round 3 : 2/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in N.S, round 3 : 3/7 hits, 2.50 expected hits
                    1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S
                    British roll dice for 1 Artillery, 2 EarlyFighters and 2 Tanks in N.S, round 4 : 3/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite and 1 Tank in N.S, round 4 : 2/5 hits, 1.83 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British and 3 Artillerys owned by the Hisaichi lost in N.S
                    British roll dice for 2 EarlyFighters and 1 Tank in N.S, round 5 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tank in N.S, round 5 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Tank owned by the British lost in N.S
                British win with 2 EarlyFighters remaining. Battle score for attacker is 3
                Casualties for British: 2 Artillerys, 6 Infantrys and 2 Tanks
                Casualties for Hisaichi: 3 Artillerys, 1 Elite, 4 Infantrys, 1 Tank and 1 Tankette
            Battle in Burma
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Burma, round 3 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Burma to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            1 Artillery and 1 Infantry moved from Agra to Bhopal
            1 Battleship and 1 Destroyer moved from sz63 to sz66
            2 EarlyFighters moved from N.S to sz66
    
        Place Units - British
            1 Bunker and 1 Factory placed in Bengal
            2 B.Transports placed in sz63
            4 Artillerys and 2 Infantrys placed in Calcutta
            1 Mech.Inf placed in Dheli
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.33
    British regular : -0.50
    Hisaichi regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Transports moved from sz56 to sz57
            2 Transports moved from sz56 to sz57
            2 Artillerys moved from Soem to sz57
            1 Tank moved from Soem to sz57
            3 Infantrys moved from Soem to sz57
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz57 to sz56
            1 Infantry moved from Soem to sz57
            1 Infantry and 1 Transport moved from sz57 to sz56
            2 Artillerys, 2 EarlyFighters, 4 Infantrys and 1 Tank moved from sz56 to Sumatra
            1 EarlyFighter moved from Soem to Sumatra
            4 Infantrys moved from Derby to sz50
            4 Infantrys moved from sz50 to Soem
            2 Artillerys moved from Darwin to Derby
            2 Infantrys moved from S.G to sz49
            2 Infantrys and 2 T.Boats moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 1 Elite, 1 Infantry, 1 S.Sub and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Artillerys, 3 EarlyFighters, 4 Infantrys and 1 Tank
                Yamamoto defend with 4 Artillerys, 3 Infantrys and 2 Tanks
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 3 EarlyFighters, 4 Infantrys and 1 Tank in Sumatra, round 2 : 4/10 hits, 3.17 expected hits
                    Yamamoto roll dice for 4 Artillerys, 3 Infantrys and 2 Tanks in Sumatra, round 2 : 5/9 hits, 3.33 expected hits
                    1 Artillery owned by the Anzac, 4 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Sumatra
                3 EarlyFighters owned by the Anzac retreated
                    Anzac roll dice for 1 Artillery and 1 Tank in Sumatra, round 3 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 3 Artillerys and 2 Tanks in Sumatra, round 3 : 0/5 hits, 2.00 expected hits
                    2 Artillerys owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 1 Artillery and 1 Tank in Sumatra, round 4 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in Sumatra, round 4 : 1/3 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac lost in Sumatra
                    Anzac roll dice for 1 Tank in Sumatra, round 5 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in Sumatra, round 5 : 1/3 hits, 1.33 expected hits
                    1 Tank owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra
                Yamamoto win with 2 Tanks remaining. Battle score for attacker is 1
                Casualties for Anzac: 2 Artillerys, 4 Infantrys and 1 Tank
                Casualties for Yamamoto: 4 Artillerys and 3 Infantrys
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Sumatra to sz56
            1 EarlyFighter moved from Sumatra to Soem
    
        Place Units - Anzac
            1 Transport placed in sz50
            1 Artillery placed in W.Australia
            1 Infantry placed in Darwin
            Anzac undo move 3.
            1 Artillery placed in W.Australia
            1 Infantry placed in Darwin
            1 S.Sub placed in sz37
            1 Elite placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Anzac regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Artillery and 2 Tanks moved from Palana to Magadan
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 Bunker, 3 Destroyers, 1 Elite, 1 Factory, 8 Marines, 1 S.Sub and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Magadan
                Americans attack with 1 Artillery and 2 Tanks
                Masaharu defend with 2 Infantrys and 1 Tankette
                    Americans roll dice for 1 Artillery and 2 Tanks in Magadan, round 2 : 2/3 hits, 1.33 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Tankette in Magadan, round 2 : 0/3 hits, 0.83 expected hits
                    1 Infantry owned by the Masaharu and 1 Tankette owned by the Masaharu lost in Magadan
                    Americans roll dice for 1 Artillery and 2 Tanks in Magadan, round 3 : 1/3 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Infantry in Magadan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Magadan
                Americans win, taking Magadan from Masaharu with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Masaharu: 2 Infantrys and 1 Tankette
    
        Non Combat Move - Americans
            2 B.Transports moved from sz6 to sz23
            8 Marines moved from San Francisco to sz23
            8 Marines moved from sz23 to Nor Cal
            2 Artillerys moved from Hilo to sz25
            1 Artillery moved from Kauai to sz25
            2 Infantrys moved from Pearl Harbor to sz25
            1 Infantry moved from Hilo to sz25
            3 Artillerys, 2 B.Transports, 1 Carrier, 2 EarlyFighters and 3 Infantrys moved from sz25 to sz20
            3 Artillerys and 3 Infantrys moved from sz20 to Wake
            2 Fighters moved from San Francisco to N.Canada
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz4
            8 Marines moved from sz4 to Palana
            3 Transports moved from sz4 to sz5
            2 Tanks moved from Anchorage to sz5
            1 Artillery moved from Anchorage to sz5
            2 Infantrys moved from Anchorage to sz5
            1 Infantry moved from Alaska to sz5
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz5 to sz4
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz4 to Palana
            3 Infantrys moved from N.Canada to Anchorage
            4 Infantrys moved from British Columbia to N.Canada
            1 Infantry moved from Seattle to British Columbia
            1 Infantry moved from Portland to Seattle
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Wake
            1 S.Sub placed in sz25
            1 Elite placed in Pearl Harbor
            8 Marines placed in San Francisco
            2 Destroyers placed in sz4
            2 Tankettes placed in San Francisco
            1 Destroyer placed in sz25
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Masaharu regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Infantry moved from Hsingan to Manchuria
            1 Artillery and 1 Bomber moved from Belogorsk to Amursk
            1 Infantry moved from Vostok to Belogorsk
            2 Destroyers and 2 Transports moved from sz2 to sz1
            2 Transports moved from sz1 to sz15
            1 Tank moved from N.Japan to sz1
            1 Tankette moved from N.Japan to sz1
            2 Infantrys moved from N.Japan to sz1
            2 Artillerys, 2 Elites and 1 Infantry moved from Akina to sz15
            3 Infantrys moved from Akina to N.Japan
            2 Artillerys, 2 Elites, 1 Infantry, 1 T.Boat and 2 Transports moved from sz15 to sz1
            2 Artillerys, 2 Elites, 3 Infantrys, 1 Tank and 1 Tankette moved from sz1 to Amursk
            1 Submarine moved from sz79 to sz1
            1 Tankette moved from Vladivostok to Amursk
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Elite and 2 Tanks placed in Amursk
            2 Artillerys and 6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Infantry moved from Jinan to Hsingan
            1 Artillery moved from Quingdao to Hsingan
            1 EarlyFighter moved from Ulaan Ude to Hsingan
            1 Infantry moved from Irkutsk to Vostok
            1 Infantry moved from Angarsk to Vostok
            1 EarlyFighter moved from Ulaan Ude to Vostok
            1 Artillery and 1 Infantry moved from Quingdao to Belogorsk
            4 Infantrys moved from Ulaan Ude to Quingdao
            1 Artillery and 1 Infantry moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            2 Tankettes moved from Kaask to Ulaan Ude
            1 Tankette moved from Kaask to Ulaan Ude
            3 Infantrys moved from Kaask to Tulun
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 3 Infantrys, 4 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vostok
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Vostok, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Vostok, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
                Russians win, taking Vostok from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
            Battle in Belogorsk
                Russians attack with 1 Artillery and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Belogorsk, round 2 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Belogorsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Belogorsk
                1 Artillery owned by the Russians retreated to Quingdao
                Masaharu win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Hsingan
                Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Hsingan, round 2 : 0/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Hsingan
                    Russians roll dice for 1 Artillery and 1 EarlyFighter in Hsingan, round 3 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Hsingan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Hsingan
                Russians win with 1 EarlyFighter remaining. Battle score for attacker is -4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Hsingan to Quingdao
            1 AAGun moved from Ulaan Ude to Quingdao
            1 Mech.Inf moved from Achinsk to Tulun
            3 Tankettes moved from Achinsk to Kaask
            1 EarlyFighter moved from Vostok to Quingdao
    
        Place Units - Russians
            3 Infantrys, 1 Mech.Inf and 2 Tankettes placed in Kaask
            3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.33
    Russians regular : -1.67
    

    Savegame

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