• TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Artillery moved from Sumatra to sz60
            1 Artillery and 1 Transport moved from sz60 to sz69
            1 Infantry moved from Borneo to sz69
            1 Artillery and 1 Infantry moved from sz69 to Celebs
            1 Artillery and 2 Infantrys moved from Phuket to Malaya
            1 EarlyFighter moved from Phuket to Malaya
            2 Infantrys moved from Phuket to Malaya
            1 Transport moved from sz60 to sz73
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to E.Borneo
            1 T.Boat moved from sz68 to sz73
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 1 Artillery, 1 EarlyFighter and 4 Infantrys
                British defend with 1 Bunker and 2 Tanks
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Malaya, round 2 : 2/6 hits, 1.50 expected hits
                    British roll dice for 1 Bunker and 2 Tanks in Malaya, round 2 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Thai and 2 Tanks owned by the British lost in Malaya
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Malaya, round 3 : 0/4 hits, 1.17 expected hits
                    British roll dice for 1 Bunker in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai lost in Malaya
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Malaya, round 4 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Bunker in Malaya, round 4 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Malaya, round 5 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Bunker in Malaya, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Malaya
                Thai win, taking Malaya from British with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for Thai: 3 Infantrys
                Casualties for British: 1 Bunker and 2 Tanks
            Battle in E.Borneo
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 2 Infantrys
                    Thai roll dice for 1 Artillery and 1 Infantry in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in E.Borneo
                Dutch win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in Celebs
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Celebs
                Thai win, taking Celebs from Dutch with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Malaya to Phuket
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    Dutch regular : 2.00
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery and 3 Infantrys moved from Java to sz57
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 3 Infantrys moved from sz61 to Sumatra
                  British take Sumatra from Thai
            1 Tank moved from N.B to Borneo
                  British take Borneo from Thai
            1 Tank moved from Borneo to N.B
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
            1 Tank moved from Burma to Frenchindochina
                  British take N.French I. from Hisaichi
                  British take Frenchindochina from Hisaichi
            2 Artillerys, 2 EarlyFighters and 3 Infantrys moved from Burma to Thailand
            1 Infantry moved from Bengal to W.Chunking
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal
            1 Tank moved from C.India to Bengal
            1 Artillery and 7 Infantrys moved from C.India to E.India
            1 EarlyFighter moved from Bhopa to Bengal
            2 Infantrys moved from Bhopa to Nepal
            1 Carrier, 3 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz63 to sz61
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 2 B.Transports, 1 Battleship, 1 Destroyer and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Thailand
                British attack with 2 Artillerys, 2 EarlyFighters and 3 Infantrys
                Yamamoto defend with 1 Tank
                    British roll dice for 2 Artillerys, 2 EarlyFighters and 3 Infantrys in Thailand, round 2 : 3/7 hits, 2.17 expected hits
                    Thai roll dice for 1 Tank in Thailand, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Thailand
                British win, taking Thailand from Thai with 2 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - British
            2 EarlyFighters moved from Thailand to Burma
            1 AAGun moved from Bhopa to Nepal
            1 Infantry moved from N.G to New Guinea
    
        Place Units - British
            2 B.Transports and 1 Battleship placed in sz63
            4 Artillerys and 1 Infantry placed in Calcutta
            1 Destroyer placed in sz49
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    Neutral regular : -0.33
    British regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 EarlyFighter moved from Flores to sz69
            2 EarlyFighters moved from sz50 to sz59
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Infantry and 1 Tank moved from Derby to sz49
            1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz49 to sz50
            1 Artillery, 2 Infantrys and 1 Tank moved from sz50 to Soem
            2 Infantrys moved from Townsville to sz41
            2 Infantrys and 2 T.Boats moved from sz41 to sz46
            2 Infantrys moved from sz46 to E.G
            1 Artillery moved from S.W.Australia to sz37
            1 Artillery moved from W.Australia to sz37
            2 Infantrys moved from S.W.Australia to sz37
            2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            2 Artillerys and 2 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 1 EarlyFighter, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in sz69
                Anzac attack with 1 EarlyFighter
                Thai defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz69, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz69, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz69, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz69, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz69
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in sz59
                Anzac attack with 2 EarlyFighters
                Hisaichi defend with 2 Submarines
                    Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                1 Submarine owned by the Hisaichi submerged
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz59 to sz50
            1 EarlyFighter moved from sz69 to N.B
            2 Infantrys moved from N.Australia to Derby
            2 Infantrys moved from S.W.Australia to W.Australia
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 EarlyFighter and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.67
    Thai regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 Artillery and 1 Infantry moved from N.Canada to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Transport moved from sz4 to sz5
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Artillery, 2 Infantrys and 1 Tank moved from sz4 to Palana
            1 Artillery and 1 Infantry moved from Nor Cal to sz14
            1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5
            1 Artillery and 1 Infantry moved from sz5 to Alaska
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 4 Destroyers, 1 EarlyFighter, 1 Factory and 8 Marines; Remaining resources: 1 PUs; 
    
        Non Combat Move - Americans
            3 Infantrys moved from British Columbia to N.Canada
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            1 Infantry moved from Anchorage to Alaska
            3 Infantrys moved from Seattle to British Columbia
            2 Tanks moved from Seattle to N.Canada
            2 Tanks moved from Portland to British Columbia
            4 Infantrys moved from Portland to Seattle
            1 Infantry moved from Nor Cal to Portland
            1 Infantry moved from San Francisco to Nor Cal
    
        Place Units - Americans
            1 Factory placed in Alaska
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 B.Transports placed in sz23
            1 EarlyFighter and 8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            3 Tanks moved from N.Japan to sz1
            1 Artillery moved from Amursk to sz1
            1 Infantry moved from Sukhalin to sz1
            3 Infantrys moved from N.Japan to sz1
            1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz1 to sz2
            1 Artillery, 4 Infantrys and 3 Tanks moved from sz2 to Palana
            2 Destroyers moved from sz1 to sz2
            1 Marine moved from Akina to sz15
            1 Marine and 1 T.Boat moved from sz15 to sz1
            1 Marine moved from sz1 to Vostok
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            1 Artillery and 1 Tank moved from Jinan to Quingdao
            1 Tank moved from Amursk to Quingdao
            1 EarlyFighter moved from N.Japan to Quingdao
            1 Artillery moved from Vostok to Quingdao
            1 Infantry moved from Amursk to Belogorsk
            2 Infantrys moved from Vladivostok to Manchuria
            1 Artillery moved from Vladivostok to Manchuria
            1 Bomber moved from Manchuria to Belogorsk
            5 Infantrys and 2 Tankettes moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 5 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Palana
                Masaharu attack with 1 Artillery, 4 Infantrys and 3 Tanks
                British defend with 2 Infantrys; Americans defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Masaharu roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Palana, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Palana, round 2 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Masaharu, 2 Infantrys owned by the Americans and 2 Infantrys owned by the British lost in Palana
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Palana, round 3 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Palana, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Masaharu, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Palana
                Masaharu win, taking Palana from Russians with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 11
                Casualties for Masaharu: 3 Infantrys
                Casualties for Americans: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Tank and 2 Tankettes placed in Amursk
            5 Infantrys, 1 Tank and 2 Tankettes placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.00
    Russians regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Infantry moved from Angarsk to Vostok
            1 Infantry moved from Irkutsk to Vostok
    
        Purchase Units - Russians
            Russians buy 1 EarlyFighter and 4 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Vostok
                Russians attack with 2 Infantrys
                Masaharu defend with 1 Marine
                    Russians roll dice for 2 Infantrys in Vostok, round 2 : 1/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Marine in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Masaharu lost in Vostok
                Russians win, taking Vostok from Masaharu with 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Masaharu: 1 Marine
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Infantry moved from Ustkut to Irkutsk
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            1 AAGun moved from Krasnoyarsk to Kaask
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            1 EarlyFighter and 4 Mech.Infs placed in Kaask
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Infantry moved from W.Borneo to Borneo
                  Yamamoto take Borneo from British
            1 Artillery and 2 Infantrys moved from Chunking to Burma
            2 Infantrys and 2 Tanks moved from Shangsi to Shansi
            4 Infantrys moved from Hopeh to Shansi
            2 Tankettes moved from Tokyo to sz78
            2 Tankettes and 1 Transport moved from sz78 to sz67
            2 Tankettes moved from sz67 to Frenchindochina
            1 Infantry moved from Manila to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz67
            1 Infantry moved from sz67 to Frenchindochina
            2 B.Transports moved from sz67 to sz68
            2 Artillerys and 2 Tanks moved from Manila to sz68
            2 Infantrys moved from Manila to sz68
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz68 to sz73
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz73 to Thailand
            1 Artillery and 2 Tanks moved from Davao to sz70
            1 Artillery, 1 Tank and 3 Transports moved from sz70 to sz68
            1 Tank and 1 Transport moved from sz70 to sz68
            1 Artillery moved from Manila to sz68
            3 Infantrys moved from Manila to sz68
            2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from sz68 to sz60
            1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz60
            2 Transports moved from sz60 to sz68
            2 Tanks moved from Manila to sz68
            2 Tanks and 2 Transports moved from sz68 to sz60
            2 Artillerys, 3 Infantrys and 4 Tanks moved from sz60 to Sumatra
            1 Infantry moved from Mindanao to sz70
            1 Infantry moved from sz70 to Spralty
                  Yamamoto take Spralty from Americans
            1 Tankette moved from Macau to N.French I.
                  Yamamoto take N.French I. from British
            2 Artillerys and 2 Infantrys moved from Macau to Kwangsi
            1 Tankette moved from Macau to Kwangsi
            1 Destroyer and 1 Submarine moved from sz74 to sz15
            2 Destroyers moved from sz78 to sz71
            1 Destroyer moved from sz70 to sz45
            2 EarlyFighters moved from sz70 to sz45
            1 Transport moved from sz60 to sz74
            6 Infantrys moved from Tokyo to S.Japan
            1 Artillery moved from Kiangsi to Kwangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 2 Destroyers, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz45
                Yamamoto attack with 1 Destroyer and 2 EarlyFighters
                Americans defend with 2 Submarines
                    Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz45, round 2 : 2/3 hits, 1.00 expected hits
                    2 Submarines owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz45
                Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 2 Submarines
            Battle in Frenchindochina
                Yamamoto attack with 1 Infantry and 2 Tankettes
                British defend with 1 Tank
                    Yamamoto roll dice for 1 Infantry and 2 Tankettes in Frenchindochina, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Tank in Frenchindochina, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Frenchindochina
                Yamamoto win, taking Frenchindochina from British with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in Thailand
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                British defend with 2 Artillerys and 3 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Thailand, round 2 : 1/6 hits, 2.33 expected hits
                    British roll dice for 2 Artillerys and 3 Infantrys in Thailand, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Thailand, round 3 : 3/5 hits, 2.00 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Thailand, round 3 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Thailand, round 4 : 4/5 hits, 2.00 expected hits
                    British roll dice for 1 Artillery in Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 2 Artillerys and 3 Infantrys
            Battle in Burma
                Yamamoto attack with 1 Artillery and 2 Infantrys
                British defend with 2 EarlyFighters
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 2 EarlyFighters in Burma, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto and 2 EarlyFighters owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 2 EarlyFighters
            Battle in Sumatra
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 4 Tanks
                British defend with 1 Artillery and 3 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Sumatra, round 2 : 2/9 hits, 3.50 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Sumatra
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 4 Tanks in Sumatra, round 3 : 1/7 hits, 3.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sumatra
                    Yamamoto roll dice for 2 Artillerys and 4 Tanks in Sumatra, round 4 : 4/6 hits, 2.67 expected hits
                    British roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Sumatra
                Yamamoto win, taking Sumatra from British with 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 3 Infantrys
                Casualties for British: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz70 to sz60
            2 EarlyFighters moved from sz45 to sz60
            1 Carrier moved from sz70 to sz74
            1 Battleship moved from sz70 to sz74
            1 Destroyer moved from sz70 to sz74
            1 Infantry and 1 Tank moved from Nagasaki to sz74
            1 Infantry and 1 Tank moved from sz74 to Shantung
    
        Place Units - Yamamoto
            2 B.Transports placed in sz74
            2 Destroyers placed in sz70
            2 Infantrys placed in Davao
            2 Tankettes placed in S.Japan
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.83
    Americans regular : 0.67
    British regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Tsingnan to Gansu
            1 Infantry moved from N.Chunking to Chunking
                  Chinese take Chunking from Yamamoto
            2 Infantrys moved from Sian to Hanan
            1 EarlyFighter moved from Sian to Hanan
            2 Infantrys moved from Szechwan to Shangsi
            1 EarlyFighter moved from Sikang to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Infantry, 3 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Gansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Artillery in Gansu, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Gansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Gansu
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Hanan
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Sian
            1 Tank moved from Sikang to Sian
            2 Infantrys moved from Szechwan to Sian
            2 Artillerys moved from Sikang to Szechwan
            5 Infantrys moved from Sikang to Szechwan
            1 AAGun moved from Sikang to Szechwan
            1 Tank moved from Tsingnan to Szechwan
            3 Infantrys moved from Tsingnan to Sikang
            3 Infantrys moved from Gobi to Tsingnan
            1 Artillery moved from Gobi to Tsingnan
            4 Tankettes moved from Xining to Sikang
            2 Tanks moved from Xining to Sikang
            1 AAGun moved from Ming Jong to Xining
            1 EarlyFighter moved from Hanan to Sian
            2 Tankettes moved from Urumal to Gobi
            2 Tanks moved from Urumal to Gobi
    
        Place Units - Chinese
            1 Infantry and 5 Tankettes placed in Xining
            3 Mech.Infs and 1 Tankette placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Hisaichi regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Tank moved from S.Borneo to sz60
            1 Tank moved from sz60 to Java
                  Hisaichi take Java from Dutch
            2 Tanks moved from S.Borneo to E.Borneo
            1 Artillery, 1 Elite and 1 Tankette moved from Hongkong to sz67
            1 Artillery, 1 B.Transport, 1 Elite and 1 Tankette moved from sz67 to sz68
            1 Artillery, 1 Elite and 1 Tankette moved from sz68 to N.B
            2 Bombers moved from Phuket to N.B
            2 EarlyFighters moved from sz60 to N.B
            1 Battleship moved from sz60 to sz68
            1 Tank moved from Peking to Shansi
            2 Tankettes moved from Peking to Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 Infantry moved from E.Shansi to N.Shangsi
            6 Tankettes moved from Tientsin to Shansi
            2 Artillerys and 3 Infantrys moved from Tientsin to Hopeh
            1 Infantry moved from Fukien to Hankou
            1 Infantry moved from Hankou to Hanan
            1 Tank moved from Fukien to Hanan
            1 Infantry moved from Fukien to Hankou
            1 Infantry moved from Korea to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to N.B
            1 Infantry moved from Korea to Tientsin
            1 Artillery, 1 Marine and 1 Tankette moved from Seoul to Korea
            1 Tankette moved from Korea to Tientsin
            7 Transports moved from sz60 to sz74
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Destroyer, 1 EarlyFighter, 1 Fighter, 7 Infantrys, 3 Tanks and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in E.Borneo
                Hisaichi attack with 2 Tanks
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in E.Borneo, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in E.Borneo
                Hisaichi win, taking E.Borneo from Dutch with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Tank
                Casualties for Dutch: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hanan
                    Hisaichi roll dice for 1 Tank in Hanan, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.B
                Hisaichi attack with 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette
                British defend with 1 Infantry and 1 Tank; Anzac defend with 1 EarlyFighter
                    Hisaichi roll dice for 1 Battleship in N.B, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette in N.B, round 2 : 4/8 hits, 3.50 expected hits
                    British roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in N.B, round 2 : 0/3 hits, 1.33 expected hits
                    1 EarlyFighter owned by the Anzac, 1 Tank owned by the British and 1 Infantry owned by the British lost in N.B
                Hisaichi win, taking N.B from British with 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 15
                Casualties for British: 1 Infantry and 1 Tank
                Casualties for Anzac: 1 EarlyFighter
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from N.B to sz60
            2 Bombers moved from N.B to Phuket
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            2 Tanks and 4 Tankettes placed in Hongkong
            1 EarlyFighter and 1 Fighter placed in sz60
            2 Infantrys placed in S.Borneo
            5 Infantrys and 2 Tankettes placed in Seoul
            1 Destroyer placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    British regular : -1.33
    Dutch regular : 0.67
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            2 Infantrys moved from Soem to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz58
            2 Infantrys moved from sz58 to Celebs
    
        Combat - Dutch
            Battle in Celebs
                Dutch attack with 2 Infantrys
                Thai defend with 1 Artillery
                    Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                    Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Thai win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Dutch: 2 Infantrys
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    Dutch regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Destroyer moved from sz60 to sz58
            1 Marine moved from Phuket to sz73
            1 Marine and 1 T.Boat moved from sz73 to sz68
            1 Marine moved from sz68 to Mindor
            1 Artillery and 1 Infantry moved from Malaya to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68
            1 Artillery and 1 Infantry moved from sz68 to Mindor
            2 Artillerys, 9 Infantrys and 2 Tanks moved from Phuket to Thailand
            1 EarlyFighter moved from Phuket to sz66
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz58
                Thai attack with 1 Destroyer
                Dutch defend with 1 Transport
                    Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 4 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Thai lost in sz58
                Dutch win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Destroyer
            Battle in Mindor
                Thai attack with 1 Artillery, 1 Infantry and 1 Marine
                Americans defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Mindor, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Americans lost in Mindor
                Thai win, taking Mindor from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in sz66
                Thai attack with 1 EarlyFighter
                British defend with 1 Submarine
                    Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the British submerged
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz66 to Thailand
    
        Place Units - Thai
            1 Transport placed in sz73
            2 Artillerys, 1 Elite, 1 Infantry and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Thai regular : -1.33
    Dutch regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Destroyer moved from sz60 to sz58
            1 Marine moved from Phuket to sz73
            1 Marine and 1 T.Boat moved from sz73 to sz68
            1 Marine moved from sz68 to Mindor
            1 Artillery and 1 Infantry moved from Malaya to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68
            1 Artillery and 1 Infantry moved from sz68 to Mindor
            2 Artillerys, 9 Infantrys and 2 Tanks moved from Phuket to Thailand
            1 EarlyFighter moved from Phuket to sz66
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz58
                Thai attack with 1 Destroyer
                Dutch defend with 1 Transport
                    Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 4 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Thai lost in sz58
                Dutch win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Destroyer
            Battle in Mindor
                Thai attack with 1 Artillery, 1 Infantry and 1 Marine
                Americans defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Mindor, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Americans lost in Mindor
                Thai win, taking Mindor from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in sz66
                Thai attack with 1 EarlyFighter
                British defend with 1 Submarine
                    Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the British submerged
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz66 to Thailand
    
        Place Units - Thai
            1 Transport placed in sz73
            2 Artillerys, 1 Elite, 1 Infantry and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Thai regular : -1.33
    Dutch regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry moved from E.India to sz63
            4 Artillerys, 2 B.Transports, 1 Battleship and 2 Infantrys moved from sz63 to sz66
            4 Artillerys and 2 Infantrys moved from sz66 to Malaya
                  British take Malaya from Thai
            2 Transports moved from sz61 to sz63
            1 Carrier, 4 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz61 to sz66
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 EarlyFighter moved from Bengal to Burma
            1 Artillery and 2 Infantrys moved from Punjab to Agra
            2 Infantrys moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Battleship, 1 Destroyer, 4 Infantrys, 1 Tank, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Yamamoto defend with 1 Artillery
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Yamamoto with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - British
            1 EarlyFighter moved from Burma to Bengal
            1 Artillery and 6 Infantrys moved from E.India to Bengal
            1 AAGun and 2 Infantrys moved from Nepal to Bengal
    
        Place Units - British
            1 Battleship and 1 Destroyer placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
            1 Tank and 2 Tankettes placed in Dheli
            2 Artillerys placed in Moresby
            1 Transport placed in sz49
            2 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Neutral regular : 0.67
    British regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Tanks moved from W.Australia to sz50
            1 Artillery moved from Flores to sz50
            1 Artillery moved from Soem to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz56
            1 Infantry and 1 Tank moved from sz56 to Sumatra
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz56
            1 Infantry and 1 Tank moved from sz56 to Sumatra
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            2 EarlyFighters moved from sz50 to Sumatra
            1 Battleship moved from sz50 to sz56
            1 EarlyFighter moved from Darwin to sz59
            1 Carrier, 1 Destroyer and 2 Submarines moved from sz50 to sz56
            2 Infantrys moved from E.G to sz46
            2 Infantrys and 2 T.Boats moved from sz46 to sz49
            2 Infantrys moved from sz49 to S.G
            1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks
                Yamamoto defend with 2 Artillerys and 4 Tanks
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Sumatra, round 2 : 6/10 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 4 Tanks in Sumatra, round 2 : 2/6 hits, 2.67 expected hits
                    2 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 4 Tanks owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 24
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Artillerys and 4 Tanks
            Battle in sz59
                Anzac attack with 1 EarlyFighter
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 1 EarlyFighter in sz59, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Hisaichi submerged
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to Soem
            2 EarlyFighters moved from Sumatra to sz56
            1 AAGun moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            2 Artillerys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Infantry and 1 Tank moved from N.Canada to sz5
            2 Transports moved from sz4 to sz5
            1 Artillery and 1 Tank moved from N.Canada to sz5
            2 Infantrys moved from N.Canada to sz5
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz5 to sz4
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz4 to Palana
            1 Bomber moved from Kauai to Palana
    
        Purchase Units - Americans
            Americans buy 4 B.Transports, 1 Carrier, 2 Fighters and 8 Marines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Palana
                Americans attack with 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks
                Masaharu defend with 1 Artillery, 1 Infantry and 3 Tanks
                    Americans roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in Palana, round 2 : 5/7 hits, 2.67 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Palana, round 2 : 3/5 hits, 2.17 expected hits
                    1 Infantry owned by the Masaharu, 1 Artillery owned by the Masaharu, 3 Infantrys owned by the Americans and 3 Tanks owned by the Masaharu lost in Palana
                Americans win, taking Palana from Masaharu with 1 Artillery, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Americans: 3 Infantrys
                Casualties for Masaharu: 1 Artillery, 1 Infantry and 3 Tanks
    
        Non Combat Move - Americans
            1 Bomber moved from Palana to Magadan
            1 Artillery and 2 Infantrys moved from N.Canada to Anchorage
            2 Tanks moved from British Columbia to Anchorage
            3 Infantrys moved from British Columbia to N.Canada
            4 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Portland to Seattle
            1 Infantry moved from Nor Cal to Portland
            1 EarlyFighter moved from San Francisco to sz25
            1 EarlyFighter moved from Kauai to sz25
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz6
            8 Marines moved from sz6 to N.Canada
            1 Battleship, 1 Carrier, 6 Destroyers and 2 EarlyFighters moved from sz25 to sz20
    
        Place Units - Americans
            2 B.Transports placed in sz25
            1 Carrier placed in sz25
            2 B.Transports placed in sz4
            2 Fighters and 8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Masaharu regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Submarine moved from sz78 to sz79
            2 Infantrys moved from Manchuria to Hsingan
            1 Artillery moved from Manchuria to Belogorsk
            1 Tank moved from Amursk to Quingdao
            1 Infantry moved from Belogorsk to Quingdao
            1 Bomber moved from Belogorsk to Vostok
            1 Transport moved from sz2 to sz7
            1 Transport moved from sz2 to sz7
            2 Infantrys and 2 Tankettes moved from N.Japan to sz7
            2 Infantrys, 2 Tankettes and 2 Transports moved from sz7 to sz2
            2 Infantrys and 2 Tankettes moved from sz2 to Magadan
            2 Transports moved from sz2 to sz1
            1 T.Boat moved from sz1 to sz15
            3 Infantrys moved from N.Japan to sz1
            1 Infantry moved from N.Japan to sz1
            4 Infantrys moved from sz1 to Vostok
            2 Tankettes moved from Amursk to Quingdao
            1 Tankette moved from Akina to sz15
            1 Tankette moved from sz15 to Vladivostok
            5 Infantrys, 1 Tank and 1 Tankette moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 2 Elites, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Magadan
                Masaharu attack with 2 Infantrys and 2 Tankettes
                Americans defend with 1 Bomber; Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Infantrys and 2 Tankettes in Magadan, round 2 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Bomber and 1 Infantry in Magadan, round 2 : 1/2 hits, 0.50 expected hits
                    1 Bomber owned by the Americans, 1 Infantry owned by the Russians and 1 Tankette owned by the Masaharu lost in Magadan
                Masaharu win, taking Magadan from Russians with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 12
                Casualties for Masaharu: 1 Tankette
                Casualties for Americans: 1 Bomber
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 1 Bomber and 4 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Bomber and 4 Infantrys in Vostok, round 2 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Vostok, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Vostok to Belogorsk
    
        Place Units - Masaharu
            1 Tank and 2 Tankettes placed in Amursk
            2 Artillerys, 2 Elites and 4 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 3.67
    Russians regular : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to Angarsk
            1 Infantry moved from Ustkut to Irkutsk
            3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks moved from Ulaan Ude to Quingdao
            1 EarlyFighter and 4 Mech.Infs moved from Kaask to Quingdao
    
        Purchase Units - Russians
            Russians buy 3 Infantrys, 1 Mech.Inf and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 3 Artillerys, 2 EarlyFighters, 8 Infantrys, 4 Mech.Infs and 4 Tanks
                Masaharu defend with 3 Artillerys, 1 EarlyFighter, 3 Infantrys, 4 Tanks and 2 Tankettes
                    Russians roll dice for 3 Artillerys, 2 EarlyFighters, 8 Infantrys, 4 Mech.Infs and 4 Tanks in Quingdao, round 2 : 8/21 hits, 7.50 expected hits
                    Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 3 Infantrys, 4 Tanks and 2 Tankettes in Quingdao, round 2 : 5/13 hits, 4.83 expected hits
                    5 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu, 3 Artillerys owned by the Masaharu and 2 Tankettes owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Artillerys, 2 EarlyFighters, 3 Infantrys, 4 Mech.Infs and 4 Tanks in Quingdao, round 3 : 5/16 hits, 6.00 expected hits
                    Masaharu roll dice for 1 EarlyFighter and 4 Tanks in Quingdao, round 3 : 4/5 hits, 2.50 expected hits
                    3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 4 Tanks owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 2 Artillerys, 2 EarlyFighters, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 34
                Casualties for Russians: 1 Artillery and 8 Infantrys
                Casualties for Masaharu: 3 Artillerys, 1 EarlyFighter, 3 Infantrys, 4 Tanks and 2 Tankettes
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Quingdao to Ulaan Ude
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinan to Quingdao
            1 Artillery and 1 Infantry moved from Bratsk to Tulun
            1 Infantry moved from Jinquan to Kyzal
    
        Place Units - Russians
            3 Infantrys and 3 Tankettes placed in Kaask
            1 Mech.Inf and 3 Tankettes placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.67
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from Davao to sz70
            1 Infantry moved from sz70 to Boho
                  Yamamoto take Boho from Americans
            2 Destroyers moved from sz71 to sz70
            2 Tankettes moved from Frenchindochina to Malaya
            1 Tankette moved from N.French I. to Malaya
            2 Artillerys, 1 Infantry and 2 Tanks moved from Thailand to Malaya
            1 Transport moved from sz60 to sz68
            1 Infantry moved from Borneo to sz68
            1 Infantry moved from Spralty to sz68
            2 Infantrys and 1 Transport moved from sz68 to sz60
            2 Infantrys moved from sz60 to Malaya
            2 Artillerys and 2 Tanks moved from Nagasaki to sz74
            1 Artillery moved from S.Japan to sz74
            3 Infantrys moved from S.Japan to sz74
            1 Destroyer moved from sz15 to sz2
            1 Submarine moved from sz15 to sz2
            2 EarlyFighters moved from sz60 to Malaya
            3 Artillerys, 2 B.Transports, 3 Infantrys, 2 Tanks and 1 Transport moved from sz74 to sz60
            3 Artillerys, 3 Infantrys and 2 Tanks moved from sz60 to Sumatra
            1 Artillery and 1 Infantry moved from Kwangsi to sz67
            1 Infantry moved from Hainan to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz73
            1 Infantry moved from sz73 to Malaya
            2 B.Transports moved from sz73 to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
            5 Transports moved from sz60 to sz74
            1 Artillery and 1 Infantry moved from sz60 to Sumatra
            1 Infantry and 1 Tank moved from Shantung to Shansi
            1 Infantry and 1 Tank moved from Nagasaki to sz74
            1 Artillery, 5 Infantrys and 2 Tankettes moved from S.Japan to sz74
            2 Infantrys moved from S.Japan to sz74
            2 Infantrys moved from S.Japan to sz74
            2 Infantrys moved from S.Japan to sz74
            2 Infantrys moved from S.Japan to sz74
            5 Infantrys moved from Tokyo to S.Japan
            1 Artillery, 14 Infantrys, 1 Tank and 2 Tankettes moved from sz74 to Korea
            1 Battleship moved from sz74 to sz60
            1 Destroyer moved from sz74 to sz78
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 6 Artillerys, 1 B.Transport, 3 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 2 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Tanks and 3 Tankettes
                British defend with 4 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Tanks and 3 Tankettes in Malaya, round 2 : 4/13 hits, 4.33 expected hits
                    British roll dice for 4 Artillerys and 2 Infantrys in Malaya, round 2 : 4/6 hits, 2.00 expected hits
                    1 Infantry owned by the Yamamoto, 3 Artillerys owned by the British, 2 Infantrys owned by the British and 3 Tankettes owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 2 Tanks in Malaya, round 3 : 3/9 hits, 3.17 expected hits
                    British roll dice for 1 Artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Malaya
                Yamamoto win, taking Malaya from British with 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry and 3 Tankettes
                Casualties for British: 4 Artillerys and 2 Infantrys
            Battle in Sumatra
                Yamamoto attack with 4 Artillerys, 4 Infantrys and 2 Tanks
                Anzac defend with 2 Artillerys, 2 Infantrys and 2 Tanks
                    Yamamoto roll dice for 4 Artillerys, 4 Infantrys and 2 Tanks in Sumatra, round 2 : 2/10 hits, 3.67 expected hits
                    Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Sumatra, round 2 : 1/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 4 Artillerys, 3 Infantrys and 2 Tanks in Sumatra, round 3 : 3/9 hits, 3.33 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Tanks in Sumatra, round 3 : 0/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Anzac and 1 Tank owned by the Anzac lost in Sumatra
                    Yamamoto roll dice for 4 Artillerys, 3 Infantrys and 2 Tanks in Sumatra, round 4 : 2/9 hits, 3.33 expected hits
                    Anzac roll dice for 1 Tank in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Sumatra
                Yamamoto win, taking Sumatra from Anzac with 4 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 2 Artillerys, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from Malaya to sz60
            1 Artillery moved from Kwangsi to N.French I.
            1 Artillery moved from Kwangsi to N.French I.
            1 Infantry moved from Frenchindochina to N.French I.
            1 Tankette moved from Kwangsi to Thailand
            1 Infantry moved from Kwangsi to N.French I.
            1 Destroyer moved from sz70 to sz75
    
        Place Units - Yamamoto
            3 Destroyers placed in sz78
            1 B.Transport placed in sz70
            2 Artillerys and 1 Infantry placed in Davao
            4 Artillerys placed in S.Japan
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.50
    Anzac regular : -3.50
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Sian to Hanan
            2 EarlyFighters moved from Sian to Hanan
            1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
            5 Tankettes moved from Xining to Gansu
            1 Infantry moved from Szechwan to Shangsi
            1 Infantry moved from Szechwan to Shangsi
            4 Tankettes moved from Sikang to Shangsi
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Bunker, 5 Infantrys, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 Artillery, 3 Infantrys and 5 Tankettes
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery, 3 Infantrys and 5 Tankettes in Gansu, round 2 : 1/9 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 Artillery, 3 Infantrys and 5 Tankettes remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Hanan
                Chinese attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Hanan, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Hanan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Shangsi
                Chinese attack with 2 Infantrys and 4 Tankettes
                Hisaichi defend with 1 Infantry and 2 Tankettes
                    Chinese roll dice for 2 Infantrys and 4 Tankettes in Shangsi, round 2 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    2 Tankettes owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 2 Infantrys and 4 Tankettes in Shangsi, round 3 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Infantry and 4 Tankettes remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry and 2 Tankettes
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun, 2 Artillerys, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            2 Tanks moved from Sikang to Sian
            3 Infantrys moved from Sikang to Szechwan
            1 Infantry moved from Xining to Tsingnan
            2 Tanks moved from Gobi to Gansu
            2 Tankettes moved from Gobi to Gansu
            1 Tankette moved from Urumal to Gobi
            3 Mech.Infs moved from Urumal to Tsingnan
            2 EarlyFighters moved from Hanan to Sian
    
        Place Units - Chinese
            1 Bunker placed in Sian
            4 Infantrys and 2 Marines placed in Xining
            1 Infantry and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Hisaichi regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Hopeh to E.Shansi
            1 Tank and 2 Tankettes moved from Peking to Shansi
            1 Artillery, 2 Infantrys and 1 Tankette moved from Shansi to Shangsi
            1 Tankette moved from Shansi to Shangsi
            1 Artillery and 1 Marine moved from Korea to Tientsin
            5 Infantrys moved from Seoul to Korea
            1 Infantry moved from Hankou to Kiangsi
            1 Tank moved from Kwangsi to Burma
            1 Tank moved from E.Borneo to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Tank moved from Java to Lambok
                  Hisaichi take Bali from Dutch
                  Hisaichi take Lambok from Dutch
            1 Artillery, 1 Elite, 1 Infantry and 1 Tankette moved from N.B to sz68
            1 Artillery, 1 B.Transport, 1 Elite, 1 Infantry, 1 T.Boat and 1 Tankette moved from sz68 to sz60
            1 Artillery, 3 EarlyFighters, 1 Elite, 1 Fighter, 2 Infantrys, 1 Tank and 1 Tankette moved from sz60 to N.S
            2 Bombers moved from Phuket to N.S
            1 Infantry moved from Tientsin to sz74
            1 Infantry and 1 Transport moved from sz74 to sz60
            1 Infantry moved from S.Borneo to sz60
            2 Infantrys moved from sz60 to N.S
            2 Artillerys and 2 Infantrys moved from Hopeh to sz74
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            1 Destroyer moved from sz79 to sz1
            2 Tankettes moved from Seoul to Tientsin
            1 Tankette moved from Tientsin to E.Shansi
            1 Submarine moved from sz59 to sz58
            1 Destroyer moved from sz67 to sz60
            1 Submarine moved from sz60 to sz59
            1 Battleship moved from sz68 to sz60
            2 Tanks moved from Hongkong to Macau
            2 Tankettes moved from Hongkong to Fukien
            1 Tankette moved from Hongkong to Fukien
            1 Tankette moved from Hongkong to Macau
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 6 Infantrys, 3 Tanks and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz58
                Hisaichi attack with 1 Submarine
                Dutch defend with 1 Transport
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Hisaichi lost in sz58
                Dutch win with 1 Transport remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Submarine
            Battle in Shangsi
                Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tankettes
                Chinese defend with 1 Infantry and 4 Tankettes
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Shangsi, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 4 Tankettes in Shangsi, round 2 : 0/5 hits, 1.00 expected hits
                    1 Tankette owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Shangsi, round 3 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 3 Tankettes in Shangsi, round 3 : 0/4 hits, 0.83 expected hits
                    1 Tankette owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Shangsi, round 4 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 4 : 1/3 hits, 0.67 expected hits
                    2 Tankettes owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 14
                Casualties for Chinese: 1 Infantry and 4 Tankettes
                Casualties for Hisaichi: 1 Tankette
            Battle in Burma
                Hisaichi attack with 1 Tank
                British defend with 1 Artillery
                    Hisaichi roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                British win with 1 Artillery remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Tank
            Battle in N.S
                Hisaichi attack with 3 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite, 1 Fighter, 6 Infantrys, 1 Tank and 1 Tankette
                Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite, 1 Fighter, 6 Infantrys, 1 Tank and 1 Tankette in N.S, round 2 : 7/18 hits, 6.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank in N.S, round 2 : 2/6 hits, 2.50 expected hits
                    1 Artillery owned by the Dutch, 1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch, 1 Tank owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from Dutch with 3 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite, 1 Fighter, 4 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 23
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            3 EarlyFighters and 1 Fighter moved from N.S to sz60
            2 Bombers moved from N.S to S.Borneo
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            1 Tank and 2 Tankettes placed in Peking
            2 Tanks and 4 Tankettes placed in Hongkong
            4 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    British regular : 0.67
    Dutch regular : 0.33
    Hisaichi regular : 0.33
    

    Savegame

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