• '20 '19 '18 '17 '16

    @dawgoneit OOL please


  • @entek subs, cruiser,2 fighters, carrier, 2 fighters then last carrier.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 EarlyFighter moved from Kauai to sz25
            1 EarlyFighter moved from Midway to sz25
            1 Destroyer moved from sz27 to sz25
            1 Battleship moved from sz23 to sz25
            1 Submarine moved from sz13 to sz25
            1 EarlyFighter moved from San Francisco to sz25
            1 Bomber moved from Portland to sz25
            1 EarlyFighter moved from Johnston to sz25
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            2 Submarines moved from sz40 to sz45
            1 Destroyer and 1 Transport moved from sz45 to sz70
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 EarlyFighter moved from Davao to S.Borneo
            1 EarlyFighter moved from Alaska to sz25
    
        Purchase Units - Americans
            Americans buy 2 Destroyers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz25
                Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 5 EarlyFighters and 2 Submarines
                Yamamoto defend with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 4 Submarines
                    Americans roll dice for 2 Submarines in sz25, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Submarines in sz25, round 2 : 2/4 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 2 : 6/9 hits, 3.67 expected hits
                    Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 3/7 hits, 3.50 expected hits
                    2 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 1 Cruiser owned by the Yamamoto, 4 Submarines owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz25
                    Americans roll dice for 1 Battleship, 1 Bomber and 5 EarlyFighters in sz25, round 3 : 5/7 hits, 3.00 expected hits
                    Yamamoto roll dice for 2 Carriers and 3 EarlyFighters in sz25, round 3 : 2/5 hits, 2.50 expected hits
                    2 Carriers owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz25
                Americans win with 1 Battleship, 1 Bomber and 3 EarlyFighters remaining. Battle score for attacker is 50
                Casualties for Americans: 2 Destroyers, 2 EarlyFighters and 2 Submarines
                Casualties for Yamamoto: 2 Carriers, 1 Cruiser, 4 EarlyFighters and 4 Submarines
    
        Non Combat Move - Americans
            1 Carrier moved from sz23 to sz25
            1 EarlyFighter moved from sz25 to Kauai
            1 Bomber moved from sz25 to Kauai
            2 Infantrys moved from Los Angeles to sz27
            2 Infantrys and 1 Transport moved from sz27 to sz14
            2 Infantrys moved from sz14 to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            3 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Olympic Penn to Seattle
            1 Tank moved from High Desert to Seattle
            1 Tank moved from Central Valley to Seattle
            2 Infantrys moved from Central Valley to Portland
            2 Infantrys moved from Nor Cal to Portland
            1 Artillery and 1 Infantry moved from San Francisco to sz23
            1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            1 Destroyer and 1 Transport moved from sz5 to sz4
            2 Tanks moved from San Francisco to Portland
            1 Artillery moved from San Francisco to Nor Cal
            2 Infantrys moved from San Francisco to Nor Cal
    
        Place Units - Americans
            2 Destroyers placed in sz25
            1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : 3.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            2 Infantrys moved from Hsingan to Jinan
            2 Infantrys moved from Hsingan to Quingdao
            2 Infantrys moved from Manchuria to Belogorsk
            1 Artillery moved from Hsingan to Jinan
            1 Artillery moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Jinan
            1 Tank moved from Hsingan to Quingdao
            1 Artillery and 1 Infantry moved from N.Japan to sz7
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Vladivostok
            1 Infantry moved from Akina to sz15
            1 Infantry moved from sz15 to Vladivostok
            1 Artillery moved from Manchuria to Belogorsk
            1 Infantry moved from Manchuria to Vladivostok
            1 Infantry moved from Manchuria to Belogorsk
            1 Artillery moved from N.Japan to sz15
            1 Infantry moved from Akina to sz15
            1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Vostok
            1 Artillery and 1 Tank moved from Sukhalin to sz1
            1 Infantry moved from N.Japan to sz1
            1 Infantry moved from Sukhalin to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Amursk
            1 EarlyFighter moved from Akina to Vladivostok
            1 Bomber moved from Akina to Quingdao
            4 Infantrys and 2 Tanks moved from Akina to N.Japan
            1 Destroyer moved from sz7 to sz1
            1 Submarine moved from sz7 to sz78
    
        Purchase Units - Masaharu
            Masaharu buy 5 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vladivostok
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Vladivostok, round 2 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Vladivostok, round 3 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery and 3 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Quingdao, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Vostok
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Amursk
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Vladivostok to N.Japan
            1 Bomber moved from Quingdao to Manchuria
    
        Place Units - Masaharu
            5 Infantrys, 1 Marine and 2 Tankettes placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.33
    Russians regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Quingdao
            2 Infantrys moved from Irkutsk to Quingdao
            1 EarlyFighter moved from Kaask to Quingdao
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 4 Infantrys
                Masaharu defend with 1 Artillery, 1 Infantry and 1 Tank
                    Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 1/5 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter and 3 Infantrys in Quingdao, round 3 : 1/4 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 4 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Tank in Quingdao, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                1 EarlyFighter owned by the Russians retreated
                Masaharu win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Russians: 4 Infantrys
                Casualties for Masaharu: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Palana to Magadan
            1 Infantry moved from Magadan to Yakutsk
            1 AAGun, 2 Artillerys and 4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Tank moved from Achinsk to Kaask
            1 Artillery moved from Achinsk to Krasnoyarsk
            1 AAGun moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Achinsk to Krasnoyarsk
            1 Tank moved from Abakan to Kaask
            1 Infantry moved from Maltan to Haixi
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.50
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            4 EarlyFighters moved from sz68 to sz66
            1 Destroyer moved from sz68 to sz70
            1 Destroyer and 1 Submarine moved from sz71 to sz70
            2 EarlyFighters moved from Iwo Jima to sz70
            1 Infantry moved from Manila to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz70
            1 Infantry moved from sz70 to Mindanao
            1 Infantry moved from Nagasaki to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to W.Borneo
                  Yamamoto take W.Borneo from British
            2 Infantrys moved from E.Shansi to Shangsi
            2 Tanks moved from E.Shansi to Shangsi
            1 Tank moved from Hopeh to Shansi
            2 Artillerys moved from Tientsin to sz74
            2 Tanks moved from Nagasaki to sz74
            1 Artillery and 1 Tank moved from Nagasaki to sz74
            1 Artillery moved from Nagasaki to sz74
            4 Infantrys moved from Tientsin to Hopeh
            7 Infantrys moved from Nagasaki to sz74
            2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz74 to sz70
            2 Artillerys, 4 Infantrys and 2 Tanks moved from sz70 to Davao
            1 Infantry and 2 Tankettes moved from Tokyo to sz78
            2 Bombers moved from Iwo Jima to sz70
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz74 to sz60
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz60 to Malaya
            2 Bombers moved from sz70 to Davao
            1 Battleship moved from sz68 to sz70
            2 Carriers moved from sz68 to sz70
            2 EarlyFighters moved from Phuket to Malaya
            1 EarlyFighter moved from Phuket to sz66
            1 B.Transport, 1 Infantry and 2 Tankettes moved from sz78 to sz67
            1 Infantry moved from Hainan to sz67
            1 B.Transport moved from sz78 to sz67
            1 Artillery moved from Hainan to sz67
            1 Artillery moved from Hainan to sz67
            1 Infantry moved from Hainan to sz67
            2 Artillerys, 3 Infantrys and 2 Tankettes moved from sz67 to Macau
            1 Tank moved from Kwangsi to Thailand
            1 Artillery and 2 Infantrys moved from Kwangsi to Chunking
            1 Artillery and 1 Infantry moved from Kwangsi to Kiangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Destroyers, 6 Infantrys, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank
                British defend with 1 Bunker, 4 Infantrys and 2 Tanks
                    Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank in Malaya, round 2 : 4/8 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/7 hits, 2.83 expected hits
                    2 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 2 EarlyFighters and 1 Tank in Malaya, round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Bunker, 1 Infantry and 2 Tanks in Malaya, round 3 : 1/4 hits, 1.83 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 1 EarlyFighter and 1 Tank in Malaya, round 4 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Bunker, 1 Infantry and 2 Tanks in Malaya, round 4 : 2/4 hits, 1.83 expected hits
                    1 Infantry owned by the British, 1 Tank owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Malaya
                British win with 1 Bunker and 2 Tanks remaining. Battle score for attacker is -27
                Casualties for Yamamoto: 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank
                Casualties for British: 4 Infantrys
            Battle in Thailand
                Yamamoto attack with 1 Tank
                British defend with 1 Artillery
                    Yamamoto roll dice for 1 Tank in Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in Chunking
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Chunking, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Chunking
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Chunking, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Macau
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 2 Tankettes
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 2 Tankettes in Macau, round 2 : 1/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Macau
                Yamamoto win, taking Macau from Chinese with 2 Artillerys, 2 Infantrys and 2 Tankettes remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kiangsi
                Yamamoto win, taking Kiangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in sz70
                Yamamoto attack with 1 Battleship, 2 Carriers, 2 Destroyers, 2 EarlyFighters, 1 Submarine, 1 T.Boat and 4 Transports
                British defend with 1 Submarine; Americans defend with 1 Destroyer and 1 Transport; Dutch defend with 1 Destroyer and 1 T.Boat
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 2 Destroyers, 2 EarlyFighters, 1 T.Boat and 4 Transports in sz70, round 2 : 2/8 hits, 2.67 expected hits
                    Dutch roll dice for 2 Destroyers, 1 T.Boat and 1 Transport in sz70, round 2 : 0/4 hits, 1.33 expected hits
                    1 Transport owned by the Americans and 1 T.Boat owned by the Dutch lost in sz70
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 2 Destroyers, 2 EarlyFighters, 1 T.Boat and 4 Transports in sz70, round 3 : 0/8 hits, 2.67 expected hits
                    Dutch roll dice for 2 Destroyers in sz70, round 3 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Submarine owned by the British lost in sz70
                    Yamamoto roll dice for 1 Submarine in sz70, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 2 Destroyers, 2 EarlyFighters, 1 T.Boat and 4 Transports in sz70, round 4 : 1/8 hits, 2.67 expected hits
                    Dutch roll dice for 2 Destroyers in sz70, round 4 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Dutch lost in sz70
                Yamamoto win with 1 Battleship, 2 Carriers, 2 Destroyers, 2 EarlyFighters, 1 T.Boat and 4 Transports remaining. Battle score for attacker is 27
                Casualties for Americans: 1 Destroyer and 1 Transport
                Casualties for Dutch: 1 Destroyer and 1 T.Boat
                Casualties for British: 1 Submarine
                Casualties for Yamamoto: 1 Submarine
            Battle in Davao
                Yamamoto attack with 2 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll AA dice in Davao : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks in Davao, round 2 : 1/9 hits, 3.33 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Davao, round 2 : 1/5 hits, 2.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks in Davao, round 3 : 4/8 hits, 3.17 expected hits
                    Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Davao, round 3 : 4/4 hits, 1.67 expected hits
                    1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 2 Tanks owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 1 Artillery, 1 Bomber and 2 Tanks remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Artillery, 1 Bomber and 4 Infantrys
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
            Battle in Mindanao
            Battle in sz66
                Yamamoto attack with 5 EarlyFighters
                British defend with 1 Submarine, 2 T.Boats and 2 Transports
                    Yamamoto roll dice for 5 EarlyFighters in sz66, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 2 T.Boats and 2 Transports in sz66, round 2 : 1/4 hits, 0.67 expected hits
                1 T.Boat owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 4 EarlyFighters in sz66, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 T.Boat and 2 Transports in sz66, round 3 : 1/3 hits, 0.50 expected hits
                1 T.Boat owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 3 EarlyFighters in sz66, round 4 : 1/3 hits, 1.00 expected hits
                    British roll dice for 2 Transports in sz66, round 4 : 1/2 hits, 0.33 expected hits
                    1 Transport owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 EarlyFighters in sz66, round 5 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Transport in sz66, round 5 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in sz66
                2 EarlyFighters owned by the Yamamoto retreated
                British win, taking Mindanao from Americans with 1 Submarine remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 3 EarlyFighters
                Casualties for British: 2 T.Boats and 2 Transports
    
        Non Combat Move - Yamamoto
            1 Bomber could not land in Davao and was removed
            2 EarlyFighters could not land in sz60 and were removed
            2 EarlyFighters moved from sz66 to sz60
    
        Place Units - Yamamoto
            2 Destroyers and 1 Transport placed in sz78
            6 Infantrys and 2 Tankettes placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Yamamoto regular : -5.83
    Americans regular : 1.33
    Americans AA : 0.67
    Dutch regular : -1.67
    British regular : 2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Hanan to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 Infantry moved from Hankou to Fukien
                  Chinese take Fukien from Hisaichi
            3 Tanks moved from Sikang to Sian
            1 Tank moved from W.Sian to Sian
            1 Infantry moved from W.Sian to N.Chunking
            1 EarlyFighter moved from Sikang to Sian
            3 Infantrys moved from Sikang to Szechwan
            1 Infantry moved from Tsingnan to Gansu
            2 Artillerys, 1 EarlyFighter and 5 Infantrys moved from Tsingnan to Sikang
            1 Infantry moved from Gobi to Tsingnan
            1 Tank moved from Gobi to Sikang
            1 Tank moved from W.Mongolia to Tsingnan
            1 Infantry moved from W.Mongolia to Gobi
            1 Artillery and 2 Infantrys moved from Quyan to Gobi
            1 Artillery moved from Ming Jong to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 4 Tanks and 6 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 AAGun moved from Quyan to Ming Jong
            1 AAGun moved from Tsingnan to Sikang
    
        Place Units - Chinese
            2 Tanks and 4 Tankettes placed in Xining
            2 Tanks and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Submarine moved from sz68 to sz59
            1 Tank moved from Frenchindochina to sz67
            2 Tanks moved from Hongkong to sz67
            2 Tanks moved from Kwangtung to sz67
            2 Artillerys moved from Frenchindochina to sz67
            1 Artillery moved from N.French I. to sz67
            2 Infantrys moved from Frenchindochina to sz67
            1 Infantry moved from N.French I. to sz67
            1 Infantry moved from Frenchindochina to sz67
            3 Artillerys, 4 Infantrys, 5 Tanks and 8 Transports moved from sz67 to sz60
            3 Artillerys, 4 Infantrys and 5 Tanks moved from sz60 to S.Borneo
            2 Bombers moved from Phuket to S.Borneo
            4 EarlyFighters moved from sz68 to S.Borneo
            1 Battleship moved from sz67 to sz60
            1 Infantry moved from Kichedung to Hankou
                  Hisaichi take Hankou from Chinese
            2 Infantrys moved from Kichedung to Fukien
            1 Tank moved from Kichedung to Fukien
            1 Infantry moved from Nanking to Hanan
                  Hisaichi take Hanan from Chinese
            1 Artillery moved from Nanking to Shansi
            2 Tanks moved from Kichedung to Shansi
            2 Tanks moved from N.French I. to Kwangsi
            1 Infantry moved from N.Shangsi to Gansu
            1 Artillery moved from N.Shangsi to Gansu
            2 Infantrys moved from Shangsi to Szechwan
            1 Artillery moved from Shangsi to Szechwan
            2 Destroyers moved from sz68 to sz60
            2 Carriers moved from sz68 to sz60
            1 Submarine moved from sz68 to sz59
            1 Submarine moved from sz68 to sz60
            1 T.Boat moved from sz67 to sz74
            1 Infantry moved from Korea to sz74
            1 Infantry moved from sz74 to Fukien
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Destroyer, 1 Elite, 1 Marine, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Borneo
                Hisaichi attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 4 Infantrys and 5 Tanks
                British defend with 1 Artillery and 1 Infantry; Americans defend with 1 EarlyFighter; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    Dutch roll AA dice in S.Borneo : 2/6 hits, 1.00 expected hits
                    2 EarlyFighters owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 2 EarlyFighters, 4 Infantrys and 5 Tanks in S.Borneo, round 2 : 6/16 hits, 6.67 expected hits
                    Dutch roll dice for 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 6/12 hits, 4.50 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the British, 5 Infantrys owned by the Dutch, 4 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Artillery, 2 Bombers, 2 EarlyFighters and 5 Tanks in S.Borneo, round 3 : 4/10 hits, 4.83 expected hits
                    Dutch roll dice for 2 Artillerys, 2 EarlyFighters and 1 Tank in S.Borneo, round 3 : 3/5 hits, 2.17 expected hits
                    1 Artillery owned by the Dutch, 2 Tanks owned by the Hisaichi, 1 Artillery owned by the British, 1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 1 Artillery owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 2 Bombers, 2 EarlyFighters and 3 Tanks in S.Borneo, round 4 : 3/7 hits, 3.50 expected hits
                    Dutch roll dice for 1 EarlyFighter in S.Borneo, round 4 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Americans lost in S.Borneo
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 2 Bombers, 2 EarlyFighters and 3 Tanks remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 3 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Casualties for Americans: 1 EarlyFighter
            Battle in sz59
                Hisaichi attack with 2 Submarines
                Dutch defend with 1 T.Boat
                    Hisaichi roll dice for 2 Submarines in sz59, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Dutch lost in sz59
                Hisaichi win with 2 Submarines remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 T.Boat
            Battle in Kwangsi
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Tank
                Casualties for Chinese: 1 Infantry
            Battle in Szechwan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 4 Infantrys
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 4 Infantrys in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 Infantrys in Szechwan, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                1 Artillery owned by the Hisaichi retreated to Shangsi
                Chinese win with 4 Infantrys remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Gansu
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Fukien
                Hisaichi attack with 3 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Fukien, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Fukien
                Hisaichi win, taking Fukien from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Hopeh to Shansi
            4 Infantrys moved from E.Shansi to Shansi
            2 Tanks moved from N.Shangsi to Shansi
            2 Infantrys moved from N.Shangsi to E.Shansi
            2 Tanks moved from Tientsin to Shansi
            2 Artillerys and 3 Infantrys moved from Korea to Tientsin
            2 Infantrys and 6 Tankettes moved from Seoul to Korea
            6 Tankettes moved from Korea to Tientsin
            2 EarlyFighters moved from S.Borneo to sz60
            2 Bombers moved from S.Borneo to Phuket
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            1 B.Transport and 1 Destroyer placed in sz67
            1 Elite and 2 Tankettes placed in Hongkong
            Hisaichi undo move 3.
            1 Artillery, 1 Elite and 1 Tankette placed in Hongkong
            1 Artillery, 1 Marine and 1 Tankette placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Dutch AA : 1.00
    Dutch regular : 1.83
    Hisaichi regular : -1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 EarlyFighter moved from Celebs to sz59
    
        Combat - Dutch
            Battle in sz59
                Dutch attack with 1 EarlyFighter
                Hisaichi defend with 2 Submarines
                    Dutch roll dice for 1 EarlyFighter in sz59, round 2 : 0/1 hits, 0.33 expected hits
                2 Submarines owned by the Hisaichi submerged
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from sz59 to N.S
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Dutch regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Artillery moved from Sumatra to sz60
            1 Artillery and 1 Transport moved from sz60 to sz69
            1 Infantry moved from Borneo to sz69
            1 Artillery and 1 Infantry moved from sz69 to Celebs
            1 Artillery and 2 Infantrys moved from Phuket to Malaya
            1 EarlyFighter moved from Phuket to Malaya
            2 Infantrys moved from Phuket to Malaya
            1 Transport moved from sz60 to sz73
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to E.Borneo
            1 T.Boat moved from sz68 to sz73
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 1 Artillery, 1 EarlyFighter and 4 Infantrys
                British defend with 1 Bunker and 2 Tanks
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Malaya, round 2 : 2/6 hits, 1.50 expected hits
                    British roll dice for 1 Bunker and 2 Tanks in Malaya, round 2 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Thai and 2 Tanks owned by the British lost in Malaya
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Malaya, round 3 : 0/4 hits, 1.17 expected hits
                    British roll dice for 1 Bunker in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai lost in Malaya
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Malaya, round 4 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Bunker in Malaya, round 4 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Malaya, round 5 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Bunker in Malaya, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Malaya
                Thai win, taking Malaya from British with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for Thai: 3 Infantrys
                Casualties for British: 1 Bunker and 2 Tanks
            Battle in E.Borneo
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 2 Infantrys
                    Thai roll dice for 1 Artillery and 1 Infantry in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in E.Borneo
                Dutch win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in Celebs
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Celebs
                Thai win, taking Celebs from Dutch with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Malaya to Phuket
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    Dutch regular : 2.00
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery and 3 Infantrys moved from Java to sz57
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 3 Infantrys moved from sz61 to Sumatra
                  British take Sumatra from Thai
            1 Tank moved from N.B to Borneo
                  British take Borneo from Thai
            1 Tank moved from Borneo to N.B
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
            1 Tank moved from Burma to Frenchindochina
                  British take N.French I. from Hisaichi
                  British take Frenchindochina from Hisaichi
            2 Artillerys, 2 EarlyFighters and 3 Infantrys moved from Burma to Thailand
            1 Infantry moved from Bengal to W.Chunking
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal
            1 Tank moved from C.India to Bengal
            1 Artillery and 7 Infantrys moved from C.India to E.India
            1 EarlyFighter moved from Bhopa to Bengal
            2 Infantrys moved from Bhopa to Nepal
            1 Carrier, 3 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz63 to sz61
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 2 B.Transports, 1 Battleship, 1 Destroyer and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Thailand
                British attack with 2 Artillerys, 2 EarlyFighters and 3 Infantrys
                Yamamoto defend with 1 Tank
                    British roll dice for 2 Artillerys, 2 EarlyFighters and 3 Infantrys in Thailand, round 2 : 3/7 hits, 2.17 expected hits
                    Thai roll dice for 1 Tank in Thailand, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Thailand
                British win, taking Thailand from Thai with 2 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - British
            2 EarlyFighters moved from Thailand to Burma
            1 AAGun moved from Bhopa to Nepal
            1 Infantry moved from N.G to New Guinea
    
        Place Units - British
            2 B.Transports and 1 Battleship placed in sz63
            4 Artillerys and 1 Infantry placed in Calcutta
            1 Destroyer placed in sz49
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    Neutral regular : -0.33
    British regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 EarlyFighter moved from Flores to sz69
            2 EarlyFighters moved from sz50 to sz59
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Infantry and 1 Tank moved from Derby to sz49
            1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz49 to sz50
            1 Artillery, 2 Infantrys and 1 Tank moved from sz50 to Soem
            2 Infantrys moved from Townsville to sz41
            2 Infantrys and 2 T.Boats moved from sz41 to sz46
            2 Infantrys moved from sz46 to E.G
            1 Artillery moved from S.W.Australia to sz37
            1 Artillery moved from W.Australia to sz37
            2 Infantrys moved from S.W.Australia to sz37
            2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            2 Artillerys and 2 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 1 EarlyFighter, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in sz69
                Anzac attack with 1 EarlyFighter
                Thai defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz69, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz69, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz69, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz69, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz69
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in sz59
                Anzac attack with 2 EarlyFighters
                Hisaichi defend with 2 Submarines
                    Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                1 Submarine owned by the Hisaichi submerged
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz59 to sz50
            1 EarlyFighter moved from sz69 to N.B
            2 Infantrys moved from N.Australia to Derby
            2 Infantrys moved from S.W.Australia to W.Australia
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 EarlyFighter and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.67
    Thai regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 Artillery and 1 Infantry moved from N.Canada to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Transport moved from sz4 to sz5
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Artillery, 2 Infantrys and 1 Tank moved from sz4 to Palana
            1 Artillery and 1 Infantry moved from Nor Cal to sz14
            1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5
            1 Artillery and 1 Infantry moved from sz5 to Alaska
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 4 Destroyers, 1 EarlyFighter, 1 Factory and 8 Marines; Remaining resources: 1 PUs; 
    
        Non Combat Move - Americans
            3 Infantrys moved from British Columbia to N.Canada
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            1 Infantry moved from Anchorage to Alaska
            3 Infantrys moved from Seattle to British Columbia
            2 Tanks moved from Seattle to N.Canada
            2 Tanks moved from Portland to British Columbia
            4 Infantrys moved from Portland to Seattle
            1 Infantry moved from Nor Cal to Portland
            1 Infantry moved from San Francisco to Nor Cal
    
        Place Units - Americans
            1 Factory placed in Alaska
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 B.Transports placed in sz23
            1 EarlyFighter and 8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            3 Tanks moved from N.Japan to sz1
            1 Artillery moved from Amursk to sz1
            1 Infantry moved from Sukhalin to sz1
            3 Infantrys moved from N.Japan to sz1
            1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz1 to sz2
            1 Artillery, 4 Infantrys and 3 Tanks moved from sz2 to Palana
            2 Destroyers moved from sz1 to sz2
            1 Marine moved from Akina to sz15
            1 Marine and 1 T.Boat moved from sz15 to sz1
            1 Marine moved from sz1 to Vostok
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            1 Artillery and 1 Tank moved from Jinan to Quingdao
            1 Tank moved from Amursk to Quingdao
            1 EarlyFighter moved from N.Japan to Quingdao
            1 Artillery moved from Vostok to Quingdao
            1 Infantry moved from Amursk to Belogorsk
            2 Infantrys moved from Vladivostok to Manchuria
            1 Artillery moved from Vladivostok to Manchuria
            1 Bomber moved from Manchuria to Belogorsk
            5 Infantrys and 2 Tankettes moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 5 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Palana
                Masaharu attack with 1 Artillery, 4 Infantrys and 3 Tanks
                British defend with 2 Infantrys; Americans defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Masaharu roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Palana, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Palana, round 2 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Masaharu, 2 Infantrys owned by the Americans and 2 Infantrys owned by the British lost in Palana
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Palana, round 3 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Palana, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Masaharu, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Palana
                Masaharu win, taking Palana from Russians with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 11
                Casualties for Masaharu: 3 Infantrys
                Casualties for Americans: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Tank and 2 Tankettes placed in Amursk
            5 Infantrys, 1 Tank and 2 Tankettes placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.00
    Russians regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Infantry moved from Angarsk to Vostok
            1 Infantry moved from Irkutsk to Vostok
    
        Purchase Units - Russians
            Russians buy 1 EarlyFighter and 4 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Vostok
                Russians attack with 2 Infantrys
                Masaharu defend with 1 Marine
                    Russians roll dice for 2 Infantrys in Vostok, round 2 : 1/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Marine in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Masaharu lost in Vostok
                Russians win, taking Vostok from Masaharu with 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Masaharu: 1 Marine
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Infantry moved from Ustkut to Irkutsk
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            1 AAGun moved from Krasnoyarsk to Kaask
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            1 EarlyFighter and 4 Mech.Infs placed in Kaask
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Infantry moved from W.Borneo to Borneo
                  Yamamoto take Borneo from British
            1 Artillery and 2 Infantrys moved from Chunking to Burma
            2 Infantrys and 2 Tanks moved from Shangsi to Shansi
            4 Infantrys moved from Hopeh to Shansi
            2 Tankettes moved from Tokyo to sz78
            2 Tankettes and 1 Transport moved from sz78 to sz67
            2 Tankettes moved from sz67 to Frenchindochina
            1 Infantry moved from Manila to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz67
            1 Infantry moved from sz67 to Frenchindochina
            2 B.Transports moved from sz67 to sz68
            2 Artillerys and 2 Tanks moved from Manila to sz68
            2 Infantrys moved from Manila to sz68
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz68 to sz73
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz73 to Thailand
            1 Artillery and 2 Tanks moved from Davao to sz70
            1 Artillery, 1 Tank and 3 Transports moved from sz70 to sz68
            1 Tank and 1 Transport moved from sz70 to sz68
            1 Artillery moved from Manila to sz68
            3 Infantrys moved from Manila to sz68
            2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from sz68 to sz60
            1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz60
            2 Transports moved from sz60 to sz68
            2 Tanks moved from Manila to sz68
            2 Tanks and 2 Transports moved from sz68 to sz60
            2 Artillerys, 3 Infantrys and 4 Tanks moved from sz60 to Sumatra
            1 Infantry moved from Mindanao to sz70
            1 Infantry moved from sz70 to Spralty
                  Yamamoto take Spralty from Americans
            1 Tankette moved from Macau to N.French I.
                  Yamamoto take N.French I. from British
            2 Artillerys and 2 Infantrys moved from Macau to Kwangsi
            1 Tankette moved from Macau to Kwangsi
            1 Destroyer and 1 Submarine moved from sz74 to sz15
            2 Destroyers moved from sz78 to sz71
            1 Destroyer moved from sz70 to sz45
            2 EarlyFighters moved from sz70 to sz45
            1 Transport moved from sz60 to sz74
            6 Infantrys moved from Tokyo to S.Japan
            1 Artillery moved from Kiangsi to Kwangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 2 Destroyers, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz45
                Yamamoto attack with 1 Destroyer and 2 EarlyFighters
                Americans defend with 2 Submarines
                    Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz45, round 2 : 2/3 hits, 1.00 expected hits
                    2 Submarines owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz45
                Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 2 Submarines
            Battle in Frenchindochina
                Yamamoto attack with 1 Infantry and 2 Tankettes
                British defend with 1 Tank
                    Yamamoto roll dice for 1 Infantry and 2 Tankettes in Frenchindochina, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Tank in Frenchindochina, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Frenchindochina
                Yamamoto win, taking Frenchindochina from British with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in Thailand
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                British defend with 2 Artillerys and 3 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Thailand, round 2 : 1/6 hits, 2.33 expected hits
                    British roll dice for 2 Artillerys and 3 Infantrys in Thailand, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Thailand, round 3 : 3/5 hits, 2.00 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Thailand, round 3 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Thailand, round 4 : 4/5 hits, 2.00 expected hits
                    British roll dice for 1 Artillery in Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 2 Artillerys and 3 Infantrys
            Battle in Burma
                Yamamoto attack with 1 Artillery and 2 Infantrys
                British defend with 2 EarlyFighters
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 2 EarlyFighters in Burma, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto and 2 EarlyFighters owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 2 EarlyFighters
            Battle in Sumatra
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 4 Tanks
                British defend with 1 Artillery and 3 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Sumatra, round 2 : 2/9 hits, 3.50 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Sumatra
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 4 Tanks in Sumatra, round 3 : 1/7 hits, 3.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sumatra
                    Yamamoto roll dice for 2 Artillerys and 4 Tanks in Sumatra, round 4 : 4/6 hits, 2.67 expected hits
                    British roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Sumatra
                Yamamoto win, taking Sumatra from British with 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 3 Infantrys
                Casualties for British: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz70 to sz60
            2 EarlyFighters moved from sz45 to sz60
            1 Carrier moved from sz70 to sz74
            1 Battleship moved from sz70 to sz74
            1 Destroyer moved from sz70 to sz74
            1 Infantry and 1 Tank moved from Nagasaki to sz74
            1 Infantry and 1 Tank moved from sz74 to Shantung
    
        Place Units - Yamamoto
            2 B.Transports placed in sz74
            2 Destroyers placed in sz70
            2 Infantrys placed in Davao
            2 Tankettes placed in S.Japan
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.83
    Americans regular : 0.67
    British regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Tsingnan to Gansu
            1 Infantry moved from N.Chunking to Chunking
                  Chinese take Chunking from Yamamoto
            2 Infantrys moved from Sian to Hanan
            1 EarlyFighter moved from Sian to Hanan
            2 Infantrys moved from Szechwan to Shangsi
            1 EarlyFighter moved from Sikang to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Infantry, 3 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Gansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Artillery in Gansu, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Gansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Gansu
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Hanan
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Sian
            1 Tank moved from Sikang to Sian
            2 Infantrys moved from Szechwan to Sian
            2 Artillerys moved from Sikang to Szechwan
            5 Infantrys moved from Sikang to Szechwan
            1 AAGun moved from Sikang to Szechwan
            1 Tank moved from Tsingnan to Szechwan
            3 Infantrys moved from Tsingnan to Sikang
            3 Infantrys moved from Gobi to Tsingnan
            1 Artillery moved from Gobi to Tsingnan
            4 Tankettes moved from Xining to Sikang
            2 Tanks moved from Xining to Sikang
            1 AAGun moved from Ming Jong to Xining
            1 EarlyFighter moved from Hanan to Sian
            2 Tankettes moved from Urumal to Gobi
            2 Tanks moved from Urumal to Gobi
    
        Place Units - Chinese
            1 Infantry and 5 Tankettes placed in Xining
            3 Mech.Infs and 1 Tankette placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Hisaichi regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Tank moved from S.Borneo to sz60
            1 Tank moved from sz60 to Java
                  Hisaichi take Java from Dutch
            2 Tanks moved from S.Borneo to E.Borneo
            1 Artillery, 1 Elite and 1 Tankette moved from Hongkong to sz67
            1 Artillery, 1 B.Transport, 1 Elite and 1 Tankette moved from sz67 to sz68
            1 Artillery, 1 Elite and 1 Tankette moved from sz68 to N.B
            2 Bombers moved from Phuket to N.B
            2 EarlyFighters moved from sz60 to N.B
            1 Battleship moved from sz60 to sz68
            1 Tank moved from Peking to Shansi
            2 Tankettes moved from Peking to Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 Infantry moved from E.Shansi to N.Shangsi
            6 Tankettes moved from Tientsin to Shansi
            2 Artillerys and 3 Infantrys moved from Tientsin to Hopeh
            1 Infantry moved from Fukien to Hankou
            1 Infantry moved from Hankou to Hanan
            1 Tank moved from Fukien to Hanan
            1 Infantry moved from Fukien to Hankou
            1 Infantry moved from Korea to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to N.B
            1 Infantry moved from Korea to Tientsin
            1 Artillery, 1 Marine and 1 Tankette moved from Seoul to Korea
            1 Tankette moved from Korea to Tientsin
            7 Transports moved from sz60 to sz74
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Destroyer, 1 EarlyFighter, 1 Fighter, 7 Infantrys, 3 Tanks and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in E.Borneo
                Hisaichi attack with 2 Tanks
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in E.Borneo, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in E.Borneo
                Hisaichi win, taking E.Borneo from Dutch with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Tank
                Casualties for Dutch: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hanan
                    Hisaichi roll dice for 1 Tank in Hanan, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.B
                Hisaichi attack with 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette
                British defend with 1 Infantry and 1 Tank; Anzac defend with 1 EarlyFighter
                    Hisaichi roll dice for 1 Battleship in N.B, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette in N.B, round 2 : 4/8 hits, 3.50 expected hits
                    British roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in N.B, round 2 : 0/3 hits, 1.33 expected hits
                    1 EarlyFighter owned by the Anzac, 1 Tank owned by the British and 1 Infantry owned by the British lost in N.B
                Hisaichi win, taking N.B from British with 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 15
                Casualties for British: 1 Infantry and 1 Tank
                Casualties for Anzac: 1 EarlyFighter
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from N.B to sz60
            2 Bombers moved from N.B to Phuket
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            2 Tanks and 4 Tankettes placed in Hongkong
            1 EarlyFighter and 1 Fighter placed in sz60
            2 Infantrys placed in S.Borneo
            5 Infantrys and 2 Tankettes placed in Seoul
            1 Destroyer placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    British regular : -1.33
    Dutch regular : 0.67
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            2 Infantrys moved from Soem to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz58
            2 Infantrys moved from sz58 to Celebs
    
        Combat - Dutch
            Battle in Celebs
                Dutch attack with 2 Infantrys
                Thai defend with 1 Artillery
                    Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                    Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Thai win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Dutch: 2 Infantrys
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    Dutch regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Destroyer moved from sz60 to sz58
            1 Marine moved from Phuket to sz73
            1 Marine and 1 T.Boat moved from sz73 to sz68
            1 Marine moved from sz68 to Mindor
            1 Artillery and 1 Infantry moved from Malaya to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68
            1 Artillery and 1 Infantry moved from sz68 to Mindor
            2 Artillerys, 9 Infantrys and 2 Tanks moved from Phuket to Thailand
            1 EarlyFighter moved from Phuket to sz66
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz58
                Thai attack with 1 Destroyer
                Dutch defend with 1 Transport
                    Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 4 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Thai lost in sz58
                Dutch win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Destroyer
            Battle in Mindor
                Thai attack with 1 Artillery, 1 Infantry and 1 Marine
                Americans defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Mindor, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Americans lost in Mindor
                Thai win, taking Mindor from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in sz66
                Thai attack with 1 EarlyFighter
                British defend with 1 Submarine
                    Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the British submerged
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz66 to Thailand
    
        Place Units - Thai
            1 Transport placed in sz73
            2 Artillerys, 1 Elite, 1 Infantry and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Thai regular : -1.33
    Dutch regular : 0.50
    

    Savegame

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