PtV Art of War v 666 (axis +15) Game 2


  • @artofwar1947

    Italy-5 is overdue.


  • @artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:

    @artofwar1947

    Italy-5 is overdue.

    sorry, family was over for the weekend…FYI, I will be traveling for work Tues-Sat. It might not get in the way of our game but you never know.


  • @artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:

    @artofwar1947

    Please use third and last US/UK-5 post. I was in a fog yesterday.

    I have been in one for the past 12 months


  • @666
    :)


  • @artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:

    @666
    :)

    I noticed you have been playing Truplen a good deal, how is it going?


  • @666

    As you might expect with the Axis + 12. As the Axis, he won the first game. The rematch favors the Axis. Japan has taken Australia and WUS but, as a results, is weak in the S. Pacific and just lost Malaya and Java to the UK. And China and Russia still pose a threat. However, the Allies lost both their Atlantic and Pacific fleets and have only a Med fleet left. Germany and Italy still hold Gibraltar and are focused on holding back the Russians on the Eastern front and the Brits in the Med.


  • @artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:

    @666

    As you might expect with the Axis + 12. As the Axis, he won the first game. The rematch favors the Axis. Japan has taken Australia and WUS but, as a results, is weak in the S. Pacific and just lost Malaya and Java to the UK. And China and Russia still pose a threat. However, the Allies lost both their Atlantic and Pacific fleets and have only a Med fleet left. Germany and Italy still hold Gibraltar and are focused on holding back the Russians on the Eastern front and the Brits in the Med.

    I find that he is a bit unorthodox, some of his moves and buys surprise me, and despite my success against him he is strong. I think I am a bit too cookie cutter but I have a hard time breaking my playing style.


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 battleship and 2 cruisers moved from 99 Sea Zone to 95 Sea Zone
            1 artillery moved from Western Ukraine to Bessarabia
            1 armour and 2 mech_infantrys moved from Western Ukraine to Romania
            1 armour moved from Eastern Poland to Romania
            2 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Austria to Yugoslavia
            1 infantry moved from Austria to Western Germany
            1 infantry moved from Northern Italy to Austria
            1 infantry moved from Northern Italy to Southern Italy
            1 bomber moved from Southern Italy to Bessarabia
    
        Place Units - Italians
            1 fighter and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Western Germany : 1 infantry
    Romania : 2 armour and 2 mech_infantrys
    Austria : 1 infantry
    Western Ukraine : 1 flag
    Southern Belarus : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 artillery, 1 bomber and 1 infantry
    Baltic States : 1 flag
    Northern Belarus : 1 flag
    Cyprus : 1 flag, 1 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
    Bulgaria : 1 artillery and 1 infantry
    Yugoslavia : 3 infantry
    Greece : 1 flag
    Crete : 1 flag, 1 infantry
    95 Sea Zone : 1 battleship and 2 cruisers
    

    Production/PUs Summary :

    Germans : 47 / 63
    Russians : 35 / 42
    Japanese : 59 / 74
    Americans : 54 / 74
    Chinese : 9 / 11
    British : 36 / 39
    UK_Pacific : 7 / 10
    Italians : 16 / 16
    ANZAC : 9 / 9
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 3 / 0
    Neutral_Allies : 1 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 infantry and 1 transport moved from 28 Sea Zone to 50 Sea Zone
            1 infantry moved from 50 Sea Zone to Solomon Islands
    
        Combat - ANZAC
            Battle in Solomon Islands
    
        Non Combat Move - ANZAC
            1 destroyer moved from 31 Sea Zone to 50 Sea Zone
            1 cruiser and 1 submarine moved from 28 Sea Zone to 50 Sea Zone
            1 infantry moved from Northwest Persia to Northeast Persia
                  ANZAC take Northeast Persia from Neutral_Allies
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,4
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Anglo-Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Burma: 1 infantry
            EDIT: Adding units owned by ANZAC to Eastern India: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            1 aaGun, 1 artillery and 12 infantry moved from Vologda to Leningrad
            1 infantry moved from Novgorod to Leningrad
            2 aaGuns, 10 armour, 4 artilleries, 34 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
            1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
            3 fighters and 3 tactical_bombers moved from Western Ukraine to Western Germany
            1 tactical_bomber moved from Southern Italy to Western Germany
            2 infantry moved from Western Germany to 116 Sea Zone
            2 mech_infantrys moved from Germany to Eastern Poland
            4 mech_infantrys moved from Western Germany to Poland
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            2 infantry moved from Germany to 117 Sea Zone
            2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
            4 infantry moved from 118 Sea Zone to Leningrad
            1 infantry moved from Norway to Finland
            1 destroyer moved from 116 Sea Zone to 118 Sea Zone
            2 bombers and 1 fighter moved from Leningrad to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 artillery placed in Western Germany
            5 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany
            1 transport placed in 116 Sea Zone
            Germans undo move 2.
            Germans undo move 1.
            5 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
            1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Western Germany : 1 airfield, 2 bombers, 1 factory_major, 6 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 4 tactical_bombers
    Holland Belgium : 1 aaGun and 1 infantry
    Poland : 4 mech_infantrys
    Germany : 5 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
    Western Ukraine : 2 artilleries and 1 infantry
    Eastern Poland : 2 mech_infantrys
    Karelia : 1 flag
    Archangel : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 11 armour, 4 artilleries, 35 infantry and 12 mech_infantrys
    Vyborg : 1 flag
    Vologda : 1 flag
    Leningrad : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 19 infantry
    Novgorod : 1 flag
    Southern Italy : 1 fighter
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 2 infantry
    Finland : 1 flag, 1 infantry
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    116 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport
    118 Sea Zone : 1 destroyer and 2 transports
    

    Production/PUs Summary :

    Germans : 49 / 65
    Russians : 33 / 42
    Japanese : 59 / 74
    Americans : 54 / 74
    Chinese : 9 / 11
    British : 36 / 39
    UK_Pacific : 7 / 10
    Italians : 16 / 16
    ANZAC : 10 / 13
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 3 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
            2 aaGuns, 4 armour, 3 artilleries, 41 infantry and 4 mech_infantrys moved from Kursk to Rostov
            3 infantry moved from Samara to Stalingrad
            1 artillery and 9 infantry moved from Russia to Tula
            1 infantry moved from Smolensk to Bryansk
            3 fighters moved from Russia to Rostov
            1 aaGun, 2 artilleries and 17 infantry moved from Yaroslavl to Russia
            1 aaGun and 6 infantry moved from Buryatia to Amur
            1 infantry moved from Siberia to Amur
    
        Place Units - Russians
            3 armour, 3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
            2 aaGuns, 4 armour, 3 artilleries, 41 infantry and 4 mech_infantrys moved from Kursk to Rostov
            3 infantry moved from Samara to Stalingrad
            1 artillery and 9 infantry moved from Russia to Tula
            1 infantry moved from Smolensk to Bryansk
            3 fighters moved from Russia to Rostov
            1 aaGun, 2 artilleries and 17 infantry moved from Yaroslavl to Russia
            1 aaGun and 6 infantry moved from Buryatia to Amur
            1 infantry moved from Siberia to Amur
    
        Place Units - Russians
            3 armour, 3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tula: 1 infantry
            EDIT: Adding units owned by Russians to Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947, rule question…I’ve read that the number of aircraft that can scramble to an adjacent sz w/a surface warship or a land territory with a defending unit is equal to the number of undamaged CV’s. I thought I read somewhere or was told by someone that the max number of aircraft that can scramble is 3. Or maybe it was a dream I had?!? Which is it?


  • @666

    At the time we started our first game, the rule was 1 plane for each CV.

    The revised rule that was adopted during our first game is 1 plane for each CV up to MAX of 3 from a SZ.

    For the sake of equity, I assumed we are playing the rematch with the same rule we played our first game. I would be happy to adopt the new rule if you wish.


  • @artofwar1947 when you say adopted, you are saying that everyone is playing with the max of 3 rule now? If so I wish they revised the notes in triplea, and I wished they fixed the game so it wasn’t always asking for scramble orders when in fact many/most aren’t even allowed.

    Let’s play by the new, correct, updated rule…my old brain can’t keep all this straight.


  • I just noticed it does say a max of three now. that’s good


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 9:59:53 AM
    Savegame


  • @666

    The new rule of a Max of 3 from a SZ may disadvantage the Japanese more than the US, because the latter is always playing catch-up to the Japanese in terms of the number of CVs, but sure.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 infantry moved from Queensland to Northern Australia
                  Japanese take Northern Australia from ANZAC
            1 infantry moved from Queensland to South Australia
                  Japanese take South Australia from ANZAC
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
            3 fighters moved from Queensland to Solomon Islands
            3 fighters moved from 55 Sea Zone to Solomon Islands
            1 cruiser and 1 marine moved from 38 Sea Zone to 57 Sea Zone
            1 marine moved from 57 Sea Zone to Western Australia
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Solomon Islands
                Japanese attack with 1 artillery, 6 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                Japanese win, taking Western Australia from ANZAC, taking Solomon Islands from ANZAC with 1 artillery and 6 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Solomon Islands to Queensland
            3 fighters moved from Solomon Islands to 55 Sea Zone
            3 transports moved from 55 Sea Zone to 46 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Queensland
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to Korea
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Jehol
            1 aaGun and 3 infantry moved from Kiangsu to Fukien
            3 infantry moved from Kwangtung to Kwangsi
            2 artilleries moved from Kweichow to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone
            1 aaGun and 3 infantry moved from 36 Sea Zone to Davao
            3 transports moved from 46 Sea Zone to 36 Sea Zone
            2 fighters moved from Yunnan to 36 Sea Zone
            2 tactical_bombers moved from Yunnan to 36 Sea Zone
            3 tactical_bombers moved from Yunnan to Davao
            2 bombers and 1 tactical_bomber moved from Yunnan to Davao
            1 infantry moved from Japan to Kyushu
            1 fighter moved from Japan to Davao
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 artilleries and 1 fighter placed in Queensland
            Japanese undo move 1.
            2 artilleries and 1 infantry placed in Queensland
            Japanese undo move 1.
            3 artilleries placed in Queensland
            3 infantry placed in Kiangsu
            Japanese undo move 2.
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            3 fighters and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    ANZAC regular : 0.67
    

    Territory Summary for Japanese :

    Kyushu : 1 infantry
    Southern Manchuria : 1 flag
    Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 6 infantry
    Northern Manchuria : 1 flag
    Korea : 1 fighter and 4 infantry
    Shantung : 1 flag
    Caroline Islands : 1 airfield and 1 harbour
    Jehol : 1 flag, 2 infantry
    Japan : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
    Kwangsi : 1 flag, 3 infantry
    Fukien : 1 flag, 1 aaGun and 3 infantry
    Davao : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 fighter, 1 harbour, 3 infantry and 4 tactical_bombers
    Manilla : 1 flag
    Guam : 1 flag, 1 airfield
    Anhwe : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Shansi : 1 flag, 1 infantry
    Honan : 1 flag, 1 infantry
    Kiangsi : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Yunnan : 1 flag, 2 aaGuns, 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry
    Szechwan : 1 flag, 1 infantry
    Shan State : 1 flag
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Burma : 1 flag
    Solomon Islands : 1 flag, 1 artillery
    Western Australia : 1 flag, 1 marine
    South Australia : 1 flag, 1 infantry
    New Guinea : 1 flag
    New Britain : 1 flag
    Northern Australia : 1 flag, 1 infantry
    Queensland : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 3 marines
    French Indo China : 1 flag
    Sumatra : 1 flag
    64 Sea Zone : 1 submarine
    Java : 1 flag
    7 Sea Zone : 1 destroyer
    5 Sea Zone : 1 submarine
    57 Sea Zone : 1 cruiser
    Dutch New Guinea : 1 flag
    Celebes : 1 flag
    6 Sea Zone : 2 transports
    36 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports
    20 Sea Zone : 1 transport
    55 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
    

    Production/PUs Summary :

    Germans : 49 / 65
    Russians : 33 / 40
    Japanese : 64 / 77
    Americans : 54 / 74
    Chinese : 8 / 11
    British : 36 / 39
    UK_Pacific : 6 / 10
    Italians : 16 / 16
    ANZAC : 7 / 13
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 3 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:

    @666

    The new rule of a Max of 3 from a SZ may disadvantage the Japanese more than the US, because the latter is always playing catch-up to the Japanese in terms of the number of CVs, but sure.

    if that is my downfall this game versus one of my massive blunders, I will be happily surprised!

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