@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - Americans
Battle in Malta
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield and 2 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Malta, round 3 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Malta
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 89 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Hawaiian Islands to 28 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 28 Sea Zone to 50 Sea Zone
1 carrier and 2 destroyers moved from 11 Sea Zone to 28 Sea Zone
3 fighters moved from Western United States to 50 Sea Zone
5 fighters moved from New South Wales to 50 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 fighter moved from 11 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 submarine placed in 11 Sea Zone
4 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Malta: 1 infantry
EDIT: Changing ownership of Malta from Italians to Americans
EDIT: Adding units owned by Americans to Malta: 1 artillery
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Kansu to Chahar
16 infantry moved from Honan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Hopei, round 2 : 3/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to Americans
EDIT: Changing PUs for Americans from 73 to 74
EDIT: Turning off Edit Mode
1 armour moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Tunisia
2 fighters moved from 93 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 bomber moved from Egypt to Tunisia
1 armour and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 armour, 1 infantry and 1 transport moved from 73 Sea Zone to 78 Sea Zone
1 armour and 1 infantry moved from 78 Sea Zone to British Somaliland
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Trans-Jordan to Syria
1 armour, 1 fighter and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in British Somaliland
British attack with 1 armour and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 2 infantry in British Somaliland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tunisia
British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Tunisia, round 2 : 3/11 hits, 4.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 5/8 hits, 3.00 expected hits
1 artillery owned by the British, 4 infantry owned by the Italians and 4 infantry owned by the British lost in Tunisia
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Tunisia, round 3 : 2/6 hits, 2.83 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1.67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Tunisia
British roll dice for 1 armour, 1 bomber and 3 fighters in Tunisia, round 4 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Syria
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Syria, round 2 : 1/4 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Tunisia to Morocco
1 carrier and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from Tunisia to 96 Sea Zone
1 fighter moved from Tunisia to Malta
2 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from Gibraltar to Egypt
1 fighter moved from Syria to Egypt
1 submarine moved from 112 Sea Zone to 107 Sea Zone
1 submarine moved from 107 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to Eastern India
Place Units - British
1 airfield, 1 armour and 2 mech_infantrys placed in Egypt
1 submarine placed in 73 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 transport
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Removing units owned by British from Morocco: 1 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 4 infantry and 3 transports
EDIT: Adding units owned by British to Tunisia: 2 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.50
Japanese regular : 0.33
Italians regular : 1.83
Neutral_Axis regular : -0.33
British regular : -3.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - Americans
Battle in Malta
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield and 2 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Malta, round 3 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Malta
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 89 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Hawaiian Islands to 28 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 28 Sea Zone to 50 Sea Zone
1 carrier and 2 destroyers moved from 11 Sea Zone to 28 Sea Zone
3 fighters moved from Western United States to 50 Sea Zone
5 fighters moved from New South Wales to 50 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 fighter moved from 11 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 submarine placed in 11 Sea Zone
4 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Malta: 1 infantry
EDIT: Changing ownership of Malta from Italians to Americans
EDIT: Adding units owned by Americans to Malta: 1 artillery
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Kansu to Chahar
16 infantry moved from Honan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Hopei, round 2 : 3/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to Americans
EDIT: Changing PUs for Americans from 73 to 74
EDIT: Turning off Edit Mode
1 armour moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Tunisia
2 fighters moved from 93 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 bomber moved from Egypt to Tunisia
1 armour and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 armour, 1 infantry and 1 transport moved from 73 Sea Zone to 78 Sea Zone
1 armour and 1 infantry moved from 78 Sea Zone to British Somaliland
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Trans-Jordan to Syria
1 armour, 1 fighter and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in British Somaliland
British attack with 1 armour and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 2 infantry in British Somaliland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tunisia
British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Tunisia, round 2 : 3/11 hits, 4.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 5/8 hits, 3.00 expected hits
1 artillery owned by the British, 4 infantry owned by the Italians and 4 infantry owned by the British lost in Tunisia
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Tunisia, round 3 : 2/6 hits, 2.83 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1.67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Tunisia
British roll dice for 1 armour, 1 bomber and 3 fighters in Tunisia, round 4 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Syria
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Syria, round 2 : 1/4 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Tunisia to Morocco
1 carrier and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from Tunisia to 96 Sea Zone
1 fighter moved from Tunisia to Malta
2 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from Gibraltar to Egypt
1 fighter moved from Syria to Egypt
1 submarine moved from 112 Sea Zone to 107 Sea Zone
1 submarine moved from 107 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to Eastern India
Place Units - British
1 airfield, 1 armour and 2 mech_infantrys placed in Egypt
1 submarine placed in 73 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 transport
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Removing units owned by British from Morocco: 1 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 4 infantry and 3 transports
EDIT: Adding units owned by British to Tunisia: 2 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 113 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 94 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.50
Japanese regular : 0.33
Italians regular : 1.83
Neutral_Axis regular : -0.33
British regular : -3.00
Please use third and last US/UK-5 post. I was in a fog yesterday.
Italy-5 is overdue.
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
Italy-5 is overdue.
sorry, family was over for the weekend…FYI, I will be traveling for work Tues-Sat. It might not get in the way of our game but you never know.
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
Please use third and last US/UK-5 post. I was in a fog yesterday.
I have been in one for the past 12 months
@666
:)
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
@666
:)
I noticed you have been playing Truplen a good deal, how is it going?
As you might expect with the Axis + 12. As the Axis, he won the first game. The rematch favors the Axis. Japan has taken Australia and WUS but, as a results, is weak in the S. Pacific and just lost Malaya and Java to the UK. And China and Russia still pose a threat. However, the Allies lost both their Atlantic and Pacific fleets and have only a Med fleet left. Germany and Italy still hold Gibraltar and are focused on holding back the Russians on the Eastern front and the Brits in the Med.
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
As you might expect with the Axis + 12. As the Axis, he won the first game. The rematch favors the Axis. Japan has taken Australia and WUS but, as a results, is weak in the S. Pacific and just lost Malaya and Java to the UK. And China and Russia still pose a threat. However, the Allies lost both their Atlantic and Pacific fleets and have only a Med fleet left. Germany and Italy still hold Gibraltar and are focused on holding back the Russians on the Eastern front and the Brits in the Med.
I find that he is a bit unorthodox, some of his moves and buys surprise me, and despite my success against him he is strong. I think I am a bit too cookie cutter but I have a hard time breaking my playing style.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 battleship and 2 cruisers moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from Western Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Western Ukraine to Romania
1 armour moved from Eastern Poland to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Austria to Yugoslavia
1 infantry moved from Austria to Western Germany
1 infantry moved from Northern Italy to Austria
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to Bessarabia
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 1 infantry
Romania : 2 armour and 2 mech_infantrys
Austria : 1 infantry
Western Ukraine : 1 flag
Southern Belarus : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 artillery, 1 bomber and 1 infantry
Baltic States : 1 flag
Northern Belarus : 1 flag
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
Bulgaria : 1 artillery and 1 infantry
Yugoslavia : 3 infantry
Greece : 1 flag
Crete : 1 flag, 1 infantry
95 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 47 / 63
Russians : 35 / 42
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 9 / 11
British : 36 / 39
UK_Pacific : 7 / 10
Italians : 16 / 16
ANZAC : 9 / 9
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
Non Combat Move - ANZAC
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
1 cruiser and 1 submarine moved from 28 Sea Zone to 50 Sea Zone
1 infantry moved from Northwest Persia to Northeast Persia
ANZAC take Northeast Persia from Neutral_Allies
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,4
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo-Egyptian Sudan: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 1 infantry
EDIT: Adding units owned by ANZAC to Eastern India: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 aaGun, 1 artillery and 12 infantry moved from Vologda to Leningrad
1 infantry moved from Novgorod to Leningrad
2 aaGuns, 10 armour, 4 artilleries, 34 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Western Ukraine to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to 116 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
4 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Norway to Finland
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
2 bombers and 1 fighter moved from Leningrad to Western Germany
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 artillery placed in Western Germany
5 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany
1 transport placed in 116 Sea Zone
Germans undo move 2.
Germans undo move 1.
5 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 6 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Holland Belgium : 1 aaGun and 1 infantry
Poland : 4 mech_infantrys
Germany : 5 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
Western Ukraine : 2 artilleries and 1 infantry
Eastern Poland : 2 mech_infantrys
Karelia : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 11 armour, 4 artilleries, 35 infantry and 12 mech_infantrys
Vyborg : 1 flag
Vologda : 1 flag
Leningrad : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 19 infantry
Novgorod : 1 flag
Southern Italy : 1 fighter
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 2 infantry
Finland : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
116 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport
118 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 49 / 65
Russians : 33 / 42
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 9 / 11
British : 36 / 39
UK_Pacific : 7 / 10
Italians : 16 / 16
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
2 aaGuns, 4 armour, 3 artilleries, 41 infantry and 4 mech_infantrys moved from Kursk to Rostov
3 infantry moved from Samara to Stalingrad
1 artillery and 9 infantry moved from Russia to Tula
1 infantry moved from Smolensk to Bryansk
3 fighters moved from Russia to Rostov
1 aaGun, 2 artilleries and 17 infantry moved from Yaroslavl to Russia
1 aaGun and 6 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
Place Units - Russians
3 armour, 3 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
2 aaGuns, 4 armour, 3 artilleries, 41 infantry and 4 mech_infantrys moved from Kursk to Rostov
3 infantry moved from Samara to Stalingrad
1 artillery and 9 infantry moved from Russia to Tula
1 infantry moved from Smolensk to Bryansk
3 fighters moved from Russia to Rostov
1 aaGun, 2 artilleries and 17 infantry moved from Yaroslavl to Russia
1 aaGun and 6 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
Place Units - Russians
3 armour, 3 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tula: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@ArtofWar1947, rule question…I’ve read that the number of aircraft that can scramble to an adjacent sz w/a surface warship or a land territory with a defending unit is equal to the number of undamaged CV’s. I thought I read somewhere or was told by someone that the max number of aircraft that can scramble is 3. Or maybe it was a dream I had?!? Which is it?
At the time we started our first game, the rule was 1 plane for each CV.
The revised rule that was adopted during our first game is 1 plane for each CV up to MAX of 3 from a SZ.
For the sake of equity, I assumed we are playing the rematch with the same rule we played our first game. I would be happy to adopt the new rule if you wish.
@artofwar1947 when you say adopted, you are saying that everyone is playing with the max of 3 rule now? If so I wish they revised the notes in triplea, and I wished they fixed the game so it wasn’t always asking for scramble orders when in fact many/most aren’t even allowed.
Let’s play by the new, correct, updated rule…my old brain can’t keep all this straight.
I just noticed it does say a max of three now. that’s good
Test summary from TripleA, engine version: 2.5.22294, time: 9:59:53 AM
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