@barnee
Thank you - looks like that did the trick!
FMERommel vs dawgoneit (CP) 1914
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TripleA Turn Summary: Arabia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Arabia 1 Bedouin moved from Yemen to Oman Arabia take Oman from Turkey 1 Bedouin moved from Oman to Yemen Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia 3 Bedouins moved from Yemen to Hejaz Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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Forgot to edit your Germ inf in Berlin into stormtroopers. You can do it on your turn.
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TripleA Manual Gamesave Post: Arabia round 4
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Arabia 1 Bedouin moved from Yemen to Oman Arabia take Oman from Turkey 1 Bedouin moved from Oman to Yemen Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia 3 Bedouins moved from Yemen to Hejaz Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 8 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Germany from Berlin: 3 infantry EDIT: Adding units owned by Germany to Berlin: 3 stormtruppens EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 1/1 hits, 0.00 expected hits Turkey removing all Technology Tokens after successful research. Turkey discover convoys Combat Move - Turkey 1 infantry moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Al-Dammam to Arabia 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 1 field_gun moved from Anatolia to Armenia 1 heavy_gun and 3 infantry moved from Bulgaria to Macedonia 2 infantry moved from Dardanelles to Bulgaria 1 field_gun moved from Dardanelles to Bulgaria 2 infantry moved from Constantinople to Dardanelles 1 field_gun and 2 infantry moved from Constantinople to Smyrna 1 infantry moved from Palestine to Sinai 1 infantry moved from Lebanon to Palestine 1 infantry moved from Damascus to Lebanon 1 cavalry, 7 field_guns, 2 fighters and 12 infantry moved from Mesopotamia to Arabia 1 cavalry moved from Syria to Armenia 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia 1 field_gun and 1 infantry moved from Damascus to Mesopotamia Purchase Units - Turkey Turkey buy 2 destroyers, 1 field_gun and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Macedonia Turkey attack with 1 heavy_gun and 3 infantry Serbia defend with 2 infantry Turkey roll dice for 1 heavy_gun and 3 infantry in Macedonia, round 2 : 3/4 hits, 1.00 expected hits Serbia roll dice for 2 infantry in Macedonia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Serbia and 1 infantry owned by the Turkey lost in Macedonia Turkey win, taking Macedonia from Serbia with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Serbia: 2 infantry Non Combat Move - Turkey Place Units - Turkey 2 destroyers placed in Sea Zone 68 Aegean Sea 5 infantry placed in Damascus 1 field_gun and 4 infantry placed in Baghdad 3 infantry placed in Constantinople Activate Technology - Turkey Turkey activating convoys Turn Complete - Turkey Turkey collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Serbia regular : 0.33 Turkey rolls : 1.00 Turkey regular : 2.00
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@dawgoneit sorry for the delay. i’ve been in the hospital.
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Oh no, sorry to hear that. Hope it was not serious. Praying for your speedy recovery. As I mentioned in a prior message to you, my family is visiting this week and I will be delayed in taking my turn.
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@fmerwinrommel thats ok. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.
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TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 6,1,6,6 and gets 3 hits Britain removing all Technology Tokens after successful research. Britain discover merchantmarine Combat Move - Britain 1 colonial moved from Guadalcanal to Solomon Islands 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea 1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 121 Coral Sea 1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands Purchase Units - Britain Britain buy 2 colonials, 3 field_guns, 2 heavy_guns, 3 infantry, 4 submarines and 1 trench; Remaining resources: 24 PUs; 0 techTokens; Combat - Britain Battle in Solomon Islands Britain attack with 2 colonials and 1 field_gun Germany defend with 1 infantry Britain roll dice for 2 colonials and 1 field_gun in Solomon Islands, round 2 : 3/3 hits, 1.17 expected hits Germany roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Solomon Islands Britain win, taking Solomon Islands from Germany with 2 colonials and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Britain 1 colonial moved from Punjab to Sindh 1 field_gun and 1 infantry moved from Bombay to Gujarat 1 field_gun moved from Calcutta to Sea Zone 81 Bay of Bengal 1 field_gun and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 79 Arabian Sea 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea 1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 infantry moved from Nagpur to Madras 1 field_gun moved from Sea Zone 79 Arabian Sea to Goa 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 infantry moved from Congo to Northern Rhodesia 1 infantry moved from Congo to Western Sudan 2 battlecruisers, 1 battleship, 3 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 cruiser moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 infantry moved from Mali to Niger 1 field_gun and 1 infantry moved from Jamaica to Sea Zone 43 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 43 Mid Atlantic to Sea Zone 39 Bay of Campeche 2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida 1 cruiser moved from Sea Zone 43 Mid Atlantic to Sea Zone 32 Sargasso Sea 2 colonials moved from California to Oregon 1 battlecruiser and 1 submarine moved from Sea Zone 147 Gulf of California to Sea Zone 153 Pacific Ocean 1 infantry moved from Marshall Islands to Sea Zone 134 Pacific Ocean 1 field_gun moved from Marshall Islands to Sea Zone 134 Pacific Ocean 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 149 Pacific Ocean 3 cruisers moved from Sea Zone 145 Pacific Ocean to Sea Zone 150 Pacific Ocean 1 cavalry, 1 colonial and 1 transport moved from Sea Zone 144 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 cavalry and 1 colonial moved from Sea Zone 146 Pacific Ocean to Guadalahara 1 field_gun moved from England to London 1 infantry moved from Scotland to England 1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean 1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea 1 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa 2 colonials moved from Texas to Monterrey Place Units - Britain 1 trench placed in Northern Rhodesia 1 field_gun and 1 infantry placed in Cape Town 1 field_gun and 1 infantry placed in Goa 2 submarines placed in Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry placed in Calcutta 2 heavy_guns placed in Cairo-Suez 2 submarines placed in Sea Zone 22 Mid Atlantic 2 colonials placed in Ottawa-Montreal Activate Technology - Britain Britain activating merchantmarine Turn Complete - Britain Britain collect 92 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germany regular : -0.33 Britain regular : 1.83
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Turkey’s tech dice are too good. 3 tech in 4 turns, using 5 dice. I doubt you wanted your first tech, but the next 2 were good. UK carried over 4 dice from last turn and rolled 3 sixes. Wasted dice. Only 2 tech in 4 turns.
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Will try to take Russian turn this evening
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 6,2,6 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover railwayGuns Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 1 infantry moved from Pskov to Estonia Russia take Estonia from Germany 1 heavy_gun moved from Smolensk to Latvia 1 fighter moved from St. Petersburg to Latvia 2 conscripts and 2 infantry moved from Belarus to Latvia 2 conscripts and 2 infantry moved from Belarus to Lithuania 1 field_gun moved from Belarus to Lithuania 1 heavy_gun moved from Bratsk to Evenkia 2 conscripts moved from Krasnoyarsk to Evenkia 1 conscript moved from Buryatia to Chita 1 field_gun moved from Bratsk to Chita Purchase Units - Russia Russia buy 9 conscripts, 1 field_gun, 5 heavy_guns and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Chita Russia attack with 1 conscript and 1 field_gun Communists defend with 1 conscript Russia roll dice for 1 conscript and 1 field_gun in Chita, round 2 : 0/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Chita, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Chita Russia roll dice for 1 field_gun in Chita, round 3 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 field_gun in Chita, round 4 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 conscript in Chita, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 field_gun in Chita, round 5 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 conscript in Chita, round 5 : 1/1 hits, 0.17 expected hits 1 field_gun owned by the Russia lost in Chita Communists win with 1 conscript remaining. Battle score for attacker is -6 Casualties for Russia: 1 conscript and 1 field_gun Battle in Latvia Russia attack with 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry Germany defend with 1 infantry and 2 stormtruppens Russia roll dice for 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 2 : 0/6 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 2 : 0/3 hits, 1.00 expected hits Russia roll dice for 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 3 : 0/6 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 3 : 1/3 hits, 1.00 expected hits 1 conscript owned by the Russia lost in Latvia Russia roll dice for 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 4 : 0/5 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 4 : 0/3 hits, 1.00 expected hits Russia roll dice for 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 5 : 3/5 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 5 : 0/3 hits, 1.00 expected hits 2 stormtruppens owned by the Germany and 1 infantry owned by the Germany lost in Latvia Russia win, taking Latvia from Germany with 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry and 2 stormtruppens Battle in Evenkia Russia attack with 2 conscripts and 1 heavy_gun Communists defend with 1 conscript Russia roll dice for 2 conscripts and 1 heavy_gun in Evenkia, round 2 : 1/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Evenkia Russia win, taking Evenkia from Communists with 2 conscripts and 1 heavy_gun remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Lithuania Russia attack with 2 conscripts, 1 field_gun and 2 infantry Germany defend with 2 stormtruppens Russia roll dice for 2 conscripts, 1 field_gun and 2 infantry in Lithuania, round 2 : 1/4 hits, 0.83 expected hits Germany roll dice for 2 stormtruppens in Lithuania, round 2 : 0/2 hits, 0.67 expected hits 1 stormtruppen owned by the Germany lost in Lithuania Russia roll dice for 2 conscripts, 1 field_gun and 2 infantry in Lithuania, round 3 : 1/4 hits, 0.83 expected hits Germany roll dice for 1 stormtruppen in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 2 conscripts, 1 field_gun and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 2 stormtruppens Non Combat Move - Russia 1 fighter moved from Latvia to Belarus 1 conscript, 3 field_guns and 5 infantry moved from St. Petersburg to Pskov 2 field_guns moved from Smolensk to Belarus 3 field_guns moved from Minsk to Belarus 3 field_guns moved from Kiev to Odessa 3 heavy_guns moved from Odessa to Belarus 1 conscript moved from Tver to Smolensk 2 field_guns and 1 infantry moved from Moscow to Don 1 infantry moved from Irkutsk to Buryatia 2 field_guns moved from Irkutsk to Bratsk 1 conscript and 2 heavy_guns moved from Novosibirsk to Bratsk 2 conscripts moved from Omsk to Novosibirsk 1 conscript moved from Krasnoyarsk to Bratsk 1 heavy_gun and 2 infantry moved from Vladivostok to Primorsky 1 conscript moved from Krasnoyarsk to Bratsk 1 conscript moved from Bratsk to Buryatia Place Units - Russia 2 conscripts and 4 infantry placed in St. Petersburg 3 infantry placed in Minsk 2 conscripts and 1 heavy_gun placed in Kiev 2 conscripts and 1 heavy_gun placed in Moscow 2 conscripts placed in Omsk 3 heavy_guns placed in Irkutsk 1 field_gun placed in Vladivostok 1 conscript placed in Vladivostok Turning on Edit Mode EDIT: Removing units owned by Russia from St. Petersburg: 1 conscript EDIT: Removing units owned by Russia from Vladivostok: 1 conscript EDIT: Adding units owned by Russia to St. Petersburg: 1 field_gun EDIT: Turning off Edit Mode Activate Technology - Russia Russia activating railwayGuns Turn Complete - Russia Russia collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : -4.00 Communists regular : 1.17 Russia regular : -3.00
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I miscounted number of units needed to build in Omsk and had an extra unit. So if you don’t mind, I edited to remove 2 conscripts from StPete/Vlad and built 1 art instead. Couldn’t get a hit in Bury, so your solo conscript killed both attackers. But I cleared the Germans from the Baltic states. Got railway gun tech which gives my 18 HGs an extra defense point.
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USA should have built factory in Washington on turn 2 or 3. Twice the capacity of NY and just as close as Charleston to Mexico. USA income is high enough to exceed current total factory capacity of 8 units. Max gas builds now only 32 cash. Could build 12 gas in Char/Wash and the rest for research or build units for Europe in NY.
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 1,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover propaganda Purchase Units - Communists Communists buy 7 conscripts, 2 field_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 4 field_guns moved from Yakutsk to Aldan Place Units - Communists 7 conscripts and 2 field_guns placed in Yakutsk 1 trench placed in Tiksi Activate Technology - Communists Communists activating propaganda Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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Will take my turn shortly. Lost internet, landline phone and wifi this morning when a no-name company tore out the neighbors broken asphalt driveway and repaved it without calling “miss utility” to locate and mark the utilities. Just got reconnected. The new team game is moving along. Private Panic and I are the Axis. Not happy to see the Commies get propaganda. You discovered two tech at a cost of only 15 cash or 5 dice.
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What, the Commies are going defensive on me.
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I attacked with just gas and they didn’t fire. Didn’t have enough ground troops to make a meaningful attack. I will redo with 1 infantry if you don’t mind, and edit the result into my turn. Didn’t see anything about requiring other units in a gas attack.
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - USA USA spend 10 on tech rolls USA roll 5,4,1,1 and gets 0 hits Combat Move - USA 1 infantry moved from California to San Francisco USA take San Francisco from Germany 4 gass moved from Louisiana to Mexico City Purchase Units - USA USA buy 1 Factory, 2 field_guns, 4 gass and 2 infantry; Remaining resources: 13 PUs; 4 techTokens; Combat - USA Battle in Mexico City USA attack with 4 gass Germany defend with 1 Factory, 1 field_gun, 4 heavy_guns and 3 trenchs Some non-combat units are destroyed: Non Combat Move - USA 2 infantry moved from Texas to Monterrey 1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 40 Caribbean Sea 2 field_guns and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico 2 field_guns moved from Sea Zone 38 Gulf of Mexico to Monterrey 3 gass moved from Charleston to Louisiana 1 destroyer and 3 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 submarine moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 destroyer moved from Sea Zone 41 Caribbean Sea to Sea Zone 52 Mid Atlantic Place Units - USA Turning on Edit Mode EDIT: Removing units owned by Germany from Mexico City: 1 field_gun and 3 heavy_guns EDIT: Adding units owned by Germany to Mexico City: 1 heavy_gun EDIT: Removing units owned by Germany from Mexico City: 1 heavy_gun EDIT: Turning off Edit Mode 1 Factory placed in Washington D.C. 4 gass placed in Charleston 2 field_guns and 2 infantry placed in New York Turn Complete - USA USA collect 66 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - USA USA spend 10 on tech rolls USA roll 5,4,1,1 and gets 0 hits Combat Move - USA 1 infantry moved from California to San Francisco USA take San Francisco from Germany 4 gass moved from Louisiana to Mexico City Purchase Units - USA USA buy 1 Factory, 2 field_guns, 4 gass and 2 infantry; Remaining resources: 13 PUs; 4 techTokens; Combat - USA Battle in Mexico City USA attack with 4 gass Germany defend with 1 Factory, 1 field_gun, 4 heavy_guns and 3 trenchs Some non-combat units are destroyed: Non Combat Move - USA 2 infantry moved from Texas to Monterrey 1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 40 Caribbean Sea 2 field_guns and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico 2 field_guns moved from Sea Zone 38 Gulf of Mexico to Monterrey 3 gass moved from Charleston to Louisiana 1 destroyer and 3 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 submarine moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 destroyer moved from Sea Zone 41 Caribbean Sea to Sea Zone 52 Mid Atlantic Place Units - USA Turning on Edit Mode EDIT: Removing units owned by Germany from Mexico City: 1 field_gun and 3 heavy_guns EDIT: Adding units owned by Germany to Mexico City: 1 heavy_gun EDIT: Removing units owned by Germany from Mexico City: 1 heavy_gun EDIT: Turning off Edit Mode 1 Factory placed in Washington D.C. 4 gass placed in Charleston 2 field_guns and 2 infantry placed in New York Turn Complete - USA USA collect 66 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by USA from Monterrey: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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All 4 gas hit. Removed 4 units, but didn’t see any units so added one back, then saw there were 2, so removed the duplicate. Then edited to remove the infantry that attacked. Ignore the second round of marti dice for tech. Had to replay my turn just to get to combat.