@Stucifer I have heard of that one just don’t see the purpose of it. I feel the money could be spend else where and do better.
LennardF versus Dawgoneit (Allies +18)
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 4 bombers moved from Queensland to Caroline Islands 1 tactical_bomber moved from Queensland to Caroline Islands 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 armour and 3 mech_infantrys moved from Southern France to Normandy Bordeaux 1 battleship, 1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Southern France to 110 Sea Zone 2 fighters moved from Southern France to 110 Sea Zone 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans Combat - Americans Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer and 3 fighters Germans defend with 2 submarines Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 1 fighter and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 armour and 2 fighters placed in Normandy Bordeaux 3 infantry placed in Southern France 2 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Northwest Persia to India 3 armour moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Egypt to Tobruk 1 battleship and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 2 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia Combat - British Battle in Kazakhstan British attack with 3 armour Japanese defend with 1 infantry British roll dice for 3 armour in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 3 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 3 fighters placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 British collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Germans regular : -0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from France to Southern France 2 mech_infantrys moved from Southern Italy to Southern France 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Rostov 2 fighters moved from Southern Italy to Rostov 1 bomber moved from Southern Italy to Southern France Combat - Italians Battle in Western Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 2 fighters and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Southern France, round 2 : 2/8 hits, 2.17 expected hits Americans roll dice for 4 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in Southern France, round 3 : 4/7 hits, 2.00 expected hits Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Americans: 4 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 3 artilleries moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Rostov to Ukraine Place Units - Italians 3 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 0.50 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 3 fighters moved from Queensland to Caroline Islands Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 3 fighters moved from Queensland to Caroline Islands Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
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@dawgoneit sorry for the delay. been sick.
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@dawgoneit No rush, hope you are feeling better.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 1 infantry moved from France to Normandy Bordeaux 4 armour moved from Western Germany to Normandy Bordeaux 19 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 artilleries moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Novgorod to Nenetsia 3 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 2 mech_infantrys moved from Ukraine to Caucasus 2 tactical_bombers moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 2 infantry moved from Tunisia to Algeria 1 artillery moved from Tunisia to Algeria Combat - Germans Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 4 armour, 3 artilleries, 3 bombers, 1 infantry, 19 mech_infantrys and 1 tactical_bomber British defend with 1 fighter, 1 infantry and 1 mech_infantry; Americans defend with 3 armour, 5 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry and 3 mech_infantrys Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 1 infantry, 19 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/31 hits, 9.50 expected hits Americans roll dice for 3 armour, 5 artilleries, 6 fighters, 5 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 10/23 hits, 10.17 expected hits 1 infantry owned by the Germans, 4 infantry owned by the Americans, 9 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/21 hits, 7.83 expected hits Americans roll dice for 3 armour, 5 artilleries, 6 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 11/16 hits, 7.83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 5 artilleries owned by the Americans, 10 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 4 armour, 2 artilleries, 3 bombers and 1 tactical_bomber in Normandy Bordeaux, round 4 : 5/10 hits, 5.33 expected hits Americans roll dice for 3 armour and 6 fighters in Normandy Bordeaux, round 4 : 5/9 hits, 5.50 expected hits 2 artilleries owned by the Germans, 3 armour owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Normandy Bordeaux, round 5 : 3/5 hits, 3.17 expected hits Americans roll dice for 4 fighters in Normandy Bordeaux, round 5 : 2/4 hits, 2.67 expected hits 1 armour owned by the Germans, 3 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 bombers in Normandy Bordeaux, round 6 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux Germans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Germans: 4 armour, 3 artilleries, 1 bomber, 1 infantry, 19 mech_infantrys and 1 tactical_bomber Casualties for Americans: 3 armour, 5 artilleries, 5 fighters, 4 infantry and 3 mech_infantrys Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry Battle in Algeria Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Algeria Germans win, taking Algeria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from 115 Sea Zone to Novgorod 3 armour moved from Germany to Western Germany 2 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 aaGun moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Germany 1 artillery and 2 infantry placed in France 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Russians regular : -0.67 Germans regular : -3.00 British regular : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Volgograd to Caucasus 3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Bryansk to Smolensk 10 artilleries and 10 infantry moved from Bryansk to Belarus 3 armour moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Belarus Russians attack with 3 armour, 10 artilleries and 10 infantry Germans defend with 2 infantry Russians roll dice for 3 armour, 10 artilleries and 10 infantry in Belarus, round 2 : 8/23 hits, 8.17 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 10 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Italians defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan 6 aaGuns, 17 artilleries and 25 infantry moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Volgograd 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsu to Anhwe 4 bombers, 1 fighter, 1 mech_infantry and 7 tactical_bombers moved from Yunnan to India 2 armour, 11 artilleries, 9 infantry, 1 marine and 4 mech_infantrys moved from Burma to India 2 fighters moved from 38 Sea Zone to India 2 tactical_bombers moved from French Indo China to India 2 fighters moved from French Indo China to India 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 38 Sea Zone to 36 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to Japan 1 bomber moved from Kwangsi to India 1 fighter moved from 36 Sea Zone to Japan 1 artillery moved from Kansu to Shensi 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Shensi to Szechwan 1 mech_infantry moved from Novosibirsk to Kansu 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Kansu Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 2 armour, 11 artilleries, 5 bombers, 5 fighters, 9 infantry, 1 marine, 5 mech_infantrys and 9 tactical_bombers British defend with 3 aaGuns, 1 armour, 10 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 3/9 hits, 1.50 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 armour, 11 artilleries, 5 bombers, 4 fighters, 9 infantry, 1 marine, 5 mech_infantrys and 7 tactical_bombers in India, round 2 : 17/44 hits, 18.83 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 10 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber in India, round 2 : 9/28 hits, 10.00 expected hits 9 infantry owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India Japanese roll dice for 2 armour, 11 artilleries, 5 bombers, 4 fighters, 1 marine, 5 mech_infantrys and 7 tactical_bombers in India, round 3 : 13/35 hits, 16.33 expected hits UK_Pacific roll dice for 1 armour, 10 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 3 : 6/14 hits, 5.33 expected hits 6 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 10 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 2 armour, 5 artilleries, 5 bombers, 4 fighters, 1 marine, 5 mech_infantrys and 7 tactical_bombers in India, round 4 : 17/29 hits, 14.33 expected hits UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 5 bombers, 4 fighters, 1 marine, 5 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Japanese: 7 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 armour, 10 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 artillery moved from Shan State to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Malaya to Yunnan 5 bombers moved from India to Kweichow 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 fighters and 5 tactical_bombers moved from India to Shan State 2 fighters and 2 tactical_bombers moved from India to Burma 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Shensi 2 mech_infantrys moved from Kwangtung to Hunan Place Units - Japanese 1 factory_minor placed in Manchuria 3 mech_infantrys placed in Malaya 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : -2.50 British AA : 1.50 UK_Pacific regular : 0.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Caroline Islands to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 4 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 35 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 bombers moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun, 2 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour and 1 artillery moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 2 fighters placed in Eastern United States Americans undo move 1. 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Caroline Islands to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 4 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 35 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 bombers moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun, 2 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour and 1 artillery moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 2 fighters placed in Eastern United States Americans undo move 1. 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from Kazakhstan to Caucasus 2 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone Combat - British Battle in Tunisia British attack with 1 armour, 1 artillery and 2 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Tunisia, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Non Combat Move - British Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt British undo move 3. British undo move 2. British undo move 1. 1 artillery and 2 infantry placed in Persia 1 armour and 2 infantry placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6 British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2.00 Italians regular : 0.33 Japanese regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Bessarabia 1 armour moved from Bessarabia to Western Ukraine 1 armour moved from Ukraine to Bessarabia 1 armour moved from Bessarabia to Western Ukraine 1 infantry moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Western Ukraine 4 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Southern France to Southern Italy 1 bomber moved from Southern Italy to Bryansk 1 fighter moved from Ukraine to Southern Italy 3 artilleries moved from Northern Italy to France 1 artillery moved from Southern France to France 2 infantry moved from Southern France to France 2 infantry moved from Northern Italy to France 4 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Bryansk Italians attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 2 armour, 1 artillery and 4 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Western Ukraine, round 2 : 4/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Eastern Poland 1 fighter moved from Bryansk to Eastern Poland Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Ukraine 3 infantry placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Russians regular : -1.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 91 Sea Zone to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Ukraine to Belarus 39 mech_infantrys moved from Ukraine to Belarus 2 fighters moved from Ukraine to Belarus 3 tactical_bombers moved from Ukraine to Belarus 1 armour and 4 infantry moved from Novgorod to Belarus 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 7 infantry moved from Western Germany to Holland Belgium 3 infantry moved from France to Holland Belgium 2 artilleries moved from France to Holland Belgium 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Belarus 2 armour moved from Germany to Eastern Poland 3 armour moved from Western Germany to Poland 6 infantry moved from Germany to Western Germany 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 artillery moved from Nenetsia to Urals 1 artillery moved from Nenetsia to Archangel Combat - Germans Battle in Holland Belgium Germans attack with 2 artilleries and 10 infantry Americans defend with 1 infantry Germans roll dice for 2 artilleries and 10 infantry in Holland Belgium, round 2 : 4/12 hits, 2.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Belarus Germans attack with 4 armour, 2 bombers, 2 fighters, 4 infantry, 39 mech_infantrys and 3 tactical_bombers Russians defend with 3 armour, 10 artilleries and 8 infantry Germans roll dice for 4 armour, 2 bombers, 2 fighters, 4 infantry, 39 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 14/54 hits, 13.50 expected hits Russians roll dice for 3 armour, 10 artilleries and 8 infantry in Belarus, round 2 : 8/21 hits, 7.50 expected hits 8 infantry owned by the Russians, 6 artilleries owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 4 armour, 2 bombers, 2 fighters, 35 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 10/46 hits, 12.17 expected hits Russians roll dice for 3 armour and 4 artilleries in Belarus, round 3 : 3/7 hits, 2.83 expected hits 3 armour owned by the Russians, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 2 bombers, 2 fighters, 32 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 4 infantry and 7 mech_infantrys Casualties for Russians: 3 armour, 10 artilleries and 8 infantry Non Combat Move - Germans 2 infantry moved from 115 Sea Zone to Novgorod 2 bombers, 2 fighters and 3 tactical_bombers moved from Belarus to Novgorod Place Units - Germans 3 artilleries placed in Novgorod 3 infantry placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.67 Germans regular : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Smolensk to Archangel 1 artillery and 1 infantry moved from Vologda to Urals 1 infantry moved from Vologda to Novosibirsk 1 fighter and 1 tactical_bomber moved from Kazakhstan to Novosibirsk 1 fighter moved from Kazakhstan to Bryansk 1 artillery and 2 infantry moved from Rostov to Bryansk 1 infantry moved from Caucasus to Rostov 1 fighter moved from Kazakhstan to Urals Combat - Russians Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Urals Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Urals, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 4 : 0/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 5 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 6 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 3 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Tambov 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Urals to Russia 1 tactical_bomber moved from Novosibirsk to Russia 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Vologda Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 Japanese regular : -0.33 Germans regular : 1.00 Russians regular : -3.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 20 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 3 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 fighters and 5 tactical_bombers moved from Shan State to Java 2 armour, 4 artilleries, 1 marine and 5 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 3 artilleries, 3 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 4 artilleries, 3 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 infantry, 1 submarine and 4 transports moved from 44 Sea Zone to 42 Sea Zone 4 artilleries moved from 42 Sea Zone to Java 4 infantry moved from 42 Sea Zone to Java 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 5 bombers moved from Kweichow to Kazakhstan 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Kweichow to Sikang 1 mech_infantry moved from Szechwan to Sikang 3 mech_infantrys moved from Yunnan to Sikang 3 artilleries and 1 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from Hunan to Szechwan 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Burma to 42 Sea Zone 1 tactical_bomber moved from Burma to 42 Sea Zone 3 mech_infantrys moved from Malaya to Burma 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Java Japanese attack with 4 artilleries, 2 fighters, 4 infantry and 5 tactical_bombers ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 3 battleships and 2 cruisers in Java, round 2 : 3/5 hits, 3.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 4 artilleries, 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in 35 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kazakhstan Japanese attack with 5 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 5 bombers and 2 infantry in Kazakhstan, round 2 : 6/7 hits, 3.67 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 4 bombers moved from Kazakhstan to Hopei 1 fighter moved from Burma to Anhwe 1 tactical_bomber moved from Burma to Anhwe 1 bomber moved from Kazakhstan to Hopei 1 mech_infantry moved from Shensi to Tsinghai 2 mech_infantrys moved from Kansu to Tsinghai 1 aaGun moved from India to West India 3 fighters moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 infantry placed in Malaya 1 artillery and 2 infantry placed in India 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Japanese regular : 2.50 ANZAC regular : -0.17 Russians regular : -0.67
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 5 destroyers, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Morocco to Algeria 3 infantry moved from Morocco to Algeria 1 destroyer moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 2 bombers moved from Caroline Islands to 5 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Caroline Islands to 35 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@lennardf any Kami’s in sz35?