LennardF versus Dawgoneit (Allies +18)


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 carrier, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            4 bombers moved from Queensland to Caroline Islands
            1 tactical_bomber moved from Queensland to Caroline Islands
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 armour and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
            1 battleship, 1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern France to 110 Sea Zone
            2 fighters moved from Southern France to 110 Sea Zone
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer and 3 fighters
                Germans defend with 2 submarines
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - Americans
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 1 fighter and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 armour and 2 fighters placed in Normandy Bordeaux
            3 infantry placed in Southern France
            2 armour and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from Northwest Persia to India
            3 armour moved from Northwest Persia to Kazakhstan
            1 mech_infantry moved from Egypt to Tobruk
            1 battleship and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
    
        Combat - British
            Battle in Kazakhstan
                British attack with 3 armour
                Japanese defend with 1 infantry
                    British roll dice for 3 armour in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 3 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in United Kingdom
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
            British collect 40 PUs (1 lost to blockades); end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.33
    Germans regular : -0.33
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 4 infantry moved from France to Southern France
            2 mech_infantrys moved from Southern Italy to Southern France
            1 infantry moved from Ukraine to Western Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Rostov
            2 fighters moved from Southern Italy to Rostov
            1 bomber moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Rostov
                Italians attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 4 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Southern France, round 2 : 2/8 hits, 2.17 expected hits
                    Americans roll dice for 4 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in Southern France, round 3 : 4/7 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Americans: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern France to Southern Italy
            3 infantry moved from Southern Italy to Northern Italy
            3 artilleries moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Rostov to Ukraine
    
        Place Units - Italians
            3 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : 0.50
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
    
        Combat - ANZAC
            Battle in Java
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
    
        Combat - ANZAC
            Battle in Java
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.33
    

    Savegame


  • @dawgoneit sorry for the delay. been sick.


  • @dawgoneit No rush, hope you are feeling better.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 1 infantry moved from France to Normandy Bordeaux
            4 armour moved from Western Germany to Normandy Bordeaux
            19 mech_infantrys moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 artilleries moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Novgorod to Nenetsia
            3 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            2 mech_infantrys moved from Ukraine to Caucasus
            2 tactical_bombers moved from Ukraine to Caucasus
            1 fighter moved from Ukraine to Caucasus
            2 infantry moved from Tunisia to Algeria
            1 artillery moved from Tunisia to Algeria
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 4 armour, 3 artilleries, 3 bombers, 1 infantry, 19 mech_infantrys and 1 tactical_bomber
                British defend with 1 fighter, 1 infantry and 1 mech_infantry; Americans defend with 3 armour, 5 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry and 3 mech_infantrys
                    Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 1 infantry, 19 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/31 hits, 9.50 expected hits
                    Americans roll dice for 3 armour, 5 artilleries, 6 fighters, 5 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 10/23 hits, 10.17 expected hits
                    1 infantry owned by the Germans, 4 infantry owned by the Americans, 9 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/21 hits, 7.83 expected hits
                    Americans roll dice for 3 armour, 5 artilleries, 6 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 11/16 hits, 7.83 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 5 artilleries owned by the Americans, 10 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 4 armour, 2 artilleries, 3 bombers and 1 tactical_bomber in Normandy Bordeaux, round 4 : 5/10 hits, 5.33 expected hits
                    Americans roll dice for 3 armour and 6 fighters in Normandy Bordeaux, round 4 : 5/9 hits, 5.50 expected hits
                    2 artilleries owned by the Germans, 3 armour owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Normandy Bordeaux, round 5 : 3/5 hits, 3.17 expected hits
                    Americans roll dice for 4 fighters in Normandy Bordeaux, round 5 : 2/4 hits, 2.67 expected hits
                    1 armour owned by the Germans, 3 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 3 bombers in Normandy Bordeaux, round 6 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
                Germans win with 2 bombers remaining. Battle score for attacker is -9
                Casualties for Germans: 4 armour, 3 artilleries, 1 bomber, 1 infantry, 19 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 3 armour, 5 artilleries, 5 fighters, 4 infantry and 3 mech_infantrys
                Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
            Battle in Algeria
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Algeria
                Germans win, taking Algeria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 armour moved from Germany to 114 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 armour moved from 115 Sea Zone to Novgorod
            3 armour moved from Germany to Western Germany
            2 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            1 aaGun moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine
    
        Place Units - Germans
            3 infantry placed in Novgorod
            10 infantry placed in Germany
            1 artillery and 2 infantry placed in France
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.17
    Russians regular : -0.67
    Germans regular : -3.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Volgograd to Caucasus
            3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Bryansk to Smolensk
            10 artilleries and 10 infantry moved from Bryansk to Belarus
            3 armour moved from Bryansk to Belarus
            1 artillery and 2 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Belarus
                Russians attack with 3 armour, 10 artilleries and 10 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 3 armour, 10 artilleries and 10 infantry in Belarus, round 2 : 8/23 hits, 8.17 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 armour, 10 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
            6 aaGuns, 17 artilleries and 25 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            3 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Germans regular : 0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Kiangsu to Anhwe
            4 bombers, 1 fighter, 1 mech_infantry and 7 tactical_bombers moved from Yunnan to India
            2 armour, 11 artilleries, 9 infantry, 1 marine and 4 mech_infantrys moved from Burma to India
            2 fighters moved from 38 Sea Zone to India
            2 tactical_bombers moved from French Indo China to India
            2 fighters moved from French Indo China to India
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 38 Sea Zone to 36 Sea Zone
            1 destroyer moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to Japan
            1 bomber moved from Kwangsi to India
            1 fighter moved from 36 Sea Zone to Japan
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Novosibirsk to Kansu
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Kansu
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 2 armour, 11 artilleries, 5 bombers, 5 fighters, 9 infantry, 1 marine, 5 mech_infantrys and 9 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 10 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 3/9 hits, 1.50 expected hits
                    2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 2 armour, 11 artilleries, 5 bombers, 4 fighters, 9 infantry, 1 marine, 5 mech_infantrys and 7 tactical_bombers in India, round 2 : 17/44 hits, 18.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 10 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber in India, round 2 : 9/28 hits, 10.00 expected hits
                    9 infantry owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 11 artilleries, 5 bombers, 4 fighters, 1 marine, 5 mech_infantrys and 7 tactical_bombers in India, round 3 : 13/35 hits, 16.33 expected hits
                    UK_Pacific roll dice for 1 armour, 10 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 3 : 6/14 hits, 5.33 expected hits
                    6 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 10 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 2 armour, 5 artilleries, 5 bombers, 4 fighters, 1 marine, 5 mech_infantrys and 7 tactical_bombers in India, round 4 : 17/29 hits, 14.33 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 5 bombers, 4 fighters, 1 marine, 5 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Japanese: 7 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers
                Casualties for British: 3 aaGuns, 1 armour, 10 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 aaGun moved from Burma to India
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            3 mech_infantrys moved from Malaya to Yunnan
            5 bombers moved from India to Kweichow
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            2 fighters and 5 tactical_bombers moved from India to Shan State
            2 fighters and 2 tactical_bombers moved from India to Burma
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Hunan to Shensi
            2 mech_infantrys moved from Kwangtung to Hunan
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            3 mech_infantrys placed in Malaya
            1 artillery and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.50
    British AA : 1.50
    UK_Pacific regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Caroline Islands to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 4 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 35 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 bombers moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun, 2 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 armour and 1 artillery moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            Americans undo move 1.
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Caroline Islands to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 4 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 35 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 bombers moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun, 2 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 armour and 1 artillery moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            Americans undo move 1.
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour moved from Kazakhstan to Caucasus
            2 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tunisia
            1 mech_infantry moved from Tobruk to Tunisia
            1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in Tunisia
                British attack with 1 armour, 1 artillery and 2 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            3 mech_infantrys placed in Iraq
            3 infantry placed in Egypt
            British undo move 3.
            British undo move 2.
            British undo move 1.
            1 artillery and 2 infantry placed in Persia
            1 armour and 2 infantry placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Italians regular : 0.33
    Japanese regular : 0.67
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Ukraine to Bessarabia
            1 armour moved from Bessarabia to Western Ukraine
            1 armour moved from Ukraine to Bessarabia
            1 armour moved from Bessarabia to Western Ukraine
            1 infantry moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Western Ukraine
            4 infantry moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Southern France to Southern Italy
            1 bomber moved from Southern Italy to Bryansk
            1 fighter moved from Ukraine to Southern Italy
            3 artilleries moved from Northern Italy to France
            1 artillery moved from Southern France to France
            2 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            4 infantry moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour, 1 artillery and 4 infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 2 armour, 1 artillery and 4 infantry in Western Ukraine, round 2 : 4/7 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Eastern Poland
            1 fighter moved from Bryansk to Eastern Poland
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Ukraine
            3 infantry placed in Northern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Russians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 91 Sea Zone to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Ukraine to Belarus
            39 mech_infantrys moved from Ukraine to Belarus
            2 fighters moved from Ukraine to Belarus
            3 tactical_bombers moved from Ukraine to Belarus
            1 armour and 4 infantry moved from Novgorod to Belarus
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            7 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from France to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Belarus
            2 armour moved from Germany to Eastern Poland
            3 armour moved from Western Germany to Poland
            6 infantry moved from Germany to Western Germany
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 artillery moved from Nenetsia to Urals
            1 artillery moved from Nenetsia to Archangel
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 10 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 artilleries and 10 infantry in Holland Belgium, round 2 : 4/12 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Belarus
                Germans attack with 4 armour, 2 bombers, 2 fighters, 4 infantry, 39 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 armour, 10 artilleries and 8 infantry
                    Germans roll dice for 4 armour, 2 bombers, 2 fighters, 4 infantry, 39 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 14/54 hits, 13.50 expected hits
                    Russians roll dice for 3 armour, 10 artilleries and 8 infantry in Belarus, round 2 : 8/21 hits, 7.50 expected hits
                    8 infantry owned by the Russians, 6 artilleries owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 4 armour, 2 bombers, 2 fighters, 35 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 10/46 hits, 12.17 expected hits
                    Russians roll dice for 3 armour and 4 artilleries in Belarus, round 3 : 3/7 hits, 2.83 expected hits
                    3 armour owned by the Russians, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 4 armour, 2 bombers, 2 fighters, 32 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Germans: 4 infantry and 7 mech_infantrys
                Casualties for Russians: 3 armour, 10 artilleries and 8 infantry
    
        Non Combat Move - Germans
            2 infantry moved from 115 Sea Zone to Novgorod
            2 bombers, 2 fighters and 3 tactical_bombers moved from Belarus to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            3 infantry placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : 0.67
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Smolensk to Archangel
            1 artillery and 1 infantry moved from Vologda to Urals
            1 infantry moved from Vologda to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
            1 fighter moved from Kazakhstan to Bryansk
            1 artillery and 2 infantry moved from Rostov to Bryansk
            1 infantry moved from Caucasus to Rostov
            1 fighter moved from Kazakhstan to Urals
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Urals
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Urals, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Novosibirsk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 4 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 5 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 6 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            3 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Tambov
            1 fighter moved from Novosibirsk to Russia
            1 fighter moved from Urals to Russia
            1 tactical_bomber moved from Novosibirsk to Russia
            2 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Russia to Samara
            1 artillery and 2 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    Japanese regular : -0.33
    Germans regular : 1.00
    Russians regular : -3.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 20 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            3 fighters moved from 36 Sea Zone to 35 Sea Zone
            3 artilleries moved from French Indo China to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 fighters and 5 tactical_bombers moved from Shan State to Java
            2 armour, 4 artilleries, 1 marine and 5 mech_infantrys moved from India to West India
                  Japanese take West India from UK_Pacific
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            3 artilleries, 3 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            4 artilleries, 3 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 infantry, 1 submarine and 4 transports moved from 44 Sea Zone to 42 Sea Zone
            4 artilleries moved from 42 Sea Zone to Java
            4 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            5 bombers moved from Kweichow to Kazakhstan
            1 artillery moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Kweichow to Sikang
            1 mech_infantry moved from Szechwan to Sikang
            3 mech_infantrys moved from Yunnan to Sikang
            3 artilleries and 1 infantry moved from Yunnan to Szechwan
            2 mech_infantrys moved from Hunan to Szechwan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            2 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Burma to 42 Sea Zone
            1 tactical_bomber moved from Burma to 42 Sea Zone
            3 mech_infantrys moved from Malaya to Burma
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 4 artilleries, 2 fighters, 4 infantry and 5 tactical_bombers
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 3 battleships and 2 cruisers in Java, round 2 : 3/5 hits, 3.00 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 4 artilleries, 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kazakhstan
                Japanese attack with 5 bombers and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 5 bombers and 2 infantry in Kazakhstan, round 2 : 6/7 hits, 3.67 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Kazakhstan to Hopei
            1 fighter moved from Burma to Anhwe
            1 tactical_bomber moved from Burma to Anhwe
            1 bomber moved from Kazakhstan to Hopei
            1 mech_infantry moved from Shensi to Tsinghai
            2 mech_infantrys moved from Kansu to Tsinghai
            1 aaGun moved from India to West India
            3 fighters moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 37 Sea Zone
            2 infantry placed in Malaya
            1 artillery and 2 infantry placed in India
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.50
    ANZAC regular : -0.17
    Russians regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 5 destroyers, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Morocco to Algeria
            3 infantry moved from Morocco to Algeria
            1 destroyer moved from 91 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            2 bombers moved from Caroline Islands to 5 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Caroline Islands to 35 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @lennardf any Kami’s in sz35?

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