@Grinchveld How is this my turn? The last turn that completed is Japan6. The posted turn here is for USA 5, i.e., old turn.
It should be China’s turn 6, right?
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 fighter moved from 12 Sea Zone to 13 Sea Zone Combat - Americans Battle in 13 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 1 fighter moved from 13 Sea Zone to 12 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Midway to Western United States 1 infantry moved from Alaska to Western Canada 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Canada Combat Move - Chinese 2 infantry moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hupeh Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 destroyer, 1 fighter, 2 submarines and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Chinese from Hupeh: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 Americans rolls : 0.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans repair damage of 2x factory, 4x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Libya to Morocco Algeria 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from France to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from France to Morocco Algeria 1 armour moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Italian Africa Germans take Italian Africa from British 2 fighters moved from 5 Sea Zone to Belorussia 1 fighter moved from East Poland to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Morocco Algeria Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 infantry 1 fighter owned by the Germans retreated Non Combat Move - Germans 1 fighter moved from Morocco Algeria to France 2 infantry moved from Germany to France 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Baltic States to East Poland 4 armour moved from Karelia S.S.R. to East Poland 1 infantry moved from Germany to France 2 infantry moved from Germany to Poland 2 fighters moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 aaGun and 1 artillery placed in Karelia S.S.R. 2 armour placed in Egypt 1 transport placed in 5 Sea Zone 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans repair damage of 2x factory, 4x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Libya to Morocco Algeria 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from France to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from France to Morocco Algeria 1 armour moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Italian Africa Germans take Italian Africa from British 2 fighters moved from 5 Sea Zone to Belorussia 1 fighter moved from East Poland to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Morocco Algeria Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 infantry 1 fighter owned by the Germans retreated Non Combat Move - Germans 1 fighter moved from Morocco Algeria to France 2 infantry moved from Germany to France 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Baltic States to East Poland 4 armour moved from Karelia S.S.R. to East Poland 1 infantry moved from Germany to France 2 infantry moved from Germany to Poland 2 fighters moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 aaGun and 1 artillery placed in Karelia S.S.R. 2 armour placed in Egypt 1 transport placed in 5 Sea Zone 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans repair damage of 2x factory, 4x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Libya to Morocco Algeria 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from France to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from France to Morocco Algeria 1 armour moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Italian Africa Germans take Italian Africa from British 2 fighters moved from 5 Sea Zone to Belorussia 1 fighter moved from East Poland to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Morocco Algeria Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 infantry 1 fighter owned by the Germans retreated Non Combat Move - Germans 1 fighter moved from Morocco Algeria to France 2 infantry moved from Germany to France 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Baltic States to East Poland 4 armour moved from Karelia S.S.R. to East Poland 1 infantry moved from Germany to France 2 infantry moved from Germany to Poland 2 fighters moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 aaGun and 1 artillery placed in Karelia S.S.R. 2 armour placed in Egypt 1 transport placed in 5 Sea Zone 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 19 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Eastern Ukraine to Belorussia 1 armour moved from India to Persia British take Persia from Italians 1 armour moved from Persia to India 7 infantry moved from Buryatia S.S.R. to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buryatia S.S.R. to Manchuria Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia Place Units - Russians 1 artillery and 2 infantry placed in Caucasus 6 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : 1.00 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 2,1 and gets 0 hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 2 fighters moved from 39 Sea Zone to 56 Sea Zone 4 fighters moved from 53 Sea Zone to 56 Sea Zone 2 fighters moved from 62 Sea Zone to 56 Sea Zone 1 bomber moved from Japan to 56 Sea Zone 1 cruiser moved from 53 Sea Zone to 56 Sea Zone 1 battleship moved from 53 Sea Zone to 56 Sea Zone 2 carriers moved from 53 Sea Zone to 56 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung Japanese take Kwangtung from British 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery moved from Australia to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 8 fighters Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 56 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 bomber and 8 fighters in 56 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 2 transports in 56 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 56 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 7 fighters in 56 Sea Zone, round 3 : 8/12 hits, 5.67 expected hits Americans roll dice for 2 fighters and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 7 fighters remaining. Battle score for attacker is 100 Casualties for Japanese: 1 fighter Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports Non Combat Move - Japanese 1 armour moved from Australia to 39 Sea Zone 1 aaGun moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 aaGun, 1 armour, 1 carrier, 1 infantry and 3 transports moved from 39 Sea Zone to 51 Sea Zone 1 aaGun, 1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 bomber moved from 56 Sea Zone to Hawaiian Islands 1 fighter moved from 56 Sea Zone to Hawaiian Islands 1 fighter moved from 56 Sea Zone to Hawaiian Islands 1 fighter moved from 56 Sea Zone to 62 Sea Zone Place Units - Japanese 1 fighter and 1 transport placed in 62 Sea Zone 2 artilleries, 1 bomber and 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 61 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 61 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans regular : -3.67 Japanese regular : 4.17
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 bombers moved from United Kingdom to Italy 1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone 1 battleship and 1 fighter moved from 12 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Italy 1 fighter moved from 14 Sea Zone to Italy 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese Combat - British Battle in Italy British attack with 1 armour, 2 bombers, 1 fighter and 1 infantry Italians defend with 1 aaGun, 1 artillery, 1 factory and 2 fighters Italians roll AA dice in Italy : 1/3 hits, 0.50 expected hits 1 bomber owned by the British lost in Italy British roll dice for 1 battleship in Italy, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Italy, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 fighters in Italy, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Italy British roll dice for 1 bomber and 1 infantry in Italy, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 fighter in Italy, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British and 1 fighter owned by the Italians lost in Italy British captures 20PUs while taking Italians capital British win, taking Italy from Italians with 1 infantry remaining. Battle score for attacker is -15 Casualties for British: 1 armour, 2 bombers and 1 fighter Casualties for Italians: 1 artillery and 2 fighters Non Combat Move - British 1 carrier, 1 destroyer and 1 fighter moved from 12 Sea Zone to 14 Sea Zone 1 fighter moved from United Kingdom to 14 Sea Zone 1 destroyer and 1 transport moved from 29 Sea Zone to 31 Sea Zone 1 infantry moved from India to Persia 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 1 fighter placed in United Kingdom British undo move 1. 1 armour placed in India 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 53 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33 Italians AA : 0.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 bombers moved from United Kingdom to Italy 1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone 1 battleship and 1 fighter moved from 12 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Italy 1 fighter moved from 14 Sea Zone to Italy 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese Combat - British Battle in Italy British attack with 1 armour, 2 bombers, 1 fighter and 1 infantry Italians defend with 1 aaGun, 1 artillery, 1 factory and 2 fighters Italians roll AA dice in Italy : 1/3 hits, 0.50 expected hits 1 bomber owned by the British lost in Italy British roll dice for 1 battleship in Italy, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Italy, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 fighters in Italy, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Italy British roll dice for 1 bomber and 1 infantry in Italy, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 fighter in Italy, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British and 1 fighter owned by the Italians lost in Italy British captures 20PUs while taking Italians capital British win, taking Italy from Italians with 1 infantry remaining. Battle score for attacker is -15 Casualties for British: 1 armour, 2 bombers and 1 fighter Casualties for Italians: 1 artillery and 2 fighters Non Combat Move - British 1 carrier, 1 destroyer and 1 fighter moved from 12 Sea Zone to 14 Sea Zone 1 fighter moved from United Kingdom to 14 Sea Zone 1 destroyer and 1 transport moved from 29 Sea Zone to 31 Sea Zone 1 infantry moved from India to Persia 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 1 fighter placed in United Kingdom British undo move 1. 1 armour placed in India 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 53 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33 Italians AA : 0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Combat Move - Italians 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 battleship and 2 cruisers moved from 15 Sea Zone to 14 Sea Zone 1 fighter moved from Egypt to 14 Sea Zone Combat - Italians Battle in 14 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter British defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Americans defend with 1 fighter Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 14 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians 2 cruisers owned by the Italians lost in 14 Sea Zone Italians roll dice for 1 battleship and 1 fighter in 14 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone British win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -54 Casualties for Italians: 1 battleship, 2 cruisers and 1 fighter Non Combat Move - Italians Turn Complete - Italians 1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -2.33 British regular : -0.33
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Mechanized Infantry Activate Technology - Germans Germans activating Mechanized Infantry Purchase Units - Germans Germans buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 infantry moved from Morocco Algeria to Libya 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from Czechoslovakia Hungary to Balkans 1 infantry moved from Germany to Balkans 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 2 armour, 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to Ukraine 1 artillery and 2 infantry moved from Poland to East Poland 1 fighter moved from Poland to East Poland 2 armour and 2 infantry moved from Poland to Baltic States 1 fighter moved from Germany to Baltic States Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 3 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 7/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone 1 fighter owned by the Germans and 1 bomber owned by the Germans retreated British win with 1 cruiser remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Baltic States Germans attack with 2 armour, 1 fighter and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 1 fighter and 4 infantry in Baltic States, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 2 armour, 1 fighter and 4 infantry in Baltic States, round 3 : 3/7 hits, 2.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 aaGun, 1 artillery and 2 infantry moved from Germany to France 1 infantry moved from Northwestern Europe to France 1 bomber and 1 fighter moved from 12 Sea Zone to Libya 1 fighter moved from East Poland to France 1 fighter moved from 6 Sea Zone to France 1 fighter moved from Baltic States to Bulgaria Romania Place Units - Germans 2 armour, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00 Russians regular : 0.67 Germans regular : 4.50 British regular : 0.50
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Karelia S.S.R. to Finland Combat - Russians Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Finland Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Russians roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Finland Germans winGermans winGermans win with 1 submarine remaining with 1 submarine remaining with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 2 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 2 infantry moved from Caucasus to Persia Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery and 3 infantry placed in Caucasus 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 armour moved from 50 Sea Zone to Philippine Islands 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 fighter moved from 61 Sea Zone to 35 Sea Zone 1 fighter moved from 61 Sea Zone to 35 Sea Zone 1 fighter moved from Formosa to Yunnan 1 fighter moved from Japan to Fukien 2 infantry moved from Kiangsu to Fukien 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 fighter and 1 infantry Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Suiyuan Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan 1 infantry owned by the Japanese retreated to Manchuria Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 46 Sea Zone 2 fighters moved from 53 Sea Zone to 46 Sea Zone 2 fighters moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Fukien to French Indo-China Thailand Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 Japanese regular : -1.00 Japanese rolls : 0.00 British regular : -0.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone 1 cruiser moved from 12 Sea Zone to 6 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway Combat - British Battle in Norway Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win, taking Norway from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to United Kingdom 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Burma to India 3 infantry moved from Trans-Jordan to Persia 2 armour moved from Egypt to Persia 1 fighter moved from Egypt to India 1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : 1.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 1/1 hits, 0.00 expected hits Italians removing all Technology Tokens after successful research. Italians discover Mechanized Infantry Activate Technology - Italians Italians activating Mechanized Infantry Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Libya to Egypt 1 fighter moved from Italy to Egypt 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from Balkans to East Poland 1 artillery moved from Italy to France 1 infantry moved from Italy to Balkans Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Egypt, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Egypt, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya Place Units - Italians 1 armour placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians rolls : 1.00 Italians regular : -1.50 British regular : -1.00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Non Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada 1 destroyer and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 infantry moved from Central United States to Western United States 1 infantry moved from Alaska to Western Canada Combat Move - Chinese 1 infantry moved from Hupeh to Ningxia Non Combat Move - Chinese 1 infantry moved from Suiyuan to Ningxia Place Units - Americans 1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 armour and 2 infantry moved from Libya to Anglo-Egypt Sudan 1 fighter moved from Libya to Anglo-Egypt Sudan 1 submarine moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from Germany to France 1 armour and 1 infantry moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Bulgaria Romania to 15 Sea Zone 1 bomber moved from Libya to Belorussia 1 infantry moved from Baltic States to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Anglo-Egypt Sudan Germans attack with 2 armour, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 fighter and 2 infantry in Anglo-Egypt Sudan, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Anglo-Egypt Sudan Germans win, taking Anglo-Egypt Sudan from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Anglo-Egypt Sudan to Trans-Jordan 2 armour and 1 infantry moved from Germany to Baltic States 1 artillery moved from East Poland to Baltic States 1 bomber moved from Belorussia to Baltic States 3 armour and 1 infantry moved from Ukraine to Baltic States 1 artillery moved from Ukraine to East Poland 1 fighter moved from 15 Sea Zone to Trans-Jordan Place Units - Germans 1 factory placed in France 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.67 Germans regular : 0.33 British regular : -0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia S.S.R.: 1 infantry EDIT: Removing units owned by British from 41 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 30 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode 8 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 artillery and 2 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans Combat - Russians Battle in Finland Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Belorussia 1 armour and 6 infantry moved from Karelia S.S.R. to Belorussia 1 artillery and 2 infantry moved from Archangel to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 2 infantry moved from Persia to India 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 artillery and 4 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Urals to Russia Place Units - Russians 1 fighter placed in Russia 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia S.S.R.: 1 infantry EDIT: Removing units owned by British from 41 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 30 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode 8 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 artillery and 2 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans Combat - Russians Battle in Finland Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Persia to India 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 aaGun, 1 armour and 6 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 1 artillery and 2 infantry moved from Archangel to Belorussia 1 artillery and 4 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Urals to Russia Place Units - Russians 1 fighter and 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 artillery EDIT: Adding units owned by Russians to Russia: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 1 factory and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 2 fighters moved from 37 Sea Zone to 30 Sea Zone 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 artillery moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 artillery moved from 53 Sea Zone to Hawaiian Islands 4 fighters moved from 46 Sea Zone to Hawaiian Islands 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 infantry moved from Fukien to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from French Indo-China Thailand to Kwangtung 1 fighter moved from French Indo-China Thailand to Kwangtung 2 fighters moved from French Indo-China Thailand to Kwangtung 1 bomber moved from Japan to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 1 bomber, 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Kwangtung, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery, 4 fighters and 3 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Hawaiian Islands, round 2 : 3/8 hits, 3.00 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 30 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 30 Sea Zone 1 transport owned by the British lost in 30 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 31 Sea Zone 1 fighter moved from 30 Sea Zone to 31 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 armour moved from Philippine Islands to 50 Sea Zone 1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Kiangsu to Manchuria 1 fighter moved from Kwangtung to 62 Sea Zone 2 fighters moved from Kwangtung to Manchuria 1 bomber moved from Kwangtung to Manchuria 2 carriers moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 battleship moved from 50 Sea Zone to 53 Sea Zone 4 fighters moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien Place Units - Japanese 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 Japanese rolls : 0.00 British regular : 1.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 artilleries, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 2 fighters moved from 6 Sea Zone to 2 Sea Zone 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 1 bomber moved from United Kingdom to Italy 2 infantry moved from Rhodesia to Union of South Africa 4 infantry moved from India to Burma 1 fighter moved from India to Burma 1 armour moved from Persia to Burma 1 armour moved from Persia to Burma Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Italy causes 0 damage total. Battle in 2 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 2 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 2 armour, 1 fighter and 4 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 fighter and 4 infantry in Burma, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 3 infantry moved from Persia to India 1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 12 Sea Zone 2 fighters moved from 2 Sea Zone to 12 Sea Zone Place Units - British 1 factory placed in Norway 2 artilleries and 1 infantry placed in India 4 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 British rolls : 0.00 Germans regular : -0.17 British regular : -0.50 Italians AA : 0.83