@Ragnell804 gg, I concede
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Chinese 2 Infantrys moved from Ningsia to Suiyuan 1 Fighter moved from Hupeh to Suiyuan 1 Mech.Inf moved from Ningsia to Suiyuan 1 Elite and 2 Infantrys moved from Shensi to Shansi 1 Fighter moved from Hupeh to Shansi 1 Mech.Inf moved from Ningsia to Yunnan 1 Infantry and 1 Mech.Inf moved from Kweichow to Yunnan Purchase Units - Chinese Chinese buy 1 Bunker, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Elite, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Yunnan Chinese attack with 1 Infantry and 2 Mech.Infs Thai defend with 1 Artillery, 1 Elite and 1 Tank Chinese roll dice for 1 Infantry and 2 Mech.Infs in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Yunnan, round 2 : 0/3 hits, 1.17 expected hits 1 Elite owned by the Thai lost in Yunnan Chinese roll dice for 1 Infantry and 2 Mech.Infs in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 2/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese, 1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Tank in Yunnan, round 4 : 0/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese retreated to Kweichow Thai win with 1 Tank remaining. Battle score for attacker is -1 Casualties for Thai: 1 Artillery and 1 Elite Casualties for Chinese: 1 Infantry and 1 Mech.Inf Battle in Suiyuan Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf Hisaichi defend with 2 ArmoredCars and 1 Marine Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Suiyuan, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Suiyuan, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 3 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Suiyuan 1 Fighter owned by the Chinese retreated 1 Mech.Inf owned by the Chinese retreated to Ningsia Hisaichi win with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Suiyuan to Hupeh 1 Elite and 5 Infantrys moved from Lanchow to Szechwan 1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow 1 Infantry moved from Gobi Altai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 2 Mech.Infs moved from Urumqi to Ningsia 1 Fighter moved from Shansi to Hupeh Place Units - Chinese 1 Bunker placed in Hupeh 1 Elite and 5 Infantrys placed in Hsining 3 Infantrys and 1 Mech.Inf placed in Urumqi Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50 Thai regular : -0.50 Hisaichi regular : 0.33
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@dawgoneit Agreed, but I don’t know if my gains in the Pacific will offset what you’ve got going on in Europe.
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Hisaichi 2 ArmoredCars moved from Kwangsi to Kweichow 1 Infantry moved from N.French Indochina to Kweichow 1 Infantry moved from Hunan to Anhwei 1 Infantry moved from Kwangsi to Hunan 1 ArmoredCar moved from Kwangsi to Anhwei 1 Infantry moved from Kwangsi to N.French Indochina 1 ArmoredCar and 1 Marine moved from Suiyuan to Shansi 1 Infantry moved from Shantung to Shansi 1 ArmoredCar moved from Shantung to Shansi 1 Artillery and 1 Elite moved from Heilungchiang to Ayan 1 Artillery and 4 Infantrys moved from Khabarovsk to Ayan Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 3 Bunkers, 13 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 2 Artillerys, 1 Elite and 4 Infantrys Russians defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Ayan, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Ayan, round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Shansi Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Marine Chinese defend with 1 Elite and 2 Infantrys Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese lost in Shansi Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Elite in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Infantry and 1 Marine remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Elite and 2 Infantrys Casualties for Hisaichi: 1 ArmoredCar Battle in Kweichow Hisaichi attack with 2 ArmoredCars and 1 Infantry Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kweichow Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kweichow Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -10 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Non Combat Move - Hisaichi 4 ArmoredCars moved from Hong Kong to Shanghai 3 ArmoredCars and 3 Infantrys moved from Shanghai to Anhwei 1 ArmoredCar moved from Shantung to Anhwei Place Units - Hisaichi Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Heilungchiang: 1 Infantry EDIT: Adding units owned by Hisaichi to Chita: 1 Infantry EDIT: Removing units owned by Hisaichi from Kirin: 8 Infantrys EDIT: Adding units owned by Hisaichi to Heilungchiang: 8 Infantrys EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys EDIT: Turning off Edit Mode 1 Bunker and 3 Infantrys placed in Chita 1 Bunker and 8 Infantrys placed in Changchun Hisaichi undo move 2. 1 Bunker placed in Hong Kong 1 Artillery, 1 Bunker, 1 Infantry and 1 Marine placed in Shantung 8 Infantrys placed in Changchun Hisaichi undo move 1. 3 Artillerys and 1 Bunker placed in Chita 4 Infantrys and 2 Tanks placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Russians regular : -0.33 Hisaichi regular : -1.33
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@entek i feel the same well the other side though. Lol
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - British 4 ArmoredCars moved from Baluchistan to W.Iran 2 ArmoredCars and 1 Infantry moved from Calcutta to Assam 1 Infantry moved from Punjab to Baluchistan 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys and 1 Infantry moved from Madras to 60 Sea Zone 2 Artillerys and 1 Infantry moved from 60 Sea Zone to Assam 1 Infantry moved from Scotland to 11 Sea Zone 1 Infantry and 1 T.Boat moved from 11 Sea Zone to 5 Sea Zone 1 Infantry moved from 5 Sea Zone to Finnmark British take Finnmark from Finns 1 T.Boat moved from 21 Sea Zone to 11 Sea Zone Purchase Units - British British buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 1 Factory, 4 Infantrys, 2 Mech.Infs and 5 T.Boats; Remaining resources: 0 PUs; Combat - British Battle in Assam British attack with 2 ArmoredCars, 2 Artillerys and 2 Infantrys Thai defend with 1 Artillery and 2 Tanks British roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in Assam, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 1 Artillery and 2 Tanks in Assam, round 2 : 3/3 hits, 1.33 expected hits 1 ArmoredCar owned by the British, 1 Tank owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Assam British roll dice for 1 ArmoredCar and 2 Artillerys in Assam, round 3 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Tank in Assam, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 ArmoredCar and 2 Artillerys in Assam, round 4 : 2/3 hits, 1.00 expected hits Thai roll dice for 1 Tank in Assam, round 4 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the British and 1 Tank owned by the Thai lost in Assam British win, taking Assam from Thai with 2 Artillerys remaining. Battle score for attacker is 2 Casualties for British: 2 ArmoredCars and 2 Infantrys Casualties for Thai: 1 Artillery and 2 Tanks Battle in W.Iran British attack with 4 ArmoredCars Romanians defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 1 Tank British roll dice for 4 ArmoredCars in W.Iran, round 2 : 0/4 hits, 1.33 expected hits Romanians roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 2 : 1/4 hits, 1.67 expected hits 1 ArmoredCar owned by the British lost in W.Iran British roll dice for 3 ArmoredCars in W.Iran, round 3 : 0/3 hits, 1.00 expected hits Romanians roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 3 : 3/4 hits, 1.67 expected hits 3 ArmoredCars owned by the British lost in W.Iran Romanians win with 1 Bunker, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is -16 Casualties for British: 4 ArmoredCars Non Combat Move - British 1 Carrier and 2 Destroyers moved from 65 Sea Zone to 60 Sea Zone Place Units - British 1 Factory placed in Dover 2 Destroyers and 2 T.Boats placed in 21 Sea Zone 3 T.Boats placed in 56 Sea Zone 3 Infantrys placed in Cairo 2 ArmoredCars placed in Cape Town Turning on Edit Mode EDIT: Adding units owned by British to Baluchistan: 2 ArmoredCars, 2 Mech.Infs and 1 Tank EDIT: Removing units owned by British from Delhi: 2 ArmoredCars, 2 Mech.Infs and 1 Tank EDIT: Turning off Edit Mode 2 ArmoredCars and 2 Mech.Infs placed in Delhi 2 Artillerys and 1 Infantry placed in Madras Turn Complete - British British collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Romanians regular : 0.67 Thai regular : 1.67 British regular : -2.33
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TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Anzac 1 unit repaired. 1 Artillery moved from Sumatra to 110 Sea Zone 2 Artillerys moved from Java to 110 Sea Zone 1 Elite moved from Sumatra to 110 Sea Zone 1 Marine moved from West Borneo to East And South Borneo Dutch take East And South Borneo from Thai 2 Elites moved from Java to 110 Sea Zone 1 Infantry moved from Java to 110 Sea Zone 3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Elites, 2 Fighters, 1 Infantry, 1 S.Submarine and 3 Transports moved from 110 Sea Zone to 105 Sea Zone 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry moved from 105 Sea Zone to Bangkok 1 Elite moved from Townsville to 113 Sea Zone 1 Elite and 1 S.Submarine moved from 113 Sea Zone to 111 Sea Zone 1 Elite moved from 111 Sea Zone to Celebes Dutch take Celebes from Yamamoto Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Marines and 2 S.Submarines; Remaining resources: 1 PUs; Combat - Anzac Battle in Bangkok Anzac attack with 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry Yamamoto defend with 1 AAGun; Thai defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 4 Infantrys Thai roll AA dice in Bangkok : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Battleship in Bangkok, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Thai Anzac roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry in Bangkok, round 2 : 5/9 hits, 3.33 expected hits Thai roll dice for 2 Artillerys, 1 Bunker and 4 Infantrys in Bangkok, round 2 : 2/7 hits, 2.50 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 4 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Bangkok Anzac roll dice for 2 Artillerys, 3 Elites and 2 Fighters in Bangkok, round 3 : 2/7 hits, 2.67 expected hits Thai roll dice for 1 Artillery and 1 Bunker in Bangkok, round 3 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Anzac, 1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in Bangkok Anzac captures 25PUs while taking Thai capital Anzac win, taking Bangkok from Thai with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 13 Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry Casualties for Thai: 2 Artillerys, 1 Bunker and 4 Infantrys Non Combat Move - Anzac 2 Fighters moved from Bangkok to 105 Sea Zone 2 Fighters moved from Broome to Jilolo Place Units - Anzac 2 S.Submarines placed in 67 Sea Zone 1 Adv.Fighter and 2 Marines placed in Broome Turn Complete - Anzac Anzac collect 45 PUs; end with 71 PUs
Combat Hit Differential Summary :
Anzac regular : 1.33 Thai regular : -0.33 Thai AA : -0.33
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TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Dutch 1 Artillery and 1 Elite moved from Bahia to 35 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Artillery and 1 Elite moved from 36 Sea Zone to French Sudan French take French Sudan from Italians Purchase Units - Dutch Dutch buy 1 Carrier, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch 2 Fighters moved from Banjarmasin to Bangkok Place Units - Dutch 1 Carrier placed in 110 Sea Zone 1 Transport placed in 32 Sea Zone 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Finns 1 Artillery and 1 Infantry moved from Upper Norrland to Finnmark 1 Tank moved from Kuybyshev to Astrakhan 4 Tanks moved from S.Karelia to Yaroslavl 5 Tanks moved from Oulu to S.Karelia 1 Elite moved from Tampere to Oulu 4 ArmoredCars moved from Helsinki to Oulu Purchase Units - Finns Finns buy 3 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Yaroslavl Finns attack with 4 Tanks Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 4 Tanks in Yaroslavl, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl Finns roll dice for 3 Tanks in Yaroslavl, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Artillery in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl Finns win, taking Yaroslavl from Russians with 2 Tanks remaining. Battle score for attacker is -4 Casualties for Finns: 2 Tanks Casualties for Russians: 1 Artillery and 1 Infantry Battle in Finnmark Finns attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Finns roll dice for 1 Artillery and 1 Infantry in Finnmark, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Finnmark Finns win, taking Finnmark from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Astrakhan Finns attack with 1 Tank Russians defend with 1 Tank Finns roll dice for 1 Tank in Astrakhan, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Astrakhan, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Finns lost in Astrakhan Russians win with 1 Tank remaining. Battle score for attacker is -5 Casualties for Finns: 1 Tank Non Combat Move - Finns Place Units - Finns 3 Infantrys and 3 Tanks placed in Helsinki 2 Tanks placed in Vyborg Turn Complete - Finns Finns collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Finns regular : -0.67 Russians regular : 1.50 British regular : -0.33
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TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Romanians 1 ArmoredCar moved from Bursa to Erzurum Romanians take Erzurum from Russians 1 Tank moved from Izmir to Erzurum 1 ArmoredCar moved from Bursa to Erzurum 1 Mech.Inf moved from Istanbul to Erzurum 1 Infantry moved from Bursa to Izmir 1 Elite, 1 Infantry and 1 Tank moved from W.Iran to E.Iran 1 Artillery and 1 Elite moved from Tula to Penza 1 Tank moved from Rostov to Penza 1 Infantry moved from Kursk to Tula 5 Elites and 8 Infantrys moved from Rostov to Saratov 2 Artillerys and 6 Infantrys moved from Kiev to Kursk 2 Artillerys and 2 Infantrys moved from Vinnytsia to Kiev 2 ArmoredCars and 4 Infantrys moved from Odessa to Donetsk 2 ArmoredCars moved from Donetsk to Rostov 1 Infantry moved from E.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 10 ArmoredCars and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Penza Romanians attack with 1 Artillery, 1 Elite and 1 Tank Russians defend with 1 Elite and 1 Infantry Romanians roll dice for 1 Artillery, 1 Elite and 1 Tank in Penza, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 Elite and 1 Infantry in Penza, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Penza Romanians win, taking Penza from Russians with 1 Tank remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Artillery and 1 Elite Casualties for Russians: 1 Elite and 1 Infantry Battle in E.Iran Romanians attack with 1 Elite, 1 Infantry and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in E.Iran, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in E.Iran, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in E.Iran Romanians win, taking E.Iran from British with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians Place Units - Romanians 3 Tanks placed in W.Iran 3 ArmoredCars placed in Bursa 4 ArmoredCars placed in Vinnytsia 3 ArmoredCars placed in Bucharest Turn Complete - Romanians Romanians collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Romanians regular : 1.67 Russians regular : 1.33 British regular : -0.33
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Thai 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks moved from Malaya to Bangkok 1 Tank moved from Yunnan to Kweichow Combat - Thai Battle in Kweichow Thai attack with 1 Tank Chinese defend with 1 Mech.Inf Thai roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Tank in Kweichow, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kweichow Thai win, taking Kweichow from Chinese with 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Bangkok Thai attack with 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks Anzac defend with 2 AAGuns, 2 Artillerys, 2 Elites and 1 Factory; Dutch defend with 2 Fighters Thai roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks in Bangkok, round 2 : 3/7 hits, 3.00 expected hits Anzac roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Bangkok, round 2 : 3/6 hits, 2.33 expected hits 1 Artillery owned by the Anzac, 1 Elite owned by the Thai, 1 ArmoredCar owned by the Thai, 2 Elites owned by the Anzac and 1 Artillery owned by the Thai lost in Bangkok Thai roll dice for 1 Artillery and 3 Tanks in Bangkok, round 3 : 2/4 hits, 1.83 expected hits Anzac roll dice for 1 Artillery and 2 Fighters in Bangkok, round 3 : 0/3 hits, 1.33 expected hits 1 Artillery owned by the Anzac and 1 Fighter owned by the Dutch lost in Bangkok Thai roll dice for 1 Artillery and 3 Tanks in Bangkok, round 4 : 1/4 hits, 1.83 expected hits Anzac roll dice for 1 Fighter in Bangkok, round 4 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Dutch lost in Bangkok Thai win, taking Bangkok from Anzac with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 19 Casualties for Thai: 1 ArmoredCar, 1 Artillery and 1 Elite Casualties for Anzac: 2 Artillerys and 2 Elites Casualties for Dutch: 2 Fighters Non Combat Move - Thai Turn Complete - Thai Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Anzac regular : -1.17 Thai regular : -1.17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Americans 2 units repaired. 4 Elites moved from Bahia to 35 Sea Zone 1 B.Transport, 1 Carrier, 7 Destroyers and 4 Elites moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 2 Elites moved from Bahia to 35 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys and 6 Elites moved from 36 Sea Zone to French Sudan 1 Marine moved from South Atlantic USA to 13 Sea Zone 3 Elites moved from South Atlantic USA to 13 Sea Zone 6 Elites moved from Washington to 13 Sea Zone 3 B.Transports, 9 Elites and 1 Marine moved from 13 Sea Zone to 32 Sea Zone 1 Elite moved from Suriname to 32 Sea Zone 1 Elite moved from Suriname to 32 Sea Zone 2 Elites moved from Suriname to Amazon 11 Elites and 1 Marine moved from 32 Sea Zone to Bahia 2 Battleships moved from 86 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from Iwo Jima to 85 Sea Zone 2 L.Fighters moved from Iwo Jima to 85 Sea Zone 2 Destroyers moved from 87 Sea Zone to 85 Sea Zone 1 Fighter moved from Wake to 85 Sea Zone 3 S.Bombers moved from Minamitori to Tokyo 1 Destroyer moved from 76 Sea Zone to 85 Sea Zone 1 Marine moved from Kusaie to 103 Sea Zone 1 Marine and 1 S.Submarine moved from 103 Sea Zone to 85 Sea Zone 1 Marine moved from 85 Sea Zone to Tokyo Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Carrier, 3 B.Transports, 1 Fighter, 1 Marine, 2 S.Bombers and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 85 Sea Zone Americans attack with 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter, 2 L.Fighters and 1 S.Submarine Yamamoto defend with 3 Adv.Fighters, 1 B.Carrier and 1 Submarine Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 1 Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter and 2 L.Fighters in 85 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits Yamamoto roll dice for 3 Adv.Fighters and 1 B.Carrier in 85 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits Units damaged: 2 Battleships owned by the Americans 2 Adv.Fighters owned by the Yamamoto, 1 Submarine owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter and 2 L.Fighters in 85 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits Yamamoto roll dice for 1 Adv.Fighter in 85 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Americans and 1 Adv.Fighter owned by the Yamamoto lost in 85 Sea Zone Americans win with 2 Adv.Fighters, 2 Battleships, 2 Destroyers, 1 Fighter, 2 L.Fighters and 1 S.Submarine remaining. Battle score for attacker is 49 Casualties for Yamamoto: 3 Adv.Fighters, 1 B.Carrier and 1 Submarine Casualties for Americans: 1 Destroyer Battle in Tokyo Americans attack with 1 Marine and 3 S.Bombers Yamamoto defend with 1 AAGun, 1 Factory and 4 Infantrys Yamamoto roll AA dice in Tokyo : 0/3 hits, 0.50 expected hits Americans roll dice for 1 Marine and 3 S.Bombers in Tokyo, round 2 : 4/4 hits, 3.17 expected hits Yamamoto roll dice for 4 Infantrys in Tokyo, round 2 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Yamamoto lost in Tokyo Americans captures 52PUs while taking Yamamoto capital Americans win, taking Tokyo from Yamamoto with 1 Marine and 3 S.Bombers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 4 Infantrys Non Combat Move - Americans 3 S.Bombers moved from Tokyo to Iwo Jima 2 L.Fighters moved from San Francisco to Minamitori 2 Elites moved from Washington to Northeast USA 1 Fighter moved from 85 Sea Zone to 86 Sea Zone 2 L.Fighters moved from 85 Sea Zone to Iwo Jima 2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone Place Units - Americans 1 B.Carrier and 1 B.Transport placed in 86 Sea Zone 1 B.Transport and 1 S.Submarine placed in 87 Sea Zone 2 Artillerys placed in Salvador 1 Fighter, 1 Marine and 1 S.Bomber placed in South Atlantic USA 1 B.Transport placed in 13 Sea Zone 1 S.Bomber placed in Washington Turn Complete - Americans Americans collect 117 PUs; end with 169 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.83 Americans regular : 1.00 Yamamoto AA : -0.50
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Germans 4 Mech.Infs moved from Arkhangelsk to Sverdlovsk 1 Mech.Inf moved from Gorky to Sverdlovsk 4 Mech.Infs moved from Kuybyshev to Sverdlovsk 4 Mech.Infs moved from Kuybyshev to Sverdlovsk 2 Tanks moved from Georgia to Astrakhan 2 HeavyTanks moved from Georgia to W.Iran 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines, 6 Submarines and 4 Transports moved from 22 Sea Zone to 21 Sea Zone 1 Submarine moved from 12 Sea Zone to 21 Sea Zone 2 Mech.Infs moved from Komi to Sverdlovsk 2 Mech.Infs moved from Komi to Sverdlovsk 7 Tanks moved from Perm to Sverdlovsk 7 ArmoredCars moved from Perm to Sverdlovsk 4 Mech.Infs moved from Perm to Sverdlovsk 2 Artillerys, 5 HeavyTanks and 7 Infantrys moved from Perm to Surgut Purchase Units - Germans Germans buy 1 Elite and 20 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines, 7 Submarines and 4 Transports British defend with 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport Germans roll dice for 3 S.Submarines and 7 Submarines in 21 Sea Zone, round 2 : 4/10 hits, 3.83 expected hits Units damaged: 1 Battleship owned by the British Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers and 4 Transports in 21 Sea Zone, round 2 : 3/12 hits, 5.00 expected hits British roll dice for 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport in 21 Sea Zone, round 2 : 3/19 hits, 6.67 expected hits Units damaged: 1 Battleship owned by the Germans 1 Transport owned by the British, 5 T.Boats owned by the British and 2 Transports owned by the Germans lost in 21 Sea Zone Germans roll dice for 3 S.Submarines and 7 Submarines in 21 Sea Zone, round 3 : 6/10 hits, 3.83 expected hits Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers and 2 Transports in 21 Sea Zone, round 3 : 3/12 hits, 5.00 expected hits British roll dice for 1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters in 21 Sea Zone, round 3 : 4/13 hits, 5.67 expected hits 2 Submarines owned by the Germans, 2 Carriers owned by the British, 2 Fighters owned by the British, 5 Destroyers owned by the British and 2 Transports owned by the Germans lost in 21 Sea Zone Germans roll dice for 3 S.Submarines and 5 Submarines in 21 Sea Zone, round 4 : 3/8 hits, 3.17 expected hits Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers and 5 Destroyers in 21 Sea Zone, round 4 : 3/12 hits, 5.00 expected hits British roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in 21 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits 2 Submarines owned by the Germans, 2 Fighters owned by the British, 1 Battleship owned by the British and 1 Destroyer owned by the British lost in 21 Sea Zone Germans win with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines and 3 Submarines remaining. Battle score for attacker is 112 Casualties for Germans: 4 Submarines and 4 Transports Casualties for British: 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport Battle in Surgut Germans attack with 2 Artillerys, 5 HeavyTanks and 7 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Artillerys, 5 HeavyTanks and 7 Infantrys in Surgut, round 2 : 7/14 hits, 5.50 expected hits Russians roll dice for 1 Infantry in Surgut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Surgut Germans win, taking Surgut from Russians with 2 Artillerys, 5 HeavyTanks and 7 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Sverdlovsk Germans attack with 7 ArmoredCars, 21 Mech.Infs and 7 Tanks Russians defend with 1 AAGun, 2 Bunkers, 2 Elites, 1 Factory and 20 Infantrys Germans roll dice for 7 ArmoredCars, 21 Mech.Infs and 7 Tanks in Sverdlovsk, round 2 : 13/35 hits, 12.83 expected hits Units damaged: 2 Bunkers owned by the Russians Russians roll dice for 2 Bunkers, 2 Elites and 20 Infantrys in Sverdlovsk, round 2 : 4/24 hits, 8.33 expected hits 4 ArmoredCars owned by the Germans and 11 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 3 ArmoredCars, 21 Mech.Infs and 7 Tanks in Sverdlovsk, round 3 : 6/31 hits, 11.50 expected hits Russians roll dice for 2 Bunkers, 2 Elites and 9 Infantrys in Sverdlovsk, round 3 : 4/13 hits, 4.67 expected hits 3 ArmoredCars owned by the Germans, 6 Infantrys owned by the Russians and 1 Mech.Inf owned by the Germans lost in Sverdlovsk Germans roll dice for 20 Mech.Infs and 7 Tanks in Sverdlovsk, round 4 : 10/27 hits, 10.17 expected hits Russians roll dice for 2 Bunkers, 2 Elites and 3 Infantrys in Sverdlovsk, round 4 : 5/7 hits, 2.67 expected hits 2 Elites owned by the Russians, 3 Infantrys owned by the Russians, 2 Bunkers owned by the Russians and 5 Mech.Infs owned by the Germans lost in Sverdlovsk Germans captures 50PUs while taking Russians capital Germans win, taking Sverdlovsk from Russians with 15 Mech.Infs and 7 Tanks remaining. Battle score for attacker is -6 Casualties for Germans: 7 ArmoredCars and 6 Mech.Infs Casualties for Russians: 2 Bunkers, 2 Elites and 20 Infantrys Battle in Astrakhan Germans attack with 2 Tanks Russians defend with 1 Tank Germans roll dice for 2 Tanks in Astrakhan, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Tank in Astrakhan, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Astrakhan Germans win, taking Astrakhan from Russians with 1 Tank remaining. Battle score for attacker is 0 Casualties for Germans: 1 Tank Casualties for Russians: 1 Tank Non Combat Move - Germans 1 Tank moved from Georgia to Astrakhan 1 Tank moved from Georgia to W.Iran 2 Tanks moved from Rostov to Kuybyshev 2 ArmoredCars moved from Rostov to Kuybyshev 1 ArmoredCar moved from Rostov to Gorky 1 Artillery moved from Gorky to Kuybyshev 1 ArmoredCar, 1 Elite and 3 Infantrys moved from Kiev to Kursk 4 Infantrys moved from Warsaw to Brest 2 Infantrys moved from Leningrad to Novgorod 4 Infantrys moved from Rhine to Saxony 1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Rostov to Erzurum 3 HeavyTanks and 4 Tanks moved from Stalingrad to Astrakhan Place Units - Germans 4 Mech.Infs placed in Arkhangelsk 5 Mech.Infs placed in Stalingrad 3 Mech.Infs placed in Georgia 1 Elite placed in Kiev 4 Mech.Infs placed in Leningrad 2 Mech.Infs placed in Kiev 2 Mech.Infs placed in Warsaw Turn Complete - Germans Germans collect 127 PUs; end with 177 PUs
Combat Hit Differential Summary :
Russians regular : -2.50 Germans regular : -6.83 British regular : -5.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 Infantry moved from Ufa to Novosibirsk 1 Infantry moved from Chimkent to Karaganda 1 Tank moved from Yeniseysk to Sibirsky 1 Infantry moved from Yeniseysk to Krasnoyarsk 1 Infantry moved from Yeniseysk to Sibirsky 1 Infantry moved from Yeniseysk to Sibirsky 1 Infantry moved from Yeniseysk to Sibirsky 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 1 Mech.Inf and 7 Tanks moved from N.Buryat Mongolia to Evenkia 1 AAGun, 3 Artillerys, 2 Elites and 29 Infantrys moved from N.Buryat Mongolia to Olyokminsk Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Italians 1 Bomber moved from E.Morocco to 36 Sea Zone 1 Bomber moved from Rio de Oro to 36 Sea Zone 2 Bombers moved from Darfur to 36 Sea Zone 2 Tanks moved from Darfur to French Sudan 1 Infantry moved from Darfur to Kordofan Italians take Kordofan from British 1 Infantry moved from Italian East Africa to British Somaliland Italians take British Somaliland from British 2 ArmoredCars and 1 Tank moved from W.Morocco to French Sudan 4 Mech.Infs moved from E.Morocco to French Sudan 1 Tank moved from Rio de Oro to French Sudan 2 ArmoredCars and 3 Infantrys moved from E.Morocco to W.Morocco 1 Mech.Inf moved from French Equatorial Africa to Equatoria Italians take Equatoria from British 1 Mech.Inf moved from Equatoria to Kenya Italians take Kenya from British 1 Mech.Inf moved from Kenya to Rhodesia Italians take Rhodesia from British 1 Mech.Inf moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 Mech.Inf moved from Nigeria to French Sudan 1 Infantry moved from Kufra to New Valley 3 Destroyers and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 2 Infantrys moved from Hun to Kufra 1 Elite and 3 Infantrys moved from French Equatorial Africa to Belgian Congo 1 Mech.Inf moved from French Equatorial Africa to French Somaliland Italians take French Somaliland from French 2 Mech.Infs moved from French Equatorial Africa to French Sudan 3 Mech.Infs moved from French Equatorial Africa to French Sudan 1 Destroyer and 1 Submarine moved from 41 Sea Zone to 34 Sea Zone Purchase Units - Italians Italians buy 2 Artillerys, 5 Bombers and 2 Infantrys; Remaining resources: 0 PUs; Combat - Italians Italians creates battle in territory 56 Sea Zone Battle in 51 Sea Zone Italians attack with 3 Destroyers and 1 Submarine French defend with 1 Submarine Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the French lost in 51 Sea Zone 1 Submarine owned by the Italians lost in 51 Sea Zone Italians win with 3 Destroyers remaining. Battle score for attacker is 0 Casualties for French: 1 Submarine Casualties for Italians: 1 Submarine Battle in 56 Sea Zone Italians attack with 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport British defend with 3 T.Boats Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 T.Boat owned by the British lost in 56 Sea Zone Italians roll dice for 2 Destroyers and 1 Transport in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 T.Boats in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 Destroyers and 1 Transport in 56 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 2 T.Boats in 56 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 Transport owned by the Italians and 1 T.Boat owned by the British lost in 56 Sea Zone Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits 1 T.Boat owned by the British lost in 56 Sea Zone Italians win with 2 Destroyers, 1 S.Submarine and 1 Submarine remaining. Battle score for attacker is 12 Casualties for British: 3 T.Boats Casualties for Italians: 1 Transport Battle in 36 Sea Zone Italians attack with 4 Bombers Americans defend with 1 B.Transport, 1 Carrier, 7 Destroyers and 2 Transports; Dutch defend with 1 Transport Italians roll dice for 4 Bombers in 36 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 B.Transport, 1 Carrier, 7 Destroyers and 3 Transports in 36 Sea Zone, round 2 : 5/12 hits, 3.50 expected hits 4 Bombers owned by the Italians, 1 Transport owned by the Dutch and 2 Transports owned by the Americans lost in 36 Sea Zone Americans win with 1 B.Transport, 1 Carrier and 7 Destroyers remaining. Battle score for attacker is -38 Casualties for Italians: 4 Bombers Casualties for Americans: 2 Transports Casualties for Dutch: 1 Transport Battle in Belgian Congo Italians attack with 1 Elite and 3 Infantrys Neutral defend with 2 Infantrys Italians roll dice for 1 Elite and 3 Infantrys in Belgian Congo, round 2 : 1/4 hits, 0.83 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 2 Infantrys owned by the Italians lost in Belgian Congo Italians roll dice for 1 Elite and 1 Infantry in Belgian Congo, round 3 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Elite and 1 Infantry in Belgian Congo, round 4 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Belgian Congo Italians roll dice for 1 Elite in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Elite in Belgian Congo, round 6 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 6 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Italians and 1 Infantry owned by the Neutral lost in Belgian Congo Neutral win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 1 Elite and 3 Infantrys Casualties for Neutral: 2 Infantrys Battle in French Sudan Italians attack with 2 ArmoredCars, 10 Mech.Infs and 4 Tanks Americans defend with 2 Artillerys and 6 Elites; Dutch defend with 1 Artillery and 1 Elite Italians roll dice for 2 ArmoredCars, 10 Mech.Infs and 4 Tanks in French Sudan, round 2 : 8/16 hits, 6.00 expected hits French roll dice for 3 Artillerys and 7 Elites in French Sudan, round 2 : 3/10 hits, 3.33 expected hits 1 Elite owned by the Dutch, 2 ArmoredCars owned by the Italians, 6 Elites owned by the Americans, 1 Artillery owned by the Americans and 1 Mech.Inf owned by the Italians lost in French Sudan Italians roll dice for 9 Mech.Infs and 4 Tanks in French Sudan, round 3 : 5/13 hits, 5.00 expected hits French roll dice for 2 Artillerys in French Sudan, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Dutch, 1 Artillery owned by the Americans and 1 Mech.Inf owned by the Italians lost in French Sudan Italians win, taking French Sudan from French with 8 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 13 Casualties for Italians: 2 ArmoredCars and 2 Mech.Infs Casualties for Americans: 2 Artillerys and 6 Elites Casualties for Dutch: 1 Artillery and 1 Elite Non Combat Move - Italians Place Units - Italians 3 Bombers placed in Rio de Oro 2 Bombers placed in E.Morocco 1 Artillery and 2 Infantrys placed in French Equatorial Africa 1 Artillery placed in Hun Turn Complete - Italians Italians collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 French regular : 0.67 Italians regular : 1.67 Neutral regular : 2.00 British regular : 0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - French 1 Transport moved from 15 Sea Zone to 2 Sea Zone Purchase Units - French French buy 1 Destroyer and 1 Elite; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Elite placed in Syria 1 Destroyer placed in 55 Sea Zone Turn Complete - French French collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Turn Complete - Yamamoto
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Chinese 1 Infantry moved from Szechwan to Yunnan Chinese take Yunnan from Thai 1 Elite and 1 Infantry moved from Szechwan to Kweichow 1 Fighter moved from Hupeh to Kweichow 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Shensi to Suiyuan 1 Fighter moved from Hupeh to Suiyuan Purchase Units - Chinese Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Elite, 1 Fighter and 1 Infantry Thai defend with 1 Tank Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in Kweichow Chinese win, taking Kweichow from Thai with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Thai: 1 Tank Battle in Suiyuan Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 3 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 1 Elite and 5 Infantrys moved from Lanchow to Shensi 6 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from Gobi Altai to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 1 Elite moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang 1 Mech.Inf moved from Urumqi to Ningsia 1 AAGun, 4 Infantrys, 6 Mech.Infs and 1 Tank moved from Hupeh to Shensi 1 Fighter moved from Kweichow to Shensi 1 Fighter moved from Suiyuan to Shensi Place Units - Chinese 5 Infantrys and 1 Marine placed in Hsining 3 Infantrys and 1 Mech.Inf placed in Urumqi Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Thai regular : -1.00 Hisaichi regular : -0.33
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TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Hisaichi 1 Infantry moved from Ayan to Yakutsk Hisaichi take Yakutsk from Russians 2 Infantrys moved from Ayan to Okhotsk Hisaichi take Okhotsk from Russians 1 ArmoredCar moved from Chita to S.Buryat Mongolia 2 Infantrys moved from Chita to S.Buryat Mongolia 7 Artillerys, 17 Infantrys and 13 Tanks moved from Chita to N.Buryat Mongolia 2 Artillerys and 1 Elite moved from Ayan to N.Buryat Mongolia 1 Infantry moved from Heilungchiang to Chita 1 Artillery, 1 Infantry and 1 Marine moved from Shantung to Anhwei 1 ArmoredCar, 1 Infantry and 1 Marine moved from Shansi to Suiyuan 1 ArmoredCar moved from Anhwei to Suiyuan 1 Infantry moved from Anhwei to Shansi 2 ArmoredCars moved from Shanghai to Kweichow 1 Infantry moved from Hunan to Kweichow 1 ArmoredCar moved from Shanghai to Hunan 2 Tanks moved from Hong Kong to Hunan 7 Infantrys moved from Heilungchiang to Chita Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 3 Bunkers, 18 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Buryat Mongolia Hisaichi attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in S.Buryat Mongolia, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in S.Buryat Mongolia, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in S.Buryat Mongolia, round 4 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia Hisaichi roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 6 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Infantry Battle in Suiyuan Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Marine Chinese defend with 2 Infantrys Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Suiyuan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in N.Buryat Mongolia Hisaichi attack with 9 Artillerys, 1 Elite, 17 Infantrys and 13 Tanks Russians defend with 2 Bunkers Hisaichi roll dice for 9 Artillerys, 1 Elite, 17 Infantrys and 13 Tanks in N.Buryat Mongolia, round 2 : 14/40 hits, 14.17 expected hits Russians roll dice for 2 Bunkers in N.Buryat Mongolia, round 2 : 2/2 hits, 1.00 expected hits 2 Bunkers owned by the Russians and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 9 Artillerys, 1 Elite, 15 Infantrys and 13 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 2 Bunkers Battle in Kweichow Hisaichi attack with 2 ArmoredCars and 1 Infantry Chinese defend with 1 Elite and 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 6 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Casualties for Chinese: 1 Elite and 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 1 Adv.Fighter, 1 Bunker and 7 Infantrys placed in Changchun 1 Bunker, 2 Infantrys and 1 Marine placed in Shantung 3 Infantrys placed in Chita Turn Complete - Hisaichi Hisaichi collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Russians regular : 1.33 Hisaichi regular : -1.33
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - British 1 Bomber moved from London to 22 Sea Zone 3 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks moved from Cairo to Lower Egypt 2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank moved from Baluchistan to E.Iran 2 Mech.Infs moved from Delhi to E.Iran 2 ArmoredCars moved from Delhi to Baluchistan 2 Artillerys moved from Assam to Burma British take Burma from Thai 2 Artillerys and 1 Infantry moved from Madras to 60 Sea Zone 2 Artillerys, 1 Carrier, 2 Destroyers, 1 Infantry and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 1 Infantry moved from 65 Sea Zone to Malaya British take Malaya from Thai 2 ArmoredCars moved from Cape Town to Rhodesia 1 Destroyer moved from 5 Sea Zone to 22 Sea Zone 1 T.Boat moved from 5 Sea Zone to 12 Sea Zone Purchase Units - British British buy 2 Bunkers, 1 Destroyer, 2 Fighters, 8 Infantrys, 5 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Rhodesia British attack with 2 ArmoredCars Italians defend with 1 Mech.Inf British roll dice for 2 ArmoredCars in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Mech.Inf in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Rhodesia British roll dice for 1 ArmoredCar in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Mech.Inf in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 ArmoredCar in Rhodesia, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Mech.Inf in Rhodesia, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Mech.Inf owned by the Italians lost in Rhodesia Italians win with no units remaining. Battle score for attacker is -2 Casualties for British: 2 ArmoredCars Casualties for Italians: 1 Mech.Inf Battle in 22 Sea Zone British attack with 1 Bomber and 1 Destroyer Finns defend with 1 Transport British roll dice for 1 Bomber and 1 Destroyer in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Finns roll dice for 1 Transport in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Bomber and 1 Destroyer in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Finns roll dice for 1 Transport in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Finns lost in 22 Sea Zone British win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Finns: 1 Transport Battle in Lower Egypt British attack with 3 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks Italians defend with 13 Infantrys British roll dice for 3 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks in Lower Egypt, round 2 : 4/16 hits, 5.67 expected hits Italians roll dice for 13 Infantrys in Lower Egypt, round 2 : 6/13 hits, 4.33 expected hits 1 ArmoredCar owned by the British, 4 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter and 3 Tanks in Lower Egypt, round 3 : 4/10 hits, 3.83 expected hits Italians roll dice for 9 Infantrys in Lower Egypt, round 3 : 4/9 hits, 3.00 expected hits 2 ArmoredCars owned by the British, 4 Infantrys owned by the Italians and 2 Artillerys owned by the British lost in Lower Egypt British roll dice for 2 Artillerys, 1 Fighter and 3 Tanks in Lower Egypt, round 4 : 3/6 hits, 2.50 expected hits Italians roll dice for 5 Infantrys in Lower Egypt, round 4 : 2/5 hits, 1.67 expected hits 3 Infantrys owned by the Italians and 2 Artillerys owned by the British lost in Lower Egypt British roll dice for 1 Fighter and 3 Tanks in Lower Egypt, round 5 : 3/4 hits, 1.83 expected hits Italians roll dice for 2 Infantrys in Lower Egypt, round 5 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 1 Fighter and 3 Tanks remaining. Battle score for attacker is -12 Casualties for British: 3 ArmoredCars, 4 Artillerys and 5 Infantrys Casualties for Italians: 13 Infantrys Battle in E.Iran British attack with 2 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank Romanians defend with 1 Elite, 1 Infantry and 1 Tank British roll dice for 2 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank in E.Iran, round 2 : 4/8 hits, 2.83 expected hits Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in E.Iran, round 2 : 0/3 hits, 1.17 expected hits 1 Elite owned by the Romanians, 1 Tank owned by the Romanians and 1 Infantry owned by the Romanians lost in E.Iran British win, taking E.Iran from Romanians with 2 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10 Casualties for Romanians: 1 Elite, 1 Infantry and 1 Tank Non Combat Move - British 1 Fighter moved from Lower Egypt to Cairo 1 Bomber moved from 22 Sea Zone to London 1 Artillery moved from London to Dover 1 AAGun moved from London to Dover Place Units - British 1 Bunker and 3 Infantrys placed in Dover 1 Bunker and 4 Infantrys placed in Manchester 1 Infantry placed in Wales 1 Destroyer and 1 Transport placed in 59 Sea Zone 5 Mech.Infs placed in Delhi 2 Fighters placed in Cairo Turn Complete - British British collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians regular : 3.33 Romanians regular : -1.17 Finns regular : -0.33 British regular : -0.00