dawg Axis v. Entek Allies WaW

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            2 Infantrys moved from Ningsia to Suiyuan
            1 Fighter moved from Hupeh to Suiyuan
            1 Mech.Inf moved from Ningsia to Suiyuan
            1 Elite and 2 Infantrys moved from Shensi to Shansi
            1 Fighter moved from Hupeh to Shansi
            1 Mech.Inf moved from Ningsia to Yunnan
            1 Infantry and 1 Mech.Inf moved from Kweichow to Yunnan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Elite, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Yunnan
                Chinese attack with 1 Infantry and 2 Mech.Infs
                Thai defend with 1 Artillery, 1 Elite and 1 Tank
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
                    1 Elite owned by the Thai lost in Yunnan
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese, 1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Chinese retreated to Kweichow
                Thai win with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Thai: 1 Artillery and 1 Elite
                Casualties for Chinese: 1 Infantry and 1 Mech.Inf
            Battle in Suiyuan
                Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 2 ArmoredCars and 1 Marine
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Suiyuan, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Suiyuan, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 3 : 1/3 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                1 Fighter owned by the Chinese retreated
                1 Mech.Inf owned by the Chinese retreated to Ningsia
                Hisaichi win with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Suiyuan to Hupeh
            1 Elite and 5 Infantrys moved from Lanchow to Szechwan
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            2 Mech.Infs moved from Urumqi to Ningsia
            1 Fighter moved from Shansi to Hupeh
    
        Place Units - Chinese
            1 Bunker placed in Hupeh
            1 Elite and 5 Infantrys placed in Hsining
            3 Infantrys and 1 Mech.Inf placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Thai regular : -0.50
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Agreed, but I don’t know if my gains in the Pacific will offset what you’ve got going on in Europe.


  • TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            2 ArmoredCars moved from Kwangsi to Kweichow
            1 Infantry moved from N.French Indochina to Kweichow
            1 Infantry moved from Hunan to Anhwei
            1 Infantry moved from Kwangsi to Hunan
            1 ArmoredCar moved from Kwangsi to Anhwei
            1 Infantry moved from Kwangsi to N.French Indochina
            1 ArmoredCar and 1 Marine moved from Suiyuan to Shansi
            1 Infantry moved from Shantung to Shansi
            1 ArmoredCar moved from Shantung to Shansi
            1 Artillery and 1 Elite moved from Heilungchiang to Ayan
            1 Artillery and 4 Infantrys moved from Khabarovsk to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 3 Bunkers, 13 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 2 Artillerys, 1 Elite and 4 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Ayan, round 2 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Ayan, round 3 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Marine
                Chinese defend with 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Infantry and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Elite and 2 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kweichow
                Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
    
        Non Combat Move - Hisaichi
            4 ArmoredCars moved from Hong Kong to Shanghai
            3 ArmoredCars and 3 Infantrys moved from Shanghai to Anhwei
            1 ArmoredCar moved from Shantung to Anhwei
    
        Place Units - Hisaichi
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Heilungchiang: 1 Infantry
            EDIT: Adding units owned by Hisaichi to Chita: 1 Infantry
            EDIT: Removing units owned by Hisaichi from Kirin: 8 Infantrys
            EDIT: Adding units owned by Hisaichi to Heilungchiang: 8 Infantrys
            EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
            EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
            EDIT: Turning off Edit Mode
            1 Bunker and 3 Infantrys placed in Chita
            1 Bunker and 8 Infantrys placed in Changchun
            Hisaichi undo move 2.
            1 Bunker placed in Hong Kong
            1 Artillery, 1 Bunker, 1 Infantry and 1 Marine placed in Shantung
            8 Infantrys placed in Changchun
            Hisaichi undo move 1.
            3 Artillerys and 1 Bunker placed in Chita
            4 Infantrys and 2 Tanks placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Russians regular : -0.33
    Hisaichi regular : -1.33
    

    Savegame


  • @entek i feel the same well the other side though. Lol

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            4 ArmoredCars moved from Baluchistan to W.Iran
            2 ArmoredCars and 1 Infantry moved from Calcutta to Assam
            1 Infantry moved from Punjab to Baluchistan
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 1 Infantry moved from Madras to 60 Sea Zone
            2 Artillerys and 1 Infantry moved from 60 Sea Zone to Assam
            1 Infantry moved from Scotland to 11 Sea Zone
            1 Infantry and 1 T.Boat moved from 11 Sea Zone to 5 Sea Zone
            1 Infantry moved from 5 Sea Zone to Finnmark
                  British take Finnmark from Finns
            1 T.Boat moved from 21 Sea Zone to 11 Sea Zone
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 1 Factory, 4 Infantrys, 2 Mech.Infs and 5 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Assam
                British attack with 2 ArmoredCars, 2 Artillerys and 2 Infantrys
                Thai defend with 1 Artillery and 2 Tanks
                    British roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in Assam, round 2 : 2/6 hits, 2.00 expected hits
                    Thai roll dice for 1 Artillery and 2 Tanks in Assam, round 2 : 3/3 hits, 1.33 expected hits
                    1 ArmoredCar owned by the British, 1 Tank owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Assam
                    British roll dice for 1 ArmoredCar and 2 Artillerys in Assam, round 3 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Tank in Assam, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 ArmoredCar and 2 Artillerys in Assam, round 4 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Tank in Assam, round 4 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Tank owned by the Thai lost in Assam
                British win, taking Assam from Thai with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for British: 2 ArmoredCars and 2 Infantrys
                Casualties for Thai: 1 Artillery and 2 Tanks
            Battle in W.Iran
                British attack with 4 ArmoredCars
                Romanians defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 1 Tank
                    British roll dice for 4 ArmoredCars in W.Iran, round 2 : 0/4 hits, 1.33 expected hits
                    Romanians roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 2 : 1/4 hits, 1.67 expected hits
                    1 ArmoredCar owned by the British lost in W.Iran
                    British roll dice for 3 ArmoredCars in W.Iran, round 3 : 0/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 3 : 3/4 hits, 1.67 expected hits
                    3 ArmoredCars owned by the British lost in W.Iran
                Romanians win with 1 Bunker, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is -16
                Casualties for British: 4 ArmoredCars
    
        Non Combat Move - British
            1 Carrier and 2 Destroyers moved from 65 Sea Zone to 60 Sea Zone
    
        Place Units - British
            1 Factory placed in Dover
            2 Destroyers and 2 T.Boats placed in 21 Sea Zone
            3 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            2 ArmoredCars placed in Cape Town
            Turning on Edit Mode
            EDIT: Adding units owned by British to Baluchistan: 2 ArmoredCars, 2 Mech.Infs and 1 Tank
            EDIT: Removing units owned by British from Delhi: 2 ArmoredCars, 2 Mech.Infs and 1 Tank
            EDIT: Turning off Edit Mode
            2 ArmoredCars and 2 Mech.Infs placed in Delhi
            2 Artillerys and 1 Infantry placed in Madras
    
        Turn Complete - British
            British collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.67
    Thai regular : 1.67
    British regular : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 unit repaired.
            1 Artillery moved from Sumatra to 110 Sea Zone
            2 Artillerys moved from Java to 110 Sea Zone
            1 Elite moved from Sumatra to 110 Sea Zone
            1 Marine moved from West Borneo to East And South Borneo
                  Dutch take East And South Borneo from Thai
            2 Elites moved from Java to 110 Sea Zone
            1 Infantry moved from Java to 110 Sea Zone
            3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Elites, 2 Fighters, 1 Infantry, 1 S.Submarine and 3 Transports moved from 110 Sea Zone to 105 Sea Zone
            3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry moved from 105 Sea Zone to Bangkok
            1 Elite moved from Townsville to 113 Sea Zone
            1 Elite and 1 S.Submarine moved from 113 Sea Zone to 111 Sea Zone
            1 Elite moved from 111 Sea Zone to Celebes
                  Dutch take Celebes from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Marines and 2 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Bangkok
                Anzac attack with 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry
                Yamamoto defend with 1 AAGun; Thai defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 4 Infantrys
                    Thai roll AA dice in Bangkok : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Battleship in Bangkok, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Thai
                    Anzac roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry in Bangkok, round 2 : 5/9 hits, 3.33 expected hits
                    Thai roll dice for 2 Artillerys, 1 Bunker and 4 Infantrys in Bangkok, round 2 : 2/7 hits, 2.50 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 4 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Bangkok
                    Anzac roll dice for 2 Artillerys, 3 Elites and 2 Fighters in Bangkok, round 3 : 2/7 hits, 2.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Bunker in Bangkok, round 3 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Anzac, 1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in Bangkok
                Anzac captures 25PUs while taking Thai capital
                Anzac win, taking Bangkok from Thai with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 13
                Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Thai: 2 Artillerys, 1 Bunker and 4 Infantrys
    
        Non Combat Move - Anzac
            2 Fighters moved from Bangkok to 105 Sea Zone
            2 Fighters moved from Broome to Jilolo
    
        Place Units - Anzac
            2 S.Submarines placed in 67 Sea Zone
            1 Adv.Fighter and 2 Marines placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 45 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.33
    Thai regular : -0.33
    Thai AA : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            1 Artillery and 1 Elite moved from Bahia to 35 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Elite moved from 36 Sea Zone to French Sudan
                  French take French Sudan from Italians
    
        Purchase Units - Dutch
            Dutch buy 1 Carrier, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            2 Fighters moved from Banjarmasin to Bangkok
    
        Place Units - Dutch
            1 Carrier placed in 110 Sea Zone
            1 Transport placed in 32 Sea Zone
            1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Artillery and 1 Infantry moved from Upper Norrland to Finnmark
            1 Tank moved from Kuybyshev to Astrakhan
            4 Tanks moved from S.Karelia to Yaroslavl
            5 Tanks moved from Oulu to S.Karelia
            1 Elite moved from Tampere to Oulu
            4 ArmoredCars moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 3 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Yaroslavl
                Finns attack with 4 Tanks
                Russians defend with 1 Artillery and 1 Infantry
                    Finns roll dice for 4 Tanks in Yaroslavl, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl
                    Finns roll dice for 3 Tanks in Yaroslavl, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 2 Tanks remaining. Battle score for attacker is -4
                Casualties for Finns: 2 Tanks
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Finnmark
                Finns attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 1 Infantry in Finnmark, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Finnmark
                Finns win, taking Finnmark from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Astrakhan
                Finns attack with 1 Tank
                Russians defend with 1 Tank
                    Finns roll dice for 1 Tank in Astrakhan, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Astrakhan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Finns lost in Astrakhan
                Russians win with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Finns: 1 Tank
    
        Non Combat Move - Finns
    
        Place Units - Finns
            3 Infantrys and 3 Tanks placed in Helsinki
            2 Tanks placed in Vyborg
    
        Turn Complete - Finns
            Finns collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.67
    Russians regular : 1.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Romanians
            1 ArmoredCar moved from Bursa to Erzurum
                  Romanians take Erzurum from Russians
            1 Tank moved from Izmir to Erzurum
            1 ArmoredCar moved from Bursa to Erzurum
            1 Mech.Inf moved from Istanbul to Erzurum
            1 Infantry moved from Bursa to Izmir
            1 Elite, 1 Infantry and 1 Tank moved from W.Iran to E.Iran
            1 Artillery and 1 Elite moved from Tula to Penza
            1 Tank moved from Rostov to Penza
            1 Infantry moved from Kursk to Tula
            5 Elites and 8 Infantrys moved from Rostov to Saratov
            2 Artillerys and 6 Infantrys moved from Kiev to Kursk
            2 Artillerys and 2 Infantrys moved from Vinnytsia to Kiev
            2 ArmoredCars and 4 Infantrys moved from Odessa to Donetsk
            2 ArmoredCars moved from Donetsk to Rostov
            1 Infantry moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 10 ArmoredCars and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Penza
                Romanians attack with 1 Artillery, 1 Elite and 1 Tank
                Russians defend with 1 Elite and 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Tank in Penza, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Penza, round 2 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Penza
                Romanians win, taking Penza from Russians with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 Artillery and 1 Elite
                Casualties for Russians: 1 Elite and 1 Infantry
            Battle in E.Iran
                Romanians attack with 1 Elite, 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in E.Iran, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in E.Iran, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in E.Iran
                Romanians win, taking E.Iran from British with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Tanks placed in W.Iran
            3 ArmoredCars placed in Bursa
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.67
    Russians regular : 1.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Thai
            1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks moved from Malaya to Bangkok
            1 Tank moved from Yunnan to Kweichow
    
        Combat - Thai
            Battle in Kweichow
                Thai attack with 1 Tank
                Chinese defend with 1 Mech.Inf
                    Thai roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Kweichow, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kweichow
                Thai win, taking Kweichow from Chinese with 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Bangkok
                Thai attack with 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks
                Anzac defend with 2 AAGuns, 2 Artillerys, 2 Elites and 1 Factory; Dutch defend with 2 Fighters
                    Thai roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks in Bangkok, round 2 : 3/7 hits, 3.00 expected hits
                    Anzac roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Bangkok, round 2 : 3/6 hits, 2.33 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Thai, 1 ArmoredCar owned by the Thai, 2 Elites owned by the Anzac and 1 Artillery owned by the Thai lost in Bangkok
                    Thai roll dice for 1 Artillery and 3 Tanks in Bangkok, round 3 : 2/4 hits, 1.83 expected hits
                    Anzac roll dice for 1 Artillery and 2 Fighters in Bangkok, round 3 : 0/3 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac and 1 Fighter owned by the Dutch lost in Bangkok
                    Thai roll dice for 1 Artillery and 3 Tanks in Bangkok, round 4 : 1/4 hits, 1.83 expected hits
                    Anzac roll dice for 1 Fighter in Bangkok, round 4 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Dutch lost in Bangkok
                Thai win, taking Bangkok from Anzac with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 19
                Casualties for Thai: 1 ArmoredCar, 1 Artillery and 1 Elite
                Casualties for Anzac: 2 Artillerys and 2 Elites
                Casualties for Dutch: 2 Fighters
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Anzac regular : -1.17
    Thai regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Americans
            2 units repaired.
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport, 1 Carrier, 7 Destroyers and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            2 Elites moved from Bahia to 35 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            2 Artillerys and 6 Elites moved from 36 Sea Zone to French Sudan
            1 Marine moved from South Atlantic USA to 13 Sea Zone
            3 Elites moved from South Atlantic USA to 13 Sea Zone
            6 Elites moved from Washington to 13 Sea Zone
            3 B.Transports, 9 Elites and 1 Marine moved from 13 Sea Zone to 32 Sea Zone
            1 Elite moved from Suriname to 32 Sea Zone
            1 Elite moved from Suriname to 32 Sea Zone
            2 Elites moved from Suriname to Amazon
            11 Elites and 1 Marine moved from 32 Sea Zone to Bahia
            2 Battleships moved from 86 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
            2 L.Fighters moved from Iwo Jima to 85 Sea Zone
            2 Destroyers moved from 87 Sea Zone to 85 Sea Zone
            1 Fighter moved from Wake to 85 Sea Zone
            3 S.Bombers moved from Minamitori to Tokyo
            1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
            1 Marine moved from Kusaie to 103 Sea Zone
            1 Marine and 1 S.Submarine moved from 103 Sea Zone to 85 Sea Zone
            1 Marine moved from 85 Sea Zone to Tokyo
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Carrier, 3 B.Transports, 1 Fighter, 1 Marine, 2 S.Bombers and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter, 2 L.Fighters and 1 S.Submarine
                Yamamoto defend with 3 Adv.Fighters, 1 B.Carrier and 1 Submarine
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 1 Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter and 2 L.Fighters in 85 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 1 B.Carrier in 85 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                Units damaged: 2 Battleships owned by the Americans
                2 Adv.Fighters owned by the Yamamoto, 1 Submarine owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter and 2 L.Fighters in 85 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter in 85 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 1 Adv.Fighter owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 2 Adv.Fighters, 2 Battleships, 2 Destroyers, 1 Fighter, 2 L.Fighters and 1 S.Submarine remaining. Battle score for attacker is 49
                Casualties for Yamamoto: 3 Adv.Fighters, 1 B.Carrier and 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Tokyo
                Americans attack with 1 Marine and 3 S.Bombers
                Yamamoto defend with 1 AAGun, 1 Factory and 4 Infantrys
                    Yamamoto roll AA dice in Tokyo : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Marine and 3 S.Bombers in Tokyo, round 2 : 4/4 hits, 3.17 expected hits
                    Yamamoto roll dice for 4 Infantrys in Tokyo, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Yamamoto lost in Tokyo
                Americans captures 52PUs while taking Yamamoto capital
                Americans win, taking Tokyo from Yamamoto with 1 Marine and 3 S.Bombers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 4 Infantrys
    
        Non Combat Move - Americans
            3 S.Bombers moved from Tokyo to Iwo Jima
            2 L.Fighters moved from San Francisco to Minamitori
            2 Elites moved from Washington to Northeast USA
            1 Fighter moved from 85 Sea Zone to 86 Sea Zone
            2 L.Fighters moved from 85 Sea Zone to Iwo Jima
            2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 B.Carrier and 1 B.Transport placed in 86 Sea Zone
            1 B.Transport and 1 S.Submarine placed in 87 Sea Zone
            2 Artillerys placed in Salvador
            1 Fighter, 1 Marine and 1 S.Bomber placed in South Atlantic USA
            1 B.Transport placed in 13 Sea Zone
            1 S.Bomber placed in Washington
    
        Turn Complete - Americans
            Americans collect 117 PUs; end with 169 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.83
    Americans regular : 1.00
    Yamamoto AA : -0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Germans
            4 Mech.Infs moved from Arkhangelsk to Sverdlovsk
            1 Mech.Inf moved from Gorky to Sverdlovsk
            4 Mech.Infs moved from Kuybyshev to Sverdlovsk
            4 Mech.Infs moved from Kuybyshev to Sverdlovsk
            2 Tanks moved from Georgia to Astrakhan
            2 HeavyTanks moved from Georgia to W.Iran
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines, 6 Submarines and 4 Transports moved from 22 Sea Zone to 21 Sea Zone
            1 Submarine moved from 12 Sea Zone to 21 Sea Zone
            2 Mech.Infs moved from Komi to Sverdlovsk
            2 Mech.Infs moved from Komi to Sverdlovsk
            7 Tanks moved from Perm to Sverdlovsk
            7 ArmoredCars moved from Perm to Sverdlovsk
            4 Mech.Infs moved from Perm to Sverdlovsk
            2 Artillerys, 5 HeavyTanks and 7 Infantrys moved from Perm to Surgut
    
        Purchase Units - Germans
            Germans buy 1 Elite and 20 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines, 7 Submarines and 4 Transports
                British defend with 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport
                    Germans roll dice for 3 S.Submarines and 7 Submarines in 21 Sea Zone, round 2 : 4/10 hits, 3.83 expected hits
                Units damaged: 1 Battleship owned by the British
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers and 4 Transports in 21 Sea Zone, round 2 : 3/12 hits, 5.00 expected hits
                    British roll dice for 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport in 21 Sea Zone, round 2 : 3/19 hits, 6.67 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    1 Transport owned by the British, 5 T.Boats owned by the British and 2 Transports owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 3 S.Submarines and 7 Submarines in 21 Sea Zone, round 3 : 6/10 hits, 3.83 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers and 2 Transports in 21 Sea Zone, round 3 : 3/12 hits, 5.00 expected hits
                    British roll dice for 1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters in 21 Sea Zone, round 3 : 4/13 hits, 5.67 expected hits
                    2 Submarines owned by the Germans, 2 Carriers owned by the British, 2 Fighters owned by the British, 5 Destroyers owned by the British and 2 Transports owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 3 S.Submarines and 5 Submarines in 21 Sea Zone, round 4 : 3/8 hits, 3.17 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers and 5 Destroyers in 21 Sea Zone, round 4 : 3/12 hits, 5.00 expected hits
                    British roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in 21 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
                    2 Submarines owned by the Germans, 2 Fighters owned by the British, 1 Battleship owned by the British and 1 Destroyer owned by the British lost in 21 Sea Zone
                Germans win with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines and 3 Submarines remaining. Battle score for attacker is 112
                Casualties for Germans: 4 Submarines and 4 Transports
                Casualties for British: 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport
            Battle in Surgut
                Germans attack with 2 Artillerys, 5 HeavyTanks and 7 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys, 5 HeavyTanks and 7 Infantrys in Surgut, round 2 : 7/14 hits, 5.50 expected hits
                    Russians roll dice for 1 Infantry in Surgut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Surgut
                Germans win, taking Surgut from Russians with 2 Artillerys, 5 HeavyTanks and 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Sverdlovsk
                Germans attack with 7 ArmoredCars, 21 Mech.Infs and 7 Tanks
                Russians defend with 1 AAGun, 2 Bunkers, 2 Elites, 1 Factory and 20 Infantrys
                    Germans roll dice for 7 ArmoredCars, 21 Mech.Infs and 7 Tanks in Sverdlovsk, round 2 : 13/35 hits, 12.83 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers, 2 Elites and 20 Infantrys in Sverdlovsk, round 2 : 4/24 hits, 8.33 expected hits
                    4 ArmoredCars owned by the Germans and 11 Infantrys owned by the Russians lost in Sverdlovsk
                    Germans roll dice for 3 ArmoredCars, 21 Mech.Infs and 7 Tanks in Sverdlovsk, round 3 : 6/31 hits, 11.50 expected hits
                    Russians roll dice for 2 Bunkers, 2 Elites and 9 Infantrys in Sverdlovsk, round 3 : 4/13 hits, 4.67 expected hits
                    3 ArmoredCars owned by the Germans, 6 Infantrys owned by the Russians and 1 Mech.Inf owned by the Germans lost in Sverdlovsk
                    Germans roll dice for 20 Mech.Infs and 7 Tanks in Sverdlovsk, round 4 : 10/27 hits, 10.17 expected hits
                    Russians roll dice for 2 Bunkers, 2 Elites and 3 Infantrys in Sverdlovsk, round 4 : 5/7 hits, 2.67 expected hits
                    2 Elites owned by the Russians, 3 Infantrys owned by the Russians, 2 Bunkers owned by the Russians and 5 Mech.Infs owned by the Germans lost in Sverdlovsk
                Germans captures 50PUs while taking Russians capital
                Germans win, taking Sverdlovsk from Russians with 15 Mech.Infs and 7 Tanks remaining. Battle score for attacker is -6
                Casualties for Germans: 7 ArmoredCars and 6 Mech.Infs
                Casualties for Russians: 2 Bunkers, 2 Elites and 20 Infantrys
            Battle in Astrakhan
                Germans attack with 2 Tanks
                Russians defend with 1 Tank
                    Germans roll dice for 2 Tanks in Astrakhan, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Tank in Astrakhan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Astrakhan
                Germans win, taking Astrakhan from Russians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Tank
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Germans
            1 Tank moved from Georgia to Astrakhan
            1 Tank moved from Georgia to W.Iran
            2 Tanks moved from Rostov to Kuybyshev
            2 ArmoredCars moved from Rostov to Kuybyshev
            1 ArmoredCar moved from Rostov to Gorky
            1 Artillery moved from Gorky to Kuybyshev
            1 ArmoredCar, 1 Elite and 3 Infantrys moved from Kiev to Kursk
            4 Infantrys moved from Warsaw to Brest
            2 Infantrys moved from Leningrad to Novgorod
            4 Infantrys moved from Rhine to Saxony
            1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Rostov to Erzurum
            3 HeavyTanks and 4 Tanks moved from Stalingrad to Astrakhan
    
        Place Units - Germans
            4 Mech.Infs placed in Arkhangelsk
            5 Mech.Infs placed in Stalingrad
            3 Mech.Infs placed in Georgia
            1 Elite placed in Kiev
            4 Mech.Infs placed in Leningrad
            2 Mech.Infs placed in Kiev
            2 Mech.Infs placed in Warsaw
    
        Turn Complete - Germans
            Germans collect 127 PUs; end with 177 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.50
    Germans regular : -6.83
    British regular : -5.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 Infantry moved from Ufa to Novosibirsk
            1 Infantry moved from Chimkent to Karaganda
            1 Tank moved from Yeniseysk to Sibirsky
            1 Infantry moved from Yeniseysk to Krasnoyarsk
            1 Infantry moved from Yeniseysk to Sibirsky
            1 Infantry moved from Yeniseysk to Sibirsky
            1 Infantry moved from Yeniseysk to Sibirsky
            1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 1 Mech.Inf and 7 Tanks moved from N.Buryat Mongolia to Evenkia
            1 AAGun, 3 Artillerys, 2 Elites and 29 Infantrys moved from N.Buryat Mongolia to Olyokminsk
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Italians
            1 Bomber moved from E.Morocco to 36 Sea Zone
            1 Bomber moved from Rio de Oro to 36 Sea Zone
            2 Bombers moved from Darfur to 36 Sea Zone
            2 Tanks moved from Darfur to French Sudan
            1 Infantry moved from Darfur to Kordofan
                  Italians take Kordofan from British
            1 Infantry moved from Italian East Africa to British Somaliland
                  Italians take British Somaliland from British
            2 ArmoredCars and 1 Tank moved from W.Morocco to French Sudan
            4 Mech.Infs moved from E.Morocco to French Sudan
            1 Tank moved from Rio de Oro to French Sudan
            2 ArmoredCars and 3 Infantrys moved from E.Morocco to W.Morocco
            1 Mech.Inf moved from French Equatorial Africa to Equatoria
                  Italians take Equatoria from British
            1 Mech.Inf moved from Equatoria to Kenya
                  Italians take Kenya from British
            1 Mech.Inf moved from Kenya to Rhodesia
                  Italians take Rhodesia from British
            1 Mech.Inf moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 Mech.Inf moved from Nigeria to French Sudan
            1 Infantry moved from Kufra to New Valley
            3 Destroyers and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Hun to Kufra
            1 Elite and 3 Infantrys moved from French Equatorial Africa to Belgian Congo
            1 Mech.Inf moved from French Equatorial Africa to French Somaliland
                  Italians take French Somaliland from French
            2 Mech.Infs moved from French Equatorial Africa to French Sudan
            3 Mech.Infs moved from French Equatorial Africa to French Sudan
            1 Destroyer and 1 Submarine moved from 41 Sea Zone to 34 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 5 Bombers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Italians creates battle in territory 56 Sea Zone
            Battle in 51 Sea Zone
                Italians attack with 3 Destroyers and 1 Submarine
                French defend with 1 Submarine
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the French lost in 51 Sea Zone
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                Italians win with 3 Destroyers remaining. Battle score for attacker is 0
                Casualties for French: 1 Submarine
                Casualties for Italians: 1 Submarine
            Battle in 56 Sea Zone
                Italians attack with 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport
                British defend with 3 T.Boats
                    Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                1 T.Boat owned by the British lost in 56 Sea Zone
                    Italians roll dice for 2 Destroyers and 1 Transport in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 T.Boats in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 Destroyers and 1 Transport in 56 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 T.Boats in 56 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 Transport owned by the Italians and 1 T.Boat owned by the British lost in 56 Sea Zone
                    Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                1 T.Boat owned by the British lost in 56 Sea Zone
                Italians win with 2 Destroyers, 1 S.Submarine and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for British: 3 T.Boats
                Casualties for Italians: 1 Transport
            Battle in 36 Sea Zone
                Italians attack with 4 Bombers
                Americans defend with 1 B.Transport, 1 Carrier, 7 Destroyers and 2 Transports; Dutch defend with 1 Transport
                    Italians roll dice for 4 Bombers in 36 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Americans roll dice for 1 B.Transport, 1 Carrier, 7 Destroyers and 3 Transports in 36 Sea Zone, round 2 : 5/12 hits, 3.50 expected hits
                    4 Bombers owned by the Italians, 1 Transport owned by the Dutch and 2 Transports owned by the Americans lost in 36 Sea Zone
                Americans win with 1 B.Transport, 1 Carrier and 7 Destroyers remaining. Battle score for attacker is -38
                Casualties for Italians: 4 Bombers
                Casualties for Americans: 2 Transports
                Casualties for Dutch: 1 Transport
            Battle in Belgian Congo
                Italians attack with 1 Elite and 3 Infantrys
                Neutral defend with 2 Infantrys
                    Italians roll dice for 1 Elite and 3 Infantrys in Belgian Congo, round 2 : 1/4 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 2 Infantrys owned by the Italians lost in Belgian Congo
                    Italians roll dice for 1 Elite and 1 Infantry in Belgian Congo, round 3 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Elite and 1 Infantry in Belgian Congo, round 4 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Belgian Congo
                    Italians roll dice for 1 Elite in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Elite in Belgian Congo, round 6 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 6 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Italians and 1 Infantry owned by the Neutral lost in Belgian Congo
                Neutral win with no units remaining. Battle score for attacker is -5
                Casualties for Italians: 1 Elite and 3 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in French Sudan
                Italians attack with 2 ArmoredCars, 10 Mech.Infs and 4 Tanks
                Americans defend with 2 Artillerys and 6 Elites; Dutch defend with 1 Artillery and 1 Elite
                    Italians roll dice for 2 ArmoredCars, 10 Mech.Infs and 4 Tanks in French Sudan, round 2 : 8/16 hits, 6.00 expected hits
                    French roll dice for 3 Artillerys and 7 Elites in French Sudan, round 2 : 3/10 hits, 3.33 expected hits
                    1 Elite owned by the Dutch, 2 ArmoredCars owned by the Italians, 6 Elites owned by the Americans, 1 Artillery owned by the Americans and 1 Mech.Inf owned by the Italians lost in French Sudan
                    Italians roll dice for 9 Mech.Infs and 4 Tanks in French Sudan, round 3 : 5/13 hits, 5.00 expected hits
                    French roll dice for 2 Artillerys in French Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Dutch, 1 Artillery owned by the Americans and 1 Mech.Inf owned by the Italians lost in French Sudan
                Italians win, taking French Sudan from French with 8 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 13
                Casualties for Italians: 2 ArmoredCars and 2 Mech.Infs
                Casualties for Americans: 2 Artillerys and 6 Elites
                Casualties for Dutch: 1 Artillery and 1 Elite
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Bombers placed in Rio de Oro
            2 Bombers placed in E.Morocco
            1 Artillery and 2 Infantrys placed in French Equatorial Africa
            1 Artillery placed in Hun
    
        Turn Complete - Italians
            Italians collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    French regular : 0.67
    Italians regular : 1.67
    Neutral regular : 2.00
    British regular : 0.33
    

    Savegame


  • @dawgoneit skip japan

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - French
            1 Transport moved from 15 Sea Zone to 2 Sea Zone
    
        Purchase Units - French
            French buy 1 Destroyer and 1 Elite; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Elite placed in Syria
            1 Destroyer placed in 55 Sea Zone
    
        Turn Complete - French
            French collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Thai
            1 Elite and 1 Infantry moved from Szechwan to Kweichow
            1 Fighter moved from Hupeh to Kweichow
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Shensi to Suiyuan
            1 Fighter moved from Hupeh to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Elite, 1 Fighter and 1 Infantry
                Thai defend with 1 Tank
                    Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Kweichow
                Chinese win, taking Kweichow from Thai with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
            Battle in Suiyuan
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Elite and 5 Infantrys moved from Lanchow to Shensi
            6 Infantrys moved from E.Qinghai to Lanchow
            2 Infantrys moved from Gobi Altai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
            1 Mech.Inf moved from Urumqi to Ningsia
            1 AAGun, 4 Infantrys, 6 Mech.Infs and 1 Tank moved from Hupeh to Shensi
            1 Fighter moved from Kweichow to Shensi
            1 Fighter moved from Suiyuan to Shensi
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Hsining
            3 Infantrys and 1 Mech.Inf placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Thai regular : -1.00
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            1 Infantry moved from Ayan to Yakutsk
                  Hisaichi take Yakutsk from Russians
            2 Infantrys moved from Ayan to Okhotsk
                  Hisaichi take Okhotsk from Russians
            1 ArmoredCar moved from Chita to S.Buryat Mongolia
            2 Infantrys moved from Chita to S.Buryat Mongolia
            7 Artillerys, 17 Infantrys and 13 Tanks moved from Chita to N.Buryat Mongolia
            2 Artillerys and 1 Elite moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Heilungchiang to Chita
            1 Artillery, 1 Infantry and 1 Marine moved from Shantung to Anhwei
            1 ArmoredCar, 1 Infantry and 1 Marine moved from Shansi to Suiyuan
            1 ArmoredCar moved from Anhwei to Suiyuan
            1 Infantry moved from Anhwei to Shansi
            2 ArmoredCars moved from Shanghai to Kweichow
            1 Infantry moved from Hunan to Kweichow
            1 ArmoredCar moved from Shanghai to Hunan
            2 Tanks moved from Hong Kong to Hunan
            7 Infantrys moved from Heilungchiang to Chita
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 3 Bunkers, 18 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in S.Buryat Mongolia, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in S.Buryat Mongolia, round 3 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in S.Buryat Mongolia, round 4 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                    Hisaichi roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 6 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Marine
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Suiyuan, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in N.Buryat Mongolia
                Hisaichi attack with 9 Artillerys, 1 Elite, 17 Infantrys and 13 Tanks
                Russians defend with 2 Bunkers
                    Hisaichi roll dice for 9 Artillerys, 1 Elite, 17 Infantrys and 13 Tanks in N.Buryat Mongolia, round 2 : 14/40 hits, 14.17 expected hits
                    Russians roll dice for 2 Bunkers in N.Buryat Mongolia, round 2 : 2/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Russians and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 9 Artillerys, 1 Elite, 15 Infantrys and 13 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 2 Bunkers
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 6 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 1 Elite and 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Adv.Fighter, 1 Bunker and 7 Infantrys placed in Changchun
            1 Bunker, 2 Infantrys and 1 Marine placed in Shantung
            3 Infantrys placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Russians regular : 1.33
    Hisaichi regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - British
            1 Bomber moved from London to 22 Sea Zone
            3 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks moved from Cairo to Lower Egypt
            2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank moved from Baluchistan to E.Iran
            2 Mech.Infs moved from Delhi to E.Iran
            2 ArmoredCars moved from Delhi to Baluchistan
            2 Artillerys moved from Assam to Burma
                  British take Burma from Thai
            2 Artillerys and 1 Infantry moved from Madras to 60 Sea Zone
            2 Artillerys, 1 Carrier, 2 Destroyers, 1 Infantry and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 1 Infantry moved from 65 Sea Zone to Malaya
                  British take Malaya from Thai
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 Destroyer moved from 5 Sea Zone to 22 Sea Zone
            1 T.Boat moved from 5 Sea Zone to 12 Sea Zone
    
        Purchase Units - British
            British buy 2 Bunkers, 1 Destroyer, 2 Fighters, 8 Infantrys, 5 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Rhodesia
                British attack with 2 ArmoredCars
                Italians defend with 1 Mech.Inf
                    British roll dice for 2 ArmoredCars in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Mech.Inf in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Rhodesia
                    British roll dice for 1 ArmoredCar in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Mech.Inf in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in Rhodesia, round 4 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Mech.Inf in Rhodesia, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Mech.Inf owned by the Italians lost in Rhodesia
                Italians win with no units remaining. Battle score for attacker is -2
                Casualties for British: 2 ArmoredCars
                Casualties for Italians: 1 Mech.Inf
            Battle in 22 Sea Zone
                British attack with 1 Bomber and 1 Destroyer
                Finns defend with 1 Transport
                    British roll dice for 1 Bomber and 1 Destroyer in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Finns roll dice for 1 Transport in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Bomber and 1 Destroyer in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Finns roll dice for 1 Transport in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Finns lost in 22 Sea Zone
                British win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Finns: 1 Transport
            Battle in Lower Egypt
                British attack with 3 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks
                Italians defend with 13 Infantrys
                    British roll dice for 3 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks in Lower Egypt, round 2 : 4/16 hits, 5.67 expected hits
                    Italians roll dice for 13 Infantrys in Lower Egypt, round 2 : 6/13 hits, 4.33 expected hits
                    1 ArmoredCar owned by the British, 4 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter and 3 Tanks in Lower Egypt, round 3 : 4/10 hits, 3.83 expected hits
                    Italians roll dice for 9 Infantrys in Lower Egypt, round 3 : 4/9 hits, 3.00 expected hits
                    2 ArmoredCars owned by the British, 4 Infantrys owned by the Italians and 2 Artillerys owned by the British lost in Lower Egypt
                    British roll dice for 2 Artillerys, 1 Fighter and 3 Tanks in Lower Egypt, round 4 : 3/6 hits, 2.50 expected hits
                    Italians roll dice for 5 Infantrys in Lower Egypt, round 4 : 2/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Italians and 2 Artillerys owned by the British lost in Lower Egypt
                    British roll dice for 1 Fighter and 3 Tanks in Lower Egypt, round 5 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 2 Infantrys in Lower Egypt, round 5 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Fighter and 3 Tanks remaining. Battle score for attacker is -12
                Casualties for British: 3 ArmoredCars, 4 Artillerys and 5 Infantrys
                Casualties for Italians: 13 Infantrys
            Battle in E.Iran
                British attack with 2 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank
                Romanians defend with 1 Elite, 1 Infantry and 1 Tank
                    British roll dice for 2 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank in E.Iran, round 2 : 4/8 hits, 2.83 expected hits
                    Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in E.Iran, round 2 : 0/3 hits, 1.17 expected hits
                    1 Elite owned by the Romanians, 1 Tank owned by the Romanians and 1 Infantry owned by the Romanians lost in E.Iran
                British win, taking E.Iran from Romanians with 2 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Romanians: 1 Elite, 1 Infantry and 1 Tank
    
        Non Combat Move - British
            1 Fighter moved from Lower Egypt to Cairo
            1 Bomber moved from 22 Sea Zone to London
            1 Artillery moved from London to Dover
            1 AAGun moved from London to Dover
    
        Place Units - British
            1 Bunker and 3 Infantrys placed in Dover
            1 Bunker and 4 Infantrys placed in Manchester
            1 Infantry placed in Wales
            1 Destroyer and 1 Transport placed in 59 Sea Zone
            5 Mech.Infs placed in Delhi
            2 Fighters placed in Cairo
    
        Turn Complete - British
            British collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.33
    Romanians regular : -1.17
    Finns regular : -0.33
    British regular : -0.00
    

    Savegame

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