Kill DD.
L20 BM dawgoneit (L+20) vs AetV (Axis)
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@aequitas-et-veritas said in L20 BM dawgoneit (L+20) vs AetV (Axis):
It should have been:
And I can’t remember a single bad post or word that came from you here.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Tobruk to Alexandria 2 mech_infantrys moved from Tunisia to Tobruk 1 artillery and 12 infantry moved from Tunisia to Libya 2 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 3 infantry moved from Morocco to Algeria 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 8 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Egypt to Persia Combat - Americans Strategic bombing raid in Persia Italians roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 55 Sea Zone Americans attack with 1 destroyer and 8 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 2/9 hits, 4.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Persia to Egypt 8 fighters moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Tobruk Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 6 infantry and 4 mech_infantrys placed in Eastern United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -0.50 Italians AA : -0.17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Tobruk to Alexandria 2 mech_infantrys moved from Tunisia to Tobruk 1 artillery and 12 infantry moved from Tunisia to Libya 2 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 3 infantry moved from Morocco to Algeria 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 8 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Egypt to Persia Combat - Americans Strategic bombing raid in Persia Italians roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 55 Sea Zone Americans attack with 1 destroyer and 8 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 2/9 hits, 4.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Persia to Egypt 8 fighters moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Tobruk Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 6 infantry and 4 mech_infantrys placed in Eastern United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to Tobruk 4 transports moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 3 fighters moved from Union of South Africa to Egypt 1 bomber moved from Egypt to Alexandria Non Combat Move - British Place Units - British 1 armour and 2 fighters placed in Egypt 1 armour and 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship and 1 cruiser EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship and 1 cruiser EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5,5 British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -0.50 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 21 PUs; Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Persia to West India Italians take West India from UK_Pacific 2 armour and 1 mech_infantry moved from Caucasus to Rostov 1 fighter moved from Southern Italy to Rostov 2 armour moved from Romania to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Western Ukraine 1 armour owned by the Italians retreated to Bessarabia Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Rostov Italians attack with 2 armour, 1 fighter and 1 mech_infantry Russians defend with 1 artillery and 3 infantry Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 4 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Volgograd 1 infantry moved from Persia to Iraq 1 armour moved from Eastern Persia to Iraq 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 submarine placed in 97 Sea Zone 1 airfield placed in Northwest Persia Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : -2,00 Russians regular : -2,00 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 3 infantry moved from Samara to Russia 4 armour, 5 bombers and 2 fighters moved from Volgograd to Russia 4 fighters and 2 tactical_bombers moved from Northwest Persia to Russia 1 bomber moved from Western Germany to Russia 1 mech_infantry moved from Poland to Novgorod 1 infantry moved from Vyborg to Novgorod 10 armour, 3 infantry and 18 mech_infantrys moved from Baltic States to Novgorod 1 bomber moved from Western Germany to Novgorod Combat - Germans Battle in Russia Germans attack with 4 armour, 3 artilleries, 6 bombers, 6 fighters, 3 infantry and 2 tactical_bombers Russians defend with 6 aaGuns, 1 airfield, 8 artilleries, 1 factory_major and 11 infantry Russians roll AA dice in Russia : 3/14 hits, 2,33 expected hits 3 fighters owned by the Germans lost in Russia Germans roll dice for 4 armour, 3 artilleries, 6 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 12/21 hits, 10,83 expected hits Russians roll dice for 6 aaGuns, 8 artilleries and 11 infantry in Russia, round 2 : 4/19 hits, 6,33 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 6 aaGuns owned by the Russians lost in Russia Germans roll dice for 4 armour, 2 artilleries, 6 bombers, 3 fighters and 2 tactical_bombers in Russia, round 3 : 11/17 hits, 9,50 expected hits Russians roll dice for 8 artilleries and 5 infantry in Russia, round 3 : 1/13 hits, 4,33 expected hits 5 infantry owned by the Russians, 6 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans roll dice for 4 armour, 1 artillery, 6 bombers, 3 fighters and 2 tactical_bombers in Russia, round 4 : 12/16 hits, 9,17 expected hits Russians roll dice for 2 artilleries in Russia, round 4 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 4 armour, 6 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Germans: 3 artilleries, 3 fighters and 3 infantry Casualties for Russians: 6 aaGuns, 8 artilleries and 11 infantry Battle in Novgorod Germans attack with 10 armour, 1 bomber, 4 infantry and 19 mech_infantrys Russians defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 16 infantry Germans roll dice for 10 armour, 1 bomber, 4 infantry and 19 mech_infantrys in Novgorod, round 2 : 10/34 hits, 9,50 expected hits Russians roll dice for 6 armour, 3 artilleries, 1 fighter and 16 infantry in Novgorod, round 2 : 7/26 hits, 10,00 expected hits 10 infantry owned by the Russians, 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 10 armour, 1 bomber and 16 mech_infantrys in Novgorod, round 3 : 10/27 hits, 8,33 expected hits Russians roll dice for 6 armour, 3 artilleries, 1 fighter and 6 infantry in Novgorod, round 3 : 10/16 hits, 6,67 expected hits 6 infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 10 armour, 1 bomber and 6 mech_infantrys in Novgorod, round 4 : 7/17 hits, 6,67 expected hits Russians roll dice for 5 armour and 1 fighter in Novgorod, round 4 : 3/6 hits, 3,17 expected hits 1 fighter owned by the Russians, 5 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 10 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 30 Casualties for Germans: 4 infantry and 16 mech_infantrys Casualties for Russians: 6 armour, 3 artilleries, 1 fighter and 16 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 mech_infantrys moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 2 aaGuns moved from Samara to Russia 5 bombers moved from Russia to Volgograd 1 bomber moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 1 aaGun and 4 armour moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 bomber moved from Novgorod to Vologda Place Units - Germans 3 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Iraq 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 1 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 96 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUsCombat Hit Differential Summary :
Russians regular : -5,17 Germans regular : 8,00 Russians AA : 0,67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 1 artillery and 25 infantry moved from Belarus to Smolensk 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Karelia to Vyborg Russians take Vyborg from Germans 1 artillery and 1 infantry moved from Karelia to Finland Russians take Finland from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 2 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 marine moved from India to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Marshall Islands to 25 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Ceylon Battle in Wake Island Battle in Celebes Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 3/8 hits, 4,17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Ceylon from UK_Pacific, taking Wake Island from Americans, taking Celebes from ANZAC with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber, 3 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber, 3 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking Midway from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from Yunnan to India 1 armour moved from Szechwan to Kazakhstan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Volgograd to Iraq 3 artilleries moved from Tambov to Russia 1 infantry moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Timguska to Kazakhstan 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Hunan 1 artillery moved from Hunan to Yunnan 2 mech_infantrys moved from French Indo China to Burma 2 submarines moved from 37 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 bomber moved from 25 Sea Zone to Japan 3 armour moved from India to Eastern Persia 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Tsinghai to Sikang Place Units - Japanese 2 submarines placed in 37 Sea Zone 1 carrier placed in 39 Sea Zone 2 infantry placed in India 2 destroyers placed in 36 Sea Zone 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -1,83 ANZAC regular : -0,67 -
@aequitas-et-veritas G.G. i don’t see a way out
Another? -
@dawgoneit Sure, what side you want to take this time?
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@aequitas-et-veritas Can i try the Allies again? if so what kind of bid would you give me?
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@dawgoneit tell me what you think you need.
I really don’t know. I also had sometimes very good dice in the last game.
We could turn off the Iwo Jima NO and try with 30?
What are your thought?
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@aequitas-et-veritas THE SAME AS LAST GAME. sorry for the caps
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@dawgoneit and forvthe remaining 10?
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@aequitas-et-veritas 1 can go with the 20 if you want
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@dawgoneit take 30. I’ll try.
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@aequitas-et-veritas ok
i hope its ok if i change my bid,
transport in india
artillery in sudan
tank in egypt
fighter in malta
man in szechwan -
@dawgoneit ok will set it up like this.





