Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Argothair (X) vs. Karl7 (L+18) AA50 Game 2
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 1 infantry moved from Eastern Ukraine to Belorussia Russians take Belorussia from Germans 2 infantry moved from Caucasus to Russia 1 artillery and 1 infantry moved from Archangel to Russia 4 infantry moved from Urals to Russia 1 armour moved from Ukraine to Russia 1 submarine moved from 2 Sea Zone to 7 Sea Zone Combat - Russians Battle in Russia Russians attack with 1 armour, 1 artillery and 7 infantry Germans defend with 1 aaGun, 4 armour and 1 factory Russians roll dice for 1 armour, 1 artillery and 7 infantry in Russia, round 2 : 5/9 hits, 2.17 expected hits Germans roll dice for 4 armour in Russia, round 2 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Russians and 4 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Germans: 4 armour Non Combat Move - Russians Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 53 PUs; 0 techTokens; Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 armour moved from French Indo-China Thailand to Yunnan 2 infantry moved from Fukien to Yunnan 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 6 fighters moved from 62 Sea Zone to Wake Island 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 29 Sea Zone 2 infantry moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 fighters moved from India to Yunnan Combat - Japanese Battle in Wake Island Japanese attack with 6 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 6 fighters and 2 infantry in Wake Island, round 2 : 1/8 hits, 3.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to India 3 carriers and 2 destroyers moved from 62 Sea Zone to 52 Sea Zone 6 fighters moved from Wake Island to 52 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 48 Sea Zone 2 submarines moved from 50 Sea Zone to 52 Sea Zone 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to French Indo-China Thailand 1 transport moved from 62 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 2 infantry placed in India 2 armour placed in French Indo-China Thailand 1 bomber placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : -1.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 53 PUs; 0 techTokens; Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 armour moved from French Indo-China Thailand to Yunnan 2 infantry moved from Fukien to Yunnan 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 6 fighters moved from 62 Sea Zone to Wake Island 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 29 Sea Zone 2 infantry moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 fighters moved from India to Yunnan Combat - Japanese Battle in Wake Island Japanese attack with 6 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 6 fighters and 2 infantry in Wake Island, round 2 : 1/8 hits, 3.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to India 3 carriers and 2 destroyers moved from 62 Sea Zone to 52 Sea Zone 6 fighters moved from Wake Island to 52 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 48 Sea Zone 2 submarines moved from 50 Sea Zone to 52 Sea Zone 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to French Indo-China Thailand 1 transport moved from 62 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 2 infantry placed in India 2 armour placed in French Indo-China Thailand 1 bomber placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : -1.67
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry moved from 5 Sea Zone to Poland 1 artillery moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 2 artilleries and 6 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Belgian Congo 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Poland British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 5 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 5 infantry in Poland, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Poland Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 3 infantry 2 fighters owned by the British retreated Non Combat Move - British 2 fighters moved from Poland to 5 Sea Zone Place Units - British 1 destroyer and 1 transport placed in 34 Sea Zone 1 transport placed in 2 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 British regular : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from France to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to France 1 infantry moved from Northwestern Europe to France 2 armour moved from France to Poland 1 artillery moved from Italy to France 1 artillery moved from Northwestern Europe to France Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 fighters; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 artillery moved from Trans-Jordan to Persia 1 infantry moved from Libya to 14 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from 34 Sea Zone to Persia 1 artillery moved from Libya to Egypt 1 infantry moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to 34 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Panama Non Combat Move - Americans Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 fighter moved from Sikang to Ningxia Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 battleship, 1 carrier and 2 fighters placed in 56 Sea Zone Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory = 1 EDIT: Changing unit bombing damage for these Russians owned units to: factory = 2 EDIT: Turning off Edit Mode 1 fighter moved from East Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 armour moved from Germany to Bulgaria Romania 1 artillery moved from Balkans to Bulgaria Romania Combat - Germans Battle in Bulgaria Romania Germans attack with 1 armour and 1 artillery Russians defend with 1 infantry Germans roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 1 infantry British defend with 1 artillery Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States Germans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from Baltic States to East Poland 1 armour moved from Germany to East Poland 1 infantry moved from Poland to East Poland 2 infantry moved from Germany to France 1 infantry moved from Germany to France 1 artillery and 4 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany 1 factory placed in France Turn Complete - Germans Germans collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory = 1 EDIT: Changing unit bombing damage for these Russians owned units to: factory = 2 EDIT: Turning off Edit Mode 1 fighter moved from East Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 armour moved from Germany to Bulgaria Romania 1 artillery moved from Balkans to Bulgaria Romania Combat - Germans Battle in Bulgaria Romania Germans attack with 1 armour and 1 artillery Russians defend with 1 infantry Germans roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 1 infantry British defend with 1 artillery Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States Germans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from Baltic States to East Poland 1 armour moved from Germany to East Poland 1 infantry moved from Poland to East Poland 2 infantry moved from Germany to France 1 infantry moved from Germany to France 1 artillery and 4 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany 1 factory placed in France Turn Complete - Germans Germans collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 31 PUs; 0 techTokens; Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 7 Sea Zone to 13 Sea Zone Non Combat Move - Russians 1 infantry moved from Belorussia to Baltic States 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Persia to Kazakh S.S.R. 2 infantry moved from Persia to Caucasus Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 3 infantry placed in Caucasus 1 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Hupeh 1 infantry moved from Yunnan to Sikang 1 armour moved from French Indo-China Thailand to Hupeh 1 armour moved from French Indo-China Thailand to Sikang 1 bomber moved from Japan to India Combat - Japanese Battle in Sikang Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to India 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 2 destroyers placed in 35 Sea Zone Japanese undo move 1. 1 destroyer placed in 35 Sea Zone 1 armour and 1 infantry placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 bomber placed in Japan 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Hupeh 1 infantry moved from Yunnan to Sikang 1 armour moved from French Indo-China Thailand to Hupeh 1 armour moved from French Indo-China Thailand to Sikang 1 bomber moved from Japan to India Combat - Japanese Battle in Sikang Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to India 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 2 destroyers placed in 35 Sea Zone Japanese undo move 1. 1 destroyer placed in 35 Sea Zone 1 armour and 1 infantry placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 bomber placed in Japan 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Hupeh 1 infantry moved from Yunnan to Sikang 1 armour moved from French Indo-China Thailand to Hupeh 1 armour moved from French Indo-China Thailand to Sikang 1 bomber moved from Japan to India Combat - Japanese Battle in Sikang Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to India 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 2 destroyers placed in 35 Sea Zone Japanese undo move 1. 1 destroyer placed in 35 Sea Zone 1 armour and 1 infantry placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 bomber placed in Japan 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.33
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 7 Sea Zone to France 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 2 artilleries moved from United Kingdom to 7 Sea Zone 3 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 7 Sea Zone to France 1 transport moved from 34 Sea Zone to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Balkans British take Balkans from Italians Combat - British Battle in France British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Germans defend with 1 factory and 3 infantry; Italians defend with 3 artilleries, 1 fighter and 3 infantry British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in France, round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 3 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/10 hits, 3.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery and 2 fighters in France, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in France, round 3 : 5/7 hits, 2.67 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in France Germans win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -27 Casualties for British: 1 armour, 2 artilleries, 2 fighters and 3 infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 aaGun, 1 armour, 3 artilleries and 9 infantry moved from Persia to Trans-Jordan 1 armour and 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Belgian Congo to Egypt Place Units - British 1 fighter and 1 transport placed in 7 Sea Zone 2 infantry placed in Egypt 2 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 37 PUs Objective 3: British met a national objective for an additional 3 PUs; end with 40 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 2.67 British regular : 0.17
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I think that might be game for you – the attack on France was admittedly a long shot to win, but I lost both fighters and barely dented you, which makes future attacks that much harder. I think Germany can probably hold out indefinitely, and Britain is about to get gutted – America can spend its whole income for a few turns just getting to parity with Japan’s navy in the Pacific, and meanwhile Japan’s second fleet eats Africa alive.
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Wow, toppsy turvy!
GG.
Balanced mod seems pretty balanced. Didn’t get the sense that one side or the other was totally dominating
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@Karl7 Thanks! High praise. :)
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Ready to switch sides when you are.