Yeah, full scramble.
ksmckay (axis) vs 666 (allies+15)
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how many uk ftrs on us carriers?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 fighter moved from France to 91 Sea Zone 1 fighter moved from 94 Sea Zone to Morocco 2 infantry moved from Algeria to Morocco 1 transport moved from 94 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 marine moved from Libya to 96 Sea Zone 1 cruiser and 1 marine moved from 96 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from Egypt to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Italians take Tobruk from British 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 infantry and 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Caucasus to Samara 1 bomber moved from Southern Italy to Samara 3 infantry moved from Romania to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery and 1 marine moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in 91 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Italians attack with 2 fighters, 1 infantry and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/4 hits, 1.33 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Gibraltar Italians attack with 1 artillery, 1 infantry and 1 marine British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Morocco Italians attack with 1 fighter, 4 infantry and 1 marine French defend with 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 fighter, 4 infantry and 1 marine in Morocco, round 2 : 0/6 hits, 1.50 expected hits Americans roll dice for 3 infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 fighter, 2 infantry and 1 marine in Morocco, round 3 : 1/4 hits, 1.17 expected hits Americans roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 fighter, 1 infantry and 1 marine in Morocco, round 4 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from Americans with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 3 infantry Casualties for French: 3 infantry Battle in Belgian Congo Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Italians attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Italians attack with 1 fighter and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 4 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 6 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Eastern Poland to Germany 2 infantry moved from Northern Italy to Southern France 6 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 carrier and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Samara to Volgograd 1 marine moved from Tunisia to Algeria Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 2 artilleries and 1 infantry placed in Southern France 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4 Italians collect 25 PUs (2 lost to blockades); end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -4.67 Russians regular : -1.00 British regular : -1.33
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@666 On germany’s turn I am sending 5 bombers to Moscow. I would assume no intercept. If that isn’t a safe assumption let me know and I can ask when I post.
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also just a reminder about the anzac sub hanging out in z52
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:21:53 AM
Savegame -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 marine and 3 submarines moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 aaGun, 1 fighter and 4 infantry moved from Northern Territory to Queensland 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag, 1 infantry 22 Sea Zone : 1 flag 21 Sea Zone : 1 submarine 54 Sea Zone : 1 cruiser, 2 fighters, 4 submarines and 2 transports 52 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 40 / 75 Russians : 24 / 35 Japanese : 73 / 86 Americans : 57 / 78 Chinese : 0 / 4 British : 29 / 32 UK_Pacific : 2 / 0 Italians : 27 / 47 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 marine and 3 submarines moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 aaGun, 1 fighter and 4 infantry moved from Northern Territory to Queensland 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 52 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Finland to Karelia Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag, 1 infantry 22 Sea Zone : 1 flag 21 Sea Zone : 1 submarine 54 Sea Zone : 1 cruiser, 2 fighters, 5 submarines and 2 transports Karelia : 1 infantry
Production/PUs Summary :
Germans : 40 / 75 Russians : 24 / 35 Japanese : 73 / 86 Americans : 57 / 78 Chinese : 0 / 4 British : 29 / 32 UK_Pacific : 2 / 0 Italians : 27 / 47 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
@666 On germany’s turn I am sending 5 bombers to Moscow. I would assume no intercept. If that isn’t a safe assumption let me know and I can ask when I post.
just send me the file, in case you change your mind.
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 marine and 3 submarines moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 aaGun, 1 fighter and 4 infantry moved from Northern Territory to Queensland 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 52 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Finland to Karelia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from French Indo China to Russia 4 bombers moved from Greece to Russia 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Baltic States to Novgorod 6 armour and 12 mech_infantrys moved from Baltic States to Bessarabia 1 mech_infantry moved from Baltic States to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Volgograd to Rostov 2 infantry moved from Volgograd to Tambov 1 infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Timguska to Urals Germans take Urals from Russians 1 fighter moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov 2 bombers moved from Western Germany to Vologda 3 fighters moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Baltic States to Rostov 1 bomber moved from Western Germany to Tambov 1 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria Germans take Nigeria from British 1 armour moved from Anglo Egyptian Sudan to Kenya Germans take Kenya from British 1 armour moved from Kenya to Tanganyika Territory Germans take Tanganyika Territory from British 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia Germans take Rhodesia from British Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@666 said in ksmckay (axis) vs 666 (allies+15):
5 bombers to Moscow. intercept? -
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
@666 said in ksmckay (axis) vs 666 (allies+15):
5 bombers to Moscow. intercept?no thanks
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from French Indo China to Russia 4 bombers moved from Greece to Russia 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Baltic States to Novgorod 6 armour and 12 mech_infantrys moved from Baltic States to Bessarabia 1 mech_infantry moved from Baltic States to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Volgograd to Rostov 2 infantry moved from Volgograd to Tambov 1 infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Timguska to Urals Germans take Urals from Russians 1 fighter moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov 2 bombers moved from Western Germany to Vologda 3 fighters moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Baltic States to Rostov 1 bomber moved from Western Germany to Tambov 1 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria Germans take Nigeria from British 1 armour moved from Anglo Egyptian Sudan to Kenya Germans take Kenya from British 1 armour moved from Kenya to Tanganyika Territory Germans take Tanganyika Territory from British 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia Germans take Rhodesia from British Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,3,4,3 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Novgorod Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Bessarabia Germans attack with 6 armour and 12 mech_infantrys Russians defend with 5 infantry Germans roll dice for 6 armour and 12 mech_infantrys in Bessarabia, round 2 : 3/18 hits, 5.00 expected hits Russians roll dice for 5 infantry in Bessarabia, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia Germans roll dice for 6 armour and 9 mech_infantrys in Bessarabia, round 3 : 4/15 hits, 4.50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour and 8 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 5 infantry Battle in Holland Belgium Germans attack with 3 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Tambov Germans attack with 1 bomber, 2 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Tambov, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Tambov, round 3 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Novgorod to Samara 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Novosibirsk to Samara 2 bombers moved from Vologda to Samara 2 fighters moved from Rostov to Caucasus 2 aaGuns moved from Volgograd to Caucasus 7 artilleries and 8 infantry moved from Volgograd to Samara 11 armour moved from Northwest Persia to Volgograd 1 armour moved from Iraq to Caucasus 1 bomber and 2 fighters moved from Tambov to Volgograd 1 aaGun moved from Romania to Bessarabia 2 infantry moved from Poland to Germany 2 mech_infantrys moved from Western Germany to Germany 5 infantry moved from Germany to Western Germany 9 infantry moved from Baltic States to Poland 9 mech_infantrys moved from Baltic States to Germany 3 fighters moved from Holland Belgium to Greece 1 artillery moved from France to Southern France 1 artillery moved from France to Western Germany 3 armour moved from Anglo Egyptian Sudan to Rhodesia 3 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Poland 4 bombers moved from Russia to Volgograd Place Units - Germans 3 armour placed in Volgograd 10 infantry placed in Germany 9 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.00 Germans regular : -1.17 British regular : 0.33 Russians AA : 0.17
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 12:00:51 PM
Savegame -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 22 PUs; Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 8 infantry moved from Bryansk to Russia 5 armour and 9 mech_infantrys moved from Belarus to Russia 2 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 3 aaGuns, 1 artillery and 43 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Finland to Russia 1 submarine moved from 110 Sea Zone to 91 Sea Zone Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -4.00
Territory Summary for Russians :
Bryansk : 3 infantry Russia : 1 aaGun, 1 airfield, 5 armour, 1 factory_major, 3 fighters, 26 infantry, 10 mech_infantrys and 1 tactical_bomber Ukraine : 1 factory_minor Novosibirsk : 1 infantry Smolensk : 3 aaGuns, 1 artillery and 43 infantry 114 Sea Zone : 1 submarine 91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 78 Russians : 16 / 18 Japanese : 73 / 86 Americans : 57 / 78 Chinese : 0 / 4 British : 22 / 32 UK_Pacific : 2 / 0 Italians : 27 / 47 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@ksmckay really went back and forth on that purchase, almost bought a few aa guns but with how the dice have been treating me I thought getting any hits would be a LONG shot. Western Ukr was, painful…
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 22 PUs; Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 8 infantry moved from Bryansk to Russia 5 armour and 9 mech_infantrys moved from Belarus to Russia 2 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 3 aaGuns, 1 artillery and 43 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Finland to Russia 1 submarine moved from 110 Sea Zone to 91 Sea Zone Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -4.00
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@666 said in ksmckay (axis) vs 666 (allies+15):
@ksmckay really went back and forth on that purchase, almost bought a few aa guns but with how the dice have been treating me I thought getting any hits would be a LONG shot. Western Ukr was, painful…
Yeah super annoying to lose battles like that. China and Russia have so many of those 2+1 v 1 battles. And allies have struggled with them this game.
I would have made the exact purchase you did. I think in certain cases aa are the right call but I dont think they were in this case.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 carriers, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 submarine moved from 72 Sea Zone to 70 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Japanese Japanese creates battle in territory 80 Sea Zone Battle in Aleutian Islands Battle in Caroline Islands Battle in 46 Sea Zone Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win, taking Aleutian Islands from Americans, taking Caroline Islands from Americans with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 artillery, 2 battleships, 9 carriers, 6 destroyers, 2 fighters, 3 infantry, 6 submarines and 2 transports moved from 35 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone 4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Philippines to 33 Sea Zone 2 submarines moved from 36 Sea Zone to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from Shan State to Sumatra 2 fighters moved from French Indo China to Sumatra 1 bomber moved from French Indo China to Japan 1 bomber moved from Shan State to French Indo China 2 bombers moved from French Indo China to Japan 1 mech_infantry moved from India to Yunnan 1 aaGun moved from Burma to India 1 aaGun moved from Yunnan to Burma 3 artilleries and 3 infantry moved from India to West India 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Anhwe to Suiyuyan 1 infantry moved from Chahar to Anhwe 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kweichow to Hunan 1 infantry moved from Shensi to Kweichow 1 destroyer moved from 33 Sea Zone to 46 Sea Zone EDIT: 1 submarine moved from 33 Sea Zone to 35 Sea Zone EDIT: Japanese undo move 28. 1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 3 carriers and 1 transport placed in 6 Sea Zone 1 tactical_bomber placed in Japan Japanese undo move 2. 1 tactical_bomber placed in 6 Sea Zone 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 ANZAC regular : -0.17