dawgoneit v. entek Anniversary 1941

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Italy to 14 Sea Zone
            4 infantry moved from Italy to Balkans
    
        Combat - Italians
            Battle in 14 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Italians roll dice for 1 fighter in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 14 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Balkans
                Italians attack with 4 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 4 infantry in Balkans, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Balkans
                    Italians roll dice for 3 infantry in Balkans, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Balkans, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Balkans
                    Italians roll dice for 2 infantry in Balkans, round 4 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Balkans, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Balkans
                1 infantry owned by the Italians retreated to Italy
                Americans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Italians: 3 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 14 Sea Zone to Italy
    
        Place Units - Italians
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : 1.00
    

    Savegame


  • TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 14
    
        Combat Move - Americans
            1 submarine moved from 14 Sea Zone to 12 Sea Zone
            1 artillery moved from Balkans to Czechoslovakia Hungary
                  Americans take Czechoslovakia Hungary from Germans
            1 artillery moved from Caucasus to Ukraine
            1 infantry moved from Trans-Jordan to Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Libya to Egypt
            1 armour moved from India to French Indo-China Thailand
                  Americans take French Indo-China Thailand from Japanese
            3 submarines moved from 59 Sea Zone to 62 Sea Zone
            1 submarine moved from 59 Sea Zone to 62 Sea Zone
            4 bombers moved from Western United States to 62 Sea Zone
    

    Savegame


  • @Entek Japans subs stay and battle. or do they submerge?

  • '20 '19 '18 '17 '16

    @dawgoneit keep em up


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 14
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 submarine moved from 14 Sea Zone to 12 Sea Zone
            1 artillery moved from Balkans to Czechoslovakia Hungary
                  Americans take Czechoslovakia Hungary from Germans
            1 artillery moved from Caucasus to Ukraine
            1 infantry moved from Trans-Jordan to Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Libya to Egypt
            1 armour moved from India to French Indo-China Thailand
                  Americans take French Indo-China Thailand from Japanese
            3 submarines moved from 59 Sea Zone to 62 Sea Zone
            1 submarine moved from 59 Sea Zone to 62 Sea Zone
            4 bombers moved from Western United States to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 4 bombers and 4 submarines
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                    2 submarines owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 4 bombers in 62 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 62 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 62 Sea Zone
                3 submarines owned by the Japanese Submerged
                    Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 4/8 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 18
                Casualties for Americans: 1 bomber and 4 submarines
                Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
    
        Non Combat Move - Americans
            3 bombers moved from 62 Sea Zone to Western United States
            4 submarines moved from 56 Sea Zone to 59 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 46 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : -0.67
    Japanese : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Research Technology - Germans
                Germans roll 4,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to Czechoslovakia Hungary
            1 infantry moved from Germany to Balkans
                  Italians take Balkans from Americans
            2 infantry moved from Germany to Balkans
    
        Combat - Germans
            Battle in Czechoslovakia Hungary
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery and 1 infantry in Czechoslovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Czechoslovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Czechoslovakia Hungary
                Germans win, taking Czechoslovakia Hungary from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 infantry moved from Germany to Czechoslovakia Hungary
            4 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 armour, 1 fighter and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour, 4 artilleries and 6 infantry moved from Novosibirsk to Chinghai
            1 armour moved from Russia to Chinghai
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 artillery moved from Karelia S.S.R. to Baltic States
            2 artilleries moved from Bulgaria Romania to Ukraine
            1 infantry moved from Ukraine to Bulgaria Romania
            1 armour moved from Bulgaria Romania to Baltic States
            1 artillery and 1 infantry moved from Caucasus to Ukraine
            1 infantry moved from East Poland to Ukraine
            1 infantry moved from Baltic States to East Poland
    
        Combat - Russians
            Battle in Chinghai
                Russians attack with 2 armour, 4 artilleries and 6 infantry
                Japanese defend with 3 artilleries and 6 infantry
                    Russians roll dice for 2 armour, 4 artilleries and 6 infantry in Chinghai, round 2 : 3/12 hits, 4.00 expected hits
                    Japanese roll dice for 3 artilleries and 6 infantry in Chinghai, round 2 : 2/9 hits, 3.00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 2 armour, 4 artilleries and 4 infantry in Chinghai, round 3 : 2/10 hits, 3.67 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Chinghai, round 3 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 2 armour, 4 artilleries and 1 infantry in Chinghai, round 4 : 4/7 hits, 2.67 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Chinghai, round 4 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Chinghai
                Russians win, taking Chinghai from Japanese with 2 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 3 artilleries and 6 infantry
    
        Non Combat Move - Russians
            1 artillery and 1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 armour, 2 artilleries and 3 infantry placed in Caucasus
            Russians undo move 2.
            2 armour, 1 artillery and 2 infantry placed in Russia
            1 armour, 1 artillery and 1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Russians : -1.33
    Japanese : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Evenki National Okrug to Novosibirsk
            1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
            1 armour moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            3 armour moved from Manchuria to Fukien
            3 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            3 submarines moved from 48 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                    Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
            1 fighter placed in 62 Sea Zone
            3 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    Russians : 0.00
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 3,3,4 and gets 0 hits
    
        Purchase Units - British
            British buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - British
            5 armour moved from India to Yunnan
                  Chinese take Yunnan from Japanese
            2 armour moved from Trans-Jordan to India
            1 artillery and 4 infantry moved from Karelia S.S.R. to Baltic States
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries moved from United Kingdom to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 artillery moved from Norway to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
            1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 infantry moved from Norway to Finland
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in India
            2 armour placed in Egypt
            3 infantry placed in Norway
            2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from Italy to Balkans
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Combat Move - Americans
            3 submarines moved from 59 Sea Zone to 62 Sea Zone
            1 fighter moved from 56 Sea Zone to 62 Sea Zone
            4 bombers moved from Western United States to 62 Sea Zone
            1 armour moved from French Indo-China Thailand to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Persia to Caucasus
            1 artillery and 1 infantry moved from Trans-Jordan to Persia
            1 artillery moved from Egypt to Trans-Jordan
            1 submarine moved from 12 Sea Zone to 13 Sea Zone
            1 destroyer moved from 12 Sea Zone to 13 Sea Zone
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 4 bombers, 1 fighter and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit Japans subs stay and battle. or do they submerge?

  • '20 '19 '18 '17 '16

    @dawgoneit stay and fight!


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 15
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            3 submarines moved from 59 Sea Zone to 62 Sea Zone
            1 fighter moved from 56 Sea Zone to 62 Sea Zone
            4 bombers moved from Western United States to 62 Sea Zone
            1 armour moved from French Indo-China Thailand to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Persia to Caucasus
            1 artillery and 1 infantry moved from Trans-Jordan to Persia
            1 artillery moved from Egypt to Trans-Jordan
            1 submarine moved from 12 Sea Zone to 13 Sea Zone
            1 destroyer moved from 12 Sea Zone to 13 Sea Zone
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 4 bombers, 1 fighter and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 3 submarines in 62 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 62 Sea Zone
                Americans win with 4 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 44
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            4 bombers moved from 62 Sea Zone to Borneo
            1 fighter moved from 62 Sea Zone to 59 Sea Zone
            1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
    
        Place Units - Americans
            2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone
            1 artillery, 1 bomber and 1 fighter placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 41 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 5,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
            1 fighter moved from Germany to Bulgaria Romania
    
        Combat - Germans
            Battle in Bulgaria Romania
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria Romania
                Germans win, taking Bulgaria Romania from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 5 infantry moved from Germany to Poland
            1 fighter moved from Bulgaria Romania to Poland
    
        Place Units - Germans
            1 armour and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 25 PUs; end with 25 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from East Poland to Bulgaria Romania
            3 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania
            1 armour moved from Caucasus to Bulgaria Romania
            1 infantry moved from Russia to Urals
            2 armour, 1 artillery and 1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Chinghai to Ningxia
                  Chinese take Ningxia from Japanese
            2 armour and 4 artilleries moved from Chinghai to Novosibirsk
            1 artillery and 1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Baltic States to East Poland
            2 infantry moved from Karelia S.S.R. to Baltic States
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 4 armour, 5 artilleries and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 4 armour, 5 artilleries and 1 infantry in Novosibirsk, round 2 : 6/10 hits, 4.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 4 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Bulgaria Romania
                Russians attack with 1 armour, 3 artilleries and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 armour, 3 artilleries and 3 infantry in Bulgaria Romania, round 2 : 1/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
                    Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Bulgaria Romania, round 3 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
                    Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Bulgaria Romania, round 4 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bulgaria Romania
                Russians win, taking Bulgaria Romania from Germans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 artillery and 2 infantry placed in Caucasus
            1 armour, 1 artillery and 2 infantry placed in Russia
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.50
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Fukien to French Indo-China Thailand
                  Japanese take French Indo-China Thailand from Americans
            1 armour moved from French Indo-China Thailand to Fukien
            2 armour moved from Fukien to Sikang
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            3 armour moved from Manchuria to Ningxia
            3 destroyers, 3 submarines and 1 transport moved from 36 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in Ningxia
                Japanese attack with 3 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 3 armour in Ningxia, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 2 armour remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Japanese attack with 2 armour
                Americans defend with 1 armour; Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 8
                Casualties for Americans: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 3 destroyers, 3 submarines and 1 transport
                Americans defend with 2 submarines
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    2 submarines owned by the Americans lost in 62 Sea Zone
                Japanese win with 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 10
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 armour placed in Manchuria
            1 fighter and 1 infantry placed in Japan
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 6,5,2,5 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Super subs
    
        Activate Technology - British
            British activating Super subs
    
        Purchase Units - British
            British buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries moved from United Kingdom to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States
            2 artilleries and 2 infantry moved from Karelia S.S.R. to Baltic States
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 infantry moved from Norway to 3 Sea Zone
            2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            1 infantry moved from Finland to Karelia S.S.R.
            2 infantry moved from Norway to Finland
            2 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 armour moved from India to French Indo-China Thailand
                  British take French Indo-China Thailand from Japanese
            1 armour moved from Yunnan to Kwangtung
                  British take Kwangtung from Japanese
            4 armour moved from Yunnan to Sikang
            2 armour moved from India to Yunnan
            1 artillery and 1 infantry moved from India to Burma
            2 armour moved from Egypt to Persia
    
        Combat - British
            Battle in Sikang
                British attack with 4 armour
                Japanese defend with 2 armour
                    British roll dice for 4 armour in Sikang, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 armour owned by the British lost in Sikang
                British win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is 0
                Casualties for British: 2 armour
                Casualties for Japanese: 2 armour
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in India
            2 armour placed in Egypt
            2 artilleries and 2 infantry placed in United Kingdom
            3 infantry placed in Norway
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Italy to 13 Sea Zone
    
        Combat - Italians
            Battle in 13 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 13 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 13 Sea Zone to Italy
            3 infantry moved from Italy to Balkans
    
        Place Units - Italians
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 16
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 6,4,4 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover War Bonds
    
        Activate Technology - Americans
            Americans activating War Bonds
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 59 Sea Zone to 62 Sea Zone
            1 bomber moved from Western United States to 62 Sea Zone
            1 fighter moved from Western United States to 62 Sea Zone
            4 bombers moved from Borneo to 62 Sea Zone
            2 destroyers, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 51 Sea Zone
            1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
                  Americans take Caroline Islands from Japanese
            1 infantry moved from Caucasus to Ukraine
            1 artillery and 1 infantry moved from Persia to Caucasus
            1 artillery moved from Trans-Jordan to Persia
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 5 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                Japanese defend with 4 destroyers, 3 submarines and 2 transports
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 5 bombers, 1 carrier, 2 destroyers and 2 fighters in 62 Sea Zone, round 2 : 6/15 hits, 6.33 expected hits
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 4 destroyers and 2 transports in 62 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 62 Sea Zone
                    2 transports owned by the Japanese lost in 62 Sea Zone
                Americans win with 5 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 36
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Japanese: 4 destroyers, 3 submarines and 2 transports
    
        Non Combat Move - Americans
            5 bombers moved from 62 Sea Zone to Borneo
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 56 Sea Zone
            1 artillery, 1 bomber and 2 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Americans collect 1 PU from War Bonds; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : 1.17
    

    Savegame

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