And 2 sub hits = tip CV and lose DD.
PTV Adam514 (Axis) vs 666 (Allies)
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar Combat - Italians Battle in Cyprus Battle in Gibraltar Non Combat Move - Italians 1 armour moved from Greece to Romania 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 100 Sea Zone to 99 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Greece to Bulgaria 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 99 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 marines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to 64 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 infantry moved from Shan State to Burma Place Units - ANZAC 2 marines placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
United Kingdom : 2 infantry Egypt : 2 infantry Burma : 1 infantry New South Wales : 1 factory_minor, 1 harbour and 2 marines Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry 28 Sea Zone : 1 cruiser 65 Sea Zone : 1 destroyer and 1 transport 83 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 54 Russians : 45 / 46 Japanese : 33 / 46 Americans : 53 / 54 Chinese : 10 / 15 British : 31 / 32 UK_Pacific : 17 / 17 Italians : 14 / 25 ANZAC : 10 / 10 French : 1 / 0 Dutch : 8 / 0 Mongolians : 0 / 0 Neutral_Axis : 13 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 marines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to 64 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 infantry moved from Shan State to Burma Place Units - ANZAC 2 marines placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 65 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Adam514 if you aren’t careful the new pacific map can sink you quick.
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@666 Yeah fleet superiority leads to quicker gains in the Pacific.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from 101 Sea Zone to Crete Combat - Germans Battle in Crete Non Combat Move - Germans 2 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar 1 fighter moved from Western Germany to Gibraltar 1 infantry moved from Poland to Baltic States 1 aaGun and 6 infantry moved from Finland to Vyborg 1 aaGun moved from Romania to Bessarabia 1 aaGun, 5 artilleries and 22 infantry moved from Romania to Eastern Poland 1 aaGun, 2 armour, 3 artilleries and 4 infantry moved from Poland to Eastern Poland 7 armour and 12 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy 1 infantry moved from Norway to Finland Place Units - Germans 1 fighter placed in Western Germany 4 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Ukraine to 101 Sea Zone 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in 101 Sea Zone Russians attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 1 infantry Germans roll AA dice in Bessarabia : 0/2 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 5 infantry moved from Rostov to Kursk 2 artilleries and 10 infantry moved from Ukraine to Kursk 3 infantry moved from Stalingrad to Rostov 2 aaGuns, 1 artillery and 13 infantry moved from Northern Belarus to Smolensk 2 infantry moved from Southern Belarus to Smolensk 6 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Bessarabia to Smolensk 1 infantry moved from Leningrad to Northern Belarus 4 infantry moved from Leningrad to Novgorod 1 aaGun, 1 artillery and 5 infantry moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 3 infantry moved from Yenisey to Timguska 1 fighter moved from 101 Sea Zone to Egypt Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia 2 infantry placed in Stalingrad Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 126 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 117 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 117 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 118 Sea Zone: 1 cruiser and 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0.33 Germans regular : -0.33 Russians regular : 0.50
Territory Summary for Russians :
Western Ukraine : 1 infantry Southern Belarus : 1 infantry Siberia : 2 aaGuns, 1 factory_minor and 12 infantry Smolensk : 4 aaGuns, 2 armour, 2 artilleries, 1 fighter, 26 infantry, 2 mech_infantrys and 1 tactical_bomber Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry Kursk : 2 artilleries and 15 infantry Bessarabia : 2 infantry Ukraine : 1 factory_minor and 3 infantry Urals : 1 factory_minor Northern Belarus : 1 infantry Leningrad : 1 airfield, 1 factory_minor and 1 harbour Timguska : 3 infantry Rostov : 3 infantry Novgorod : 4 infantry Stalingrad : 1 factory_minor and 2 infantry Egypt : 1 fighter 118 Sea Zone : 1 cruiser and 1 submarine 109 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 54 Russians : 43 / 52 Japanese : 33 / 46 Americans : 53 / 54 Chinese : 10 / 15 British : 31 / 32 UK_Pacific : 17 / 17 Italians : 14 / 25 ANZAC : 10 / 10 French : 1 / 0 Dutch : 8 / 0 Mongolians : 0 / 0 Neutral_Axis : 13 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Malaya 1 marine moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 marine moved from Japan to 7 Sea Zone 1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Manilla 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Davao 3 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 2 infantry moved from Paulau to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 2 infantry moved from 36 Sea Zone to Davao 1 artillery and 1 infantry moved from Paulau to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung 1 armour moved from Kwangsi to Kwangtung 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Shansi to Inner Mongolia 2 bombers moved from Kwangsi to Inner Mongolia 1 fighter and 1 tactical_bomber moved from Kwangsi to Honan 1 artillery and 1 infantry moved from Anhwe to Honan 2 infantry moved from Hunan to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 2 fighters moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Borneo Combat - Japanese Battle in Java Battle in Celebes Battle in Sumatra Battle in Manilla Battle in Guam Battle in Malaya Battle in Borneo Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch, taking Manilla from Americans, taking Guam from Americans, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Honan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Honan, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Honan Japanese win, taking Honan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Davao Japanese attack with 1 artillery, 3 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Davao, round 2 : 3/5 hits, 1.33 expected hits Americans roll dice for 2 infantry in Davao, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Inner Mongolia Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Inner Mongolia, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from Paulau to 36 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 aaGun moved from Kyushu to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 aaGun and 3 infantry moved from Jehol to Anhwe 1 artillery moved from Anhwe to Kiangsi 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow 2 artilleries and 3 infantry moved from Hunan to Kweichow 1 battleship and 1 cruiser moved from 38 Sea Zone to 43 Sea Zone 1 carrier moved from 38 Sea Zone to 43 Sea Zone 1 carrier moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 1 destroyer moved from 34 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 2 fighters moved from Kwangtung to Kweichow 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Honan to Anhwe 2 bombers moved from Inner Mongolia to Anhwe 1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangsi Place Units - Japanese 3 submarines and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Southern Manchuria: 1 aaGun and 1 infantry EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Southern Manchuria 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.67 Japanese regular : 3.67 UK_Pacific regular : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 11:58:37 AM
Savegame -
this is certainly more interesting than G40 bm…so do I wait a turn as the allies or apply pressure… need to run a few things in local mode, sorry for the delay.
How many of these games have you played, probably a million while testing it, huh?
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@666 No worries.
I played a few dozen games, the game was actually made and released very quickly.
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@Adam514 I think you have already boxed me into a corner with GIB. T3 and I have to be aggressive I think.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands 2 fighters moved from Hawaiian Islands to Marshall Islands 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 0.67
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@Adam514 wondering OOL for Gib? I would assume both inf then Bmbs? I have a feeling i am going to hit 3-4 on rd 1.
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@Adam514 dont stop now. Roll some more. You are doing great. I’m on the road, actually off but soon to get back on the road.
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@666 Max defense.
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 9:34:29 AM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 9:35:33 AM
Savegame -
@Adam514 something is not right with triple a…getting all sort of error messages, a black map, and then I notice dice, similar to the mart email I received yesterday saying you rolled a dice for the cruiser??
Do I need to update triplea again? sorry, I have updated to the latest on my work computer not at home, I have a few older games that don’t seem compatible with each other. I guess I will just upload the newest to a new folder and do this again.
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:42:46 AM
Savegame