NO scramble.
666 (Allies+9) vs Simon33 (Axis) BM4
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 3:54:22 PM
Savegame -
@simon33 upload the newest version per Panther, rolled one set of dice and the game froze…I received the dice so Im sure you did too. will do this again.
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TripleA Move Summary: ANZAC round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 62 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.50
Territory Summary for ANZAC :
Shan State : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 artillery, 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag, 1 infantry 54 Sea Zone : 1 cruiser 62 Sea Zone : 1 submarine Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 70 Russians : 37 / 37 Japanese : 38 / 44 Americans : 50 / 80 Chinese : 11 / 14 British : 29 / 33 UK_Pacific : 10 / 13 Italians : 13 / 13 ANZAC : 10 / 19 French : 11 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: French round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 infantry moved from Algeria to Tunisia
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 62 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 infantry moved from Algeria to Tunisia Combat - French Battle in Tunisia French attack with 1 infantry Neutral_Axis defend with 1 infantry French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia French win, taking Tunisia from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.83 Japanese regular : -0.33 ANZAC regular : 1.50 Neutral_Axis regular : -0.33
Territory Summary for ANZAC and French :
Shan State : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 artillery, 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag, 1 infantry 54 Sea Zone : 1 cruiser 62 Sea Zone : 1 submarine Egypt : 2 infantry United Kingdom : 1 fighter and 2 infantry Morocco : 1 infantry Tunisia : 1 infantry 80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70 Russians : 37 / 37 Japanese : 38 / 44 Americans : 50 / 80 Chinese : 11 / 14 British : 29 / 33 UK_Pacific : 10 / 13 Italians : 13 / 13 ANZAC : 10 / 19 French : 4 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 40 times 2 was rolled 40 times 3 was rolled 34 times 4 was rolled 35 times 5 was rolled 28 times 6 was rolled 42 times Average roll : 3.443 Median : 3.000 Variance : 0.622 Standard Deviation : 0.788 Total rolls : 219 Germans Combat 1 was rolled 13 times 2 was rolled 16 times 3 was rolled 13 times 4 was rolled 17 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.316 Median : 3.000 Variance : 0.549 Standard Deviation : 0.741 Total rolls : 79 British Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.533 Median : 3.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Italians Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 3.154 Median : 3.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.762 Median : 4.000 Variance : 0.475 Standard Deviation : 0.689 Total rolls : 21 Americans Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 3 times Average roll : 3.500 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.000 Median : 1.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 4.091 Median : 5.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 11 Chinese Combat 1 was rolled 6 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 5 times Average roll : 3.235 Median : 3.000 Variance : 1.677 Standard Deviation : 1.295 Total rolls : 17 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Axis Combat 5 was rolled 1 times Average roll : 5.000 Median : 5.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3.560 Median : 4.000 Variance : 0.558 Standard Deviation : 0.747 Total rolls : 50
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 11 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 submarine moved from 106 Sea Zone to 118 Sea Zone 2 bombers moved from Western Germany to 118 Sea Zone Combat - Germans Battle in 118 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 118 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 battleship in 118 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 118 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans 2 bombers moved from 118 Sea Zone to Normandy Bordeaux 2 aaGuns moved from Holland Belgium to Normandy Bordeaux 2 artilleries and 1 infantry moved from France to Normandy Bordeaux 5 infantry moved from Bulgaria to Romania 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 2 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania 4 artilleries and 2 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Western Germany to Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 3 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 5 armour and 4 mech_infantrys moved from France to Yugoslavia 1 tactical_bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 10 artilleries placed in Germany 1 artillery and 1 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 British regular : 0.33
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 2:35:04 PM
Savegame -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Ukraine to Bessarabia 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 2 aaGuns, 1 artillery and 12 infantry moved from Belarus to Bryansk 6 infantry moved from Russia to Bryansk 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Baltic States 7 infantry moved from Novgorod to Belarus 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Yenisey : 6 infantry Amur : 2 aaGuns and 12 infantry Belarus : 7 infantry Baltic States : 1 infantry Bryansk : 4 aaGuns, 1 armour, 2 artilleries, 2 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber Eastern Poland : 1 infantry Bessarabia : 1 infantry Russia : 1 airfield, 1 factory_major and 6 infantry Ukraine : 1 factory_minor and 3 infantry Western Ukraine : 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry Volgograd : 1 factory_minor Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 113 Sea Zone : 1 submarine 109 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 41 / 51 Russians : 37 / 38 Japanese : 38 / 44 Americans : 50 / 80 Chinese : 11 / 14 British : 29 / 33 UK_Pacific : 10 / 13 Italians : 13 / 13 ANZAC : 10 / 19 French : 4 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from French Indo China to Yunnan 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Kiangsi to Hunan 2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 2 fighters moved from Kwangsi to Shan State 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 tactical_bomber moved from 35 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Shan State 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 43 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Guam Battle in Celebes Battle in Malaya Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Hunan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 5/10 hits, 5.50 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/8 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Japan 1 fighter moved from 36 Sea Zone to Japan 1 aaGun and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Hunan to 37 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 35 Sea Zone to 21 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 2 fighters moved from Shan State to 37 Sea Zone 2 bombers and 3 tactical_bombers moved from Shan State to French Indo China 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 infantry and 1 marine placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50 UK_Pacific regular : -0.33
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TripleA Move Summary: Americans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 mech_infantrys moved from Western United States to Central United States 1 fighter moved from Eastern United States to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to Egypt 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 marine placed in Western United States Americans undo move 4. Americans undo move 2. 1 infantry and 1 marine placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Borneo : 1 infantry Queensland : 1 artillery and 2 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour Midway : 1 airfield 44 Sea Zone : 1 flag, 1 submarine 43 Sea Zone : 1 transport 26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber 10 Sea Zone : 1 carrier, 1 destroyer and 1 transport 54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport Central United States : 1 factory_major and 3 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 marine Gibraltar : 2 fighters Egypt : 1 bomber Morocco : 1 armour and 1 infantry 92 Sea Zone : 1 cruiser 101 Sea Zone : 1 carrier, 1 destroyer and 3 transports 91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 51 Russians : 37 / 38 Japanese : 45 / 52 Americans : 50 / 75 Chinese : 7 / 14 British : 29 / 33 UK_Pacific : 10 / 13 Italians : 13 / 13 ANZAC : 10 / 19 French : 4 / 0 Dutch : 8 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Shensi to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Shensi : 1 infantry Suiyuyan : 1 fighter and 12 infantry Szechwan : 1 infantry
Production/PUs Summary :
Germans : 41 / 51 Russians : 37 / 38 Japanese : 45 / 52 Americans : 50 / 75 Chinese : 7 / 9 British : 29 / 33 UK_Pacific : 10 / 13 Italians : 13 / 13 ANZAC : 10 / 19 French : 4 / 0 Dutch : 8 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 bomber moved from Gibraltar to Iraq 3 infantry moved from Persia to Iraq 1 fighter and 1 mech_infantry moved from India to Yunnan 1 fighter and 1 mech_infantry moved from India to Shan State 1 tactical_bomber moved from India to Iraq
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 mech_infantrys moved from Western United States to Central United States 1 fighter moved from Eastern United States to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to Egypt 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 marine placed in Western United States Americans undo move 4. Americans undo move 2. 1 infantry and 1 marine placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Shensi to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 bomber moved from Gibraltar to Iraq 3 infantry moved from Persia to Iraq 1 fighter and 1 mech_infantry moved from India to Yunnan 1 fighter and 1 mech_infantry moved from India to Shan State 1 tactical_bomber moved from India to Iraq Combat - British Battle in Kenya British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 4 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Iraq British attack with 1 bomber, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Battle in Yunnan British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Shan State British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Shan State to India 1 fighter moved from Yunnan to India 1 bomber moved from Iraq to Persia 1 tactical_bomber moved from Iraq to Persia 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 2 transports moved from 92 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 aaGun and 1 mech_infantry moved from Algeria to Morocco 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 destroyers moved from 80 Sea Zone to 72 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 fighter and 1 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,1,6,1,6,2,2,1,6,3,4,6,3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -1.00 Neutral_Axis regular : -0.33 British regular : -0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry Suiyuyan : 1 fighter and 12 infantry Szechwan : 1 infantry Shan State : 1 mech_infantry India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry Borneo : 1 infantry Queensland : 1 artillery and 2 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour Midway : 1 airfield 44 Sea Zone : 1 flag, 1 submarine 43 Sea Zone : 1 transport 26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber 10 Sea Zone : 1 carrier, 1 destroyer and 1 transport 54 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport Central United States : 1 factory_major and 3 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 marine Belgian Congo : 1 infantry Iceland : 1 airfield Quebec : 1 factory_minor Alexandria : 1 infantry Gibraltar : 1 airfield, 4 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Kenya : 1 armour, 1 artillery and 1 mech_infantry United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry Tanganyika Territory : 1 infantry Morocco : 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry 86 Sea Zone : 2 transports Iraq : 1 flag, 2 infantry 92 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers and 2 fighters Eastern Persia : 1 flag 72 Sea Zone : 1 cruiser, 2 destroyers and 1 transport 101 Sea Zone : 1 carrier, 1 destroyer and 3 transports Brazil : 1 flag, 4 infantry Persia : 1 flag, 1 bomber and 1 tactical_bomber 91 Sea Zone : 1 destroyer 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 51 Russians : 37 / 38 Japanese : 44 / 52 Americans : 50 / 75 Chinese : 7 / 9 British : 34 / 43 UK_Pacific : 11 / 13 Italians : 12 / 13 ANZAC : 10 / 19 French : 4 / 0 Dutch : 8 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Non Combat Move - Italians 1 artillery and 4 infantry moved from Greece to Bulgaria 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Western Germany 1 aaGun and 1 marine moved from Northern Italy to Southern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Interesting. I thought I had done enough to deny the UK Original objective.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry New Guinea : 1 infantry Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser and 1 submarine 62 Sea Zone : 1 flag, 1 destroyer and 1 transport Trans-Jordan : 1 infantry Egypt : 1 infantry United Kingdom : 1 fighter and 2 infantry Morocco : 1 infantry Tunisia : 1 infantry 80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 51 Russians : 37 / 38 Japanese : 44 / 52 Americans : 50 / 75 Chinese : 7 / 9 British : 34 / 43 UK_Pacific : 11 / 13 Italians : 12 / 16 ANZAC : 10 / 20 French : 4 / 0 Dutch : 8 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 5 artilleries and 25 infantry moved from Romania to Bessarabia 4 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Poland to Eastern Poland 2 armour moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 5 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Bessarabia Germans attack with 5 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 25 infantry in Bessarabia, round 2 : 10/30 hits, 6.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 8 armour, 4 artilleries, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/18 hits, 7.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 4 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 3 artilleries and 2 infantry moved from Germany to Poland 7 artilleries moved from Germany to Slovakia Hungary 5 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Romania to Eastern Poland 2 aaGuns moved from Romania to Bessarabia 1 armour moved from Normandy Bordeaux to Western Germany 2 bombers, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 aaGuns, 3 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 5 infantry moved from Finland to Karelia 1 destroyer moved from 112 Sea Zone to 127 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.17
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Test summary from TripleA, engine version: 2.1.20365, time: 3:20:09 PM
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