L20 Karl7 (L+14) vs AetV (X)


  • @Karl7 brother don’t know what I was thinking for two whole rounds??!

    Maxx Def please. Sink Carriers first.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Bulgaria to Kazakhstan
            1 bomber moved from Southern Italy to Tambov
            1 fighter moved from Bulgaria to Rostov
            1 mech_infantry moved from Ukraine to Tambov
            1 mech_infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Italians attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Italians attack with 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Kazakhstan to Tsinghai
            2 fighters moved from Rostov to Bryansk
            1 bomber moved from Tambov to Bryansk
            2 mech_infantrys moved from Romania to Ukraine
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,67
    Russians : -0,33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
            3 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to Northern Territory
            2 fighters moved from Caroline Islands to Northern Territory
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 3 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters in Northern Territory, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory
                ANZAC win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in South Australia
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in South Australia, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in South Australia, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in South Australia, round 4 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Northern Territory to Queensland
            1 cruiser moved from 33 Sea Zone to 54 Sea Zone
            2 aaGuns, 2 infantry and 1 marine moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 4 armour, 3 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
            1 bomber moved from Western Germany to Caucasus
            2 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
            2 infantry moved from Novgorod to Archangel
            3 fighters moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            3 tactical_bombers moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Western Germany to Caucasus
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter and 4 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 fighter and 4 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
                Germans win with 4 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Volgograd
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 2 armour and 2 bombers
                British defend with 1 infantry
                    Germans roll dice for 2 armour and 2 bombers in Caucasus, round 2 : 3/4 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            5 mech_infantrys moved from Eastern Poland to Bryansk
            2 artilleries and 2 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 fighter moved from Western Germany to Bryansk
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            3 infantry moved from Germany to Western Germany
            6 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries moved from France to Western Germany
            6 infantry moved from Finland to Norway
            2 bombers moved from Caucasus to Bryansk
            3 fighters moved from Archangel to Novgorod
            4 tactical_bombers moved from 99 Sea Zone to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            Germans undo move 2.
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            2 mech_infantrys placed in Germany
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,50
    British : 0,67
    Russians : 0,00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Amur
            2 infantry moved from Buyant-Uhaa to Amur
            2 infantry moved from Nenetsia to Archangel
            2 infantry moved from Urals to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Tambov
            1 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
    
        Combat - Russians
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour and 2 mech_infantrys moved from Novosibirsk to Russia
            1 infantry moved from Urals to Nenetsia
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Tambov to Russia
            1 infantry moved from Novosibirsk to Samara
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yenisey
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    Russians : 1.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 32 Sea Zone
            1 bomber moved from Japan to 22 Sea Zone
            1 bomber moved from French Indo China to Philippines
            1 bomber moved from French Indo China to Philippines
            1 infantry and 1 marine moved from Malaya to 37 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kweichow
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            1 submarine moved from 70 Sea Zone to 82 Sea Zone
            1 fighter moved from French Indo China to India
            1 infantry moved from Burma to India
            1 fighter and 2 tactical_bombers moved from French Indo China to Kweichow
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 79 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Philippines
                Japanese attack with 2 bombers, 1 infantry and 1 marine
                Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 marine in Philippines, round 2 : 3/4 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 bombers and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in India
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter and 1 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 82 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 82 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 82 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 82 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Japanese
            2 bombers moved from Philippines to French Indo China
            1 bomber moved from 22 Sea Zone to French Indo China
            1 bomber moved from 32 Sea Zone to Paulau Island
            1 fighter moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to 37 Sea Zone
            1 tactical_bomber moved from Kweichow to French Indo China
            2 fighters moved from Manchuria to Japan
            3 armour and 1 mech_infantry moved from Burma to Yunnan
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in French Indo China
            4 fighters placed in Japan
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,5,2,6,1,3,3,3,5,6,5,3,5,6,2,2,1,2,4
            Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    Americans : 0,33
    Chinese : -1,00
    UK_Pacific : -0,33
    Japanese : 1,17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 fighters, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 bomber moved from Korea to 35 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
    
        Non Combat Move - Americans
            1 bomber moved from 35 Sea Zone to Caroline Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Korea
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 7 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Trans-Jordan to Iraq
            1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 98 Sea Zone to 93 Sea Zone
            1 fighter moved from 98 Sea Zone to Gibraltar
            1 mech_infantry moved from Tobruk to Egypt
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            3 fighters placed in Korea
            3 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            2 infantry moved from Hopei to Anhwe
            1 fighter and 2 infantry moved from Hopei to Kweichow
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 82 Sea Zone to 87 Sea Zone
            1 bomber moved from Russia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            4 fighters moved from Eastern Persia to Russia
            1 artillery and 1 infantry moved from West India to India
            1 cruiser moved from 81 Sea Zone to 79 Sea Zone
    
        Combat - British
            Battle in 79 Sea Zone
                British attack with 1 cruiser
                Japanese defend with 1 destroyer
                    British roll dice for 1 cruiser in 79 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 79 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 cruiser
                Casualties for Japanese: 1 destroyer
            Battle in Caucasus
                British attack with 1 bomber and 2 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in India
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 mech_infantrys moved from Eastern Persia to West India
            3 armour moved from Persia to West India
            3 infantry moved from Iraq to Northwest Persia
            1 bomber moved from Caucasus to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 98 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 fighter and 2 infantry placed in Persia
            3 infantry placed in Iraq
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 0.17
    Chinese : 0.83
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Tsinghai to Caucasus
            1 fighter moved from Bryansk to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Tambov
            1 bomber and 1 fighter moved from Bryansk to Tambov
            2 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Southern France
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Italians attack with 2 fighters and 1 mech_infantry
                British defend with 2 mech_infantrys
                    Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                 retreated to Caucasus
                Russians win with 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Tsinghai
            1 bomber and 1 fighter moved from Tambov to Tsinghai
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern France to Southern Italy
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,4,2,5,4,2,3,4,6,1,5,3,2
            Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -0,33
    Russians : 0,67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from South Australia to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Volgograd to Russia
                  Germans take Tambov from Russians
            1 infantry moved from Smolensk to Russia
            3 fighters moved from Novgorod to Russia
            18 armour, 11 artilleries, 2 bombers, 1 fighter, 27 infantry, 36 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            4 bombers moved from Western Germany to Russia
            1 mech_infantry moved from Tsinghai to Sikang
                  Germans take Sikang from Chinese
            2 infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
    
        Combat - Germans
            Battle in Russia
                Germans attack with 23 armour, 11 artilleries, 6 bombers, 4 fighters, 28 infantry, 37 mech_infantrys and 4 tactical_bombers
                British defend with 4 fighters; Russians defend with 3 aaGuns, 1 airfield, 5 armour, 10 artilleries, 1 factory_major, 3 fighters, 73 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 2/9 hits, 1,50 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 11 artilleries, 6 bombers, 3 fighters, 28 infantry, 37 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 32/111 hits, 35,33 expected hits
                    Russians roll dice for 3 aaGuns, 5 armour, 10 artilleries, 7 fighters, 73 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 37/98 hits, 36,00 expected hits
                    29 infantry owned by the Russians, 28 infantry owned by the Germans, 3 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 11 artilleries, 6 bombers, 3 fighters, 28 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 31/74 hits, 29,17 expected hits
                    Russians roll dice for 5 armour, 10 artilleries, 7 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 32/69 hits, 26,33 expected hits
                    31 infantry owned by the Russians, 4 artilleries owned by the Germans and 28 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 7 artilleries, 6 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 22/42 hits, 21,33 expected hits
                    Russians roll dice for 5 armour, 10 artilleries, 7 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 11/38 hits, 16,00 expected hits
                    2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 7 artilleries owned by the Russians, 7 artilleries owned by the Germans and 4 armour owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 6 bombers, 3 fighters and 3 tactical_bombers in Russia, round 5 : 20/31 hits, 17,00 expected hits
                    Russians roll dice for 5 armour, 3 artilleries, 7 fighters and 1 tactical_bomber in Russia, round 5 : 11/16 hits, 8,67 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians, 11 armour owned by the Germans and 4 fighters owned by the British lost in Russia
                Germans captures 25PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 8 armour, 6 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 15 armour, 11 artilleries, 1 fighter, 28 infantry, 37 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 3 aaGuns, 5 armour, 10 artilleries, 3 fighters, 73 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for British: 4 fighters
            Battle in Archangel
                Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 mech_infantry moved from Novgorod to Smolensk
            2 mech_infantrys moved from Eastern Poland to Smolensk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            1 aaGun moved from Bryansk to Russia
            2 bombers, 3 fighters and 3 tactical_bombers moved from Russia to Volgograd
            2 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            4 bombers moved from Russia to Bryansk
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Volgograd
            3 infantry placed in Ukraine
            6 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 88 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,50
    Germans : 3,00
    Russians : 3,67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Novosibirsk to Samara
            2 infantry moved from Amur to Korea
            2 infantry moved from Timguska to Kansu
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Samara to Novosibirsk
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            1 fighter moved from 37 Sea Zone to Celebes
            1 bomber moved from Paulau Island to 44 Sea Zone
            3 bombers moved from French Indo China to Caucasus
            1 fighter moved from Yunnan to India
            1 armour and 1 mech_infantry moved from Yunnan to India
            1 tactical_bomber moved from French Indo China to India
            1 tactical_bomber moved from 37 Sea Zone to India
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 fighter, 1 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Celebes, round 4 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    Japanese roll dice for 1 fighter and 1 marine in Celebes, round 5 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 5 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 marine in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Celebes
                ANZAC win with 1 infantry remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 fighter, 1 infantry and 1 marine
                Casualties for ANZAC: 1 infantry
            Battle in Caucasus
                Japanese attack with 3 bombers
                British defend with 2 mech_infantrys; Russians defend with 1 infantry
                    Japanese roll dice for 3 bombers in Caucasus, round 2 : 3/3 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the British lost in Caucasus
                Japanese win with 3 bombers remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for British: 2 mech_infantrys
            Battle in India
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 2/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from India to Yunnan
            2 mech_infantrys moved from French Indo China to Yunnan
            2 mech_infantrys moved from Malaya to Yunnan
            1 infantry moved from Yunnan to Burma
            6 fighters moved from Japan to French Indo China
            1 bomber moved from 44 Sea Zone to French Indo China
            1 tactical_bomber moved from India to Burma
            1 infantry moved from French Indo China to Yunnan
            3 bombers moved from Caucasus to Volgograd
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
            3 artilleries placed in Manchuria
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,1,3,3
            Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    UK_Pacific : 1,33
    Russians : -1,00
    Japanese : -2,67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 mech_infantry moved from Marianas to 22 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from 93 Sea Zone to Southern France
            1 fighter moved from Gibraltar to Southern France
    
        Combat - Americans
            Battle in Paulau Island
            Battle in Philippines
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
                Americans attack with 2 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to 93 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 44 Sea Zone to Dutch New Guinea
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters and 2 infantry placed in Eastern United States
            1 fighter placed in Western United States
            3 submarines placed in 6 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Hopei to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 infantry
                Italians defend with 1 bomber and 3 fighters
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 bomber and 3 fighters in Tsinghai, round 2 : 3/4 hits, 2.17 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
            1 fighter moved from Hunan to Hopei
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 4 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 armour, 2 artilleries, 1 infantry and 9 mech_infantrys moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
    
        Combat - British
            British creates battle in territory 93 Sea Zone
            Battle in India
                British attack with 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys in India, round 2 : 9/19 hits, 5.83 expected hits
                    Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in India
                British win, taking 93 Sea Zone from Italians, taking India from Japanese with 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 destroyer moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Persia to Northwest Persia
            1 fighter moved from Persia to Northwest Persia
            1 bomber moved from Persia to Iraq
            3 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            British undo move 2.
            1 armour and 2 infantry placed in Iraq
            3 armour placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : -0.33
    British : 3.17
    Americans : -0.50
    Chinese : -0.00
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Tsinghai to Persia
            3 fighters moved from Tsinghai to Caucasus
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in Caucasus
                Italians attack with 1 armour, 3 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Caucasus to Ukraine
            1 bomber moved from Persia to Volgograd
            1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0,17
    Italians : -1,17
    Russians : -0,33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 55 Sea Zone to 56 Sea Zone
            1 infantry moved from Western Australia to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Queensland to 35 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Java
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 carrier
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 carrier in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
            1 infantry and 1 mech_infantry moved from Archangel to Vologda
            1 armour moved from Russia to Vologda
            1 mech_infantry moved from Smolensk to Russia
            1 armour and 1 mech_infantry moved from Russia to Samara
            2 bombers moved from Volgograd to Iraq
            2 infantry moved from France to Southern France
            2 fighters moved from Western Germany to Southern France
            2 fighters moved from Southern Italy to Southern France
            1 mech_infantry moved from Smolensk to Samara
            1 armour moved from Russia to Samara
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/2 hits, 0,33 expected hits
                Bombing raid in Iraq rolls: 4,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Samara
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 4 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2,33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Nenetsia
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Bryansk to Western Germany
            3 mech_infantrys moved from Bryansk to Caucasus
            1 aaGun moved from Bryansk to Rostov
            3 infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Eastern Poland to Ukraine
            5 armour moved from Russia to Rostov
            3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers moved from Volgograd to Caucasus
            1 mech_infantry moved from Smolensk to Rostov
            1 mech_infantry moved from Sikang to Yunnan
            2 bombers moved from Iraq to Caucasus
            2 fighters moved from Southern France to Southern Italy
            2 fighters moved from Southern France to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 armour, 1 fighter and 4 mech_infantrys placed in Western Germany
            1 artillery and 2 infantry placed in France
            Germans undo move 4.
            1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 carrier placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,3,6,3,3,4,5,3,1,6,6,3,4,3
            Germans collect 66 PUs (3 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 0,67
    AA fire in Iraq : : -0,33
    Russians : 0,00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Timguska to Urals
            3 infantry moved from Kansu to Timguska
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 tactical_bomber moved from Burma to India
            2 armour, 6 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
            1 bomber and 6 fighters moved from French Indo China to India
            3 bombers moved from Volgograd to India
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 fighter moved from Japan to Jehol
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 armour, 4 bombers, 6 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
                British defend with 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 armour, 4 bombers, 6 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 7/21 hits, 9,17 expected hits
                    UK_Pacific roll dice for 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys in India, round 2 : 7/19 hits, 7,33 expected hits
                    1 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 6 mech_infantrys owned by the British and 1 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 bombers, 6 fighters and 2 tactical_bombers in India, round 3 : 8/14 hits, 8,00 expected hits
                    UK_Pacific roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in India, round 3 : 3/12 hits, 5,00 expected hits
                    3 fighters owned by the Japanese, 4 mech_infantrys owned by the British, 2 artilleries owned by the British and 2 armour owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 bombers, 3 fighters and 2 tactical_bombers in India, round 4 : 6/11 hits, 6,50 expected hits
                    UK_Pacific roll dice for 4 armour in India, round 4 : 4/4 hits, 2,00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 4 armour owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 armour, 4 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
                Casualties for British: 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys
    
        Non Combat Move - Japanese
            4 bombers and 2 fighters moved from India to Burma
            3 mech_infantrys moved from Malaya to Burma
            3 infantry moved from French Indo China to Yunnan
            1 fighter moved from Jehol to Manchuria
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            1 fighter and 5 infantry placed in Japan
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,1,2,3,4,4
            Japanese collect 23 PUs (12 lost to blockades); end with 23 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : -0,33
    Japanese : -1,83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 5 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Dutch New Guinea to French Indo China
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Caroline Islands to 33 Sea Zone
            5 fighters moved from 35 Sea Zone to French Indo China
            2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            2 cruisers moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to French Indo China
            1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in Borneo
            Battle in Kwangtung
            Battle in French Indo China
                Americans attack with 1 bomber, 7 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
                    Americans roll dice for 2 cruisers in French Indo China, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber, 7 fighters and 2 infantry in French Indo China, round 2 : 6/10 hits, 4.50 expected hits
                    Japanese roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in French Indo China
                Americans win, taking 19 Sea Zone from Japanese, taking Borneo from Japanese, taking Kwangtung from Japanese, taking French Indo China from Japanese with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            1 battleship, 5 carriers, 2 destroyers and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from French Indo China to 37 Sea Zone
            4 fighters moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from Korea to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 bomber moved from French Indo China to Kiangsi
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to Egypt
            1 transport moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Korea
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            1 artillery, 3 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Anhwe to Jehol
            1 fighter moved from Hopei to Jehol
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
            Battle in Jehol
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            2 infantry moved from Hopei to Anhwe
            1 fighter moved from Jehol to Anhwe
            1 fighter moved from Anhwe to Kiangsi
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
            2 infantry placed in Anhwe
            Chinese undo move 1.
            3 infantry placed in Kwangsi
            Chinese undo move 1.
            1 infantry placed in Kiangsi
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 20 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 30 PUs; 
            British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 bomber moved from Iraq to Volgograd
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Volgograd to Iraq
            1 fighter moved from Northwest Persia to Iraq
            7 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Persia to Northwest Persia
            2 infantry moved from Persia to Iraq
            3 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Egypt: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Americans : 1.50
    Chinese : 1.00
    Japanese : 0.00
    

    Savegame

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