0%

Adam514 (Axis) vs ksmckay (Allies) Pat to Victory

  • 19 17

    @ksmckay It’s worth it for the experience. And I had to use good moves to get to this point, a few rounds ago I thought the Axis would end up losing. Germans will get Leningrad but won’t be able to move further. If UK had stacked Shan State last round I would have just taken NSW and retreated the rest of my land troops and air to FIC, Japan would be in a worse shape.

  • 19

    i was worried if I moved to Shan state you would just swing a few transports toward India. Seemed like you had enough units to defend Australia and still send 4 or so transports and a carrier to 37 and then I lose India. Maybe I was wrong.

    Axis getting to EPol really hurts. I thought I had done enough there but now I need to regroup which gives you some space.

  • 19 17

    @ksmckay I thought you could have stacked E Poland instead of retreating to Bessarabia too.

  • 19

    it was tricky. I played it out and couldnt get it to work. If you sent all your german ground all your german air, you had TUV of +60. I tried to come up with a way to make sure you couldnt do that because of US threats in west but I was able to come up with reasonable enough defenses to defend UK/Italy and annihilate the russians. I would have been able to counter what was left and clean up all your ground forces but you would still have all your air. Maybe it would have been worth it but didnt look like it to me.

  • 19

    and I thought I could keep you out of EPol so I didnt think it was necessary to gamble. But I was wrong, so maybe it was.

  • 19

    @Adam514 said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @ksmckay It’s worth it for the experience. And I had to use good moves to get to this point, a few rounds ago I thought the Axis would end up losing. Germans will get Leningrad but won’t be able to move further. If UK had stacked Shan State last round I would have just taken NSW and retreated the rest of my land troops and air to FIC, Japan would be in a worse shape.

    I have trouble with those kind of decisions. You could have hit Shan State hard and then India would fall the next turn. But that would mean giving up Australia for you. And probably Australia is more valuable than India and would have opened up some of the islands. But hard to judge those tradeoffs.

  • 19

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from 93 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Sicily
            1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Sicily
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    @Adam514 Scramble to Sic, 97 or 99?

  • 19 17

    @ksmckay said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @Adam514 Scramble to Sic, 97 or 99?

    Not allowed to scramble to Sicily because it’s empty (it asks for the order but wouldn’t work anyway). No scramble.

  • 19

    also, not sure exactly which path tripleA took to get there, but the ships should have gone through both 97 and 98

  • 19

    @Adam514 said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @ksmckay said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @Adam514 Scramble to Sic, 97 or 99?

    Not allowed to scramble to Sicily because it’s empty (it asks for the order but wouldn’t work anyway). No scramble.

    right, forgot about that. in that case only the marine went, not the transports. assume that doesnt change anything

  • 19

    2 hits, assumed sub and bb hit, is that correct?

  • 19

    @Adam514 2 hits, sub and bb hit?

  • 19 17

    Yeah max defense.

  • 19

    argh, wanted to be greedy and save the carrier but 2 hits didnt seem like enough.

  • 19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from 93 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Sicily
            1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Sicily
    
        Combat - Americans
            Battle in Sicily
            Battle in 99 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers; Russians loiter and taunt
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                Americans win, taking Sicily from Italians, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter could not land in 99 Sea Zone and was removed
            1 fighter and 2 tactical_bombers moved from 99 Sea Zone to 97 Sea Zone
            1 bomber moved from 99 Sea Zone to Malta
            1 carrier moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            2 submarines moved from 93 Sea Zone to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 28 Sea Zone
            2 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 24 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines and 2 transports moved from 27 Sea Zone to 24 Sea Zone
            1 destroyer moved from 27 Sea Zone to 31 Sea Zone
            2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 24 Sea Zone
            1 fighter moved from Western United States to 27 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 24 Sea Zone to Wake Island
            2 fighters moved from 24 Sea Zone to Wake Island
            1 fighter moved from 24 Sea Zone to Wake Island
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            3 fighters placed in Western United States
            2 fighters placed in Eastern United States
            Americans undo move 3.
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Shansi to Anhwe
            1 fighter and 2 infantry moved from Honan to Hopei
            2 infantry moved from Honan to Anhwe
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Anhwe, round 2 : 2/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Honan
            2 infantry moved from Honan to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Burma to Shan State
            1 artillery and 16 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Italians
            EDIT: 1 submarine moved from 40 Sea Zone to 82 Sea Zone
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery and 16 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 16 infantry in Yunnan, round 2 : 7/17 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 aaGuns moved from Burma to Yunnan
            1 artillery and 2 infantry moved from Western India to Eastern India
            1 cruiser, 1 destroyer and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 fighter moved from Northwest Persia to Eastern India
            1 fighter moved from Northwest Persia to Eastern India
            1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Egypt to Sicily
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Syria
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 94 Sea Zone to 97 Sea Zone
            1 destroyer moved from 94 Sea Zone to 99 Sea Zone
            2 infantry moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
            1 battleship moved from 27 Sea Zone to 24 Sea Zone
    
        Place Units - UK_Pacific
            7 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 2.83
    Americans : -1.33
    Chinese : 0.83
    Japanese : -1.00
    

    Savegame

  • 19

    oops. forgot about us ftr in australia, might move that.

  • 19

    TripleA Manual Gamesave Post: UK_Pacific round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from 93 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Sicily
            1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Sicily
    
        Combat - Americans
            Battle in Sicily
            Battle in 99 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers; Russians loiter and taunt
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                Americans win, taking Sicily from Italians, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter could not land in 99 Sea Zone and was removed
            1 fighter and 2 tactical_bombers moved from 99 Sea Zone to 97 Sea Zone
            1 bomber moved from 99 Sea Zone to Malta
            1 carrier moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            2 submarines moved from 93 Sea Zone to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 28 Sea Zone
            2 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 24 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines and 2 transports moved from 27 Sea Zone to 24 Sea Zone
            1 destroyer moved from 27 Sea Zone to 31 Sea Zone
            2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 24 Sea Zone
            1 fighter moved from Western United States to 27 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 24 Sea Zone to Wake Island
            2 fighters moved from 24 Sea Zone to Wake Island
            1 fighter moved from 24 Sea Zone to Wake Island
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            3 fighters placed in Western United States
            2 fighters placed in Eastern United States
            Americans undo move 3.
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Shansi to Anhwe
            1 fighter and 2 infantry moved from Honan to Hopei
            2 infantry moved from Honan to Anhwe
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Anhwe, round 2 : 2/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Honan
            2 infantry moved from Honan to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Burma to Shan State
            1 artillery and 16 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Italians
            EDIT: 1 submarine moved from 40 Sea Zone to 82 Sea Zone
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery and 16 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 16 infantry in Yunnan, round 2 : 7/17 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 aaGuns moved from Burma to Yunnan
            1 artillery and 2 infantry moved from Western India to Eastern India
            1 cruiser, 1 destroyer and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 fighter moved from Northwest Persia to Eastern India
            1 fighter moved from Northwest Persia to Eastern India
            1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Egypt to Sicily
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Syria
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 94 Sea Zone to 97 Sea Zone
            1 destroyer moved from 94 Sea Zone to 99 Sea Zone
            2 infantry moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
            1 battleship moved from 27 Sea Zone to 24 Sea Zone
    
        Place Units - UK_Pacific
            7 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 7 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from South Australia: 1 fighter
            EDIT: Adding units owned by Americans to Victoria: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 2.83
    Americans : -1.33
    Chinese : 0.83
    Japanese : -1.00
    

    Savegame

  • 19

    ok good to go. also, meant to attack lone italian tt with uk tac but forgot. edited after.

  • 19 17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Bulgaria to Romania
            1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 fighter moved from Slovakia Hungary to Baltic States
            1 armour and 1 mech_infantry moved from Poland to Baltic States
            2 fighters moved from Slovakia Hungary to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Romania, round 2 : 4/7 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Romania
                Italians win, taking Romania from Russians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Baltic States
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Baltic States to Western Germany
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 fighters moved from Romania to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,6,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.17
    Russians : 0.67
    

    Savegame

T-shirts, Hats, and More

Suggested Topics

  • 3
  • 43
  • 15
  • 86
  • 107
  • 85
  • 109
  • 110
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

18.0k

Users

40.8k

Topics

1.8m

Posts