@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Adam514 (Axis) vs ksmckay (Allies) Pat to Victory
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@Adam514 Scramble to Sic, 97 or 99?
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@ksmckay said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:
@Adam514 Scramble to Sic, 97 or 99?
Not allowed to scramble to Sicily because it’s empty (it asks for the order but wouldn’t work anyway). No scramble.
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also, not sure exactly which path tripleA took to get there, but the ships should have gone through both 97 and 98
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@Adam514 said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:
@ksmckay said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:
@Adam514 Scramble to Sic, 97 or 99?
Not allowed to scramble to Sicily because it’s empty (it asks for the order but wouldn’t work anyway). No scramble.
right, forgot about that. in that case only the marine went, not the transports. assume that doesnt change anything
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2 hits, assumed sub and bb hit, is that correct?
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@Adam514 2 hits, sub and bb hit?
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Yeah max defense.
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argh, wanted to be greedy and save the carrier but 2 hits didnt seem like enough.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Sicily 1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Sicily Combat - Americans Battle in Sicily Battle in 99 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers; Russians loiter and taunt Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking Sicily from Italians, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Americans: 1 carrier and 1 fighter Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter could not land in 99 Sea Zone and was removed 1 fighter and 2 tactical_bombers moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from 99 Sea Zone to Malta 1 carrier moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 submarines moved from 93 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 28 Sea Zone 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 24 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines and 2 transports moved from 27 Sea Zone to 24 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Hawaiian Islands to 24 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 24 Sea Zone to Wake Island 2 fighters moved from 24 Sea Zone to Wake Island 1 fighter moved from 24 Sea Zone to Wake Island Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 3 fighters placed in Western United States 2 fighters placed in Eastern United States Americans undo move 3. 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Shansi to Anhwe 1 fighter and 2 infantry moved from Honan to Hopei 2 infantry moved from Honan to Anhwe Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Anhwe, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan 2 infantry moved from Honan to Anhwe Place Units - Chinese 3 infantry placed in Honan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Burma to Shan State 1 artillery and 16 infantry moved from Burma to Yunnan 1 mech_infantry moved from Egypt to Syria British take Syria from Italians EDIT: 1 submarine moved from 40 Sea Zone to 82 Sea Zone Combat - British Battle in Yunnan British attack with 1 artillery and 16 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 16 infantry in Yunnan, round 2 : 7/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 aaGuns moved from Burma to Yunnan 1 artillery and 2 infantry moved from Western India to Eastern India 1 cruiser, 1 destroyer and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 fighter moved from Northwest Persia to Eastern India 1 fighter moved from Northwest Persia to Eastern India 1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Egypt to Sicily 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Syria 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 battleship moved from 27 Sea Zone to 24 Sea Zone Place Units - UK_Pacific 7 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 7 infantryCombat Hit Differential Summary :
Italians : -1.17 British : 2.83 Americans : -1.33 Chinese : 0.83 Japanese : -1.00 -
oops. forgot about us ftr in australia, might move that.
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TripleA Manual Gamesave Post: UK_Pacific round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Sicily 1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Sicily Combat - Americans Battle in Sicily Battle in 99 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers; Russians loiter and taunt Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking Sicily from Italians, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Americans: 1 carrier and 1 fighter Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter could not land in 99 Sea Zone and was removed 1 fighter and 2 tactical_bombers moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from 99 Sea Zone to Malta 1 carrier moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 submarines moved from 93 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 28 Sea Zone 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 24 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines and 2 transports moved from 27 Sea Zone to 24 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Hawaiian Islands to 24 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 24 Sea Zone to Wake Island 2 fighters moved from 24 Sea Zone to Wake Island 1 fighter moved from 24 Sea Zone to Wake Island Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 3 fighters placed in Western United States 2 fighters placed in Eastern United States Americans undo move 3. 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Shansi to Anhwe 1 fighter and 2 infantry moved from Honan to Hopei 2 infantry moved from Honan to Anhwe Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Anhwe, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan 2 infantry moved from Honan to Anhwe Place Units - Chinese 3 infantry placed in Honan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Burma to Shan State 1 artillery and 16 infantry moved from Burma to Yunnan 1 mech_infantry moved from Egypt to Syria British take Syria from Italians EDIT: 1 submarine moved from 40 Sea Zone to 82 Sea Zone Combat - British Battle in Yunnan British attack with 1 artillery and 16 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 16 infantry in Yunnan, round 2 : 7/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 aaGuns moved from Burma to Yunnan 1 artillery and 2 infantry moved from Western India to Eastern India 1 cruiser, 1 destroyer and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 fighter moved from Northwest Persia to Eastern India 1 fighter moved from Northwest Persia to Eastern India 1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Egypt to Sicily 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Syria 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 battleship moved from 27 Sea Zone to 24 Sea Zone Place Units - UK_Pacific 7 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 7 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from South Australia: 1 fighter EDIT: Adding units owned by Americans to Victoria: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.17 British : 2.83 Americans : -1.33 Chinese : 0.83 Japanese : -1.00 -
ok good to go. also, meant to attack lone italian tt with uk tac but forgot. edited after.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Bulgaria to Romania 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Slovakia Hungary to Baltic States 1 armour and 1 mech_infantry moved from Poland to Baltic States 2 fighters moved from Slovakia Hungary to Romania Combat - Italians Battle in Romania Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Romania, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Baltic States Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Baltic States to Western Germany 1 infantry moved from Slovakia Hungary to Eastern Poland 2 fighters moved from Romania to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,6,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 2.17 Russians : 0.67 -
@Adam514 attacking NSW, assuming no scramble, but if incorrect we can just reroll it.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Combat Move - ANZAC 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 2 infantry moved from South Australia to New South Wales 4 fighters moved from South Australia to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 4 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 4 fighters and 2 infantry in New South Wales, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New South Wales ANZAC win, taking New South Wales from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from New South Wales to Victoria 2 aaGuns, 3 artilleries, 2 infantry and 1 marine moved from South Australia to Victoria 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 cruiser moved from 27 Sea Zone to 24 Sea Zone 1 infantry moved from Egypt to Alexandria Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,1 ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 40 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33 -
@Adam514 I was going to let it go, but since its just for fun, I will ask, but feel free to say no.
on US turn, I had planned to attack Sar with marine, and Sicily with a diff tt. But then it said you could scramble to Sicily and I forgot that that wasnt allowed. So I redid things and forgot to land in Sard.
Completely forgot about it, even when you mentioned that you cant scramble to Sic. Realized it after looking at Italy’s turn and so by then I decided not to mention it. But was annoyed with myself and still am so Ill throw it out there. I dont think one less unit would have influenced your decision not to attack Sicily with Italy.
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@ksmckay I was pretty close to attacking Sicily, if only for the hit and retreat to kill your US land units.
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Oh wait, scrambling from southern Italy to Sicily isn’t allowed?
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@axis-dominion Not if territory was empty.
@Adam514 Ok, then we will just consider it a lucky mistake.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 infantry moved from Norway to Finland 1 fighter moved from 116 Sea Zone to Finland 1 bomber moved from United Kingdom to Finland 1 tactical_bomber moved from Western Germany to Finland 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 battleship moved from 116 Sea Zone to 117 Sea Zone 1 destroyer moved from 116 Sea Zone to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 117 Sea Zone Combat - Germans Battle in 117 Sea Zone Germans attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Battle in Finland Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 fighter and 1 tactical_bomber moved from Finland to Baltic States 1 armour and 2 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Southern Belarus 8 armour and 8 mech_infantrys moved from Eastern Poland to Leningrad 1 aaGun, 10 artilleries and 26 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Slovakia Hungary to Eastern Poland 2 armour and 2 mech_infantrys moved from Western Germany to Poland 3 transports moved from 116 Sea Zone to 113 Sea Zone 4 infantry moved from United Kingdom to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 5 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 5 infantry moved from 115 Sea Zone to Norway 1 bomber moved from Finland to Western Germany 1 fighter and 1 tactical_bomber moved from 117 Sea Zone to Poland 1 fighter and 1 tactical_bomber moved from United Kingdom to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from United Kingdom to Western Germany 2 carriers, 1 cruiser and 1 destroyer moved from 116 Sea Zone to 115 Sea Zone 8 transports moved from 116 Sea Zone to 115 Sea Zone Place Units - Germans 3 artilleries and 7 infantry placed in Germany 1 infantry placed in Normandy Bordeaux 2 infantry placed in United Kingdom 2 armour and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,3,5 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,1,2,5 Germans collect 50 PUs (5 lost to blockades); end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 0.17





